Merge branch 'main' into token-draw-dummy

This commit is contained in:
Chr1Z93 2024-11-20 09:19:00 +01:00
commit 5ec1659a8e
21 changed files with 233 additions and 247 deletions

View File

@ -1,17 +1,18 @@
tableHeightOffset = -9
function onSave()
return JSON.encode({ tid = tableImageData, cd = checkData })
function updateSave()
self.script_state = JSON.encode({ tid = tableImageData, cd = checkData })
end
function onload(saved_data)
if saved_data ~= "" then
local loaded_data = JSON.decode(saved_data)
function onload(savedData)
if savedData and savedData ~= "" then
local loaded_data = JSON.decode(savedData)
tableImageData = loaded_data.tid
checkData = loaded_data.cd
else
tableImageData = {}
checkData = { move = false, scale = false }
updateSave()
end
--Disables interactable status of objects with GUID in list
@ -83,6 +84,7 @@ function click_saveSurface(_, color)
if findInImageDataIndex(url, nickname) == nil then
--Save doesn't exist already
table.insert(tableImageData, { url = url, name = nickname })
updateSave()
broadcastToAll("Image URL saved to memory.", { 0.2, 0.9, 0.2 })
--Refresh buttons
self.clearButtons()
@ -111,6 +113,7 @@ end
function click_deleteMemory(_, color, index)
if permissionCheck(color) then
table.remove(tableImageData, index)
updateSave()
self.clearButtons()
createOpenCloseButton()
createSurfaceButtons()
@ -166,28 +169,10 @@ function click_checkMove(_, color)
local buttonEntry = findButton(self, find_func)
self.editButton({ index = buttonEntry.index, label = string.char(10008) })
end
updateSave()
end
end
--Checks/unchecks scale box for hands
--This button was disabled for technical reasons
--[[
function click_checkScale(_, color)
if permissionCheck(color) then
local find_func = function(o) return o.click_function=="click_checkScale" end
if checkData.scale == true then
checkData.scale = false
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=""})
else
checkData.scale = true
local buttonEntry = findButton(self, find_func)
self.editButton({index=buttonEntry.index, label=string.char(10008)})
end
end
end
]]
--Alters scale of elements and moves them
function changeTableScale(width, depth)
--Scaling factors used to translate scale to position offset
@ -506,13 +491,6 @@ function createScaleButtons()
font_size = 200,
font_color = { 1, 1, 1 }
})
--Disabled due to me removing the feature for technical reasons
--[[
self.createButton({
label="Scale Hands:", click_function="none",
position={-8.3,0,4}, height=0, width=0, font_size=200, font_color={1,1,1}
})
]]
--Checkboxes
local label = ""
if checkData.move == true then label = string.char(10008) end
@ -526,15 +504,6 @@ function createScaleButtons()
width = 224,
font_size = 200,
})
--[[
local label = ""
if checkData.scale == true then label = string.char(10008) end
self.createButton({
label=label, click_function="click_checkScale",
function_owner=self, tooltip="Check to scale the width of hands when table is rescaled",
position={-6.8,0,4}, height=224, width=224, font_size=200,
})
]]
--Apply button
self.createButton({
label = "Apply Scale",

View File

@ -4,8 +4,8 @@ local MIN_VALUE = -10
local MAX_VALUE = 99
local vp, notes
function onSave()
return JSON.encode({ vp = vp, notes = notes })
function updateSave()
self.script_state = JSON.encode({ vp = vp, notes = notes })
end
function onLoad(savedData)
@ -16,6 +16,7 @@ function onLoad(savedData)
else
vp = 1
notes = "Click to type"
updateSave()
end
createButtons()
@ -52,17 +53,13 @@ function createTextbox()
})
end
function updateNotes()
function updateMetadata()
local md = JSON.decode(self.getGMNotes())
md.victory = vp
self.setGMNotes(JSON.encode(md))
victoryDisplayApi.update()
end
function updateSave()
self.script_state = JSON.encode({ vp = vp, notes = notes })
end
function input_function(_, _, inputValue, selected)
if selected == false then
notes = inputValue
@ -74,5 +71,5 @@ function click_function(_, _, isRightClick)
vp = math.min(math.max(vp + (isRightClick and -1 or 1), MIN_VALUE), MAX_VALUE)
self.editButton({ index = 0, label = tostring(vp) })
updateSave()
updateNotes()
updateMetadata()
end

View File

@ -63,12 +63,13 @@ function loadData(loadedData)
includeDrawnTokens = loadedData.includeDrawnTokens
updateUI()
updateSave()
Wait.time(layout, 1.5)
end
-- saving the precedence settings and information on the most recently loaded data
function onSave()
return JSON.encode(getSaveData())
function updateSave()
self.script_state = JSON.encode(getSaveData())
end
-- loading data, button creation and initial layouting
@ -104,6 +105,7 @@ function onLoad(savedData)
includeDrawnTokens = not includeDrawnTokens
local text = includeDrawnTokens and " " or " not "
broadcastToAll("Token Arranger will" .. text .. "include currently drawn chaos tokens.", "Orange")
updateSave()
layout()
end)
@ -114,6 +116,7 @@ function onLoad(savedData)
percentage = "basic"
broadcastToAll("Percentages are unreliable when using tokens that draw other tokens (bless or curse for example).", "Yellow")
end
updateSave()
layout()
end)
@ -124,6 +127,7 @@ function onLoad(savedData)
percentage = "cumulative"
end
broadcastToAll("Percentages are unreliable when using tokens that draw other tokens (bless or curse for example).", "Yellow")
updateSave()
layout()
end)
end
@ -145,6 +149,7 @@ function tokenClick(isRightClick, index)
index = index - 1,
value = tokenPrecedence[TOKEN_NAMES[index]][1]
})
updateSave()
layout()
end
@ -154,8 +159,9 @@ function tokenInput(input, selected, index)
local num = tonumber(input)
if num ~= nil then
tokenPrecedence[TOKEN_NAMES[index]][1] = num
updateSave()
layout()
end
layout()
end
end
@ -175,6 +181,7 @@ function loadDefaultValues()
["Frost"] = { -105, 10},
[""] = { 0, 11}
}
updateSave()
end
-- creates buttons and inputs
@ -422,5 +429,6 @@ function onTokenDataChanged(parameters)
end
updateUI()
updateSave()
layout()
end

View File

@ -85,38 +85,6 @@ modeData = {
}
}
function onSave()
return JSON.encode(SPAWNED_PLAYER_CARD_GUIDS)
end
function onLoad(savedData)
if savedData and savedData ~= '' then
SPAWNED_PLAYER_CARD_GUIDS = JSON.decode(savedData)
else
SPAWNED_PLAYER_CARD_GUIDS = {}
end
end
function getSpawnedPlayerCardGuid(params)
local guid = params[1]
if SPAWNED_PLAYER_CARD_GUIDS == nil then
return nil
else
return SPAWNED_PLAYER_CARD_GUIDS[guid]
end
end
function setSpawnedPlayerCardGuid(params)
local guid = params[1]
local value = params[2]
if SPAWNED_PLAYER_CARD_GUIDS ~= nil then
SPAWNED_PLAYER_CARD_GUIDS[guid] = value
return true
else
return false
end
end
-- called by "Global" during encounter card drawing
function checkHiddenCard(name)
for _, n in ipairs(HIDDEN_CARD_DATA) do

View File

@ -108,7 +108,9 @@ local editsToIndex = {
}
-- save function to keep edits to the index
function onSave() return JSON.encode({ editsToIndex = editsToIndex }) end
function updateSave()
self.script_state = JSON.encode({ editsToIndex = editsToIndex })
end
-- load function to restore edits to the index
function onLoad(savedData)
@ -162,6 +164,7 @@ end
-- makes an edit to the main index
function editIndex(params)
editsToIndex[params.owner][params.type] = params.guid
updateSave()
updateMainIndex()
end

View File

@ -76,19 +76,6 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
return
end
-- initialize list of objects to move (and store local position + rotation)
local additionalObjects = {}
for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do
if not obj.locked then
local data = {
object = obj,
localPos = hoveredObject.positionToLocal(obj.getPosition()),
localRot = obj.getRotation() - cardRot
}
table.insert(additionalObjects, data)
end
end
-- get the rotation of the owning playermat (or Mythos)
local cardOwner = guidReferenceApi.getOwnerOfObject(hoveredObject)
local ownerRotation = Vector(0, 270, 0)
@ -101,17 +88,7 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
local newCardRot = cardRot:setAt("y", matRotation.y + cardRot.y - ownerRotation.y)
-- move the main card to threat area
hoveredObject.setRotation(newCardRot)
hoveredObject.setPosition(threatAreaPos)
-- move tokens/tiles (to new global position)
for _, data in ipairs(additionalObjects) do
data.object.setPosition(hoveredObject.positionToWorld(data.localPos))
local newRot = data.localRot + Vector(0, newCardRot.y, 0)
newRot.y = roundToMultiple(newRot.y, 45)
data.object.setRotation(newRot)
end
GlobalApi.moveCardWithTokens(hoveredObject, threatAreaPos, newCardRot)
-- contruct feedback message (hide name when face-down + enabled setting)
local cardName = hoveredObject.getName()

View File

@ -73,8 +73,8 @@ local RESOURCE_OPTIONS = {
local handVisibility = {}
local blurseVisibility = {}
-- track cards' settings
local cardSetting = {}
-- track cards' tokens
local cardTokens = {}
---------------------------------------------------------
-- data for tokens
@ -180,6 +180,12 @@ function getRandomSeed()
return math.random(999)
end
function onObjectDrop(_, object)
if object.type == "Card" or object.type == "Deck" then
moveCardWithTokens({ card = object })
end
end
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
-- chaos bag during search operations to avoid this.
@ -208,8 +214,6 @@ function tryObjectEnterContainer(container, object)
-- stop mini cards from forming decks
if object.hasTag("Minicard") and container.hasTag("Minicard") then
return false
elseif object.type == "Card" and object.getName() ~= "Atlach-Nacha" then
handleTokenDetaching({ card = object })
end
playAreaApi.tryObjectEnterContainer(container, object)
@ -303,19 +307,12 @@ function onPlayerAction(player, action, targets)
end
return false
elseif action == Player.Action.PickUp then
local pickedCards = {}
for _, target in ipairs(targets) do
if target.type == "Card" then
table.insert(pickedCards, target)
if target.type == "Card" or target.type == "Deck" then
storeTokenTransform(target)
end
end
if #pickedCards > 5 then return end
for _, pickedCard in ipairs(pickedCards) do
handleTokenAttaching({ player = player, card = pickedCard })
end
end
return true
end
---------------------------------------------------------
@ -1780,7 +1777,7 @@ function applyOptionPanelChange(id, state)
-- update master clue counter
local counter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "MasterClueCounter")
counter.setVar("useClickableCounters", state)
counter.call("setClickableCounters", state)
-- option: Enable card helpers
elseif id == "enableCardHelpers" then
@ -2856,30 +2853,33 @@ function tableContains(thisTable, thisElement)
return false
end
function handleTokenAttaching(params)
function moveCardWithTokens(params)
local card = params.card
local player = params.player
local searchResult = searchLib.onObject(card, "isTileOrToken", 0.95)
if card.is_face_down and next(searchResult) ~= nil then
cardSetting[card] = {
hideFacedown = card.hide_when_face_down,
tooltip = card.tooltip
}
card.hide_when_face_down = false
card.tooltip = false
local position = params.position
local rotation = params.rotation
if not cardTokens[card] then
storeTokenTransform(card)
end
for _, token in ipairs(searchResult) do
if not token.locked then
card.addAttachment(token)
end
if rotation then
card.setRotation(rotation)
end
if position then
card.use_hands = false
card.setPositionSmooth(position)
end
if #cardTokens[card] == 0 then return end
-- wait for the card to finish moving, update token position/rotation regularly
Wait.condition(
function() handleTokenDetaching({ card = card }) end,
function() stopTokenTransformUpdating(card) end,
function()
if card ~= nil and player ~= nil and player.seated then
return card.resting and not tableContains(player.getHoldingObjects(), card)
if card ~= nil and cardTokens[card] ~= nil and #cardTokens[card] ~= 0 then
updateTokenTransform(card)
return card.resting and not card.isSmoothMoving()
else
return true
end
@ -2887,35 +2887,49 @@ function handleTokenAttaching(params)
)
end
function handleTokenDetaching(params)
local card = params.card
if card == nil or next(card.getAttachments()) == nil then return end
-- restore card settings
if cardSetting[card] ~= nil then
card.hide_when_face_down = cardSetting[card]["hideFacedown"]
card.tooltip = cardSetting[card]["tooltip"]
cardSetting[card] = nil
function storeTokenTransform(card)
if cardTokens[card] ~= nil then
stopTokenTransformUpdating(card)
end
-- remove attachments
local removedTokens = card.removeAttachments()
for _, token in ipairs(removedTokens) do
if token.getPosition().y < card.getPosition().y then
local posY = card.getPosition().y + 0.05
token.setPosition(token.getPosition():setAt("y", posY))
cardTokens[card] = {}
local cardRot = card.getRotation()
for _, token in ipairs(searchLib.onObject(card, "isTileOrToken", 0.95)) do
if not token.locked then
-- offset to stop the token from colliding with the card
local tokenPos = token.getPosition() + Vector(0, 0.05, 0)
token.setPosition(tokenPos)
-- store local transform data
table.insert(cardTokens[card], {
token = token,
localPos = card.positionToLocal(tokenPos),
localRot = token.getRotation() - cardRot
})
end
end
end
-- redraw token xml
if card.hasTag("CardThatSeals") then
local func = card.getVar("updateStackSize") -- make sure function exists
if func ~= nil then
card.call("updateStackSize")
function updateTokenTransform(card)
for _, tokenData in ipairs(cardTokens[card] or {}) do
if tokenData.token ~= nil then
tokenData.token.setPosition(card.positionToWorld(tokenData.localPos))
tokenData.token.setRotation(card.getRotation() + tokenData.localRot)
tokenData.token.locked = true
end
end
end
function stopTokenTransformUpdating(card)
for _, tokenData in ipairs(cardTokens[card] or {}) do
if tokenData.token ~= nil then
tokenData.token.locked = false
end
end
cardTokens[card] = nil
card.use_hands = true
end
-- removes tokens from the provided card/deck
function removeTokensFromObject(params)
local object = params.object
@ -2928,14 +2942,30 @@ function removeTokensFromObject(params)
end
end
for _, obj in ipairs(searchLib.onObject(object, "isTileOrToken")) do
if tokenChecker.isChaosToken(obj) then
returnChaosTokenToBag( { token = obj, fromBag = false } )
elseif obj.getGUID() ~= "4ee1f2" and -- table
obj ~= self and
obj.memo ~= nil and
obj.getLock() == false then
trash.putObject(obj)
if cardTokens[object] then
-- check if this card was moved with tokens on it
for _, tokenData in ipairs(cardTokens[object]) do
if tokenData.token ~= nil then
tokenData.token.locked = false
if tokenChecker.isChaosToken(tokenData.token) then
returnChaosTokenToBag({ token = tokenData.token, fromBag = false })
else
trash.putObject(tokenData.token)
end
end
end
cardTokens[object] = nil
else
-- search area for tokens
for _, obj in ipairs(searchLib.onObject(object, "isTileOrToken")) do
if tokenChecker.isChaosToken(obj) then
returnChaosTokenToBag({ token = obj, fromBag = false })
elseif obj.getGUID() ~= "4ee1f2" and -- table
obj ~= self and
obj.memo ~= nil and
obj.getLock() == false then
trash.putObject(obj)
end
end
end
end

View File

@ -53,12 +53,6 @@ do
Global.call("handVisibilityToggle", { playerColor = playerColor, handColor = handColor })
end
-- handles token detaching for cards
---@param card tts__Object Card that should get tokens detached
function GlobalApi.handleTokenDetaching(card)
Global.call("handleTokenDetaching", { card = card })
end
-- discards tokens from an object
---@param object tts__Object Object that should get tokens removed
---@param owner string Owner of this object (for discarding)
@ -66,6 +60,14 @@ do
Global.call("removeTokensFromObject", { object = object, owner = owner })
end
-- moves a card with tokens on it
---@param card tts__Object Card that should get moved
---@param position? tts__Vector Target position
---@param rotation? tts__Vector Target rotation
function GlobalApi.moveCardWithTokens(card, position, rotation)
Global.call("moveCardWithTokens", { card = card, position = position, rotation = rotation })
end
-- loads saved options
---@param options table Set a new state for the option table
function GlobalApi.loadOptionPanelSettings(options)

View File

@ -2,9 +2,12 @@ local playermatApi = require("playermat/PlayermatApi")
-- variables are intentionally global to be accessible
count = 0
useClickableCounters = false
function onSave() return JSON.encode(useClickableCounters) end
local useClickableCounters = false
function updateSave()
self.script_state = JSON.encode(useClickableCounters)
end
function onLoad(savedData)
if savedData and savedData ~= "" then
@ -28,6 +31,11 @@ function onLoad(savedData)
Wait.time(sumClues, 2, -1)
end
function setClickableCounters(state)
useClickableCounters = state
updateSave()
end
-- removes all player clues by calling the respective function from the counting bowls / clickers
function removeAllPlayerClues()
printToAll(count .. " clue(s) from playermats removed.", "White")

View File

@ -105,7 +105,6 @@ function onCollisionEnter(collisionInfo)
if inArea(localPos, ENCOUNTER_DECK_AREA) or inArea(localPos, ENCOUNTER_DISCARD_AREA) then
-- reset spawned tokens and remove tokens from cards in encounter deck / discard area
Wait.frames(function() tokenSpawnTrackerApi.resetTokensSpawned(object) end, 1)
GlobalApi.handleTokenDetaching(object)
GlobalApi.removeTokensFromObject(object, "Mythos")
elseif inArea(localPos, SCENARIO_REFERENCE_AREA) then

View File

@ -249,7 +249,7 @@ end
-- handles all button clicks
function buttonClicked(player, _, id)
local index = tonumber(id) or ""
local index = tonumber(id)
if index == 19 then
setVisibility("toggle", player.color)

View File

@ -50,8 +50,8 @@ local currentScenario, connectionsEnabled
-- general code
---------------------------------------------------------
function onSave()
return JSON.encode({
function updateSave()
self.script_state = JSON.encode({
trackedLocations = locations,
currentScenario = currentScenario,
connectionColor = connectionColor,
@ -165,9 +165,11 @@ function onUpdate()
-- Even if the last location left the play area, need one last draw to clear the lines
needsConnectionDraw = true
end
if needsConnectionRebuild then
rebuildConnectionList()
end
if needsConnectionDraw then
drawDraggingConnections()
end
@ -222,6 +224,7 @@ function maybeTrackLocation(card)
else
locations[card.getGUID()] = metadata.locationFront
end
updateSave()
-- only draw connection lines for not-excluded scenarios
if showLocationLinks() then
@ -243,6 +246,7 @@ function maybeUntrackLocation(card)
-- area. If the object is now locked, don't remove it.
if locations[card.getGUID()] ~= nil and not card.locked then
locations[card.getGUID()] = nil
updateSave()
rebuildConnectionList()
drawBaseConnections()
end
@ -632,7 +636,7 @@ function updateSurface(newURL)
guid = customDataHelper.getGUID()
end
self.script_state = onSave()
updateSave()
self.reload()
if guid ~= nil then
@ -664,6 +668,7 @@ function setConnectionDrawState(state)
connectionsEnabled = state
rebuildConnectionList()
drawBaseConnections()
updateSave()
end
-- called by the option panel to edit the location connection color
@ -671,6 +676,7 @@ function setConnectionColor(color)
connectionColor = color
rebuildConnectionList()
drawBaseConnections()
updateSave()
end
function onScenarioChanged(scenarioName)
@ -678,6 +684,7 @@ function onScenarioChanged(scenarioName)
if not showLocationLinks() then
broadcastToAll("Automatic location connections not available for this scenario")
end
updateSave()
end
function getTrackedLocations()

View File

@ -3,8 +3,8 @@ local GlobalApi = require("core/GlobalApi")
local playAreaApi = require("core/PlayAreaApi")
local typeIndex, selectionIndex, plainNameCache
function onSave()
return JSON.encode({
function updateSave()
self.script_state = JSON.encode({
typeIndex = typeIndex,
selectionIndex = selectionIndex
})
@ -103,11 +103,13 @@ end
function onClick_imageTab(_, _, tabId)
typeIndex = tonumber(tabId:sub(9))
selectionIndex = 1
updateSave()
updatePlayAreaGallery()
end
function onClick_listItem(_, _, listId)
selectionIndex = tonumber(listId:sub(10))
updateSave()
updatePlayAreaGallery()
end

View File

@ -54,8 +54,8 @@ local colorsForClasses = {
local highlightColor = { 0, 0.7843, 0.7843 }
function onSave()
return JSON.encode({ class = class, symbol = symbol })
function updateSave()
self.script_state = JSON.encode({ class = class, symbol = symbol })
end
function onLoad(savedData)
@ -258,6 +258,7 @@ function updateClass(newClass)
symbol = newClass or "Neutral"
end
class = newClass or "Neutral"
updateSave()
updateDisplay()
end
@ -267,6 +268,7 @@ function updateSymbol(newSymbol)
if symbol == "Universal" then
symbol = class
end
updateSave()
updateDisplay()
end
@ -277,6 +279,7 @@ function updateClassAndSymbol(params)
if symbol == "Universal" then
symbol = class
end
updateSave()
updateDisplay()
end

View File

@ -1,6 +1,8 @@
local spawnedCardGuids = {}
function onSave() return JSON.encode({ cards = spawnedCardGuids }) end
function updateSave()
self.script_state = JSON.encode({ cards = spawnedCardGuids })
end
function onLoad(savedData)
if savedData and savedData ~= "" then
@ -20,13 +22,18 @@ end
function markTokensSpawned(cardGuid)
spawnedCardGuids[cardGuid] = true
updateSave()
end
function resetTokensSpawned(card)
spawnedCardGuids[card.getGUID()] = nil
updateSave()
end
function resetAll() spawnedCardGuids = {} end
function resetAll()
spawnedCardGuids = {}
updateSave()
end
function resetAllLocations() resetSpecificTypes("Location") end
@ -46,6 +53,7 @@ function resetSpecificTypes(type1, type2)
end
for cardGuid, _ in pairs(resetList) do
spawnedCardGuids[cardGuid] = nil
updateSave()
end
end

View File

@ -114,7 +114,14 @@ function updateSave()
end
function onLoad(savedData)
sealedTokens = JSON.decode(savedData) or {}
-- verify sealed tokens
for _, guid in ipairs(JSON.decode(savedData) or {}) do
local token = getObjectFromGUID(guid)
if token ~= nil then
table.insert(sealedTokens, guid)
end
end
ID_URL_MAP = chaosBagApi.getIdUrlMap()
generateContextMenu()
updateStackSize()
@ -383,6 +390,12 @@ function updateStackSize()
local topToken = getObjectFromGUID(sealedTokens[#sealedTokens])
if topToken == nil then return end
-- handling for two-digit numbers
local fontsize = 380
if #sealedTokens > 9 then
fontsize = 360
end
topToken.UI.setXmlTable({
{
tag = "Panel",
@ -397,7 +410,7 @@ function updateStackSize()
children = {
tag = "Text",
attributes = {
fontSize = "380",
fontSize = fontsize,
font = "font_teutonic-arkham",
color = "#ffffff",
outline = "#000000",

View File

@ -23,8 +23,8 @@ inputParameters.scale = { 0.12, 1, 0.12 }
inputParameters.color = { 0.9, 0.7, 0.5 }
inputParameters.font_color = { 0, 0, 0 }
function onSave()
return JSON.encode({ spawnAll, searchExact, inputParameters.value })
function updateSave()
self.script_state = JSON.encode({ spawnAll, searchExact, inputParameters.value })
end
function onLoad(savedData)
@ -68,11 +68,13 @@ end
function toggleSpawnMode()
spawnAll = not spawnAll
self.editButton({ index = 0, label = BUTTON_LABELS["spawn"][spawnAll] })
updateSave()
end
function toggleSearchMode()
searchExact = not searchExact
self.editButton({ index = 1, label = BUTTON_LABELS["search"][searchExact] })
updateSave()
end
-- if "Enter press" (\n) is found, start search and recreate input
@ -84,6 +86,7 @@ function input_func(_, _, input, stillEditing)
startSearch()
self.removeInput(0)
self.createInput(inputParameters)
updateSave()
end
end

View File

@ -7,7 +7,9 @@ buttonParameters.color = { 0, 0, 0, 0 }
buttonParameters.font_color = { 0, 0, 0, 100 }
buttonParameters.font_size = 450
function onSave() return JSON.encode(stats) end
function updateSave()
self.script_state = JSON.encode(stats)
end
-- load stats and make buttons (left to right)
function onLoad(savedData)
@ -29,6 +31,7 @@ end
function buttonClick(isRightClick, index)
stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99)
updateSave()
updateButtonLabel(index)
end
@ -52,6 +55,7 @@ function updateStats(newStats)
stats = newStats
for i = 1, 4 do updateButtonLabel(i) end
updateSave()
elseif newStats then
printToAll("Provided new stats are incomplete or incorrectly formatted.", "Red")
end

View File

@ -46,7 +46,7 @@ local collisionEnabled = false
local currentlyEditingSlots = false
-- for stopping multiple collisions of the same object
local collisionTable = {}
local collisionTable = {}
-- x-Values for discard buttons
local DISCARD_BUTTON_X_START = -1.365
@ -308,11 +308,11 @@ end
---@param id number Index of the discard button (from left to right, must be unique)
function makeDiscardButton(id)
local xValue = DISCARD_BUTTON_X_START + (id - 1) * DISCARD_BUTTON_X_OFFSET
local position = { xValue, 0.1, -0.94 }
local searchPosition = { -position[1], position[2], position[3] + 0.32 }
local position = Vector(xValue, 0.1, -0.94)
local searchPosition = Vector(-position[1], 1, position[3] + 0.32)
local handlerName = 'handler' .. id
self.setVar(handlerName, function()
local cardSizeSearch = { 2, 1, 3.2 }
local cardSizeSearch = Vector(2, 2, 3.2)
local globalSearchPosition = self.positionToWorld(searchPosition)
local searchResult = searchArea(globalSearchPosition, cardSizeSearch)
return discardListOfObjects(searchResult)
@ -331,13 +331,12 @@ end
-- build a hybrid button to discard from searchPosition or move a card/deck to empty threat area on right click
function makeDrawAreaButton()
local position = { -1.365, 0.1, -0.94 }
self.createButton({
label = "Discard / ➜",
click_function = "discardOrMove",
tooltip = "Right-click to move to threat area",
function_owner = self,
position = position,
position = { -1.365, 0.1, -0.94 },
scale = { 0.12, 0.12, 0.12 },
width = 1190,
height = 350,
@ -346,8 +345,8 @@ function makeDrawAreaButton()
end
function discardOrMove(_, playerColor, isRightClick)
local searchPosition = { 1.365, 0.1, -0.62 }
local cardSizeSearch = { 2, 1, 3.2 }
local searchPosition = Vector(1.365, 1, -0.62)
local cardSizeSearch = Vector(2, 2, 3.2)
local globalSearchPosition = self.positionToWorld(searchPosition)
local searchResult = searchArea(globalSearchPosition, cardSizeSearch)
@ -360,23 +359,7 @@ function discardOrMove(_, playerColor, isRightClick)
for _, obj in ipairs(searchResult) do
if obj.type == "Card" or obj.type == "Deck" then
-- initialize list of objects to move (and store local position + rotation)
local additionalObjects = {}
for _, tokenOnCard in ipairs(searchLib.onObject(obj, "isTileOrToken")) do
if not tokenOnCard.locked then
local data = {
object = tokenOnCard,
localPos = obj.positionToLocal(tokenOnCard.getPosition()),
}
table.insert(additionalObjects, data)
end
end
obj.setPosition(threatAreaPos)
-- move tokens/tiles (to new global position)
for _, data in ipairs(additionalObjects) do
data.object.setPosition(obj.positionToWorld(data.localPos))
end
GlobalApi.moveCardWithTokens(obj, threatAreaPos)
end
end
else
@ -1098,9 +1081,8 @@ end
-- instruct Global to update this mat's hand visibility
function onClick_visibilitySelect(player)
if player.color == playerColor then
printToColor(
"This is meant to be clicked by other players to be able to see your hand (primarily for multi-handed gameplay). It won't do anything for you.",
playerColor)
printToColor("This is meant to be clicked by other players to be able to see your hand " ..
"(primarily for multi-handed gameplay). It won't do anything for you.", playerColor)
return
end
@ -1108,19 +1090,25 @@ function onClick_visibilitySelect(player)
end
-- changes the UI state and the internal variable for the togglebuttons
function onClick_toggleOption(player, _, id)
local state = optionPanelData[id]
local newState = not state
applyOptionPanelChange(id, newState, player.color)
self.UI.setAttribute(id, "image", newState and "option_on" or "option_off")
function onClick_toggleOption(player, clickType, id)
updateMessageColor(player.color)
applyOptionPanelChange(id, not optionPanelData[id], clickType)
end
function applyOptionPanelChange(id, state, clickedByColor)
optionPanelData[id] = state
updateSave()
function applyOptionPanelChange(id, state, clickType)
if clickType == "-1" then -- left-clicked
optionPanelData[id] = state
self.UI.setAttribute(id, "image", state and "option_on" or "option_off")
end
if id == "slotEditing" then
toggleSlotEditing(_, clickedByColor)
if currentlyEditingSlots and clickType == "-2" then -- right-clicked
resetSlotSymbols()
elseif currentlyEditingSlots and clickType == "-3" then -- middle-clicked
resetSlotSymbols(true)
else
toggleSlotEditing()
end
end
end
@ -1139,20 +1127,15 @@ function updateSlotSymbols()
end
-- toggle the "slot editing mode"
function toggleSlotEditing(_, clickedByColor, isRightClick)
if isRightClick then
resetSlotSymbols()
return
end
updateMessageColor(clickedByColor)
-- toggle internal variable
function toggleSlotEditing()
currentlyEditingSlots = not currentlyEditingSlots
updateSlotSymbols()
if currentlyEditingSlots then
broadcastToColor("Click on a slot symbol (or an empty slot) to edit it.", messageColor, "Orange")
broadcastToColor("Check chat for instructions", messageColor, "Orange")
printToColor("Click on a slot symbol (or an empty slot) to edit it. " ..
"Right-click the 'Slot-Edit' button to return to the default slots. " ..
"Middle-click the 'Slot-Edit' button to remove all slot symbols.", messageColor, "White")
else
updateSave()
end
@ -1188,10 +1171,11 @@ function getSlotRotation(slotName)
end
-- reset the slot symbols by making a deep copy of the default data and redrawing
function resetSlotSymbols()
---@param empty? boolean If true, will set the slot symbols to "any" (empty) instead of the defaults
function resetSlotSymbols(empty)
slotData = {}
for _, slotName in ipairs(defaultSlotData) do
table.insert(slotData, slotName)
table.insert(slotData, empty and "any" or slotName)
end
updateSave()
updateSlotSymbols()
@ -1296,12 +1280,9 @@ function onCollisionEnter(collisionInfo)
-- this is mostly for helpers like Stella and Kohaku
spawnTokensOrShowHelper(object)
end
elseif inArea(localCardPos, DECK_DISCARD_AREA) then
GlobalApi.handleTokenDetaching(object)
tokenSpawnTrackerApi.resetTokensSpawned(object)
GlobalApi.removeTokensFromObject(object, matColor)
elseif object.is_face_down == false then
-- main uses spawning
if inArea(localCardPos, MAIN_PLAY_AREA) and (md.type == "Asset" or md.type == "Event") then

View File

@ -1,7 +1,7 @@
local connections = {}
function onSave()
return JSON.encode({ connections = connections })
function updateSave()
self.script_state = JSON.encode({ connections = connections })
end
function onLoad(savedData)
@ -13,6 +13,7 @@ function onLoad(savedData)
addHotkey("Drawing Tool: Reset", function()
connections = {}
updateSave()
processLines()
end)
addHotkey("Drawing Tool: Redraw", processLines)
@ -74,6 +75,7 @@ function addPair(obj1, obj2)
if not connections[guid1] then connections[guid1] = {} end
connections[guid1][guid2] = not connections[guid1][guid2]
updateSave()
end
function processLines()

View File

@ -1,5 +1,5 @@
function onSave()
return JSON.encode(zone and zone.getGUID())
function updateSave()
self.script_state = JSON.encode(zone and zone.getGUID())
end
function onLoad(savedData)
@ -22,6 +22,7 @@ function enable()
scale = { scale.x * 2, 7, scale.z * 2 }
})
zone.setName("TokenDiscardZone")
updateSave()
setMenu(false)
end
@ -30,6 +31,7 @@ function disable()
zone.destruct()
zone = nil
end
updateSave()
setMenu(true)
end