From 5b095d5c3aadf5c3f958e0d12d33eb0666f055ed Mon Sep 17 00:00:00 2001 From: Chr1Z93 Date: Tue, 16 Jan 2024 14:54:55 +0100 Subject: [PATCH] fixed indentation --- src/playermat/Zones.ttslua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/playermat/Zones.ttslua b/src/playermat/Zones.ttslua index 2de52cf2..eb12df86 100644 --- a/src/playermat/Zones.ttslua +++ b/src/playermat/Zones.ttslua @@ -135,7 +135,7 @@ do ---@return: Global rotation vector for the given card. This will include the -- Y rotation to orient the card on the given player mat as well as a -- Z rotation to place the card face up or face down. - Zones.getDefaultCardRotation = function(playerColor, zoneName) + Zones.getDefaultCardRotation = function(playerColor, zoneName) local cardRotation = playmatApi.returnRotation(playerColor) if zoneName == "Deck" then cardRotation = cardRotation + Vector(0, 0, 180)