remove usage of "_G"
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@ -2,8 +2,8 @@
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-- made by: Chr1Z
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-- description: for easier managing of the chaos bag (adding / removing tokens)
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information = {
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version = "1.4",
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last_updated = "12.11.2022"
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version = "1.5",
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last_updated = "24.11.2022"
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}
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local TOKEN_URL = {
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@ -44,29 +44,13 @@ local BUTTON_TOOLTIP = {
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"Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail"
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}
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local tokenarranger = getObjectFromGUID("022907")
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local z = { -0.778, 0, 0.75 }
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local BUTTON_POSITION = {
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-- first row
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{ -1.90, 0, z[1] },
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{ -1.14, 0, z[1] },
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{ -0.38, 0, z[1] },
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{ 0.38, 0, z[1] },
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{ 1.14, 0, z[1] },
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{ 1.90, 0, z[1] },
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-1.90, -1.14, -0.38, 0.38, 1.14, 1.90,
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-- second row
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{ -1.90, 0, z[2] },
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{ -1.14, 0, z[2] },
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{ -0.38, 0, z[2] },
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{ 0.38, 0, z[2] },
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{ 1.90, 0, z[2] },
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-1.90, -1.14, -0.38, 0.38, 1.90,
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-- third row
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{ -1.90, 0, z[3] },
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{ -1.14, 0, z[3] },
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{ -0.38, 0, z[3] },
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{ 0.38, 0, z[3] },
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{ 1.14, 0, z[3] },
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{ 1.90, 0, z[3] },
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-1.90, -1.14, -0.38, 0.38, 1.14, 1.90
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}
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-- common button parameters
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@ -76,12 +60,28 @@ buttonParameters.color = { 0, 0, 0, 0 }
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buttonParameters.width = 300
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buttonParameters.height = 300
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local UPDATING = false
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local tokenarranger
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local name
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local tokens = {}
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function onLoad()
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-- create buttons for tokens
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for i = 1, #BUTTON_POSITION do
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buttonParameters.position = BUTTON_POSITION[i]
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buttonParameters.click_function = attachIndex("button_click", i)
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local funcName = "buttonClick" .. i
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self.setVar(funcName, function(_, _, isRightClick) buttonClick(_, _, isRightClick, i) end)
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buttonParameters.click_function = funcName
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buttonParameters.tooltip = BUTTON_TOOLTIP[i]
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buttonParameters.position = { x = BUTTON_POSITION[i], y = 0, z = 0 }
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if i < 7 then
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buttonParameters.position.z = -0.778
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elseif i > 12 then
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buttonParameters.position.z = 0.75
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end
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self.createButton(buttonParameters)
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end
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@ -90,6 +90,8 @@ function onLoad()
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printToAll("Chaos Bag Manager v" .. information["version"] .. " by Chr1Z", "Orange")
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printToAll("last updated: " .. information["last_updated"], "White")
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end)
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tokenarranger = getObjectFromGUID("022907")
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end
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-- get chaos bag from scripting zone and description
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@ -117,17 +119,8 @@ function getChaosBag()
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return chaosbag
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end
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-- helper function to carry index
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function attachIndex(click_function, index)
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local fn_name = click_function .. index
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_G[fn_name] = function(obj, player_color, alt_click)
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_G[click_function](obj, player_color, alt_click, index)
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end
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return fn_name
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end
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-- click function for buttons
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function button_click(obj, player_color, alt_click, index)
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function buttonClick(_, _, isRightClick, index)
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chaosbag = getChaosBag()
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-- error handling: chaos bag not found
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@ -140,7 +133,7 @@ function button_click(obj, player_color, alt_click, index)
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end
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token = TOKEN_NAMES[index]
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if alt_click then
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if isRightClick then
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-- error handling: no matching token found
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if #tokens == 0 then
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printToAll("No " .. name .. " tokens in the chaos bag.", "Yellow")
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@ -152,7 +145,7 @@ function button_click(obj, player_color, alt_click, index)
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guid = tokens[1],
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position = self.getPosition(),
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smooth = false,
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callback_function = remove_callback
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callback_function = removeCallback
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})
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else
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-- spawn token (only 8 frost tokens allowed)
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@ -165,7 +158,7 @@ function button_click(obj, player_color, alt_click, index)
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type = 'Custom_Tile',
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position = chaosbag.getPosition() + Vector(0, 1, 0),
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rotation = { x = 0, y = 260, z = 0 },
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callback_function = spawn_callback
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callback_function = spawnCallback
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})
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obj.setCustomObject({
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type = 2,
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@ -177,18 +170,17 @@ function button_click(obj, player_color, alt_click, index)
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updateTokenArranger()
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end
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function remove_callback(obj)
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function removeCallback(obj)
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printToAll("Removing " .. name .. " token (in bag: " .. #tokens - 1 .. ")", "White")
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obj.destruct()
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end
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function spawn_callback(obj)
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function spawnCallback(obj)
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obj.scale { 0.81, 1, 0.81 }
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obj.setName(name)
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printToAll("Adding " .. name .. " token (in bag: " .. #tokens + 1 .. ")", "White")
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end
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UPDATING = false
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function updateTokenArranger()
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if tokenarranger and not UPDATING then
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UPDATING = true
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