added documentation
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@ -1164,6 +1164,7 @@ function onClick_toggleUi(player, windowId)
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changeWindowVisibilityForColor(player.color, windowId)
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end
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-- wrapper for the real function to unpack arguments
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function changeWindowVisibilityForColorWrapper(params)
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changeWindowVisibilityForColor(params.color, params.windowId, params.overrideState, params.owner)
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end
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@ -1,6 +1,10 @@
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do
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local GlobalApi = {}
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-- downloads an object from the library and optionally replaces an existing object
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---@param url string Path to JSON file (without .json extension) in the library
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---@param player tts__Player Player that initiated this
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---@param replace string GUID of the object to replace
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function GlobalApi.placeholderDownload(url, player, replace)
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Global.call("placeholder_download", {
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url = url,
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@ -9,29 +13,41 @@ do
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})
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end
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-- splashes the scenario title (used when placing a scenario) and plays a sound
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---@param scenarioName string Name of the scenario
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function GlobalApi.titleSplash(scenarioName)
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Global.call("titleSplash", scenarioName)
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end
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function GlobalApi.changeWindowVisibility(playerColor, windowId, owner)
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-- toggles the visibility of the specific window for the specified color
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---@param playerColor string Player color to toggle the visibility for
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---@param windowId string ID of the XML element
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---@param overrideState? boolean Forcefully sets the new visibility
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---@param owner? tts__Object Object that owns the XML (or nil if Global)
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---@return boolean visible Returns the new state of the visibility
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function GlobalApi.changeWindowVisibility(playerColor, windowId, overrideState, owner)
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Global.call("changeWindowVisibilityForColorWrapper", {
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color = playerColor,
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windowId = windowId,
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overrideState = overrideState,
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owner = owner
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})
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end
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function GlobalApi.updateGlobalXml(globalXml)
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Global.call("updateGlobalXml", globalXml)
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-- this helper function updates the global XML while preserving the visibility of windows
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---@param newXml table Complete new XmlTable for the Global UI
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function GlobalApi.updateGlobalXml(newXml)
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Global.call("updateGlobalXml", newXml)
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end
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-- loads saved options
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---@param options table Set a new state for the option table
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function GlobalApi.loadOptionPanelSettings(options)
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return Global.call("loadSettings", options)
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Global.call("loadSettings", options)
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end
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---@return any: Table of option panel state
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-- gets the current state of the option panel
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---@return table: option panel state
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function GlobalApi.getOptionPanelState()
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return Global.getTable("optionPanel")
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end
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@ -917,7 +917,7 @@ function createXML()
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end
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function onClick_hideOrShowOptions(player)
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GlobalApi.changeWindowVisibility(player.color, "optionPanelMain", self)
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GlobalApi.changeWindowVisibility(player.color, "optionPanelMain", _, self)
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end
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function onClick_textureSelect(player)
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@ -947,8 +947,8 @@ function onClick_handColorSelect(player)
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handZone.setValue(newColor)
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-- update visibility for old and new color
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GlobalApi.changeWindowVisibility(playerColor, "optionPanelMain", self)
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GlobalApi.changeWindowVisibility(newColor, "optionPanelMain", self)
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GlobalApi.changeWindowVisibility(playerColor, "optionPanelMain", _, self)
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GlobalApi.changeWindowVisibility(newColor, "optionPanelMain", _, self)
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navigationOverlayApi.copyVisibility(playerColor, newColor)
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-- if there was a seated player, reseat to the new color
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