Merge pull request #256 from argonui/navigationoverlay-update
updating Navigation Overlay by jaqenZann
This commit is contained in:
commit
5e3c424d71
@ -14,9 +14,9 @@
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"r": 0.70588
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"r": 0.70588
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},
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},
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"ContainedObjects_order": [
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"ContainedObjects_order": [
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"NavigationOverlay.739ee5",
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"NavigationOverlay.e5803c",
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"Custom_Assetbundle.cecc3e",
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"CameraPlacementHelper.cecc3e",
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"jaqenZannsNavigationOverlayTile.0ffbc5"
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"jaqenZannsNavigationOverlayTile.9f2481"
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],
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],
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"ContainedObjects_path": "jaqenZannsNavigationOverlay.a8affa",
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"ContainedObjects_path": "jaqenZannsNavigationOverlay.a8affa",
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"Description": "",
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"Description": "",
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@ -41,9 +41,9 @@
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"Sticky": true,
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"Sticky": true,
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"Tooltip": true,
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"Tooltip": true,
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"Transform": {
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"Transform": {
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"posX": 30.32,
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"posX": 76.955,
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"posY": 3.899,
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"posY": 36.39,
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"posZ": -20.956,
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"posZ": 4.123,
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"rotX": 0,
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"rotX": 0,
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"rotY": 180,
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"rotY": 180,
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"rotZ": 0,
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"rotZ": 0,
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@ -28,18 +28,18 @@
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"IgnoreFoW": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"Locked": false,
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"LuaScriptState": "{\"distance\":15,\"pitch\":75}",
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"LuaScriptState": "",
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"LuaScript_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/Custom_Assetbundle.cecc3e.ttslua",
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"LuaScript_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/CameraPlacementHelper.cecc3e.ttslua",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Custom_Assetbundle",
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"Name": "Custom_Assetbundle",
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"Nickname": "",
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"Nickname": "Camera Placement Helper",
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"Snap": false,
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"Snap": false,
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"Sticky": true,
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"Sticky": true,
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"Tooltip": true,
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"Tooltip": true,
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"Transform": {
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"Transform": {
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"posX": 18.148,
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"posX": -12.658,
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"posY": 3.504,
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"posY": 3.538,
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"posZ": -26.634,
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"posZ": 28.573,
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"rotX": 0,
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"rotX": 0,
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"rotY": 270,
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"rotY": 270,
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"rotZ": 0,
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"rotZ": 0,
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@ -0,0 +1,174 @@
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--Data tables used in button creation
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ref_modifyPitchButtons = {
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{ offset = -0.37, func = function() click_modify(-1, 0) end },
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{ offset = -1.11, func = function() click_modify(-5, 0) end },
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{ offset = 0.37, func = function() click_modify(1, 0) end },
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{ offset = 1.11, func = function() click_modify(5, 0) end },
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}
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ref_modifyDistanceButtons = {
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{ offset = -0.37, func = function() click_modify(-1, 1) end },
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{ offset = -1.11, func = function() click_modify(-5, 1) end },
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{ offset = 0.37, func = function() click_modify(1, 1) end },
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{ offset = 1.11, func = function() click_modify(5, 1) end },
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}
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--On-demand save function, remembers pitch and distance values
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function updateSave()
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self.script_state = JSON.encode({ pitch = pitch, distance = distance })
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end
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--Startup, loading memory
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function onload(saved_data)
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--Loads the tracking for if the game has started yet
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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pitch = loaded_data.pitch
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distance = loaded_data.distance
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else
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pitch = 45
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distance = 30
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end
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createInputs()
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createButtons()
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end
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--Activated by finishing writing in the input box, updates save info
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function input_entered(inputString, stillEditing, typeIndex)
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if stillEditing == false then
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--Check to avoid empty input strings
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if tonumber(inputString) == nil then inputString = 0 end
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--Update save data
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if typeIndex == 0 then
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pitch = inputString
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else
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distance = inputString
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end
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updateSave()
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end
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end
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--Activated by button, the -5 -1 +1 +5 buttons
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function click_modify(amount, typeIndex)
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if typeIndex == 0 then
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pitch = pitch + amount
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self.editInput({ index = typeIndex, value = pitch })
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else
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distance = distance + amount
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self.editInput({ index = typeIndex, value = distance })
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end
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updateSave()
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end
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--Activated by button, uses the data to move the camera
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function click_setCamera(_, color)
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--Check if there is another object to use instead of self
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local targetObj = self
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local nameGUID = string.sub(self.getName(), 1, 6)
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if getObjectFromGUID(nameGUID) ~= nil then
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targetObj = getObjectFromGUID(nameGUID)
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end
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--Check if there is an offset to use instead of 180
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local offsetY = 180
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local offsetString = string.sub(self.getName(), 7)
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if tonumber(string.match(offsetString, "%d+")) ~= nil then
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offsetY = tonumber(string.match(offsetString, "%d+"))
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end
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--Move camera into position around object
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local pos = targetObj.getPosition()
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local rot = targetObj.getRotation()
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rot.y = rot.y + offsetY
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Player[color].lookAt({ position = pos, pitch = pitch, yaw = rot.y, distance = distance })
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--Send values to main tile
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for _, v in ipairs(getObjects()) do
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if v.getName() == "jaqenZann's Navigation Overlay Tile" then
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v.call('updateEditCamera', { { pos.x, pos.y, pos.z }, tonumber(pitch), rot.y, tonumber(distance) })
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break
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end
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end
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end
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--Button/Input creation
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--Text boxes for number input
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function createInputs()
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local funcName = "inputFuncNamePitch"
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local func = function(_, _, x, z) input_entered(x, z, 0) end
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self.setVar(funcName, func)
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self.createInput({
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input_function = funcName,
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function_owner = self,
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label = "input",
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alignment = 2,
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position = { -3.4, 0.35, -0.21 },
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rotation = { 0, 0, 0 },
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height = 420,
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width = 1400,
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font_size = 400,
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color = { 57 / 255, 46 / 255, 40 / 255 },
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font_color = { 1, 1, 1 },
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value = pitch,
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validation = 3
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})
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local funcName = "inputFuncNameDistance"
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local func = function(_, _, x, z) input_entered(x, z, 1) end
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self.setVar(funcName, func)
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self.createInput({
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input_function = funcName,
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function_owner = self,
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label = "input",
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alignment = 4,
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position = { 3.4, 0.35, -0.21 },
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rotation = { 0, 0, 0 },
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height = 420,
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width = 1400,
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font_size = 400,
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color = { 57 / 255, 46 / 255, 40 / 255 },
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font_color = { 1, 1, 1 },
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value = distance,
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validation = 3
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})
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end
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--Center button and -5 - +5 buttons
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function createButtons()
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self.createButton({
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click_function = "click_setCamera",
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function_owner = self,
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position = { 0, 0.4, 0 },
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height = 900,
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width = 900,
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color = { 1, 1, 1, 0 },
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tooltip = "Set camera to this angle"
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})
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for i, ref in ipairs(ref_modifyPitchButtons) do
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local funcName = "pitchModifyFunction_" .. i
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self.setVar(funcName, ref.func)
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local pos = { -3.4 + ref.offset, 0.3, 0.6 }
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self.createButton({
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click_function = funcName,
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function_owner = self,
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position = pos,
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height = 240,
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width = 320,
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color = { 1, 1, 1, 0 }
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})
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end
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for i, ref in ipairs(ref_modifyDistanceButtons) do
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local funcName = "distanceModifyFunction_" .. i
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self.setVar(funcName, ref.func)
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local pos = { 3.4 + ref.offset, 0.3, 0.6 }
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self.createButton({
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click_function = funcName,
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function_owner = self,
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position = pos,
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height = 240,
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width = 320,
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color = { 1, 1, 1, 0 }
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})
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end
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end
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@ -1,162 +0,0 @@
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--On-demand save function, remembers pitch and distance values
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function updateSave()
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saved_data = JSON.encode({pitch=pitch, distance=distance})
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self.script_state = saved_data
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end
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--Startup, loading memory
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function onload(saved_data)
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--Loads the tracking for if the game has started yet
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if saved_data ~= "" then
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local loaded_data = JSON.decode(saved_data)
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pitch = loaded_data.pitch
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distance = loaded_data.distance
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else
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pitch = 45
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distance = 30
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end
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createInputs()
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createButtons()
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end
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--Activated by finishing writing in the input box, updates save info
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function input_entered(inputString, stillEditing , typeIndex)
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if stillEditing == false then
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--Check to avoid empty input strings
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if tonumber(inputString) == nil then inputString = 0 end
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--Update save data
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if typeIndex==0 then
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pitch = inputString
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else
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distance = inputString
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end
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updateSave()
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end
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end
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--Activated by button, the -5 -1 +1 +5 buttons
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function click_modify(amount, typeIndex)
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if typeIndex==0 then
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pitch = pitch + amount
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self.editInput({index=typeIndex, value=pitch})
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else
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distance = distance + amount
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self.editInput({index=typeIndex, value=distance})
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end
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updateSave()
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end
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--Activated by button, uses the data to move the camera
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function click_setCamera(_, color)
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--Check if there is another object to use instead of self
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local targetObj = self
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local nameGUID = string.sub(self.getName(), 1, 6)
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if getObjectFromGUID(nameGUID) ~= nil then
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targetObj = getObjectFromGUID(nameGUID)
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end
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--Check if there is an offset to use instead of 180
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local offsetY = 180
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local offsetString = string.sub(self.getName(), 7)
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if tonumber(string.match(offsetString, "%d+")) ~= nil then
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offsetY = tonumber(string.match(offsetString, "%d+"))
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end
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--Move camera into position around object
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local pos = targetObj.getPosition()
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local rot = targetObj.getRotation()
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rot.y = rot.y + offsetY
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Player[color].lookAt({position=pos, pitch=pitch, yaw=rot.y, distance=distance})
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local objectList = getObjects()
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local AHLCGNavTile = nil
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for i,v in ipairs(objectList) do
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if v.getName() == 'Navigation Overlay Tile' then
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AHLCGNavTile = v
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break
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end
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end
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-- local AHLCGNavTile = getObjectFromGUID("0ffbc5")
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if AHLCGNavTile then
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AHLCGNavTile.call('updateEditCamera', {pos, pitch, rot.y, distance})
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end
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end
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--Button/Input creation
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|
||||||
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|
||||||
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|
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|
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--Text boxes for number input
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function createInputs()
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local funcName = "inputFuncNamePitch"
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local func = function(_,_,x,z) input_entered(x,z,0) end
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self.setVar(funcName, func)
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self.createInput({
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input_function=funcName, function_owner=self, label="input",
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alignment=2, position={-3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
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font_size=400, color={57/255,46/255,40/255},
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font_color={1,1,1}, value=pitch,
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validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
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})
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local funcName = "inputFuncNameDistance"
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local func = function(_,_,x,z) input_entered(x,z,1) end
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self.setVar(funcName, func)
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self.createInput({
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input_function=funcName, function_owner=self, label="input",
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alignment=4, position={3.4,0.35,-0.21}, rotation={0,0,0}, height=420, width=1400,
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font_size=400, color={57/255,46/255,40/255},
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font_color={1,1,1}, value=distance,
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validation=3 -- int (1 = None, 2 = Integer, 3 = Float, 4 = Alphanumeric, 5 = Username, 6 = Name),
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})
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end
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|
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--Center button and -5 - +5 buttons
|
|
||||||
function createButtons()
|
|
||||||
self.createButton({
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|
||||||
click_function="click_setCamera", function_owner=self,
|
|
||||||
position={0,0.4,0}, height=900, width=900, color={1,1,1,0},
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|
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tooltip="Set camera to this angle"
|
|
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})
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|
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|
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for i, ref in ipairs(ref_modifyPitchButtons) do
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|
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local funcName = "pitchModifyFunction_"..i
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self.setVar(funcName, ref.func)
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local pos = {-3.4+ref.offset,0.3,0.6}
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|
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self.createButton({
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click_function=funcName, function_owner=self,
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|
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position=pos, height=240, width=320, color={1,1,1,0}
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|
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})
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|
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end
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|
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|
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for i, ref in ipairs(ref_modifyDistanceButtons) do
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|
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local funcName = "distanceModifyFunction_"..i
|
|
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self.setVar(funcName, ref.func)
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|
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local pos = {3.4+ref.offset,0.3,0.6}
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|
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self.createButton({
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|
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click_function=funcName, function_owner=self,
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|
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position=pos, height=240, width=320, color={1,1,1,0}
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|
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})
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|
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end
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|
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end
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|
||||||
|
|
||||||
--Data tables used in button creation
|
|
||||||
|
|
||||||
ref_modifyPitchButtons = {
|
|
||||||
{offset=-0.37, func=function() click_modify(-1, 0) end},
|
|
||||||
{offset=-1.11, func=function() click_modify(-5, 0) end},
|
|
||||||
{offset=0.37, func=function() click_modify(1, 0) end},
|
|
||||||
{offset=1.11, func=function() click_modify(5, 0) end},
|
|
||||||
}
|
|
||||||
|
|
||||||
ref_modifyDistanceButtons = {
|
|
||||||
{offset=-0.37, func=function() click_modify(-1, 1) end},
|
|
||||||
{offset=-1.11, func=function() click_modify(-5, 1) end},
|
|
||||||
{offset=0.37, func=function() click_modify(1, 1) end},
|
|
||||||
{offset=1.11, func=function() click_modify(5, 1) end},
|
|
||||||
}
|
|
@ -13,7 +13,7 @@
|
|||||||
"Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.",
|
"Description": "Controls a movable overlay allowing for quick movement to various parts of the table. There should only be one tile per table.\n\nFull Table: Displays a larger overlay corresponding to the whole table.\n\nPlay Area: Displays a much smaller overlay only covering the play area.",
|
||||||
"DragSelectable": true,
|
"DragSelectable": true,
|
||||||
"GMNotes": "",
|
"GMNotes": "",
|
||||||
"GUID": "739ee5",
|
"GUID": "e5803c",
|
||||||
"Grid": true,
|
"Grid": true,
|
||||||
"GridProjection": false,
|
"GridProjection": false,
|
||||||
"Hands": false,
|
"Hands": false,
|
||||||
@ -60,12 +60,12 @@
|
|||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": true,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 6.08392429,
|
"posX": -69.47138,
|
||||||
"posY": 1.53338218,
|
"posY": 1.551499,
|
||||||
"posZ": -32.7559,
|
"posZ": -50.97995,
|
||||||
"rotX": 0.07987893,
|
"rotX": -6.706855e-8,
|
||||||
"rotY": 89.9998,
|
"rotY": 90.00628,
|
||||||
"rotZ": 359.983124,
|
"rotZ": 3.98763333e-9,
|
||||||
"scaleX": 0.7,
|
"scaleX": 0.7,
|
||||||
"scaleY": 1,
|
"scaleY": 1,
|
||||||
"scaleZ": 0.7
|
"scaleZ": 0.7
|
||||||
@ -105,12 +105,12 @@
|
|||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": true,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 6.083923,
|
"posX": -69.47138,
|
||||||
"posY": 1.53338218,
|
"posY": 1.55149889,
|
||||||
"posZ": -32.75589,
|
"posZ": -50.97995,
|
||||||
"rotX": 0.07987937,
|
"rotX": -4.66551136e-8,
|
||||||
"rotY": 89.99992,
|
"rotY": 90.00628,
|
||||||
"rotZ": 359.983124,
|
"rotZ": 9.637148e-9,
|
||||||
"scaleX": 0.7,
|
"scaleX": 0.7,
|
||||||
"scaleY": 1,
|
"scaleY": 1,
|
||||||
"scaleZ": 0.7
|
"scaleZ": 0.7
|
||||||
@ -150,12 +150,57 @@
|
|||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": true,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 6.08392334,
|
"posX": -69.47138,
|
||||||
"posY": 1.53338218,
|
"posY": 1.55149889,
|
||||||
"posZ": -32.7558937,
|
"posZ": -50.97995,
|
||||||
"rotX": 0.07987977,
|
"rotX": -1.21061817e-7,
|
||||||
"rotY": 89.9998856,
|
"rotY": 90.00628,
|
||||||
"rotZ": 359.983124,
|
"rotZ": 9.462388e-8,
|
||||||
|
"scaleX": 0.7,
|
||||||
|
"scaleY": 1,
|
||||||
|
"scaleZ": 0.7
|
||||||
|
},
|
||||||
|
"Value": 0,
|
||||||
|
"XmlUI": ""
|
||||||
|
},
|
||||||
|
"5": {
|
||||||
|
"AltLookAngle": {
|
||||||
|
"x": 0,
|
||||||
|
"y": 0,
|
||||||
|
"z": 0
|
||||||
|
},
|
||||||
|
"Autoraise": true,
|
||||||
|
"ColorDiffuse": {
|
||||||
|
"b": 1,
|
||||||
|
"g": 1,
|
||||||
|
"r": 1
|
||||||
|
},
|
||||||
|
"Description": "Claim Color: This is useful if you are running a game where one person controls 2 colors, and one controls the other two, and you wish to have your player color switch when you click White or Red, but not if you click Green or Orange.\n\nWhen you click Claim Color, the playmat areas of the overlay will turn white. Clicking one will allow you to switch to that color with the overlay. ",
|
||||||
|
"DragSelectable": true,
|
||||||
|
"GMNotes": "",
|
||||||
|
"GUID": "516664",
|
||||||
|
"Grid": true,
|
||||||
|
"GridProjection": false,
|
||||||
|
"Hands": false,
|
||||||
|
"HideWhenFaceDown": false,
|
||||||
|
"IgnoreFoW": false,
|
||||||
|
"LayoutGroupSortIndex": 0,
|
||||||
|
"Locked": false,
|
||||||
|
"LuaScript": "",
|
||||||
|
"LuaScriptState": "",
|
||||||
|
"MeasureMovement": false,
|
||||||
|
"Name": "Notecard",
|
||||||
|
"Nickname": "Navigation Overlay: Claim Colors",
|
||||||
|
"Snap": true,
|
||||||
|
"Sticky": true,
|
||||||
|
"Tooltip": true,
|
||||||
|
"Transform": {
|
||||||
|
"posX": -38.4611664,
|
||||||
|
"posY": 1.59,
|
||||||
|
"posZ": -1.54776835,
|
||||||
|
"rotX": 5.3783765e-8,
|
||||||
|
"rotY": 90.00012,
|
||||||
|
"rotZ": 8.552772e-8,
|
||||||
"scaleX": 0.7,
|
"scaleX": 0.7,
|
||||||
"scaleY": 1,
|
"scaleY": 1,
|
||||||
"scaleZ": 0.7
|
"scaleZ": 0.7
|
||||||
@ -167,9 +212,9 @@
|
|||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": true,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 18.447,
|
"posX": -37.692,
|
||||||
"posY": 3.599,
|
"posY": 3.67,
|
||||||
"posZ": -25.855,
|
"posZ": 9.23,
|
||||||
"rotX": 0,
|
"rotX": 0,
|
||||||
"rotY": 90,
|
"rotY": 90,
|
||||||
"rotZ": 0,
|
"rotZ": 0,
|
File diff suppressed because one or more lines are too long
@ -1,648 +0,0 @@
|
|||||||
-- SCE Navigation Panel version 1.00
|
|
||||||
|
|
||||||
function onLoad(saved_data)
|
|
||||||
self.createButton({
|
|
||||||
label="",
|
|
||||||
tooltip="Display full overlay",
|
|
||||||
click_function="displayFull",
|
|
||||||
function_owner=self,
|
|
||||||
position={0.0,0.1,-0.57},
|
|
||||||
height=70,
|
|
||||||
width=800,
|
|
||||||
scale={x=1, y=1, z=1},
|
|
||||||
color={1,0,0,0}
|
|
||||||
})
|
|
||||||
self.createButton({
|
|
||||||
label="",
|
|
||||||
tooltip="Display only play area",
|
|
||||||
click_function="displayPlayArea",
|
|
||||||
function_owner=self,
|
|
||||||
position={0.0,0.1,-0.30},
|
|
||||||
height=70,
|
|
||||||
width=800,
|
|
||||||
scale={x=1, y=1, z=1},
|
|
||||||
color={1,0,0,0}
|
|
||||||
})
|
|
||||||
self.createButton({
|
|
||||||
label="",
|
|
||||||
tooltip="Close overlay",
|
|
||||||
click_function="closeOverlay",
|
|
||||||
function_owner=self,
|
|
||||||
position={0.0,0.1,-0.03},
|
|
||||||
height=70,
|
|
||||||
width=800,
|
|
||||||
scale={x=1, y=1, z=1},
|
|
||||||
color={1,0,0,0}
|
|
||||||
})
|
|
||||||
self.createButton({
|
|
||||||
label="",
|
|
||||||
tooltip="Modify a camera position",
|
|
||||||
click_function="beginSetCamera",
|
|
||||||
function_owner=self,
|
|
||||||
position={0.0,0.1,0.37},
|
|
||||||
height=70,
|
|
||||||
width=800,
|
|
||||||
scale={x=1, y=1, z=1},
|
|
||||||
color={1,0,0,0}
|
|
||||||
})
|
|
||||||
self.createButton({
|
|
||||||
label="",
|
|
||||||
tooltip="Reset camera positions to default",
|
|
||||||
click_function="resetCameras",
|
|
||||||
function_owner=self,
|
|
||||||
position={0.0,0.1,0.77},
|
|
||||||
height=70,
|
|
||||||
width=800,
|
|
||||||
scale={x=1, y=1, z=1},
|
|
||||||
color={1,0,0,0}
|
|
||||||
})
|
|
||||||
|
|
||||||
defaultCameraParams = {
|
|
||||||
{position={-1.626, -2.5, -0.064}, pitch=62.964, yaw=90.000, distance=17.844}, -- 1. ActAgenda
|
|
||||||
{position={-27.822, -2.5, 0.424}, pitch=75.823, yaw=90.000, distance=-1.000}, -- 2. Map
|
|
||||||
-- {position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=19.858}, -- 3. Green playmat
|
|
||||||
{position={-31.592, -2.5, 26.392}, pitch=74.238, yaw=180.000, distance=-1.000}, -- 3. Green playmat
|
|
||||||
{position={-55.026, -2.5, 12.052}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 4. White playmat
|
|
||||||
{position={-55.026, -2.5, -11.479}, pitch=74.238, yaw=90.000, distance=-1.000}, -- 5. Orange playmat
|
|
||||||
{position={-31.592, -2.5, -26.392}, pitch=74.238, yaw=0.000, distance=-1.000}, -- 6. Red playmat
|
|
||||||
{position={-2.940, -2.5, 25.160}, pitch=73.556, yaw=90.000, distance=20.146}, -- 7. Victory / SetAside
|
|
||||||
{position={-58.216, -2.5, -71.288}, pitch=76.430, yaw=90.000, distance=20.000}, -- 8. Deckbuilder
|
|
||||||
{position={46.368, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=46.255}, -- 9. Campaigns
|
|
||||||
{position={13.875, -2.5, 0.328}, pitch=69.491, yaw=90.000, distance=37.962}, -- 10. Scenarios
|
|
||||||
{position={51.940, -2.5, 64.476}, pitch=76.430, yaw=90.000, distance=48.102}, -- 11. Level 0
|
|
||||||
{position={51.302, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=48.102}, -- 12. Upgraded
|
|
||||||
{position={-27.788, -2.5, 74.662}, pitch=76.430, yaw=90.000, distance=30.616}, -- 13. Weaknesses
|
|
||||||
{position={-61.090, -2.5, 70.762}, pitch=76.430, yaw=90.000, distance=34.188}, -- 14. Rules
|
|
||||||
{position={-18.547, -2.5, -73.514}, pitch=76.430, yaw=90.000, distance=42.249}, -- 15. Investigators
|
|
||||||
{position={-2.144, -2.5, -26.900}, pitch=73.556, yaw=90.000, distance=20.146}, -- 16. Log
|
|
||||||
{position={-45.000, -2.5, -0.228}, pitch=73.556, yaw=90.000, distance=12.000} -- 17. BlessCurse
|
|
||||||
}
|
|
||||||
|
|
||||||
fullButtonData = {
|
|
||||||
{ id = "1", width = "84", height = "38", offsetX = "1", offsetY = "-9" },
|
|
||||||
{ id = "2", width = "78", height = "50", offsetX = "1", offsetY = "-59" },
|
|
||||||
{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-70" },
|
|
||||||
{ id = "4", width = "70", height = "40", offsetX = "-36", offsetY = "-130" },
|
|
||||||
{ id = "5", width = "70", height = "40", offsetX = "39", offsetY = "-130" },
|
|
||||||
{ id = "6", width = "36", height = "70", offsetX = "64", offsetY = "-70" },
|
|
||||||
{ id = "7", width = "36", height = "36", offsetX = "-63", offsetY = "-9" },
|
|
||||||
{ id = "8", width = "64", height = "64", offsetX = "153", offsetY = "-128" },
|
|
||||||
{ id = "9", width = "155", height = "70", offsetX = "2", offsetY = "120" },
|
|
||||||
{ id = "10", width = "155", height = 70, offsetX = "2", offsetY = "47" },
|
|
||||||
{ id = "11", width = "120", height = "100", offsetX = "-148", offsetY = "101" },
|
|
||||||
{ id = "12", width = "120", height = "100", offsetX = "150", offsetY = "101" },
|
|
||||||
{ id = "13", width = "120", height = "80", offsetX = "-150", offsetY = "-55" },
|
|
||||||
{ id = "14", width = "120", height = "60", offsetX = "-150", offsetY = "-132" },
|
|
||||||
{ id = "15", width = "110", height = "100", offsetX = "152", offsetY = "-42" },
|
|
||||||
{ id = "16", width = "36", height = "36", offsetX = "64", offsetY = "-9" },
|
|
||||||
{ id = "17", width = "44", height = "25", offsetX = "1", offsetY = "-97" }
|
|
||||||
}
|
|
||||||
|
|
||||||
playButtonData = {
|
|
||||||
{ id = "1", width = "84", height = "38", offsetX = "0", offsetY = "59" },
|
|
||||||
{ id = "2", width = "78", height = "50", offsetX = "0", offsetY = "9" },
|
|
||||||
{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-1" },
|
|
||||||
{ id = "4", width = "70", height = "40", offsetX = "-37", offsetY = "-61" },
|
|
||||||
{ id = "5", width = "70", height = "40", offsetX = "39", offsetY = "-61" },
|
|
||||||
{ id = "6", width = "36", height = "70", offsetX = "63", offsetY = "-2" },
|
|
||||||
{ id = "7", width = "36", height = "36", offsetX = "-64", offsetY = "59" },
|
|
||||||
{ id = "16", width = "36", height = "36", offsetX = "63", offsetY = "59" },
|
|
||||||
{ id = "17", width = "44", height = "25", offsetX = "0", offsetY = "-28" }
|
|
||||||
}
|
|
||||||
|
|
||||||
playermatData = {
|
|
||||||
White = { guid = '8b081b', origin = { x=-54.42, y=0, z=20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -2.39, maxZ = 24.53, xOffset = 0.07, zOffset = 0.03 },
|
|
||||||
Orange = { guid = 'bd0ff4', origin = { x=-54.42, y=0, z=-20.96 }, scale = { x=36.63, y=5.10, z=14.59 }, orientation = { x=0, y=270, z=0 }, minX = -61.4, maxX = -48.6, minZ = -24.53, maxZ = 2.39, xOffset = 0.07, zOffset = 0.02 },
|
|
||||||
Green = { guid = '383d8b', origin = { x=-25.00, y=0, z=26.20 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=0, z=0 }, minX = -44.43, maxX = -17.44, minZ = 20.17, maxZ = 32.97, xOffset = -0.07, zOffset = 0.00 },
|
|
||||||
Red = { guid = '0840d5', origin = { x=-25.00, y=0, z=-26.60 }, scale = { x=31.5, y=5.10, z=14.59 }, orientation = { x=0, y=180, z=0 }, minX = -44.43, maxX = -17.44, minZ = -32.97, maxZ = -20.17, xOffset = 0.07, zOffset = -0.06 }
|
|
||||||
}
|
|
||||||
|
|
||||||
editing = false
|
|
||||||
selectedEditButton = -1
|
|
||||||
|
|
||||||
editPos = {0, 0, 0}
|
|
||||||
editPitch = 0
|
|
||||||
editYaw = 0
|
|
||||||
editDistance = 0
|
|
||||||
|
|
||||||
if saved_data ~= "" then
|
|
||||||
local loaded_data = JSON.decode(saved_data)
|
|
||||||
|
|
||||||
cameraParams = loaded_data.cameras
|
|
||||||
fullVisibility = loaded_data.fullVis
|
|
||||||
playVisibility = loaded_data.playVis
|
|
||||||
|
|
||||||
resetOverlay()
|
|
||||||
else
|
|
||||||
cameraParams = {
|
|
||||||
Green = {},
|
|
||||||
White = {},
|
|
||||||
Orange = {},
|
|
||||||
Red = {}
|
|
||||||
}
|
|
||||||
|
|
||||||
for iv, v in pairs({'Green', 'White', 'Orange', 'Red'}) do
|
|
||||||
cameraParams[v] = {}
|
|
||||||
|
|
||||||
for i = 1,17 do
|
|
||||||
cameraParams[v][i] = {}
|
|
||||||
|
|
||||||
cameraParams[v][i].position = defaultCameraParams[i].position
|
|
||||||
cameraParams[v][i].pitch = defaultCameraParams[i].pitch
|
|
||||||
cameraParams[v][i].yaw = defaultCameraParams[i].yaw
|
|
||||||
cameraParams[v][i].distance = defaultCameraParams[i].distance
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
fullVisibility = {
|
|
||||||
Green = false,
|
|
||||||
White = false,
|
|
||||||
Orange = false,
|
|
||||||
Red = false
|
|
||||||
}
|
|
||||||
|
|
||||||
playVisibility = {
|
|
||||||
Green = false,
|
|
||||||
White = false,
|
|
||||||
Orange = false,
|
|
||||||
Red = false
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function onSave()
|
|
||||||
return JSON.encode({
|
|
||||||
cameras = cameraParams,
|
|
||||||
fullVis = fullVisibility,
|
|
||||||
playVis = playVisibility
|
|
||||||
})
|
|
||||||
|
|
||||||
-- return ''
|
|
||||||
end
|
|
||||||
|
|
||||||
function displayFull(object, color)
|
|
||||||
local playerCount = getPlayerCount()
|
|
||||||
local colors
|
|
||||||
if playerCount == 1 then
|
|
||||||
colors = { 'Green', 'White', 'Orange', 'Red' }
|
|
||||||
else
|
|
||||||
colors = { color }
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, v in ipairs(colors) do
|
|
||||||
fullVisibility[v] = true
|
|
||||||
playVisibility[v] = false
|
|
||||||
end
|
|
||||||
|
|
||||||
resetOverlay()
|
|
||||||
end
|
|
||||||
|
|
||||||
function displayPlayArea(object, color)
|
|
||||||
local playerCount = getPlayerCount()
|
|
||||||
local colors
|
|
||||||
if playerCount == 1 then
|
|
||||||
colors = { 'Green', 'White', 'Orange', 'Red' }
|
|
||||||
else
|
|
||||||
colors = { color }
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, v in ipairs(colors) do
|
|
||||||
fullVisibility[v] = false
|
|
||||||
playVisibility[v] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
resetOverlay()
|
|
||||||
end
|
|
||||||
|
|
||||||
function resetCameras(object, color)
|
|
||||||
local playerCount = getPlayerCount()
|
|
||||||
local colors
|
|
||||||
|
|
||||||
if playerCount == 1 then
|
|
||||||
colors = { 'Green', 'White', 'Orange', 'Red' }
|
|
||||||
else
|
|
||||||
colors = { color }
|
|
||||||
end
|
|
||||||
|
|
||||||
for iv, v in ipairs(colors) do
|
|
||||||
for i = 1,17 do
|
|
||||||
cameraParams[v][i].position = defaultCameraParams[i].position
|
|
||||||
cameraParams[v][i].pitch = defaultCameraParams[i].pitch
|
|
||||||
cameraParams[v][i].yaw = defaultCameraParams[i].yaw
|
|
||||||
cameraParams[v][i].distance = defaultCameraParams[i].distance
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function closeOverlay(object, color)
|
|
||||||
fullVisibility[color] = false
|
|
||||||
playVisibility[color] = false
|
|
||||||
|
|
||||||
resetOverlay()
|
|
||||||
end
|
|
||||||
|
|
||||||
function resetOverlay()
|
|
||||||
local guid = self.getGUID()
|
|
||||||
local color
|
|
||||||
local panel
|
|
||||||
|
|
||||||
local existingXml = UI.getXml()
|
|
||||||
local openingXml = ''
|
|
||||||
|
|
||||||
-- try to only remove our panels
|
|
||||||
for p = 1,2 do
|
|
||||||
i, j = string.find(existingXml, '<Panel id="navPanel')
|
|
||||||
|
|
||||||
if i and i > 1 and string.len(openingXml) == 0 then
|
|
||||||
openingXml = string.sub(existingXml, 1, i-1)
|
|
||||||
end
|
|
||||||
|
|
||||||
if i then
|
|
||||||
local panelXml = string.sub(existingXml, i)
|
|
||||||
k, m = string.find(panelXml, '</Panel>')
|
|
||||||
|
|
||||||
existingXml = string.sub(panelXml, m+1)
|
|
||||||
else
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local xml = openingXml .. [[
|
|
||||||
]] .. existingXml
|
|
||||||
|
|
||||||
local fullColors = ''
|
|
||||||
local playColors = ''
|
|
||||||
|
|
||||||
for i, v in pairs(fullVisibility) do
|
|
||||||
if v == true then
|
|
||||||
if string.len(fullColors) > 0 then
|
|
||||||
fullColors = fullColors .. '|' .. i
|
|
||||||
else
|
|
||||||
fullColors = i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, v in pairs(playVisibility) do
|
|
||||||
if v == true then
|
|
||||||
if string.len(playColors) > 0 then
|
|
||||||
playColors = playColors .. '|' .. i
|
|
||||||
else
|
|
||||||
playColors = i
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if string.len(fullColors) > 0 then
|
|
||||||
data = fullButtonData
|
|
||||||
|
|
||||||
xml = xml .. [[<Panel id="navPanelFull" height="358" width="455" visibility="]] .. fullColors .. [[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
|
|
||||||
<image id="backgroundImage" image="OverlayLarge" />]]
|
|
||||||
|
|
||||||
for i, d in ipairs(data) do
|
|
||||||
if editing then
|
|
||||||
if selectedEditButton < 0 then
|
|
||||||
color = "rgba(1,1,1,1)"
|
|
||||||
elseif tonumber(d.id) == selectedEditButton then
|
|
||||||
color = "rgba(0,1,0,1)"
|
|
||||||
else
|
|
||||||
color = "rgba(1,0,0,1)"
|
|
||||||
end
|
|
||||||
else
|
|
||||||
color = "rgba(0,1,0,0)"
|
|
||||||
end
|
|
||||||
|
|
||||||
xml = xml .. [[<button
|
|
||||||
onClick="]] .. guid .. [[/buttonClicked"
|
|
||||||
id="]] .. d.id .. [["
|
|
||||||
height="]] .. d.height .. [["
|
|
||||||
width="]] .. d.width .. [["
|
|
||||||
offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
|
|
||||||
color="]] .. color .. [["
|
|
||||||
>
|
|
||||||
</button>
|
|
||||||
]]
|
|
||||||
end
|
|
||||||
|
|
||||||
xml = xml .. [[ </Panel>]]
|
|
||||||
end
|
|
||||||
|
|
||||||
if string.len(playColors) > 0 then
|
|
||||||
data = playButtonData
|
|
||||||
|
|
||||||
xml = xml .. [[
|
|
||||||
<Panel id="navPanelPlay" height="208" width="205" visibility="]] .. playColors .. [[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
|
|
||||||
<image id="backgroundImage" image="OverlaySmall" />]]
|
|
||||||
|
|
||||||
for i, d in ipairs(data) do
|
|
||||||
if editing then
|
|
||||||
if selectedEditButton < 0 then
|
|
||||||
color = "rgba(1,1,1,1)"
|
|
||||||
elseif tonumber(d.id) == selectedEditButton then
|
|
||||||
color = "rgba(0,1,0,1)"
|
|
||||||
else
|
|
||||||
color = "rgba(1,0,0,1)"
|
|
||||||
end
|
|
||||||
else
|
|
||||||
color = "rgba(0,1,0,0)"
|
|
||||||
end
|
|
||||||
|
|
||||||
xml = xml .. [[<button
|
|
||||||
onClick="]] .. guid .. [[/buttonClicked"
|
|
||||||
id="]] .. d.id .. [["
|
|
||||||
height="]] .. d.height .. [["
|
|
||||||
width="]] .. d.width .. [["
|
|
||||||
offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
|
|
||||||
color="]] .. color .. [["
|
|
||||||
>
|
|
||||||
</button>
|
|
||||||
]]
|
|
||||||
end
|
|
||||||
|
|
||||||
xml = xml .. [[ </Panel>]]
|
|
||||||
end
|
|
||||||
|
|
||||||
local existingAssets = UI.getCustomAssets()
|
|
||||||
local largeOverlay = nil
|
|
||||||
local smallOverlay = nil
|
|
||||||
|
|
||||||
for i,v in pairs(existingAssets) do
|
|
||||||
for ii,vv in pairs(v) do
|
|
||||||
if vv == 'OverlayLarge' then
|
|
||||||
largeOverlay = v
|
|
||||||
end
|
|
||||||
if vv == 'OverlaySmall' then
|
|
||||||
smallOverlay = v
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local largeURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/'
|
|
||||||
local smallURL = 'http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/'
|
|
||||||
|
|
||||||
if largeOverlay == nil then
|
|
||||||
largeOverlay = { name='OverlayLarge', url=largeURL }
|
|
||||||
table.insert(existingAssets, largeOverlay)
|
|
||||||
else
|
|
||||||
largeOverlay.url = largeURL
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
if smallOverlay == nil then
|
|
||||||
smallOverlay = { name='OverlaySmall', url=smallURL }
|
|
||||||
table.insert(existingAssets, smallOverlay)
|
|
||||||
else
|
|
||||||
smallOverlay.url = smallURL
|
|
||||||
end
|
|
||||||
|
|
||||||
UI.setXml(xml, existingAssets)
|
|
||||||
end
|
|
||||||
|
|
||||||
function buttonClicked(player, _, idValue)
|
|
||||||
if editing then
|
|
||||||
if selectedEditButton < 0 then
|
|
||||||
selectedEditButton = tonumber(idValue)
|
|
||||||
else
|
|
||||||
if tonumber(idValue) == selectedEditButton and editDistance > 0 then
|
|
||||||
local playerCount = getPlayerCount()
|
|
||||||
local colors
|
|
||||||
|
|
||||||
if playerCount == 1 then
|
|
||||||
colors = { 'Green', 'White', 'Orange', 'Red' }
|
|
||||||
else
|
|
||||||
colors = { player.color }
|
|
||||||
end
|
|
||||||
|
|
||||||
for i, v in ipairs(colors) do
|
|
||||||
cameraParams[v][selectedEditButton].position = editPos
|
|
||||||
cameraParams[v][selectedEditButton].pitch = editPitch
|
|
||||||
cameraParams[v][selectedEditButton].yaw = editYaw
|
|
||||||
cameraParams[v][selectedEditButton].distance = editDistance
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
editing = false
|
|
||||||
selectedEditButton = -1
|
|
||||||
end
|
|
||||||
|
|
||||||
resetOverlay()
|
|
||||||
else
|
|
||||||
loadCamera(player, _, idValue)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function loadCamera(player, _, idValue)
|
|
||||||
local index = tonumber(idValue)
|
|
||||||
local color = player.color
|
|
||||||
|
|
||||||
-- only do map zooming if te camera hasn't been specially set by user
|
|
||||||
if index == 2 and cameraParams[color][index].distance <= 0.0 then
|
|
||||||
local mapObjects = Physics.cast({
|
|
||||||
origin = { x=-29.2, y=0, z=0.0 },
|
|
||||||
direction = { x=0, y=1, z=0 },
|
|
||||||
type = 3,
|
|
||||||
size = { x=36, y=5, z=31.4 },
|
|
||||||
orientation = { x=0, y=90, z=0 }
|
|
||||||
})
|
|
||||||
|
|
||||||
local minX = 100
|
|
||||||
local maxX = -100
|
|
||||||
local minZ = 100
|
|
||||||
local maxZ = -100
|
|
||||||
|
|
||||||
for i,v in pairs(mapObjects) do
|
|
||||||
local obj = v.hit_object
|
|
||||||
|
|
||||||
if obj.type == 'Card' or obj.type == 'Infinite' then
|
|
||||||
local bounds = obj.getBounds()
|
|
||||||
|
|
||||||
local x1 = bounds['center'][1] - bounds['size'][1]/2
|
|
||||||
local x2 = bounds['center'][1] + bounds['size'][1]/2
|
|
||||||
local z1 = bounds['center'][3] - bounds['size'][3]/2
|
|
||||||
local z2 = bounds['center'][3] + bounds['size'][3]/2
|
|
||||||
|
|
||||||
if x1 < minX then
|
|
||||||
minX = x1
|
|
||||||
end
|
|
||||||
if x2 > maxX then
|
|
||||||
maxX = x2
|
|
||||||
end
|
|
||||||
if z1 < minZ then
|
|
||||||
minZ = z1
|
|
||||||
end
|
|
||||||
if z2 > maxZ then
|
|
||||||
maxZ = z2
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if minX < 100 then
|
|
||||||
local dx = maxX - minX
|
|
||||||
local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
||||||
local centerX = (minX + maxX) / 2 - dx*0.12 -- offset is to move it a bit up, so the cards don't block anything
|
|
||||||
local centerZ = (minZ + maxZ) / 2
|
|
||||||
|
|
||||||
local scale = dx
|
|
||||||
if dz > dx then
|
|
||||||
scale = dz
|
|
||||||
end
|
|
||||||
|
|
||||||
-- regression line from the following data points, seems linear
|
|
||||||
-- rows 1 scale 4.5 d 12
|
|
||||||
-- rows 2 scale 11 d 16
|
|
||||||
-- rows 3 scale 14.5 d 19.6
|
|
||||||
-- rows 4 scale 19.6 d 25
|
|
||||||
-- rows 5 scale 23.25 d 28
|
|
||||||
-- rows 6 scale 30.8 d 34
|
|
||||||
|
|
||||||
-- local d = 0.8685 * scale + 7.4505
|
|
||||||
|
|
||||||
-- modified by testing
|
|
||||||
-- local d = 0.8685 * scale + 5
|
|
||||||
local d = 1.04 * scale + 5
|
|
||||||
|
|
||||||
player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=90.000, distance=d})
|
|
||||||
else
|
|
||||||
player.lookAt({position={-33.667, 0, 0.014}, pitch=75.823, yaw=90.000, distance=36})
|
|
||||||
end
|
|
||||||
elseif index >= 3 and index <= 6 then
|
|
||||||
local matColor = nil
|
|
||||||
|
|
||||||
if index == 3 then
|
|
||||||
matColor = 'Green'
|
|
||||||
elseif index == 4 then
|
|
||||||
matColor = 'White'
|
|
||||||
elseif index == 5 then
|
|
||||||
matColor = 'Orange'
|
|
||||||
elseif index == 6 then
|
|
||||||
matColor = 'Red'
|
|
||||||
end
|
|
||||||
|
|
||||||
if matColor ~= nil then
|
|
||||||
local playerCount = getPlayerCount()
|
|
||||||
|
|
||||||
if playerCount <= 1 then
|
|
||||||
player.changeColor(matColor)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if cameraParams[color][index].distance <= 0.0 then
|
|
||||||
local matObjects = Physics.cast({
|
|
||||||
origin = playermatData[matColor].origin,
|
|
||||||
direction = { x=0, y=1, z=0 },
|
|
||||||
type = 3,
|
|
||||||
size = playermatData[matColor].scale,
|
|
||||||
orientation = playermatData[matColor].orientation,
|
|
||||||
-- debug=true
|
|
||||||
})
|
|
||||||
|
|
||||||
local minX = playermatData[matColor].minX
|
|
||||||
local maxX = playermatData[matColor].maxX
|
|
||||||
local minZ = playermatData[matColor].minZ
|
|
||||||
local maxZ = playermatData[matColor].maxZ
|
|
||||||
|
|
||||||
for i,v in pairs(matObjects) do
|
|
||||||
local obj = v.hit_object
|
|
||||||
|
|
||||||
if obj.type == 'Card' or obj.type == 'Infinite' then
|
|
||||||
local bounds = obj.getBounds()
|
|
||||||
|
|
||||||
local x1 = bounds['center'][1] - bounds['size'][1]/2
|
|
||||||
local x2 = bounds['center'][1] + bounds['size'][1]/2
|
|
||||||
local z1 = bounds['center'][3] - bounds['size'][3]/2
|
|
||||||
local z2 = bounds['center'][3] + bounds['size'][3]/2
|
|
||||||
|
|
||||||
if x1 < minX then
|
|
||||||
minX = x1
|
|
||||||
end
|
|
||||||
if x2 > maxX then
|
|
||||||
maxX = x2
|
|
||||||
end
|
|
||||||
if z1 < minZ then
|
|
||||||
minZ = z1
|
|
||||||
end
|
|
||||||
if z2 > maxZ then
|
|
||||||
maxZ = z2
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local dx
|
|
||||||
local dz
|
|
||||||
local centerX
|
|
||||||
local centerZ
|
|
||||||
local scale
|
|
||||||
local yaw
|
|
||||||
local d
|
|
||||||
|
|
||||||
-- White/Orange
|
|
||||||
if index > 3 and index < 6 then
|
|
||||||
dx = maxX - minX
|
|
||||||
dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
||||||
|
|
||||||
centerX = (minX + maxX) / 2 - dx*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything
|
|
||||||
centerZ = (minZ + maxZ) / 2 + dz*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything
|
|
||||||
yaw = 90
|
|
||||||
|
|
||||||
scale = dx
|
|
||||||
if dz > dx then
|
|
||||||
scale = dz
|
|
||||||
end
|
|
||||||
|
|
||||||
d = 0.64 * scale + 7
|
|
||||||
else -- Green/Red
|
|
||||||
dx = (maxX - minX) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
|
||||||
dz = maxZ - minZ
|
|
||||||
|
|
||||||
centerX = (minX + maxX) / 2 + dx*playermatData[matColor].zOffset -- offset is to move it right a bit, so the toolbar doesn't block anything
|
|
||||||
centerZ = (minZ + maxZ) / 2 - dz*playermatData[matColor].xOffset -- offset is to move it a bit up, so the cards don't block anything
|
|
||||||
yaw = playermatData[matColor].orientation.y + 180
|
|
||||||
|
|
||||||
scale = dz
|
|
||||||
if dx > dz then
|
|
||||||
scale = dx
|
|
||||||
end
|
|
||||||
|
|
||||||
d = 0.64 * scale + 7
|
|
||||||
end
|
|
||||||
|
|
||||||
-- 15.46 -> 17.081
|
|
||||||
-- 18.88 -> 19.33
|
|
||||||
-- 24.34 -> 22.6
|
|
||||||
|
|
||||||
-- need to wait if the player color changed
|
|
||||||
Wait.frames(function() player.lookAt({position={centerX, 0, centerZ}, pitch=75.823, yaw=yaw, distance=d}) end, 2)
|
|
||||||
else
|
|
||||||
Wait.frames(function() player.lookAt(cameraParams[color][index]) end, 2)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
player.lookAt(cameraParams[color][index])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function beginSetCamera(object, color)
|
|
||||||
editing = true
|
|
||||||
|
|
||||||
resetOverlay()
|
|
||||||
end
|
|
||||||
|
|
||||||
function updateEditCamera(params)
|
|
||||||
editPos = params[1]
|
|
||||||
editPitch = params[2]
|
|
||||||
editYaw = params[3]
|
|
||||||
editDistance = params[4]
|
|
||||||
end
|
|
||||||
|
|
||||||
function getPlayerCount()
|
|
||||||
local playerCount = 0
|
|
||||||
|
|
||||||
local playerList = getSeatedPlayers()
|
|
||||||
|
|
||||||
for i, v in ipairs(playerList) do
|
|
||||||
if v == 'Green' or v == 'White' or v == 'Orange' or v == 'Red' then
|
|
||||||
playerCount = playerCount + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return playerCount
|
|
||||||
end
|
|
@ -18,14 +18,14 @@
|
|||||||
"Type": 0
|
"Type": 0
|
||||||
},
|
},
|
||||||
"ImageScalar": 1,
|
"ImageScalar": 1,
|
||||||
"ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/",
|
"ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/2021591230456185506/15AF790F0622B57C1F629DB3A8C38F2A99D0EB1B/",
|
||||||
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1745699644170918010/4E5FCD0140AE8960A1E1272A1979E575EE12C3F3/",
|
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/2021591230456185506/15AF790F0622B57C1F629DB3A8C38F2A99D0EB1B/",
|
||||||
"WidthScale": 0
|
"WidthScale": 0
|
||||||
},
|
},
|
||||||
"Description": "",
|
"Description": "",
|
||||||
"DragSelectable": true,
|
"DragSelectable": true,
|
||||||
"GMNotes": "",
|
"GMNotes": "",
|
||||||
"GUID": "0ffbc5",
|
"GUID": "9f2481",
|
||||||
"Grid": false,
|
"Grid": false,
|
||||||
"GridProjection": false,
|
"GridProjection": false,
|
||||||
"Hands": false,
|
"Hands": false,
|
||||||
@ -33,8 +33,8 @@
|
|||||||
"IgnoreFoW": false,
|
"IgnoreFoW": false,
|
||||||
"LayoutGroupSortIndex": 0,
|
"LayoutGroupSortIndex": 0,
|
||||||
"Locked": false,
|
"Locked": false,
|
||||||
"LuaScriptState_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/jaqenZannsNavigationOverlayTile.0ffbc5.luascriptstate",
|
"LuaScriptState": "",
|
||||||
"LuaScript_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/jaqenZannsNavigationOverlayTile.0ffbc5.ttslua",
|
"LuaScript_path": "OptionPanelSource.830bd0/jaqenZannsNavigationOverlay.a8affa/jaqenZannsNavigationOverlayTile.9f2481.ttslua",
|
||||||
"MeasureMovement": false,
|
"MeasureMovement": false,
|
||||||
"Name": "Custom_Tile",
|
"Name": "Custom_Tile",
|
||||||
"Nickname": "jaqenZann's Navigation Overlay Tile",
|
"Nickname": "jaqenZann's Navigation Overlay Tile",
|
||||||
@ -42,15 +42,15 @@
|
|||||||
"Sticky": true,
|
"Sticky": true,
|
||||||
"Tooltip": true,
|
"Tooltip": true,
|
||||||
"Transform": {
|
"Transform": {
|
||||||
"posX": 25.962,
|
"posX": -12.93,
|
||||||
"posY": 3.519,
|
"posY": 3.562,
|
||||||
"posZ": -18.624,
|
"posZ": 28.568,
|
||||||
"rotX": 1,
|
"rotX": 0,
|
||||||
"rotY": 270,
|
"rotY": 270,
|
||||||
"rotZ": 0,
|
"rotZ": 1,
|
||||||
"scaleX": 0.8,
|
"scaleX": 3,
|
||||||
"scaleY": 1,
|
"scaleY": 1,
|
||||||
"scaleZ": 0.8
|
"scaleZ": 3
|
||||||
},
|
},
|
||||||
"Value": 0,
|
"Value": 0,
|
||||||
"XmlUI": ""
|
"XmlUI": ""
|
@ -0,0 +1,845 @@
|
|||||||
|
local buttonCount = 20
|
||||||
|
local cameraCount = 18
|
||||||
|
|
||||||
|
function onLoad(saved_data)
|
||||||
|
self.createButton({
|
||||||
|
label = "",
|
||||||
|
tooltip = "Display full overlay",
|
||||||
|
click_function = "displayFull",
|
||||||
|
function_owner = self,
|
||||||
|
position = { 0.0, 0.1, -0.63 },
|
||||||
|
height = 70,
|
||||||
|
width = 700,
|
||||||
|
scale = { x = 1, y = 1, z = 1 },
|
||||||
|
color = { 1, 0, 0, 0 }
|
||||||
|
})
|
||||||
|
self.createButton({
|
||||||
|
label = "",
|
||||||
|
tooltip = "Display only play area",
|
||||||
|
click_function = "displayPlayArea",
|
||||||
|
function_owner = self,
|
||||||
|
position = { 0.0, 0.1, -0.39 },
|
||||||
|
height = 70,
|
||||||
|
width = 700,
|
||||||
|
scale = { x = 1, y = 1, z = 1 },
|
||||||
|
color = { 1, 0, 0, 0 }
|
||||||
|
})
|
||||||
|
self.createButton({
|
||||||
|
label = "",
|
||||||
|
tooltip = "Close overlay",
|
||||||
|
click_function = "closeOverlay",
|
||||||
|
function_owner = self,
|
||||||
|
position = { 0.0, 0.1, -0.16 },
|
||||||
|
height = 70,
|
||||||
|
width = 700,
|
||||||
|
scale = { x = 1, y = 1, z = 1 },
|
||||||
|
color = { 1, 0, 0, 0 }
|
||||||
|
})
|
||||||
|
self.createButton({
|
||||||
|
label = "",
|
||||||
|
tooltip = "Modify a camera position",
|
||||||
|
click_function = "beginSetCamera",
|
||||||
|
function_owner = self,
|
||||||
|
position = { 0.0, 0.1, 0.19 },
|
||||||
|
height = 70,
|
||||||
|
width = 700,
|
||||||
|
scale = { x = 1, y = 1, z = 1 },
|
||||||
|
color = { 1, 0, 0, 0 }
|
||||||
|
})
|
||||||
|
self.createButton({
|
||||||
|
label = "",
|
||||||
|
tooltip = "Claim a color (you will switch to this color when clicking in the overlay)",
|
||||||
|
click_function = "beginClaimColor",
|
||||||
|
function_owner = self,
|
||||||
|
position = { -0.22, 0.1, 0.42 },
|
||||||
|
height = 70,
|
||||||
|
width = 475,
|
||||||
|
scale = { x = 1, y = 1, z = 1 },
|
||||||
|
color = { 1, 0, 0, 0 }
|
||||||
|
})
|
||||||
|
self.createButton({
|
||||||
|
label = "",
|
||||||
|
tooltip = "Reset all color claims",
|
||||||
|
click_function = "resetClaimColors",
|
||||||
|
function_owner = self,
|
||||||
|
position = { 0.48, 0.1, 0.42 },
|
||||||
|
height = 70,
|
||||||
|
width = 230,
|
||||||
|
scale = { x = 1, y = 1, z = 1 },
|
||||||
|
color = { 1, 0, 0, 0 }
|
||||||
|
})
|
||||||
|
self.createButton({
|
||||||
|
label = "",
|
||||||
|
tooltip = "Reset camera positions to default",
|
||||||
|
click_function = "resetCameras",
|
||||||
|
function_owner = self,
|
||||||
|
position = { 0.0, 0.1, 0.78 },
|
||||||
|
height = 70,
|
||||||
|
width = 700,
|
||||||
|
scale = { x = 1, y = 1, z = 1 },
|
||||||
|
color = { 1, 0, 0, 0 }
|
||||||
|
})
|
||||||
|
|
||||||
|
defaultCameraParams = {
|
||||||
|
{ position = { -1.626, -2.5, 0 }, pitch = 74, yaw = 90, distance = 17.844 }, -- 1. ActAgenda
|
||||||
|
{ position = { -27.822, -2.5, 0.424 }, pitch = 74, yaw = 90, distance = -1 }, -- 2. Map
|
||||||
|
{ position = { -31.592, -2.5, 26.392 }, pitch = 74, yaw = 180, distance = -1 }, -- 3. Green playmat
|
||||||
|
{ position = { -55.026, -2.5, 12.052 }, pitch = 74, yaw = 90, distance = -1 }, -- 4. White playmat
|
||||||
|
{ position = { -55.026, -2.5, -11.479 }, pitch = 74, yaw = 90, distance = -1 }, -- 5. Orange playmat
|
||||||
|
{ position = { -31.592, -2.5, -26.392 }, pitch = 74, yaw = 0, distance = -1 }, -- 6. Red playmat
|
||||||
|
{ position = { -3.029, 1.652, 24.296 }, pitch = 74, yaw = 90, distance = 16 }, -- 7. Victory / SetAside
|
||||||
|
{ position = { -2.936, 1.552, -26.757 }, pitch = 74, yaw = 90, distance = 16 }, -- 8. Guide
|
||||||
|
{ position = { -11.833, 1.491, -0.145 }, pitch = 74, yaw = 90, distance = 10 }, -- 9. Player count
|
||||||
|
{ position = { -48.352, 1.552, -0.055 }, pitch = 74, yaw = 90, distance = 10 }, -- 10. Bless/Curse
|
||||||
|
{ position = { 12.560, 1.912, 0.458 }, pitch = 74, yaw = 90, distance = 35 }, -- 11. Scenarios
|
||||||
|
{ position = { 57.835, 1.552, 75.385 }, pitch = 74, yaw = 90, distance = 22 }, -- 12. Player card panel
|
||||||
|
{ position = { 60.377, 1.552, 55.941 }, pitch = 74, yaw = 90, distance = 10 }, -- 13. Card search panel
|
||||||
|
{ position = { 27.482, 1.480, 71.057 }, pitch = 74, yaw = 90, distance = 35 }, -- 14. Player card area
|
||||||
|
{ position = { -19.481, 1.552, 70.880 }, pitch = 74, yaw = 90, distance = 22 }, -- 15. Deck builder
|
||||||
|
{ position = { -52.918, 1.478, 70.899 }, pitch = 74, yaw = 90, distance = 42 }, -- 16. Rules area
|
||||||
|
{ position = { 24.551, 2.222, -71.284 }, pitch = 60, yaw = 90, distance = 60 }, -- 17. Cycle area
|
||||||
|
{ position = { -59.077, 1.462, -85.472 }, pitch = 74, yaw = 90, distance = 27 } -- 18. Additions
|
||||||
|
}
|
||||||
|
|
||||||
|
fullButtonData = {
|
||||||
|
{ id = "1", width = "84", height = "33", offsetX = "1", offsetY = "2" }, -- Act/Agenda
|
||||||
|
{ id = "2", width = "78", height = "69", offsetX = "1", offsetY = "-62" }, -- Map
|
||||||
|
{ id = "3", width = "36", height = "70", offsetX = "-62", offsetY = "-66" }, -- Green
|
||||||
|
{ id = "4", width = "70", height = "36", offsetX = "-36", offsetY = "-126" }, -- White
|
||||||
|
{ id = "5", width = "70", height = "36", offsetX = "39", offsetY = "-126" }, -- Orange
|
||||||
|
{ id = "6", width = "36", height = "70", offsetX = "64", offsetY = "-66" }, -- Red
|
||||||
|
{ id = "7", width = "38", height = "38", offsetX = "-64", offsetY = "-3" }, -- Victory
|
||||||
|
{ id = "8", width = "40", height = "40", offsetX = "66", offsetY = "-3" }, -- Guide
|
||||||
|
{ id = "9", width = "56", height = "16", offsetX = "1", offsetY = "-20" }, -- Player count
|
||||||
|
{ id = "10", width = "36", height = "16", offsetX = "1", offsetY = "-102" }, -- Bless/Curse
|
||||||
|
{ id = "11", width = "168", height = "56", offsetX = "1", offsetY = "47" }, -- Scenarios
|
||||||
|
{ id = "12", width = "52", height = "53", offsetX = "-154", offsetY = "134" }, -- Player card panel
|
||||||
|
{ id = "13", width = "22", height = "22", offsetX = "-116", offsetY = "132" }, -- Search card panel
|
||||||
|
{ id = "14", width = "120", height = "75", offsetX = "-152", offsetY = "70" }, -- Player card display
|
||||||
|
{ id = "15", width = "40", height = "54", offsetX = "-150", offsetY = "-38" }, -- Deck builder
|
||||||
|
{ id = "16", width = "104", height = "84", offsetX = "-154", offsetY = "-114" }, -- Rules area
|
||||||
|
{ id = "17", width = "100", height = "170", offsetX = "152", offsetY = "72" }, -- Cycle area
|
||||||
|
{ id = "18", width = "56", height = "60", offsetX = "182", offsetY = "-124" }, -- Additions
|
||||||
|
{ id = "19", width = "20", height = "20", offsetX = "-8", offsetY = "150" }, -- Shrink
|
||||||
|
{ id = "20", width = "20", height = "20", offsetX = "12", offsetY = "150" } -- Close
|
||||||
|
}
|
||||||
|
|
||||||
|
playButtonData = {
|
||||||
|
{ id = "1", width = "80", height = "33", offsetX = "0", offsetY = "55" },
|
||||||
|
{ id = "2", width = "78", height = "70", offsetX = "0", offsetY = "-8" },
|
||||||
|
{ id = "3", width = "35", height = "66", offsetX = "-65", offsetY = "-10" },
|
||||||
|
{ id = "4", width = "68", height = "32", offsetX = "-36", offsetY = "-71" },
|
||||||
|
{ id = "5", width = "68", height = "32", offsetX = "36", offsetY = "-71" },
|
||||||
|
{ id = "6", width = "35", height = "66", offsetX = "65", offsetY = "-10" },
|
||||||
|
{ id = "7", width = "38", height = "38", offsetX = "-66", offsetY = "52" },
|
||||||
|
{ id = "8", width = "38", height = "38", offsetX = "66", offsetY = "52" },
|
||||||
|
{ id = "9", width = "50", height = "12", offsetX = "0", offsetY = "33" },
|
||||||
|
{ id = "10", width = "32", height = "12", offsetX = "0", offsetY = "-48" },
|
||||||
|
{ id = "19", width = "20", height = "20", offsetX = "-10", offsetY = "80" },
|
||||||
|
{ id = "20", width = "20", height = "20", offsetX = "10", offsetY = "80" }
|
||||||
|
}
|
||||||
|
|
||||||
|
playermatData = {
|
||||||
|
{
|
||||||
|
guid = '383d8b',
|
||||||
|
origin = { x = -25.00, y = 0, z = 26.20 },
|
||||||
|
scale = { x = 31.5, y = 5.10, z = 14.59 },
|
||||||
|
orientation = { x = 0, y = 0, z = 0 },
|
||||||
|
minX = -44.43,
|
||||||
|
maxX = -17.44,
|
||||||
|
minZ = 20.17,
|
||||||
|
maxZ = 32.97,
|
||||||
|
xOffset = -0.07,
|
||||||
|
zOffset = 0.00,
|
||||||
|
claims = { true, false, false, false }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
guid = '8b081b',
|
||||||
|
origin = { x = -54.42, y = 0, z = 20.96 },
|
||||||
|
scale = { x = 36.63, y = 5.10, z = 14.59 },
|
||||||
|
orientation = { x = 0, y = 270, z = 0 },
|
||||||
|
minX = -61.4,
|
||||||
|
maxX = -48.6,
|
||||||
|
minZ = -2.39,
|
||||||
|
maxZ = 24.53,
|
||||||
|
xOffset = 0.07,
|
||||||
|
zOffset = 0.03,
|
||||||
|
claims = { false, true, false, false }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
guid = 'bd0ff4',
|
||||||
|
origin = { x = -54.42, y = 0, z = -20.96 },
|
||||||
|
scale = { x = 36.63, y = 5.10, z = 14.59 },
|
||||||
|
orientation = { x = 0, y = 270, z = 0 },
|
||||||
|
minX = -61.4,
|
||||||
|
maxX = -48.6,
|
||||||
|
minZ = -24.53,
|
||||||
|
maxZ = 2.39,
|
||||||
|
xOffset = 0.07,
|
||||||
|
zOffset = 0.02,
|
||||||
|
claims = { false, false, true, false }
|
||||||
|
},
|
||||||
|
{
|
||||||
|
guid = '0840d5',
|
||||||
|
origin = { x = -25.00, y = 0, z = -26.60 },
|
||||||
|
scale = { x = 31.5, y = 5.10, z = 14.59 },
|
||||||
|
orientation = { x = 0, y = 180, z = 0 },
|
||||||
|
minX = -44.43,
|
||||||
|
maxX = -17.44,
|
||||||
|
minZ = -32.97,
|
||||||
|
maxZ = -20.17,
|
||||||
|
xOffset = 0.07,
|
||||||
|
zOffset = -0.06,
|
||||||
|
claims = { false, false, false, true }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
editing = false
|
||||||
|
claiming = false
|
||||||
|
selectedEditButton = -1
|
||||||
|
editPos = { 0, 0, 0 }
|
||||||
|
editPitch = 0
|
||||||
|
editYaw = 0
|
||||||
|
editDistance = 0
|
||||||
|
|
||||||
|
if saved_data ~= "" then
|
||||||
|
local loaded_data = JSON.decode(saved_data)
|
||||||
|
cameraParams = loaded_data.cameras
|
||||||
|
fullVisibility = loaded_data.fullVis
|
||||||
|
playVisibility = loaded_data.playVis
|
||||||
|
|
||||||
|
for i = 1, 4 do
|
||||||
|
playermatData[i].claims = loaded_data.claims[i]
|
||||||
|
end
|
||||||
|
else
|
||||||
|
cameraParams = { {}, {}, {}, {} }
|
||||||
|
|
||||||
|
for cam = 1, 4 do
|
||||||
|
cameraParams[cam] = {}
|
||||||
|
|
||||||
|
for i = 1, cameraCount do
|
||||||
|
cameraParams[cam][i] = {}
|
||||||
|
cameraParams[cam][i].position = defaultCameraParams[i].position
|
||||||
|
cameraParams[cam][i].pitch = defaultCameraParams[i].pitch
|
||||||
|
cameraParams[cam][i].yaw = defaultCameraParams[i].yaw
|
||||||
|
cameraParams[cam][i].distance = defaultCameraParams[i].distance
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
fullVisibility = { false, false, false, false }
|
||||||
|
playVisibility = { false, false, false, false }
|
||||||
|
end
|
||||||
|
|
||||||
|
resetOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
function onSave()
|
||||||
|
local allclaims = {}
|
||||||
|
|
||||||
|
for i = 1, 4 do
|
||||||
|
table.insert(allclaims, playermatData[i].claims)
|
||||||
|
end
|
||||||
|
|
||||||
|
return JSON.encode({
|
||||||
|
cameras = cameraParams,
|
||||||
|
fullVis = fullVisibility,
|
||||||
|
playVis = playVisibility,
|
||||||
|
claims = allclaims
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function displayFull(object, color)
|
||||||
|
local playerCount = getPlayerCount()
|
||||||
|
local colors
|
||||||
|
|
||||||
|
if playerCount == 0 then
|
||||||
|
return
|
||||||
|
elseif playerCount == 1 then
|
||||||
|
colors = { 1, 2, 3, 4 }
|
||||||
|
else
|
||||||
|
colors = { getIndexForPlayerColor(color) }
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, v in ipairs(colors) do
|
||||||
|
if v > 0 then
|
||||||
|
fullVisibility[v] = true
|
||||||
|
playVisibility[v] = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
resetOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
function displayPlayArea(object, color)
|
||||||
|
local playerCount = getPlayerCount()
|
||||||
|
local colors
|
||||||
|
|
||||||
|
if playerCount == 0 then
|
||||||
|
return
|
||||||
|
elseif playerCount == 1 then
|
||||||
|
colors = { 1, 2, 3, 4 }
|
||||||
|
else
|
||||||
|
colors = { getIndexForPlayerColor(color) }
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, v in ipairs(colors) do
|
||||||
|
if v > 0 then
|
||||||
|
fullVisibility[v] = false
|
||||||
|
playVisibility[v] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
resetOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
function resetCameras(object, color)
|
||||||
|
local playerCount = getPlayerCount()
|
||||||
|
local colors
|
||||||
|
|
||||||
|
if playerCount == 0 then
|
||||||
|
return
|
||||||
|
elseif playerCount == 1 then
|
||||||
|
colors = { 1, 2, 3, 4 }
|
||||||
|
else
|
||||||
|
colors = { getIndexForPlayerColor(color) }
|
||||||
|
end
|
||||||
|
|
||||||
|
for iv, v in ipairs(colors) do
|
||||||
|
if v > 0 then
|
||||||
|
for i = 1, cameraCount do
|
||||||
|
cameraParams[v][i].position = defaultCameraParams[i].position
|
||||||
|
cameraParams[v][i].pitch = defaultCameraParams[i].pitch
|
||||||
|
cameraParams[v][i].yaw = defaultCameraParams[i].yaw
|
||||||
|
cameraParams[v][i].distance = defaultCameraParams[i].distance
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function closeOverlay(object, color)
|
||||||
|
local playerCount = getPlayerCount()
|
||||||
|
local colors
|
||||||
|
|
||||||
|
editing = false
|
||||||
|
claiming = false
|
||||||
|
|
||||||
|
if playerCount == 0 then
|
||||||
|
return
|
||||||
|
elseif playerCount == 1 then
|
||||||
|
colors = { 1, 2, 3, 4 }
|
||||||
|
else
|
||||||
|
colors = { getIndexForPlayerColor(color) }
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, v in ipairs(colors) do
|
||||||
|
if v > 0 then
|
||||||
|
fullVisibility[v] = false
|
||||||
|
playVisibility[v] = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
resetOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
function resizeOverlay(object, color)
|
||||||
|
local playerCount = getPlayerCount()
|
||||||
|
local colors
|
||||||
|
|
||||||
|
if playerCount == 0 then
|
||||||
|
return
|
||||||
|
elseif playerCount == 1 then
|
||||||
|
colors = { 1, 2, 3, 4 }
|
||||||
|
else
|
||||||
|
colors = { getIndexForPlayerColor(color) }
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, v in ipairs(colors) do
|
||||||
|
if v > 0 then
|
||||||
|
local full = fullVisibility[v]
|
||||||
|
fullVisibility[v] = not full
|
||||||
|
playVisibility[v] = full
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
resetOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
function resetOverlay()
|
||||||
|
local guid = self.getGUID()
|
||||||
|
local color
|
||||||
|
local panel
|
||||||
|
local existingXml = UI.getXml()
|
||||||
|
local openingXml = ''
|
||||||
|
|
||||||
|
-- try to only remove our panels
|
||||||
|
for p = 1, 2 do
|
||||||
|
i, j = string.find(existingXml, '<Panel id="navPanel')
|
||||||
|
|
||||||
|
if i and i > 1 and string.len(openingXml) == 0 then
|
||||||
|
openingXml = string.sub(existingXml, 1, i - 1)
|
||||||
|
end
|
||||||
|
|
||||||
|
if i then
|
||||||
|
local panelXml = string.sub(existingXml, i)
|
||||||
|
k, m = string.find(panelXml, '</Panel>')
|
||||||
|
|
||||||
|
existingXml = string.sub(panelXml, m + 1)
|
||||||
|
else
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local xml = openingXml .. [[
|
||||||
|
]] .. existingXml
|
||||||
|
|
||||||
|
local fullColors = ''
|
||||||
|
local playColors = ''
|
||||||
|
|
||||||
|
for i, v in pairs(fullVisibility) do
|
||||||
|
if v == true then
|
||||||
|
local matColor = getPlayerColorForIndex(i)
|
||||||
|
if string.len(fullColors) > 0 and matColor ~= nil then
|
||||||
|
fullColors = fullColors .. '|' .. matColor
|
||||||
|
elseif matColor ~= nil then
|
||||||
|
fullColors = matColor
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, v in pairs(playVisibility) do
|
||||||
|
if v == true then
|
||||||
|
local matColor = getPlayerColorForIndex(i)
|
||||||
|
if string.len(playColors) > 0 and matColor ~= nil then
|
||||||
|
playColors = playColors .. '|' .. matColor
|
||||||
|
elseif matColor ~= nil then
|
||||||
|
playColors = matColor
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if string.len(fullColors) > 0 then
|
||||||
|
data = fullButtonData
|
||||||
|
|
||||||
|
xml = xml ..
|
||||||
|
[[<Panel id="navPanelFull" height="358" width="455" visibility="]] ..
|
||||||
|
fullColors ..
|
||||||
|
[[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
|
||||||
|
<image id="backgroundImage" image="OverlayLarge" />]]
|
||||||
|
|
||||||
|
for _, d in ipairs(data) do
|
||||||
|
local buttonID = tonumber(d.id)
|
||||||
|
|
||||||
|
if editing and buttonID < 19 then
|
||||||
|
if selectedEditButton < 0 then
|
||||||
|
color = "rgba(1,1,1,1)"
|
||||||
|
elseif buttonID == selectedEditButton then
|
||||||
|
color = "rgba(0,1,0,1)"
|
||||||
|
else
|
||||||
|
color = "rgba(1,0,0,1)"
|
||||||
|
end
|
||||||
|
elseif claiming and buttonID < 19 then
|
||||||
|
if buttonID >= 3 and buttonID <= 6 then
|
||||||
|
color = "rgba(1,1,1,1)"
|
||||||
|
else
|
||||||
|
color = "rgba(1,0,0,1)"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
color = "rgba(0,1,0,0)"
|
||||||
|
end
|
||||||
|
|
||||||
|
xml = xml .. [[<button
|
||||||
|
onClick="]] .. guid .. [[/buttonClicked"
|
||||||
|
id="]] .. d.id .. [["
|
||||||
|
height="]] .. d.height .. [["
|
||||||
|
width="]] .. d.width .. [["
|
||||||
|
offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
|
||||||
|
color="]] .. color .. [["
|
||||||
|
>
|
||||||
|
</button>
|
||||||
|
]]
|
||||||
|
end
|
||||||
|
|
||||||
|
xml = xml .. [[ </Panel>]]
|
||||||
|
end
|
||||||
|
|
||||||
|
if string.len(playColors) > 0 then
|
||||||
|
data = playButtonData
|
||||||
|
|
||||||
|
xml = xml .. [[
|
||||||
|
<Panel id="navPanelPlay" height="208" width="205" visibility="]] ..
|
||||||
|
playColors ..
|
||||||
|
[[" allowDragging="true" returnToOriginalPositionWhenReleased="false" rectAlignment="LowerRight" offsetXY="-40 0">
|
||||||
|
<image id="backgroundImage" image="OverlaySmall" />]]
|
||||||
|
|
||||||
|
for _, d in ipairs(data) do
|
||||||
|
local buttonID = tonumber(d.id)
|
||||||
|
|
||||||
|
if editing and buttonID < 19 then
|
||||||
|
if selectedEditButton < 0 then
|
||||||
|
color = "rgba(1,1,1,1)"
|
||||||
|
elseif buttonID == selectedEditButton then
|
||||||
|
color = "rgba(0,1,0,1)"
|
||||||
|
else
|
||||||
|
color = "rgba(1,0,0,1)"
|
||||||
|
end
|
||||||
|
elseif claiming and buttonID < 19 then
|
||||||
|
if buttonID >= 3 and buttonID <= 6 then
|
||||||
|
color = "rgba(1,1,1,1)"
|
||||||
|
else
|
||||||
|
color = "rgba(1,0,0,1)"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
color = "rgba(0,1,0,0)"
|
||||||
|
end
|
||||||
|
|
||||||
|
xml = xml .. [[<button
|
||||||
|
onClick="]] .. guid .. [[/buttonClicked"
|
||||||
|
id="]] .. d.id .. [["
|
||||||
|
height="]] .. d.height .. [["
|
||||||
|
width="]] .. d.width .. [["
|
||||||
|
offsetXY="]] .. d.offsetX .. " " .. d.offsetY .. [["
|
||||||
|
color="]] .. color .. [["
|
||||||
|
>
|
||||||
|
</button>
|
||||||
|
]]
|
||||||
|
end
|
||||||
|
|
||||||
|
xml = xml .. [[ </Panel>]]
|
||||||
|
end
|
||||||
|
|
||||||
|
local existingAssets = UI.getCustomAssets()
|
||||||
|
local largeOverlay = nil
|
||||||
|
local smallOverlay = nil
|
||||||
|
|
||||||
|
for _, v in pairs(existingAssets) do
|
||||||
|
for _, vv in pairs(v) do
|
||||||
|
if vv == 'OverlayLarge' then
|
||||||
|
largeOverlay = v
|
||||||
|
end
|
||||||
|
if vv == 'OverlaySmall' then
|
||||||
|
smallOverlay = v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local largeURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230441678995/7B413A821136969D8723687A2AD66773B3F8FEED/'
|
||||||
|
local smallURL = 'http://cloud-3.steamusercontent.com/ugc/2021591230447630077/18C86248B9BDAF1DE01B67791439A39EE4F97B60/'
|
||||||
|
|
||||||
|
if largeOverlay == nil then
|
||||||
|
largeOverlay = { name = 'OverlayLarge', url = largeURL }
|
||||||
|
table.insert(existingAssets, largeOverlay)
|
||||||
|
else
|
||||||
|
largeOverlay.url = largeURL
|
||||||
|
end
|
||||||
|
|
||||||
|
if smallOverlay == nil then
|
||||||
|
smallOverlay = { name = 'OverlaySmall', url = smallURL }
|
||||||
|
table.insert(existingAssets, smallOverlay)
|
||||||
|
else
|
||||||
|
smallOverlay.url = smallURL
|
||||||
|
end
|
||||||
|
|
||||||
|
UI.setXml(xml, existingAssets)
|
||||||
|
end
|
||||||
|
|
||||||
|
function buttonClicked(player, _, idValue)
|
||||||
|
local buttonID = tonumber(idValue)
|
||||||
|
|
||||||
|
if buttonID == 19 then
|
||||||
|
resizeOverlay(nil, player.color)
|
||||||
|
return
|
||||||
|
elseif buttonID == 20 then
|
||||||
|
closeOverlay(nil, player.color)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
if editing then
|
||||||
|
if selectedEditButton < 0 then
|
||||||
|
selectedEditButton = buttonID
|
||||||
|
else
|
||||||
|
if buttonID == selectedEditButton and editDistance > 0 then
|
||||||
|
local playerCount = getPlayerCount()
|
||||||
|
local colors
|
||||||
|
|
||||||
|
if playerCount == 1 then
|
||||||
|
colors = { 1, 2, 3, 4 }
|
||||||
|
else
|
||||||
|
colors = { getIndexForPlayerColor(player.color) }
|
||||||
|
end
|
||||||
|
|
||||||
|
for i, v in ipairs(colors) do
|
||||||
|
cameraParams[v][selectedEditButton].position = editPos
|
||||||
|
cameraParams[v][selectedEditButton].pitch = editPitch
|
||||||
|
cameraParams[v][selectedEditButton].yaw = editYaw
|
||||||
|
cameraParams[v][selectedEditButton].distance = editDistance
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
editing = false
|
||||||
|
selectedEditButton = -1
|
||||||
|
end
|
||||||
|
|
||||||
|
resetOverlay()
|
||||||
|
elseif claiming then
|
||||||
|
if buttonID >= 3 and buttonID <= 6 then
|
||||||
|
local colorID = buttonID - 2
|
||||||
|
local playerIndex = getIndexForPlayerColor(player.color)
|
||||||
|
|
||||||
|
-- if we haven't claimed it, break all earlier claims
|
||||||
|
if playermatData[playerIndex].claims[colorID] == false then
|
||||||
|
for i = 1, 4 do
|
||||||
|
if i ~= colorID then
|
||||||
|
playermatData[i].claims[colorID] = false
|
||||||
|
playermatData[colorID].claims[i] = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i = 1, 4 do
|
||||||
|
if playermatData[playerIndex].claims[i] then
|
||||||
|
playermatData[i].claims[colorID] = true
|
||||||
|
playermatData[colorID].claims[i] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
fullVisibility[colorID] = fullVisibility[playerIndex]
|
||||||
|
playVisibility[colorID] = playVisibility[playerIndex]
|
||||||
|
end
|
||||||
|
|
||||||
|
claiming = false
|
||||||
|
resetOverlay()
|
||||||
|
else
|
||||||
|
loadCamera(player, _, idValue)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function loadCamera(player, _, idValue)
|
||||||
|
local index = tonumber(idValue)
|
||||||
|
local playerColor = player.color
|
||||||
|
local playerIndex = getIndexForPlayerColor(playerColor)
|
||||||
|
|
||||||
|
-- only do map zooming if the camera hasn't been specially set by user
|
||||||
|
if index == 2 and cameraParams[playerIndex][index].distance <= 0.0 then
|
||||||
|
local mapObjects = Physics.cast({
|
||||||
|
origin = { x = -29.2, y = 0, z = 0.0 },
|
||||||
|
direction = { x = 0, y = 1, z = 0 },
|
||||||
|
type = 3,
|
||||||
|
size = { x = 36, y = 5, z = 31.4 },
|
||||||
|
orientation = { x = 0, y = 90, z = 0 }
|
||||||
|
})
|
||||||
|
|
||||||
|
local minX = 100
|
||||||
|
local maxX = -100
|
||||||
|
local minZ = 100
|
||||||
|
local maxZ = -100
|
||||||
|
|
||||||
|
for _, v in pairs(mapObjects) do
|
||||||
|
local obj = v.hit_object
|
||||||
|
|
||||||
|
if obj.type == 'Card' or obj.type == 'Infinite' then
|
||||||
|
local bounds = obj.getBounds()
|
||||||
|
local x1 = bounds['center'][1] - bounds['size'][1] / 2
|
||||||
|
local x2 = bounds['center'][1] + bounds['size'][1] / 2
|
||||||
|
local z1 = bounds['center'][3] - bounds['size'][3] / 2
|
||||||
|
local z2 = bounds['center'][3] + bounds['size'][3] / 2
|
||||||
|
|
||||||
|
minX = math.min(x1, minX)
|
||||||
|
maxX = math.max(x2, maxX)
|
||||||
|
minZ = math.min(z1, minZ)
|
||||||
|
maxZ = math.max(z2, maxZ)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if minX < 100 then
|
||||||
|
local dx = maxX - minX
|
||||||
|
local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
||||||
|
local centerX = (minX + maxX) / 2 -- offset is to move it a bit up, so the cards don't block anything
|
||||||
|
local centerZ = (minZ + maxZ) / 2
|
||||||
|
local scale = math.max(dx, dz)
|
||||||
|
|
||||||
|
-- regression line from the following data points, seems linear
|
||||||
|
-- rows 1 scale 4.5 d 12
|
||||||
|
-- rows 2 scale 11 d 16
|
||||||
|
-- rows 3 scale 14.5 d 19.6
|
||||||
|
-- rows 4 scale 19.6 d 25
|
||||||
|
-- rows 5 scale 23.25 d 28
|
||||||
|
-- rows 6 scale 30.8 d 34
|
||||||
|
|
||||||
|
-- modified by testing
|
||||||
|
local d = 0.96 * scale + 5
|
||||||
|
player.lookAt({ position = { centerX, 0, centerZ }, pitch = 74, yaw = 90, distance = d })
|
||||||
|
else
|
||||||
|
player.lookAt({ position = { -30.667, 0, 0 }, pitch = 74, yaw = 90, distance = 32 })
|
||||||
|
end
|
||||||
|
elseif index >= 3 and index <= 6 then
|
||||||
|
local newMatIndex = index - 2 -- mat index 1 - 4
|
||||||
|
local newMatColor = getPlayerColorForIndex(newMatIndex)
|
||||||
|
|
||||||
|
if newMatColor ~= nil then
|
||||||
|
local playerCount = getPlayerCount()
|
||||||
|
|
||||||
|
if playerCount <= 1 or playermatData[playerIndex].claims[newMatIndex] then
|
||||||
|
player.changeColor(newMatColor)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if cameraParams[newMatIndex][index].distance <= 0.0 then
|
||||||
|
local matObjects = Physics.cast({
|
||||||
|
origin = playermatData[newMatIndex].origin,
|
||||||
|
direction = { x = 0, y = 1, z = 0 },
|
||||||
|
type = 3,
|
||||||
|
size = playermatData[newMatIndex].scale,
|
||||||
|
orientation = playermatData[newMatIndex].orientation
|
||||||
|
})
|
||||||
|
|
||||||
|
local minX = playermatData[newMatIndex].minX
|
||||||
|
local maxX = playermatData[newMatIndex].maxX
|
||||||
|
local minZ = playermatData[newMatIndex].minZ
|
||||||
|
local maxZ = playermatData[newMatIndex].maxZ
|
||||||
|
|
||||||
|
for _, v in pairs(matObjects) do
|
||||||
|
local obj = v.hit_object
|
||||||
|
if obj.type == 'Card' or obj.type == 'Infinite' then
|
||||||
|
local bounds = obj.getBounds()
|
||||||
|
local x1 = bounds['center'][1] - bounds['size'][1] / 2
|
||||||
|
local x2 = bounds['center'][1] + bounds['size'][1] / 2
|
||||||
|
local z1 = bounds['center'][3] - bounds['size'][3] / 2
|
||||||
|
local z2 = bounds['center'][3] + bounds['size'][3] / 2
|
||||||
|
|
||||||
|
minX = math.min(x1, minX)
|
||||||
|
maxX = math.max(x2, maxX)
|
||||||
|
minZ = math.min(z1, minZ)
|
||||||
|
maxZ = math.max(z2, maxZ)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local dx, dz, centerX, centerZ, yaw
|
||||||
|
|
||||||
|
-- White/Orange
|
||||||
|
if index > 3 and index < 6 then
|
||||||
|
dx = maxX - minX
|
||||||
|
dz = (maxZ - minZ) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
|
||||||
|
yaw = 90
|
||||||
|
|
||||||
|
-- offset is to move it a bit up and right, so the cards/toolbar don't block anything
|
||||||
|
centerX = (minX + maxX) / 2 - dx * playermatData[newMatIndex].xOffset
|
||||||
|
centerZ = (minZ + maxZ) / 2 + dz * playermatData[newMatIndex].zOffset
|
||||||
|
-- Green/Red
|
||||||
|
else
|
||||||
|
dx = (maxX - minX) / 1.6
|
||||||
|
dz = maxZ - minZ
|
||||||
|
yaw = playermatData[newMatIndex].orientation.y + 180
|
||||||
|
centerX = (minX + maxX) / 2 + dx * playermatData[newMatIndex].zOffset
|
||||||
|
centerZ = (minZ + maxZ) / 2 - dz * playermatData[newMatIndex].xOffset
|
||||||
|
end
|
||||||
|
|
||||||
|
local scale = math.max(dx, dz)
|
||||||
|
local d = 0.64 * scale + 7
|
||||||
|
|
||||||
|
-- need to wait if the player color changed
|
||||||
|
Wait.frames(function()
|
||||||
|
player.lookAt({ position = { centerX, 0, centerZ }, pitch = 75.823, yaw = yaw, distance = d })
|
||||||
|
end, 2)
|
||||||
|
else
|
||||||
|
Wait.frames(function()
|
||||||
|
player.lookAt(cameraParams[newMatIndex][index])
|
||||||
|
end, 2)
|
||||||
|
end
|
||||||
|
else
|
||||||
|
player.lookAt(cameraParams[playerIndex][index])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function beginSetCamera(object, color)
|
||||||
|
if getPlayerCount() == 0 then
|
||||||
|
return
|
||||||
|
elseif getIndexForPlayerColor(color) < 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
editing = true
|
||||||
|
resetOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
function updateEditCamera(params)
|
||||||
|
editPos = params[1]
|
||||||
|
editPitch = params[2]
|
||||||
|
editYaw = params[3]
|
||||||
|
editDistance = params[4]
|
||||||
|
end
|
||||||
|
|
||||||
|
function beginClaimColor(object, color)
|
||||||
|
if getPlayerCount() == 0 then
|
||||||
|
return
|
||||||
|
elseif getIndexForPlayerColor(color) < 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
claiming = true
|
||||||
|
resetOverlay()
|
||||||
|
end
|
||||||
|
|
||||||
|
function resetClaimColors(object, color)
|
||||||
|
if getPlayerCount() == 0 then
|
||||||
|
return
|
||||||
|
elseif getIndexForPlayerColor(color) < 0 then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for c1 = 1, 4 do
|
||||||
|
for c2 = 1, 4 do
|
||||||
|
if c1 == c2 then
|
||||||
|
playermatData[c1].claims[c2] = true
|
||||||
|
else
|
||||||
|
playermatData[c1].claims[c2] = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function getPlayerCount()
|
||||||
|
local playerCount = 0
|
||||||
|
local playerColors = {}
|
||||||
|
|
||||||
|
for i = 1, 4 do
|
||||||
|
local guid = playermatData[i].guid
|
||||||
|
local mat = getObjectFromGUID(guid)
|
||||||
|
local color = mat.getVar('playerColor')
|
||||||
|
playerColors[i] = color
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, v in ipairs(getSeatedPlayers()) do
|
||||||
|
for _, vv in ipairs(playerColors) do
|
||||||
|
if v == vv then
|
||||||
|
playerCount = playerCount + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return playerCount
|
||||||
|
end
|
||||||
|
|
||||||
|
function getPlayerColorForIndex(index)
|
||||||
|
if index < 0 or index > 4 then
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
local guid = playermatData[index]['guid']
|
||||||
|
if guid ~= nil then
|
||||||
|
local mat = getObjectFromGUID(guid)
|
||||||
|
return mat.getVar("playerColor")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function getIndexForPlayerColor(color)
|
||||||
|
for i = 1, 4 do
|
||||||
|
local mat = getObjectFromGUID(playermatData[i].guid)
|
||||||
|
if mat ~= nil then
|
||||||
|
if mat.getVar('playerColor') == color then
|
||||||
|
return i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return -1
|
||||||
|
end
|
Loading…
Reference in New Issue
Block a user