diff --git a/src/playermat/Playermat.ttslua b/src/playermat/Playermat.ttslua index 37622ab8..0021a3bf 100644 --- a/src/playermat/Playermat.ttslua +++ b/src/playermat/Playermat.ttslua @@ -121,7 +121,8 @@ local slotNameToChar = { ["Hand (right)"] = "M", ["Hand (left)"] = "M", ["Hand x2"] = "N", - ["Tarot"] = "A" + ["Tarot"] = "A", + ["Blursed"] = "zy" } -- slot symbol for the respective slot (from top left to bottom right) - intentionally global! @@ -773,7 +774,7 @@ function createXML() raycastTarget = "false", -- this disables the click function temporarily onClick = "slotClickFunction", scale = "0.1 0.1 1", - width = "175", + width = "350", height = "175", position = x .. " " .. y .. " -11" }, @@ -1280,10 +1281,12 @@ function onCollisionEnter(collisionInfo) -- main uses spawning if inArea(localCardPos, MAIN_PLAY_AREA) and (md.type == "Asset" or md.type == "Event") then spawnTokensOrShowHelper(object) - if md.id == "02158" or id == "01694" then + if md.id == "02158" or md.id == "01694" then modifySlot("Ally", localCardPos) - elseif md.id == "02157" or id == "01695" then + elseif md.id == "02157" or md.id == "01695" then modifySlot("Accessory", localCardPos) + elseif md.id == "10132" then + modifySlot("Blursed", localCardPos) end end