Merge pull request #887 from argonui/investigator-callback
Added an investigator placing callback
This commit is contained in:
commit
5d226574f2
@ -19,7 +19,6 @@
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"LuckyPenny.2ab443",
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"SecretObjectivesUltimatums.b2077d",
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"UnderworldMarketHelper.3650ea",
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"Subject5U-21Helper.1335e8",
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"Auto-failCounter.a9a321",
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"ElderSignCounter.e62cb5",
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"AdditionalVictoryPoints.958bc0"
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@ -17,6 +17,7 @@
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"CYOACampaignGuides.e87ea2",
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"AttachmentHelper.7f4976",
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"SearchAssistant.17aed0",
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"Subject5U-21Helper.1335e8",
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"HandHelper.450688",
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"DisplacementTool.0f1374",
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"CleanUpHelper.26cf4b"
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@ -2478,6 +2478,54 @@ function TokenManager.replenishTokens(card, useInfo)
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end
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end
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-- generates the data to spawn an infinite bag of a specific type of resources
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function TokenManager.getDataForInfiniteBag(params)
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-- re-assign parameters for convenience
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local tokenType = params.tokenType
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local position = params.position
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local rotation = params.rotation
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-- make sure the token templates are initialized
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TokenManager.initTokenTemplates()
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-- create a copy of the resource token (to not modify the source)
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local template = deepCopy(tokenTemplates["resource"])
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local subTypeStateId = stateTable[tokenType]
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local subTypeData = template["States"][subTypeStateId]
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-- add states to data
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subTypeData["States"] = template["States"]
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-- add "1" state and remove the current state
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subTypeData["States"][1] = template
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subTypeData["States"][1]["States"] = nil
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subTypeData["States"][subTypeStateId] = nil
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-- update rotation of the main state
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subTypeData["Transform"].rotX = 0
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subTypeData["Transform"].rotY = 0
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subTypeData["Transform"].rotZ = 0
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-- generate and return data for the infinite bag
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local properTypeName = tokenType:gsub("^%l", string.upper)
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return {
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Name = "Infinite_Bag",
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Nickname = properTypeName .. " Bag",
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ContainedObjects = { subTypeData },
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Transform = {
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posX = position.x,
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posY = position.y,
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posZ = position.z,
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rotX = rotation.x,
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rotY = rotation.y,
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rotZ = rotation.z,
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scaleX = 1,
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scaleY = 1,
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scaleZ = 1
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}
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}
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end
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---------------------------------------------------------
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-- Callback functions for token spawning
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---------------------------------------------------------
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@ -2547,3 +2595,17 @@ function getColoredName(playerColor)
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-- add bb-code
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return "[" .. Color.fromString(playerColor):toHex() .. "]" .. displayName .. "[-]"
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end
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-- creates a deep copy of a table
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function deepCopy(data)
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if type(data) ~= "table" then return data end
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local copiedList = {}
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for key, value in pairs(data) do
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if type(value) == "table" then
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copiedList[key] = deepCopy(value)
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else
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copiedList[key] = value
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end
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end
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return copiedList
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end
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@ -50,7 +50,7 @@ do
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---@param playerColor string Color of the player that needs the visibility toggled
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---@param handColor string Color of the hand to toggle the visibility for
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function GlobalApi.handVisibilityToggle(playerColor, handColor)
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Global.call("handVisibilityToggle", { playerColor = playerColor, handColor = handColor})
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Global.call("handVisibilityToggle", { playerColor = playerColor, handColor = handColor })
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end
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-- loads saved options
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@ -89,9 +89,18 @@ do
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function TokenManagerApi.maybeReplenishCard(card, uses)
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Global.call("callTable", {
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{ "TokenManager", "maybeReplenishCard" },
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{ card = card, uses = uses }
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})
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end
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-- Generates the data to spawn an infinite bag of a specific type of resources
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function TokenManagerApi.getDataForInfiniteBag(tokenType, position, rotation)
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return Global.call("callTable", {
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{ "TokenManager", "getDataForInfiniteBag" },
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{
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card = card,
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uses = uses
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tokenType = tokenType,
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position = position,
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rotation = rotation
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}
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})
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end
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@ -8,6 +8,7 @@ local searchLib = require("util/SearchLib")
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local tokenChecker = require("core/token/TokenChecker")
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local tokenManagerApi = require("core/token/TokenManagerApi")
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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local zones = require("playermat/Zones")
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-- option panel data
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local availableOptions = {
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@ -271,9 +272,15 @@ function round(num, numDecimalPlaces)
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end
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-- updates the internal "messageColor" which is used for print/broadcast statements if no player is seated
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---@param clickedByColor string Colorstring of player who clicked a button
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---@param clickedByColor? string Colorstring of player who clicked a button
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function updateMessageColor(clickedByColor)
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messageColor = Player[playerColor].seated and playerColor or clickedByColor
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if Player[playerColor].seated then
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messageColor = playerColor
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elseif clickedByColor and Player[clickedByColor].seated then
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messageColor = clickedByColor
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else
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messageColor = Player.getPlayers()[1].color
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end
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end
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---------------------------------------------------------
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@ -341,19 +348,19 @@ function doUpkeep(_, clickedByColor, isRightClick)
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local forcedLearning = false
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local rot = self.getRotation()
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for _, obj in ipairs(searchAroundSelf()) do
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if obj.hasTag("Temporary") == true then
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if obj.hasTag("Temporary") then
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discardListOfObjects({ obj })
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elseif obj.hasTag("UniversalToken") == true and obj.is_face_down then
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elseif obj.hasTag("UniversalToken") and obj.is_face_down then
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obj.flip()
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elseif obj.type == "Card" then
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if obj.hasTag("DoInUpkeep") then
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obj.call("doInUpkeep")
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end
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-- do not rotate, replenish, etc. on cards in investigator card area
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if inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
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break
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end
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-- call the 'doInUpkeep' function for face-up objects with the respective tag
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if obj.hasTag("DoInUpkeep") and not obj.is_face_down then
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obj.call("doInUpkeep")
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end
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if obj.type == "Card" and not inArea(self.positionToLocal(obj.getPosition()), INVESTIGATOR_AREA) then
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-- do not continue for cards in investigator card area
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local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
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if not (obj.getVar("do_not_ready") or obj.hasTag("DoNotReady")) then
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@ -384,8 +391,8 @@ function doUpkeep(_, clickedByColor, isRightClick)
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if cardMetadata.uses ~= nil and self.positionToLocal(obj.getPosition()).x > -1 and not obj.is_face_down then
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tokenManagerApi.maybeReplenishCard(obj, cardMetadata.uses, self)
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end
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elseif obj.type == "Deck" and forcedLearning == false then
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-- check decks for forced learning
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elseif obj.type == "Deck" and not obj.is_face_down and not forcedLearning then
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-- check face up decks for forced learning
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for _, deepObj in ipairs(obj.getObjects()) do
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local cardMetadata = JSON.decode(deepObj.gm_notes) or {}
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if cardMetadata.id == "08031" then
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@ -1265,20 +1272,25 @@ end
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-- investigator ID grabbing and skill tracker
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---------------------------------------------------------
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-- updates the internal investigator id and action tokens if an investigator card is detected
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-- updates the internal investigator data and performs additional operations if an investigator card is detected
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---@param card tts__Object Card that might be an investigator
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function maybeUpdateActiveInvestigator(card)
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-- don't continue if this card is not in the investigator area
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if not inArea(self.positionToLocal(card.getPosition()), INVESTIGATOR_AREA) then return end
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local notes = JSON.decode(card.getGMNotes())
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local extraToken
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-- get metadata
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local notes = JSON.decode(card.getGMNotes()) or {}
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if notes ~= nil and notes.type == "Investigator" and notes.id ~= nil then
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-- don't continue for cards without proper metadata
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if notes.type ~= "Investigator" or notes.id == nil then return end
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-- don't continue if this is already the active investigator
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if notes.id == activeInvestigatorData.id then return end
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-- extract relevant data from the metadata
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activeInvestigatorData.class = notes.class
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activeInvestigatorData.id = notes.id
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activeInvestigatorData.miniId = getMiniId(notes.id)
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extraToken = notes.extraToken
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ownedObjects.InvestigatorSkillTracker.call("updateStats", {
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notes.willpowerIcons,
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notes.intellectIcons,
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@ -1286,15 +1298,8 @@ function maybeUpdateActiveInvestigator(card)
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notes.agilityIcons
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})
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updateTexture()
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elseif activeInvestigatorData.id ~= "00000" then
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activeInvestigatorData.class = "Neutral"
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activeInvestigatorData.id = "00000"
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activeInvestigatorData.miniId = "00000-m"
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ownedObjects.InvestigatorSkillTracker.call("updateStats", { 1, 1, 1, 1 })
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updateTexture()
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else
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return
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end
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newInvestigatorCallback(notes.id)
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-- set proper scale for investigators
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local cardData = card.getData()
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@ -1322,10 +1327,10 @@ function maybeUpdateActiveInvestigator(card)
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end
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-- spawn additional token (maybe specific for investigator)
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if extraToken and extraToken ~= "None" then
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if notes.extraToken and notes.extraToken ~= "None" then
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-- spawn tokens (split string by "|")
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local count = { action = 0, ability = 0 }
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for str in string.gmatch(extraToken, "([^|]+)") do
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for str in string.gmatch(notes.extraToken, "([^|]+)") do
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local type = "action"
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if str == "FreeTrigger" or str == "Reaction" then
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type = "ability"
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@ -1344,6 +1349,55 @@ function maybeUpdateActiveInvestigator(card)
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end
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end
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-- does something for specific investigators when they are loaded
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function newInvestigatorCallback(newId)
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updateMessageColor()
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-- get position/rotation for maybe spawned object
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local pos = zones.getZonePosition(playerColor, "SetAside7")
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local rot = self.getRotation()
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-- remove existing object that was placed for a specific investigator
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local obj = guidReferenceApi.getObjectByOwnerAndType(playerColor, "InvestigatorSpecifics")
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if obj ~= nil then
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obj.destruct()
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guidReferenceApi.editIndex(playerColor, "InvestigatorSpecifics")
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end
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if newId == "01005-p" or newId == "01005-pf" then
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-- parallel Wendy Adams
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printToColor("Wendy Adams: There's a Game Key to add sealing options to any card:" ..
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" Top menu bar > Options > Game Keys", messageColor)
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elseif newId == "06003" then
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-- Tony Morgan
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local spawnedObj = spawnObjectData({ data = tokenManagerApi.getDataForInfiniteBag("bounty", pos, rot) })
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guidReferenceApi.editIndex(playerColor, "InvestigatorSpecifics", spawnedObj.getGUID())
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printToColor("Tony Morgan: Spawned an infinite bag of bounty tokens near your playermat.", messageColor)
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elseif newId == "08004" then
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-- Norman Withers
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printToColor("At the start of the game flip the top card of your deck manually " ..
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"and then the mod should keep it flipped throughout the game.", messageColor)
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elseif newId == "09015" then
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-- Darrell Simmons
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local spawnedObj = spawnObjectData({ data = tokenManagerApi.getDataForInfiniteBag("evidence", pos, rot) })
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guidReferenceApi.editIndex(playerColor, "InvestigatorSpecifics", spawnedObj.getGUID())
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printToColor("Darrell Simons: Spawned an infinite bag of evidence tokens near your playermat.", messageColor)
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elseif newId == "89001" then
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-- Subject 5U-21
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local sourceBag = guidReferenceApi.getObjectByOwnerAndType("Mythos", "OptionPanelSource")
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for _, objData in ipairs(sourceBag.getData().ContainedObjects) do
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if objData["Nickname"] == "Subject 5U-21 Helper" then
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objData["Locked"] = true
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local spawnedObj = spawnObjectData({ data = objData, position = pos, rotation = rot })
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guidReferenceApi.editIndex(playerColor, "InvestigatorSpecifics", spawnedObj.getGUID())
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break
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end
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end
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printToColor("Subject 5U-21: Spawned a helper to track the classes of devoured cards near your playermat. " ..
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"Note that this and 'Ravenous' will work with the Attachment Helper from the option panel.", messageColor)
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end
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end
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-- returns the mini ID for the currently placed investigator
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function getMiniId(baseId)
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if #baseId < 16 then
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@ -19,6 +19,8 @@
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-- SetAside4: Upgrade sheets for customizable cards
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-- SetAside5: Hunch Deck for Joe Diamond
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-- SetAside6: currently unused
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-- SetAside7: Investigator specific object
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do
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local playermatApi = require("playermat/PlayermatApi")
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local Zones = { }
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@ -78,6 +80,7 @@ do
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zoneData["White"]["SetAside5"] = { 2.78, 0, 0.042 }
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zoneData["White"]["SetAside6"] = { 2.78, 0, 0.605 }
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zoneData["White"]["UnderSetAside6"] = { 2.93, 0, 0.805 }
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zoneData["White"]["SetAside7"] = { 2.85, 0, 1.650 }
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zoneData["Orange"] = {}
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zoneData["Orange"]["Investigator"] = commonZones["Investigator"]
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@ -110,6 +113,7 @@ do
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zoneData["Orange"]["SetAside5"] = { -2.78, 0, 0.042 }
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zoneData["Orange"]["SetAside6"] = { -2.78, 0, 0.605 }
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zoneData["Orange"]["UnderSetAside6"] = { -2.93, 0, 0.805 }
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zoneData["Orange"]["SetAside7"] = { -2.85, 0, 1.650 }
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-- Green positions are the same as White and Red the same as Orange
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zoneData["Red"] = zoneData["Orange"]
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