renaming tracker to "Investigator Skill Tracker"
This commit is contained in:
parent
c8462f664d
commit
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@ -243,10 +243,10 @@
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"AllPlayerCards.15bb07",
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"AllPlayerCards.15bb07",
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"Search-A-Card.24051a",
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"Search-A-Card.24051a",
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"231Notes-10152022.268764",
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"231Notes-10152022.268764",
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"StatTracker.af7ed7",
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"InvestigatorSkillTracker.af7ed7",
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"StatTracker.e598c2",
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"InvestigatorSkillTracker.e598c2",
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"StatTracker.b4a5f7",
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"InvestigatorSkillTracker.b4a5f7",
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"StatTracker.e74881"
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"InvestigatorSkillTracker.e74881"
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],
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],
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"PlayArea": 1,
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"PlayArea": 1,
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"PlayerCounts": [
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"PlayerCounts": [
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@ -34,10 +34,10 @@
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"Locked": true,
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"LuaScriptState": "[1,1,1,1]",
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"LuaScriptState": "[1,1,1,1]",
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"LuaScript_path": "StatTracker.af7ed7.ttslua",
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"LuaScript_path": "InvestigatorSkillTracker.af7ed7.ttslua",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Name": "Custom_Token",
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"Nickname": "Stat Tracker",
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"Nickname": "Investigator Skill Tracker",
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"Snap": true,
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"Snap": true,
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"Sticky": true,
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"Sticky": true,
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"Tags": [
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"Tags": [
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1
objects/InvestigatorSkillTracker.af7ed7.ttslua
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1
objects/InvestigatorSkillTracker.af7ed7.ttslua
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require("playermat/InvestigatorSkillTracker")
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@ -34,10 +34,10 @@
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"Locked": true,
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"LuaScriptState": "[1,1,1,1]",
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"LuaScriptState": "[1,1,1,1]",
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"LuaScript_path": "StatTracker.b4a5f7.ttslua",
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"LuaScript_path": "InvestigatorSkillTracker.b4a5f7.ttslua",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Name": "Custom_Token",
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"Nickname": "Stat Tracker",
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"Nickname": "Investigator Skill Tracker",
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"Snap": true,
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"Snap": true,
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"Sticky": true,
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"Sticky": true,
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"Tags": [
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"Tags": [
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1
objects/InvestigatorSkillTracker.b4a5f7.ttslua
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objects/InvestigatorSkillTracker.b4a5f7.ttslua
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require("playermat/InvestigatorSkillTracker")
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@ -34,10 +34,10 @@
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"Locked": true,
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"LuaScriptState": "[1,1,1,1]",
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"LuaScriptState": "[1,1,1,1]",
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"LuaScript_path": "StatTracker.e598c2.ttslua",
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"LuaScript_path": "InvestigatorSkillTracker.e598c2.ttslua",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Name": "Custom_Token",
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"Nickname": "Stat Tracker",
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"Nickname": "Investigator Skill Tracker",
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"Snap": true,
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"Snap": true,
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"Sticky": true,
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"Sticky": true,
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"Tags": [
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"Tags": [
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1
objects/InvestigatorSkillTracker.e598c2.ttslua
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1
objects/InvestigatorSkillTracker.e598c2.ttslua
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require("playermat/InvestigatorSkillTracker")
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"Locked": true,
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"LuaScriptState": "[1,1,1,1]",
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"LuaScriptState": "[1,1,1,1]",
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"LuaScript_path": "StatTracker.e74881.ttslua",
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"LuaScript_path": "InvestigatorSkillTracker.e74881.ttslua",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Name": "Custom_Token",
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"Nickname": "Stat Tracker",
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"Nickname": "Investigator Skill Tracker",
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"Snap": true,
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"Snap": true,
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"Sticky": true,
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"Sticky": true,
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"Tags": [
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"Tags": [
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1
objects/InvestigatorSkillTracker.e74881.ttslua
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objects/InvestigatorSkillTracker.e74881.ttslua
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require("playermat/InvestigatorSkillTracker")
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require("playermat/statTracker")
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require("playermat/statTracker")
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require("playermat/statTracker")
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require("playermat/statTracker")
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@ -1,132 +0,0 @@
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MIN_VALUE = -99
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MAX_VALUE = 999
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function onload(saved_data)
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light_mode = false
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val = 0
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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light_mode = loaded_data[1]
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val = loaded_data[2]
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end
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createAll()
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end
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function updateSave()
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local data_to_save = {light_mode, val}
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saved_data = JSON.encode(data_to_save)
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self.script_state = saved_data
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end
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function createAll()
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s_color = {0.5, 0.5, 0.5, 95}
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if light_mode then
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f_color = {1,1,1,95}
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else
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f_color = {0,0,0,100}
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end
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self.createButton({
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label=tostring(val),
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click_function="add_subtract",
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function_owner=self,
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position={0,0.05,0},
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height=600,
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width=1000,
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alignment = 3,
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scale={x=1.5, y=1.5, z=1.5},
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font_size=600,
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font_color=f_color,
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color={0,0,0,0}
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})
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if light_mode then
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lightButtonText = "[ Set dark ]"
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else
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lightButtonText = "[ Set light ]"
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end
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end
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function removeAll()
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self.removeInput(0)
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self.removeInput(1)
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self.removeButton(0)
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self.removeButton(1)
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self.removeButton(2)
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end
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function reloadAll()
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removeAll()
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createAll()
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updateSave()
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end
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function swap_fcolor(_obj, _color, alt_click)
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light_mode = not light_mode
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reloadAll()
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end
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function swap_align(_obj, _color, alt_click)
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center_mode = not center_mode
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reloadAll()
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end
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function editName(_obj, _string, value)
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self.setName(value)
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setTooltips()
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end
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function add_subtract(_obj, _color, alt_click)
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mod = alt_click and -1 or 1
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new_value = math.min(math.max(val + mod, MIN_VALUE), MAX_VALUE)
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if val ~= new_value then
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val = new_value
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updateVal()
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updateSave()
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end
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end
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function updateVal()
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self.editButton({
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index = 0,
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label = tostring(val),
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})
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end
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function reset_val()
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val = 0
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updateVal()
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updateSave()
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end
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function setTooltips()
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self.editInput({
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index = 0,
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value = self.getName(),
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tooltip = ttText
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})
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self.editButton({
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index = 0,
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value = tostring(val),
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tooltip = ttText
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})
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end
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function null()
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end
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function keepSample(_obj, _string, value)
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reloadAll()
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end
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