Merge pull request #143 from argonui/image-swapper-fix
Playmat Image Swapper: Fix variable name and declaration
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commit
5e44da3a91
@ -1,5 +1,3 @@
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local tokenManager = require("core/token/TokenManager")
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---------------------------------------------------------
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-- general setup
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---------------------------------------------------------
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@ -24,6 +22,9 @@ local CONNECTION_LINE_Y = 1.529
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-- we use this to turn off collision handling until onLoad() is complete
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local collisionEnabled = false
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-- used for recreating the link to a custom data helper after image change
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customDataHelper = nil
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local SHIFT_OFFSETS = {
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left = { x = 0.00, y = 0, z = 7.67 },
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right = { x = 0.00, y = 0, z = -7.67 },
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@ -40,6 +41,7 @@ local LOC_LINK_EXCLUDE_SCENARIOS = {
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["The Witching Hour"] = true,
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}
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local tokenManager = require("core/token/TokenManager")
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local INVESTIGATOR_COUNTER_GUID = "f182ee"
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local PLAY_AREA_ZONE_GUID = "a2f932"
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@ -83,14 +85,19 @@ end
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-- data to the local token manager instance.
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---@param args Table Single-value array holding the GUID of the Custom Data Helper making the call
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function updateLocations(args)
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local customDataHelper = getObjectFromGUID(args[1])
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customDataHelper = getObjectFromGUID(args[1])
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if customDataHelper ~= nil then
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tokenManager.addLocationData(customDataHelper.getTable("LOCATIONS_DATA"))
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end
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end
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function onCollisionEnter(collisionInfo)
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if not collisionEnabled then return end
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local obj = collisionInfo.collision_object
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local objType = obj.name
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-- only continue for cards
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if not collisionEnabled or (objType ~= "Card" and objType ~= "CardCustom") then return end
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-- check if we should spawn clues here and do so according to playercount
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local card = collisionInfo.collision_object
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if shouldSpawnTokens(card) then
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@ -103,7 +110,7 @@ end
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function shouldSpawnTokens(card)
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local metadata = JSON.decode(card.getGMNotes())
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if metadata == nil then
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return tokenManager.hasLocationData(card) ~= nil
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return tokenManager.hasLocationData(card)
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end
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return metadata.type == "Location"
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or metadata.type == "Enemy"
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@ -373,9 +380,8 @@ function addArrowLines(arrowheadPos, originPos, lines)
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end
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-- Move all contents on the play area (cards, tokens, etc) one slot in the given direction. Certain
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-- fixed objects will be ignored, as will anything the player has tagged with
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-- 'displacement_excluded'
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---@param playerColor Color of the player requesting the shift. Used solely to send an error
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-- fixed objects will be ignored, as will anything the player has tagged with 'displacement_excluded'
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---@param playerColor String Color of the player requesting the shift. Used solely to send an error
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--- message in the unlikely case that the scripting zone has been deleted
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function shiftContentsUp(playerColor)
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shiftContents(playerColor, "up")
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@ -104,7 +104,7 @@ function updateSurface(newURL)
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playArea.setCustomObject(customInfo)
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-- get custom data helper and call it after reloading
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local guid = playArea.getVar("custom_data_helper_guid")
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local guid = playArea.getVar("customDataHelper")
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playArea = playArea.reload()
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if guid ~= nil then
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@ -299,6 +299,7 @@ do
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---@param card Object Card to check for data
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---@return Boolean True if this card has data in the helper, false otherwise
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TokenManager.hasLocationData = function(card)
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internal.initDataHelperData()
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return internal.getLocationData(card) ~= nil
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end
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