added attachment helper spawning

This commit is contained in:
Chr1Z93 2024-10-29 19:03:01 +01:00
parent 9be0201909
commit 591661b9fc
2 changed files with 54 additions and 23 deletions

View File

@ -34,6 +34,10 @@
"Nickname": "Attachment Helper",
"Snap": true,
"Sticky": true,
"Tags": [
"AttachmentHelperBag",
"CleanUpHelper_ignore"
],
"Tooltip": true,
"Transform": {
"posX": 27.677,

View File

@ -286,20 +286,36 @@ function loadCards(slots, investigatorId, bondedList, customizations, playerColo
local slotsCopy = deepCopy(slots)
local cardsToSpawn = {}
local resourceModifier = 0
cardsWithAttachments = {
["03264"] = true,
["07303"] = true,
["09077"] = true,
["10079"] = true
}
-- reset the startsInPlayCount
startsInPlayCount = 0
-- Attachment Helper handling
if GlobalApi.getOptionPanelState()["showAttachmentHelper"] then
else
-- reserve slots for cards with attachments
for cardId, _ in pairs(cardsWithAttachments) do
if slotsCopy[cardId] and slotsCopy[cardId] > 0 then
-- increase startsInPlayCount by 1 and reserve slot for this card
startsInPlayCount = startsInPlayCount + 1
cardsWithAttachments[cardId] = startsInPlayCount
-- reserve an additional slot for the attachments
startsInPlayCount = startsInPlayCount + 1
end
end
for cardId, cardCount in pairs(slots) do
local card = allCardsBagApi.getCardById(cardId)
if card ~= nil then
local cardZone = getDefaultCardZone(card.metadata, bondedList)
if cardsWithAttachments[cardId] and cardsWithAttachments[cardId] < 6 then
cardZone = "Blank" .. cardsWithAttachments[cardId]
else
cardZone = getDefaultCardZone(card.metadata, bondedList)
end
for i = 1, cardCount do
table.insert(cardsToSpawn, { data = card.data, metadata = card.metadata, zone = cardZone })
end
@ -315,8 +331,7 @@ function loadCards(slots, investigatorId, bondedList, customizations, playerColo
end
updateStartingResources(playerColor, resourceModifier)
handleAncestralKnowledge(cardsToSpawn, slotsCopy)
handleNonRandomSelections(cardsToSpawn, slotsCopy, bondedList, customizations, playerColor)
handleAllAttachments(cardsToSpawn, slotsCopy, bondedList, customizations, playerColor)
-- parallel Jim Culver handling
if investigatorId == "02004-p" or investigatorId == "02004-pb" then
@ -338,6 +353,21 @@ function loadCards(slots, investigatorId, bondedList, customizations, playerColo
local deckRot = zones.getDefaultCardRotation(playerColor, zone)
local callback = nil
-- spawn attachment helpers if option is enabled
if GlobalApi.getOptionPanelState()["showAttachmentHelper"] then
local objs = getObjectsWithTag("AttachmentHelperBag")
if #objs > 0 then
for cardId, reservedSlot in pairs(cardsWithAttachments) do
if reservedSlot < 7 then
objs[1].takeObject({
position = zones.getZonePosition(playerColor, "Blank" .. reservedSlot):setAt("y", 1.6),
rotation = deckRot
})
end
end
end
end
-- If cards are spread too close together TTS groups them weirdly, selecting multiples
-- when hovering over a single card. This distance is the minimum to avoid that.
local spreadDistance = 1.15
@ -504,15 +534,11 @@ function removeBusyZones(playerColor, zoneDecks)
end
end
-- Check to see if the deck list has Ancestral Knowledge. If it does, move 5 random skills to SetAside3
---@param cardList table Deck list being created
function handleAncestralKnowledge(cardList, slotsCopy)
if not slotsCopy["07303"] or slotsCopy["07303"] == 0 then return end
function handleAncestralKnowledge(cardsToSpawn)
local skillList = {}
-- process cardlist for skills
for i, card in ipairs(cardList) do
for i, card in ipairs(cardsToSpawn) do
if card.metadata.type == "Skill" and card.zone == "Deck" and not card.metadata.weakness then
table.insert(skillList, i)
end
@ -521,40 +547,41 @@ function handleAncestralKnowledge(cardList, slotsCopy)
-- move 5 random skills to SetAside3
for i = 1, 5 do
local skillListIndex = math.random(#skillList)
cardList[skillList[skillListIndex]].zone = "UnderSetAside3"
cardsToSpawn[skillList[skillListIndex]].zone = "UnderSetAside3"
table.remove(skillList, skillListIndex)
end
end
function handleNonRandomSelections(cardsToSpawn, slotsCopy, bondedList, customizations, playerColor)
-- handle cards with attachments (Stick to the Plan, Underworld Market and Bewitching)
for _, cardId in ipairs({ "03264", "09077", "10079" }) do
-- handle cards with attachments (Stick to the Plan, Underworld Market and Bewitching)
function handleAllAttachments(cardsToSpawn, slotsCopy, bondedList, customizations, playerColor)
for cardId, reservedSlot in pairs(cardsWithAttachments) do
if slotsCopy[cardId] and slotsCopy[cardId] > 0 then
if customizations["attachments_" .. cardId] then
if customizations["attachments_" .. cardId] and reservedSlot < 6 then
handleAttachment(cardId, cardsToSpawn, customizations)
elseif cardId == "09077" then
handleUnderworldMarket(cardsToSpawn, slotsCopy, playerColor)
elseif cardId == "05002" then
handleHunchDeck(cardsToSpawn, bondedList, playerColor)
elseif cardId == "07303" then
handleAncestralKnowledge(cardsToSpawn)
end
end
end
end
function handleAttachment(parentId, cardsToSpawn, customizations)
-- get list of cards that are attached
-- get list of cards that are attached (split by ",")
local attachmentList = {}
-- split by ","
for str in string.gmatch(customizations["attachments_" .. parentId], "([^,]+)") do
table.insert(attachmentList, str)
end
-- process cards
local zone = "Blank" .. (cardsWithAttachments[parentId] + 1)
for i = #attachmentList, 1, -1 do
for j = #cardsToSpawn, 1, -1 do
if cardsToSpawn[j].metadata.id == attachmentList[i] and cardsToSpawn[j].zone ~= "BelowSetAside" then
cardsToSpawn[j].zone = "BelowSetAside"
if cardsToSpawn[j].metadata.id == attachmentList[i] and cardsToSpawn[j].zone ~= zone then
cardsToSpawn[j].zone = zone
break
end
end