increased physics.cast() for action tokens above mat
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@ -16,6 +16,7 @@ local DISCARD_BUTTON_X_START = -1.365
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local DISCARD_BUTTON_X_OFFSET = 0.455
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local SEARCH_AROUND_SELF_X_BUFFER = 8
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local SEARCH_AROUND_SELF_Z_BUFFER = 1.75
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-- defined areas for object searching
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local MAIN_PLAY_AREA = {
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@ -166,11 +167,13 @@ end
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-- finds all objects on the playmat and associated set aside zone.
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function searchAroundSelf(filter)
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local scale = self.getScale()
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local bounds = self.getBoundsNormalized()
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-- Increase the width to cover the set aside zone
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bounds.size.x = bounds.size.x + SEARCH_AROUND_SELF_X_BUFFER
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bounds.size.y = 1
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bounds.size.z = bounds.size.z + SEARCH_AROUND_SELF_Z_BUFFER
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-- 'setAsideDirection' accounts for the set aside zone being on the left or right,
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-- depending on the table position of the playmat
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@ -179,7 +182,8 @@ function searchAroundSelf(filter)
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-- Since the cast is centered on the position, shift left or right to keep
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-- the non-set aside edge of the cast at the edge of the playmat
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local localCenter = self.positionToLocal(bounds.center)
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localCenter.x = localCenter.x + setAsideDirection * SEARCH_AROUND_SELF_X_BUFFER / 2 / self.getScale().x
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localCenter.x = localCenter.x + setAsideDirection * SEARCH_AROUND_SELF_X_BUFFER / 2 / scale.x
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localCenter.z = localCenter.z - SEARCH_AROUND_SELF_Z_BUFFER / 2 / scale.z
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return searchArea(self.positionToWorld(localCenter), bounds.size, filter)
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end
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