minor update to blurse manager

This commit is contained in:
Chr1Z93 2024-01-09 16:38:44 +01:00
parent 8dcbce1542
commit 640c0dd8a2
6 changed files with 234 additions and 605 deletions

View File

@ -106,8 +106,6 @@
"AdditionalPlayerCards.2cba6b",
"BarkhamHorror.308439",
"ChaosBagStatTracker.766620",
"Blesstokens.afa06b",
"Cursetokens.bd0253",
"TokenSpawnTool.36b4ee",
"OfficialStandaloneChallengeScenarios.0ef5c8",
"TarotDeck.77f1e5",

View File

@ -1,87 +0,0 @@
{
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"Bag": {
"Order": 0
},
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"ContainedObjects_order": [
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be",
"Bless.b2b7be"
],
"ContainedObjects_path": "Blesstokens.afa06b",
"CustomMesh": {
"CastShadows": true,
"ColliderURL": "",
"Convex": true,
"CustomShader": {
"FresnelStrength": 0,
"SpecularColor": {
"b": 1,
"g": 1,
"r": 1
},
"SpecularIntensity": 0,
"SpecularSharpness": 2
},
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1655601092778623873/C9EF4B44CE708DFC5A804FF2912C9F9B47323287/",
"MaterialIndex": 3,
"MeshURL": "https://pastebin.com/raw/ALrYhQGb",
"NormalURL": "",
"TypeIndex": 6
},
"Description": "",
"DragSelectable": true,
"GMNotes": "",
"GUID": "afa06b",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": true,
"LuaScript": "",
"LuaScriptState": "",
"MaterialIndex": -1,
"MeasureMovement": false,
"MeshIndex": -1,
"Name": "Custom_Model_Bag",
"Nickname": "Bless tokens",
"Snap": true,
"Sticky": true,
"Tags": [
"CleanUpHelper_ignore",
"displacement_excluded"
],
"Tooltip": true,
"Transform": {
"posX": 2.842,
"posY": 1.644,
"posZ": -11.239,
"rotX": 0,
"rotY": 225,
"rotZ": 0,
"scaleX": 0.7,
"scaleY": 0.7,
"scaleZ": 0.7
},
"Value": 0,
"XmlUI": ""
}

View File

@ -1,57 +0,0 @@
{
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 0.04894,
"g": 0.32859,
"r": 0.37456
},
"CustomImage": {
"CustomTile": {
"Stackable": false,
"Stretch": true,
"Thickness": 0.1,
"Type": 2
},
"ImageScalar": 1,
"ImageSecondaryURL": "",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1655601092778627699/339FB716CB25CA6025C338F13AFDFD9AC6FA8356/",
"WidthScale": 0
},
"Description": "",
"DragSelectable": true,
"GMNotes": "",
"GUID": "b2b7be",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Custom_Tile",
"Nickname": "Bless",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -1.465,
"posY": 1.703,
"posZ": -26.93,
"rotX": 0,
"rotY": 90,
"rotZ": 0,
"scaleX": 0.81,
"scaleY": 1,
"scaleZ": 0.81
},
"Value": 0,
"XmlUI": ""
}

View File

@ -1,87 +0,0 @@
{
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"Bag": {
"Order": 0
},
"ColorDiffuse": {
"b": 1,
"g": 1,
"r": 1
},
"ContainedObjects_order": [
"Curse.678891",
"Curse.678891",
"Curse.678891",
"Curse.678891",
"Curse.678891",
"Curse.678891",
"Curse.678891",
"Curse.678891",
"Curse.678891",
"Curse.678891"
],
"ContainedObjects_path": "Cursetokens.bd0253",
"CustomMesh": {
"CastShadows": true,
"ColliderURL": "",
"Convex": true,
"CustomShader": {
"FresnelStrength": 0,
"SpecularColor": {
"b": 1,
"g": 1,
"r": 1
},
"SpecularIntensity": 0,
"SpecularSharpness": 2
},
"DiffuseURL": "http://cloud-3.steamusercontent.com/ugc/1655601092778633181/7A00AF905BCD6EB5D866F2107CECBC0A49E360F7/",
"MaterialIndex": 3,
"MeshURL": "https://pastebin.com/raw/ALrYhQGb",
"NormalURL": "",
"TypeIndex": 6
},
"Description": "",
"DragSelectable": true,
"GMNotes": "",
"GUID": "bd0253",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": true,
"LuaScript": "",
"LuaScriptState": "",
"MaterialIndex": -1,
"MeasureMovement": false,
"MeshIndex": -1,
"Name": "Custom_Model_Bag",
"Nickname": "Curse tokens",
"Snap": true,
"Sticky": true,
"Tags": [
"CleanUpHelper_ignore",
"displacement_excluded"
],
"Tooltip": true,
"Transform": {
"posX": 4.053,
"posY": 1.642,
"posZ": -12.449,
"rotX": 0,
"rotY": 225,
"rotZ": 0,
"scaleX": 0.7,
"scaleY": 0.7,
"scaleZ": 0.7
},
"Value": 0,
"XmlUI": ""
}

View File

@ -1,57 +0,0 @@
{
"AltLookAngle": {
"x": 0,
"y": 0,
"z": 0
},
"Autoraise": true,
"ColorDiffuse": {
"b": 0.44425,
"g": 0.00387,
"r": 0.27072
},
"CustomImage": {
"CustomTile": {
"Stackable": false,
"Stretch": true,
"Thickness": 0.1,
"Type": 2
},
"ImageScalar": 1,
"ImageSecondaryURL": "",
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1655601092778636039/2A25BD38E8C44701D80DD96BF0121DA21843672E/",
"WidthScale": 0
},
"Description": "",
"DragSelectable": true,
"GMNotes": "",
"GUID": "678891",
"Grid": true,
"GridProjection": false,
"Hands": false,
"HideWhenFaceDown": false,
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Custom_Tile",
"Nickname": "Curse",
"Snap": true,
"Sticky": true,
"Tooltip": true,
"Transform": {
"posX": -46.206,
"posY": 1.789,
"posZ": -3.483,
"rotX": 0,
"rotY": 270,
"rotZ": 0,
"scaleX": 0.81,
"scaleY": 1,
"scaleZ": 0.81
},
"Value": 0,
"XmlUI": ""
}

View File

@ -1,5 +1,5 @@
local chaosBagApi = require("chaosbag/ChaosBagApi")
local tokenArrangerApi = require("accessories/TokenArrangerApi")
local chaosBagApi = require("chaosbag/ChaosBagApi")
local tokenArrangerApi = require("accessories/TokenArrangerApi")
-- common button parameters
local buttonParamaters = {}
@ -8,340 +8,257 @@ buttonParamaters.color = { 0, 0, 0, 0 }
buttonParamaters.width = 700
buttonParamaters.height = 700
local altState = false
local MODE = {
[false] = "Add / Remove",
[true] = "Take / Return"
}
local BUTTON_COLOR = {
[false] = { 0.4, 0.4, 0.4 },
[true] = { 0.9, 0.9, 0.9 }
}
local FONT_COLOR = {
[false] = { 1, 1, 1 },
[true] = { 0, 0, 0 }
}
local whitespace = " "
local updating
---------------------------------------------------------
-- creating buttons and menus + initializing tables
---------------------------------------------------------
function onSave() return JSON.encode(altState) end
function onLoad()
-- index: 0 - bless
buttonParamaters.click_function = "clickBless"
buttonParamaters.position = { -1.03, 0, 0.46 }
buttonParamaters.tooltip = "Add / Remove Bless"
self.createButton(buttonParamaters)
function onLoad(saved_state)
if saved_state ~= nil then
altState = JSON.decode(saved_state)
end
-- index: 1 - curse
buttonParamaters.click_function = "clickCurse"
buttonParamaters.position[1] = -buttonParamaters.position[1]
buttonParamaters.tooltip = "Add / Remove Curse"
self.createButton(buttonParamaters)
-- index: 0 - bless
buttonParamaters.click_function = "clickBless"
buttonParamaters.position = { -1.03, 0.05, 0.46 }
self.createButton(buttonParamaters)
-- index: 2 - bless count
buttonParamaters.tooltip = ""
buttonParamaters.click_function = "none"
buttonParamaters.width = 0
buttonParamaters.height = 0
buttonParamaters.color = { 0.4, 0.4, 0.4 }
buttonParamaters.font_color = { 1, 1, 1 }
buttonParamaters.font_size = 235
buttonParamaters.position = { -1.03, 0.06, -0.8 }
self.createButton(buttonParamaters)
-- index: 1 - curse
buttonParamaters.click_function = "clickCurse"
buttonParamaters.position[1] = -buttonParamaters.position[1]
self.createButton(buttonParamaters)
-- index: 3 - curse count
buttonParamaters.position[1] = -buttonParamaters.position[1]
self.createButton(buttonParamaters)
-- index: 2 - alternative mode (take / return)
buttonParamaters.click_function = "enableAlt"
buttonParamaters.width = 900
buttonParamaters.height = 210
buttonParamaters.position = { -1.03, 0.05, -0.85 }
self.createButton(buttonParamaters)
-- context menu
self.addContextMenuItem("Remove all", doRemove)
self.addContextMenuItem("Reset", doReset)
-- index: 3 - default mode (add / remove)
buttonParamaters.click_function = "enableDefault"
buttonParamaters.position[1] = -buttonParamaters.position[1]
self.createButton(buttonParamaters)
-- load labels, tooltips and colors
updateButtons()
-- context menu
self.addContextMenuItem("Remove all", doRemove)
self.addContextMenuItem("Reset", doReset)
-- initializing tables
initializeState()
broadcastCount("Curse")
broadcastCount("Bless")
-- initializing tables
initializeState()
broadcastCount("Curse")
broadcastCount("Bless")
end
function resetTables()
numInPlay = { Bless = 0, Curse = 0 }
tokensTaken = { Bless = {}, Curse = {} }
sealedTokens = {}
numInPlay = { Bless = 0, Curse = 0 }
tokensTaken = { Bless = {}, Curse = {} }
sealedTokens = {}
updateButtonLabels()
end
function initializeState()
resetTables()
resetTables()
-- count tokens in the bag
local chaosbag = chaosBagApi.findChaosBag()
local tokens = {}
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == "Bless" then
numInPlay.Bless = numInPlay.Bless + 1
elseif v.name == "Curse" then
numInPlay.Curse = numInPlay.Curse + 1
end
-- count tokens in the bag
local chaosbag = chaosBagApi.findChaosBag()
local tokens = {}
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == "Bless" then
numInPlay.Bless = numInPlay.Bless + 1
elseif v.name == "Curse" then
numInPlay.Curse = numInPlay.Curse + 1
end
end
-- find tokens in the play area
for _, obj in ipairs(getObjects()) do
local pos = obj.getPosition()
if pos.x > -65 and pos.x < 10 and pos.z > -35 and pos.z < 35 then
if obj.getName() == "Bless" then
table.insert(tokensTaken.Bless, obj.getGUID())
numInPlay.Bless = numInPlay.Bless + 1
elseif obj.getName() == "Curse" then
table.insert(tokensTaken.Curse, obj.getGUID())
numInPlay.Curse = numInPlay.Curse + 1
end
end
-- find tokens in the play area
for _, obj in ipairs(getObjects()) do
local pos = obj.getPosition()
if pos.x > -65 and pos.x < 10 and pos.z > -35 and pos.z < 35 then
if obj.getName() == "Bless" then
table.insert(tokensTaken.Bless, obj.getGUID())
numInPlay.Bless = numInPlay.Bless + 1
elseif obj.getName() == "Curse" then
table.insert(tokensTaken.Curse, obj.getGUID())
numInPlay.Curse = numInPlay.Curse + 1
end
end
end
end
function updateButtonLabels()
self.editButton({ index = 2, label = formatTokenCount("Bless", true)})
self.editButton({ index = 3, label = formatTokenCount("Curse", true)})
end
function broadcastCount(token)
local count = formatTokenCount(token)
if count == "(0/0)" then return end
broadcastToAll(token .. " Tokens " .. count, "White")
local count = formatTokenCount(token)
if count == "(0/0)" then return end
broadcastToAll(token .. " Tokens " .. count, "White")
end
function broadcastStatus(color)
broadcastToColor("Curse Tokens " .. formatTokenCount("Curse"), color, "White")
broadcastToColor("Bless Tokens " .. formatTokenCount("Bless"), color, "White")
broadcastToColor("Curse Tokens " .. formatTokenCount("Curse"), color, "White")
broadcastToColor("Bless Tokens " .. formatTokenCount("Bless"), color, "White")
end
-- context menu function 1
---------------------------------------------------------
-- context menu functions
---------------------------------------------------------
function doRemove(color)
local chaosbag = chaosBagApi.findChaosBag()
local chaosbag = chaosBagApi.findChaosBag()
-- remove tokens from chaos bag
local count = { Bless = 0, Curse = 0 }
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == "Bless" or v.name == "Curse" then
chaosbag.takeObject({
guid = v.guid,
position = { 0, 5, 0 },
callback_function = function(obj) obj.destruct() end
})
count[v.name] = count[v.name] + 1
end
-- remove tokens from chaos bag
local count = { Bless = 0, Curse = 0 }
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == "Bless" or v.name == "Curse" then
chaosbag.takeObject({
guid = v.guid,
position = { 0, 5, 0 },
callback_function = function(obj) obj.destruct() end
})
count[v.name] = count[v.name] + 1
end
end
broadcastToColor("Removed " .. count.Bless .. " Bless and " ..
count.Curse .. " Curse tokens from the chaos bag.", color, "White")
broadcastToColor("Removed " .. removeTakenTokens("Bless") .. " Bless and " ..
removeTakenTokens("Curse") .. " Curse tokens from play.", color, "White")
broadcastToColor("Removed " .. count.Bless .. " Bless and " .. count.Curse .. " Curse tokens from the chaos bag.", color, "White")
broadcastToColor("Removed " .. removeTakenTokens("Bless") .. " Bless and " .. removeTakenTokens("Curse") .. " Curse tokens from play.", color, "White")
resetTables()
tokenArrangerApi.layout()
resetTables()
tokenArrangerApi.layout()
end
-- context menu function 2
function doReset(color)
initializeState()
broadcastCount("Curse")
broadcastCount("Bless")
tokenArrangerApi.layout()
end
-- removing tokens that were 'taken'
function removeTakenTokens(type)
local count = 0
for _, guid in ipairs(tokensTaken[type]) do
local token = getObjectFromGUID(guid)
if token ~= nil then
token.destruct()
count = count + 1
end
end
return count
initializeState()
broadcastCount("Curse")
broadcastCount("Bless")
tokenArrangerApi.layout()
end
---------------------------------------------------------
-- click functions
---------------------------------------------------------
-- click function 1
function clickBless(_, color, isRightClick)
playerColor = color
callFunctions("Bless", isRightClick)
playerColor = color
callFunctions("Bless", isRightClick)
end
-- click function 2
function clickCurse(_, color, isRightClick)
playerColor = color
callFunctions("Curse", isRightClick)
playerColor = color
callFunctions("Curse", isRightClick)
end
-- click function 3
function enableAlt()
if altState then return end
altState = not altState
updateButtons()
end
function callFunctions(type, isRightClick)
if not chaosBagApi.canTouchChaosTokens() then return end
-- click function 4
function enableDefault()
if not altState then return end
altState = not altState
updateButtons()
if isRightClick then
removeToken(type)
else
addToken(type)
end
tokenArrangerApi.layout()
end
---------------------------------------------------------
-- called functions
---------------------------------------------------------
function updateButtons()
self.editButton({
index = 0,
tooltip = MODE[altState] .. " Bless"
})
self.editButton({
index = 1,
tooltip = MODE[altState] .. " Curse"
})
self.editButton({
index = 2,
label = whitespace .. MODE[true] .. (altState and " ✓" or whitespace) .. " ",
color = BUTTON_COLOR[not altState],
font_color = FONT_COLOR[not altState]
})
self.editButton({
index = 3,
label = whitespace .. MODE[false] .. (altState and whitespace or " ✓") .. " ",
color = BUTTON_COLOR[altState],
font_color = FONT_COLOR[altState]
})
end
-- function that is called by click_functions 1+2 and calls the other functions
function callFunctions(token, isRightClick)
if not chaosBagApi.canTouchChaosTokens() then
return
end
local success
if not altState then
if isRightClick then
success = takeToken(token, true)
else
success = addToken(token)
end
else
if isRightClick then
success = returnToken(token)
else
success = takeToken(token, false)
end
end
if success ~= 0 then tokenArrangerApi.layout() end
end
-- returns a formatted string with information about the provided token type (bless / curse)
function formatTokenCount(type)
if type == nil then type = mode end
function formatTokenCount(type, omitBrackets)
if type == nil then type = mode end
if omitBrackets then
return (numInPlay[type] - #tokensTaken[type]) .. "/" .. #tokensTaken[type]
else
return "(" .. (numInPlay[type] - #tokensTaken[type]) .. "/" .. #tokensTaken[type] .. ")"
end
end
-- called by cards that seal bless/curse tokens
---@param param Table This contains the type and guid of the sealed token
function sealedToken(param)
table.insert(tokensTaken[param.type], param.guid)
broadcastCount(param.type)
table.insert(tokensTaken[param.type], param.guid)
broadcastCount(param.type)
updateButtonLabels()
end
-- called by cards that seal bless/curse tokens
---@param param Table This contains the type and guid of the released token
function releasedToken(param)
for i, v in ipairs(tokensTaken[param.type]) do
if v == param.guid then
table.remove(tokensTaken[param.type], i)
break
end
end
if not updating then
updating = true
Wait.frames(function()
broadcastCount(param.type)
updating = false
end, 1)
for i, v in ipairs(tokensTaken[param.type]) do
if v == param.guid then
table.remove(tokensTaken[param.type], i)
break
end
end
if not updating then
updating = true
Wait.frames(function()
broadcastCount(param.type)
updateButtonLabels()
updating = false
end, 1)
end
end
---------------------------------------------------------
-- main functions: add, take and return
-- main functions: add and remove
---------------------------------------------------------
function addToken(type)
if numInPlay[type] == 10 then
printToColor("10 tokens already in play, not adding any.", playerColor)
return 0
end
numInPlay[type] = numInPlay[type] + 1
printToAll("Adding " .. type .. " token " .. formatTokenCount(type))
return chaosBagApi.spawnChaosToken(type)
if numInPlay[type] == 10 then
printToColor("10 tokens already in play, not adding any.", playerColor)
return
end
numInPlay[type] = numInPlay[type] + 1
printToAll("Adding " .. type .. " token " .. formatTokenCount(type))
updateButtonLabels()
return chaosBagApi.spawnChaosToken(type)
end
function takeToken(type, remove)
local chaosbag = chaosBagApi.findChaosBag()
if not remove and not SEAL_CARD_MESSAGE then
broadcastToColor("For sealing tokens on cards try right-clicking on the card for seal options.", playerColor)
SEAL_CARD_MESSAGE = true
function removeToken(type)
local chaosbag = chaosBagApi.findChaosBag()
local tokens = {}
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == type then
table.insert(tokens, v.guid)
end
local tokens = {}
for _, v in ipairs(chaosbag.getObjects()) do
if v.name == type then
table.insert(tokens, v.guid)
end
end
if #tokens == 0 then
printToColor("No " .. type .. " tokens in the chaos bag.", playerColor)
return
end
chaosbag.takeObject({
guid = table.remove(tokens),
smooth = false,
callback_function = function(obj)
numInPlay[type] = numInPlay[type] - 1
printToAll("Removing " .. type .. " token " .. formatTokenCount(type))
updateButtonLabels()
obj.destruct()
end
if #tokens == 0 then
printToColor("No " .. type .. " tokens in the chaos bag.", playerColor)
return 0
end
local pos = self.getPosition() + Vector(2.25, 0, 0.85)
if type == "Curse" then pos[3] = pos[3] - 1.7 end
chaosbag.takeObject({
guid = table.remove(tokens),
position = pos,
smooth = false,
callback_function = function(obj)
if remove then
numInPlay[type] = numInPlay[type] - 1
printToAll("Removing " .. type .. " token " .. formatTokenCount(type))
obj.destruct()
else
table.insert(tokensTaken[type], obj.getGUID())
printToAll("Taking " .. type .. " token " .. formatTokenCount(type))
end
end
})
})
end
function returnToken(type)
local guid = table.remove(tokensTaken[type])
if guid == nil then
printToColor("No " .. type .. " tokens to return", playerColor)
return 0
end
-- removing tokens that were 'taken'
function removeTakenTokens(type)
local count = 0
for _, guid in ipairs(tokensTaken[type]) do
local token = getObjectFromGUID(guid)
if token == nil then
printToColor("Couldn't find token " .. guid .. ", not returning to bag", playerColor)
return 0
if token ~= nil then
token.destruct()
count = count + 1
end
local chaosbag = chaosBagApi.findChaosBag()
if chaosbag == nil then
return 0
end
chaosbag.putObject(token)
printToAll("Returning " .. type .. " token " .. formatTokenCount(type))
end
return count
end
---------------------------------------------------------
@ -349,83 +266,85 @@ end
---------------------------------------------------------
function addMenuOptions(parameters)
local playerColor = parameters.playerColor
local hoveredObject = parameters.hoveredObject
if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
if hoveredObject.tag ~= "Card" then
broadcastToColor("Right-click seal options can only be added to cards", playerColor)
return
end
local playerColor = parameters.playerColor
local hoveredObject = parameters.hoveredObject
if hoveredObject == nil or hoveredObject.getVar("MENU_ADDED") == true then return end
if hoveredObject.tag ~= "Card" then
broadcastToColor("Right-click seal options can only be added to cards", playerColor)
return
end
hoveredObject.addContextMenuItem("Seal Bless", function(color)
sealToken("Bless", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
hoveredObject.addContextMenuItem("Seal Bless", function(color)
sealToken("Bless", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
hoveredObject.addContextMenuItem("Release Bless", function(color)
releaseToken("Bless", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
hoveredObject.addContextMenuItem("Release Bless", function(color)
releaseToken("Bless", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
hoveredObject.addContextMenuItem("Seal Curse", function(color)
sealToken("Curse", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
hoveredObject.addContextMenuItem("Seal Curse", function(color)
sealToken("Curse", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
hoveredObject.addContextMenuItem("Release Curse", function(color)
releaseToken("Curse", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
hoveredObject.addContextMenuItem("Release Curse", function(color)
releaseToken("Curse", color, hoveredObject)
tokenArrangerApi.layout()
end, true)
broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
hoveredObject.setVar("MENU_ADDED", true)
sealedTokens[hoveredObject.getGUID()] = {}
broadcastToColor("Right-click seal options added to " .. hoveredObject.getName(), playerColor)
hoveredObject.setVar("MENU_ADDED", true)
sealedTokens[hoveredObject.getGUID()] = {}
end
function sealToken(type, playerColor, enemy)
local chaosbag = chaosBagApi.findChaosBag()
if chaosbag == nil then return end
local pos = enemy.getPosition()
local chaosbag = chaosBagApi.findChaosBag()
if chaosbag == nil then return end
local pos = enemy.getPosition()
for i, token in ipairs(chaosbag.getObjects()) do
if token.name == type then
chaosbag.takeObject({
position = { pos.x, pos.y + 1, pos.z },
index = i - 1,
smooth = false,
callback_function = function(obj)
Wait.frames(function()
table.insert(sealedTokens[enemy.getGUID()], obj)
table.insert(tokensTaken[type], obj.getGUID())
printToColor("Sealing " .. type .. " token " .. formatTokenCount(type), playerColor)
end, 1)
end
})
return
for i, token in ipairs(chaosbag.getObjects()) do
if token.name == type then
chaosbag.takeObject({
position = { pos.x, pos.y + 1, pos.z },
index = i - 1,
smooth = false,
callback_function = function(obj)
Wait.frames(function()
table.insert(sealedTokens[enemy.getGUID()], obj)
table.insert(tokensTaken[type], obj.getGUID())
printToColor("Sealing " .. type .. " token " .. formatTokenCount(type), playerColor)
end, 1)
end
})
return
end
printToColor(type .. " token not found in bag", playerColor)
end
printToColor(type .. " token not found in bag", playerColor)
end
function releaseToken(type, playerColor, enemy)
local chaosbag = chaosBagApi.findChaosBag()
if chaosbag == nil then return end
local tokens = sealedTokens[enemy.getGUID()]
if tokens == nil or #tokens == 0 then return end
local chaosbag = chaosBagApi.findChaosBag()
if chaosbag == nil then return end
local tokens = sealedTokens[enemy.getGUID()]
if tokens == nil or #tokens == 0 then return end
for i, token in ipairs(tokens) do
if token ~= nil and token.getName() == type then
local guid = token.getGUID()
chaosbag.putObject(token)
for j, v in ipairs(tokensTaken[type]) do
if v == guid then
table.remove(tokensTaken[type], j)
table.remove(tokens, i)
printToColor("Releasing " .. type .. " token" .. formatTokenCount(type), playerColor)
return
end
end
for i, token in ipairs(tokens) do
if token ~= nil and token.getName() == type then
local guid = token.getGUID()
chaosbag.putObject(token)
for j, v in ipairs(tokensTaken[type]) do
if v == guid then
table.remove(tokensTaken[type], j)
table.remove(tokens, i)
printToColor("Releasing " .. type .. " token" .. formatTokenCount(type), playerColor)
return
end
end
end
printToColor(type .. " token not sealed on " .. enemy.getName(), playerColor)
end
printToColor(type .. " token not sealed on " .. enemy.getName(), playerColor)
end
function none() end