many updates

This commit is contained in:
dscarpac 2024-07-07 16:00:14 -05:00
parent 289f786eb2
commit 55654a288a
12 changed files with 49 additions and 61 deletions

View File

@ -47,8 +47,9 @@ do
-- returns a chaos token to the bag and calls all relevant functions
---@param token tts__Object Chaos token to return
ChaosBagApi.returnChaosTokenToBag = function(token)
return Global.call("returnChaosTokenToBag", token)
---@param fromBag boolean whether or not the token to return was in the middle of being drawn (true) or elsewhere (false)
ChaosBagApi.returnChaosTokenToBag = function(token, fromBag)
return Global.call("returnChaosTokenToBag", { token = token, fromBag = fromBag })
end
-- spawns the specified chaos token and puts it into the chaos bag

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@ -207,6 +207,12 @@ function onObjectEnterZone(zone, object)
object.clearContextMenu()
object.call("shutOff")
end
if object.hasTag("CardThatSeals") then
local func = object.getVar("resetSealedTokens") -- check if function exists (it won't for older custom content)
if func ~= nil then
object.call("resetSealedTokens")
end
end
end
end
@ -301,13 +307,13 @@ function returnChaosTokens()
end
-- returns a single chaos token to the bag and calls respective functions
function returnChaosTokenToBag(token)
local name = token.getName()
function returnChaosTokenToBag(params)
local name = params.token.getName()
local chaosBag = findChaosBag()
chaosBag.putObject(token)
chaosBag.putObject(params.token)
tokenArrangerApi.layout()
if name == "Bless" or name == "Curse" then
blessCurseManagerApi.releasedToken(name, token.getGUID(), true)
blessCurseManagerApi.releasedToken(name, params.token.getGUID(), params.fromBag)
end
end
@ -418,7 +424,8 @@ function returnAndRedraw(_, tokenGUID)
-- perform the actual token replacing
trackChaosToken(tokenName, mat.getGUID(), true)
returnChaosTokenToBag(returnedToken)
params = {token = returnedToken, fromBag = true}
returnChaosTokenToBag(params)
chaosTokens[indexOfReturnedToken] = drawChaosToken({
mat = mat,

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@ -1,7 +1,16 @@
--[[ Library for cards that seal tokens
This file is used to add sealing option to cards' context menu.
NOTE: all cards are allowed to release a single token to enable Hallow and A Watchful Peace,
and to release all sealed tokens to allow for cards that might leave play with sealed tokens on them.
Valid options (set before requiring this file):
MAX_SEALED --@type: number (maximum number of tokens allowable by the card to be sealed)
- required for all cards
- if MAX_SEALED is more than 1, then an XML label is created for the topmost token indicating the number of sealed tokens
- gives an error if user tries to seal additional tokens on the card
- example usage: "The Chthonian Stone"
> MAX_SEALED = 1
UPDATE_ON_HOVER --@type: boolean
- automatically updates the context menu options when the card is hovered
- the "Read Bag" function reads the content of the chaos bag to update the context menu
@ -12,23 +21,12 @@ KEEP_OPEN --@type: boolean
- makes the context menu stay open after selecting an option
- example usage: "Unrelenting"
SHOW_SINGLE_RELEASE --@type: boolean
- enables an entry in the context menu
- this entry allows releasing a single token
- example usage: "Holy Spear" (to keep the other tokens and just release one)
SHOW_UP_TO_MULTI_RELEASE --@type: number (maximum amount of tokens to release at once)
SHOW_MULTI_RELEASE --@type: number (maximum amount of tokens to release at once)
- enables an entry in the context menu
- this entry allows releasing of multiple tokens at once, to the maximum number
- does not fail if there are fewer than the maximum sealed
- example usage: "Nephthys" (to release up to 3 bless tokens at once)
SHOW_MULTI_RELEASE --@type: number (amount of tokens to release at once)
- enables an entry in the context menu
- this entry allows releasing of multiple tokens at once
- fails if not enough tokens are sealed
- example usage: Maybe a Custom Card?
SHOW_MULTI_RETURN --@type: number (amount of tokens to return to pool at once)
- enables an entry in the context menu
- this entry allows returning tokens to the token pool
@ -66,6 +64,7 @@ Thus it should be implemented like this:
> ["+1"] = true,
> ["Elder Sign"] = true
> }
> MAX_SEALED = 1
> require...
----------------------------------------------------------
Example 2: Holy Spear
@ -76,8 +75,8 @@ Thus it should be implemented like this:
> VALID_TOKENS = {
> ["Bless"] = true
> }
> SHOW_SINGLE_RELEASE = true
> SHOW_MULTI_SEAL = 2
> MAX_SEALED = 10
> require...
----------------------------------------------------------]]
@ -117,18 +116,18 @@ end
-- builds the context menu
function generateContextMenu()
-- conditional single or multi release options
self.addContextMenuItem("Release one token", releaseOneToken)
-- conditional release options
if MAX_SEALED > 1 then
self.addContextMenuItem("Release one token", releaseOneToken)
end
if SHOW_UP_TO_MULTI_RELEASE then
self.addContextMenuItem("Release max " .. SHOW_UP_TO_MULTI_RELEASE .. " tokens", releaseUpToMultipleTokens)
elseif SHOW_MULTI_RELEASE then
self.addContextMenuItem("Release " .. SHOW_MULTI_RELEASE .. " token(s)", releaseMultipleTokens)
else
self.addContextMenuItem("Release all tokens", releaseAllTokens)
end
if SHOW_MULTI_RELEASE then
self.addContextMenuItem("Release " .. SHOW_MULTI_RELEASE .. " token(s)", releaseMultipleTokens)
end
if RESOLVE_TOKEN then
local firstTokenType
for tokenType, val in pairs(VALID_TOKENS) do
@ -246,35 +245,23 @@ function releaseOneToken(playerColor)
end
end
-- release multiple tokens at once
function releaseMultipleTokens(playerColor)
if SHOW_MULTI_RELEASE <= #sealedTokens then
for i = 1, SHOW_MULTI_RELEASE do
putTokenAway(table.remove(sealedTokens))
end
printToColor("Releasing " .. SHOW_MULTI_RELEASE .. " tokens", playerColor)
else
printToColor("Not enough tokens sealed.", playerColor)
end
end
-- release up to multiple tokens at once with no minimum
function releaseUpToMultipleTokens(playerColor)
function releaseMultipleTokens(playerColor)
if #sealedTokens == 0 then
printToColor("Not enough tokens sealed.", playerColor)
return
end
if #sealedTokens < SHOW_UP_TO_MULTI_RELEASE then
if #sealedTokens < SHOW_MULTI_RELEASE then
local numRemoved = #sealedTokens
for i = 1, #sealedTokens do
for i = 1, numRemoved do
putTokenAway(table.remove(sealedTokens))
end
printToColor("Releasing " .. numRemoved .. " tokens", playerColor)
else
for i = 1, SHOW_UP_TO_MULTI_RELEASE do
for i = 1, SHOW_MULTI_RELEASE do
putTokenAway(table.remove(sealedTokens))
end
printToColor("Releasing " .. SHOW_UP_TO_MULTI_RELEASE .. " tokens", playerColor)
printToColor("Releasing " .. SHOW_MULTI_RELEASE .. " tokens", playerColor)
end
end
@ -341,19 +328,20 @@ function resolveSealed()
local closestMatColor = playermatApi.getMatColorByPosition(self.getPosition())
local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
local guidToBeResolved = table.remove(sealedTokens)
local token = getObjectFromGUID(guidToBeResolved)
token.UI.setXml("")
local resolvedToken = getObjectFromGUID(guidToBeResolved)
resolvedToken.UI.setXml("")
updateStackSize()
chaosBagApi.drawChaosToken(mat, true, _, guidToBeResolved)
end
function updateStackSize()
if MAX_SEALED == 1 then return end
if #sealedTokens == 0 then return end
-- get topmost sealed token
local token = getObjectFromGUID(sealedTokens[#sealedTokens])
local name = token.getName()
local topToken = getObjectFromGUID(sealedTokens[#sealedTokens])
local name = topToken.getName()
token.UI.setXmlTable({
topToken.UI.setXmlTable({
{
tag = "Panel",
attributes = {

View File

@ -2,7 +2,6 @@ VALID_TOKENS = {
["Curse"] = true
}
SHOW_SINGLE_RELEASE = true
KEEP_OPEN = true
MAX_SEALED = 3
RESOLVE_TOKEN = true

View File

@ -2,7 +2,6 @@ VALID_TOKENS = {
["Bless"] = true
}
SHOW_SINGLE_RELEASE = true
KEEP_OPEN = true
MAX_SEALED = 3
RESOLVE_TOKEN = true

View File

@ -2,7 +2,6 @@ VALID_TOKENS = {
["Curse"] = true
}
SHOW_SINGLE_RELEASE = true
MAX_SEALED = 10
KEEP_OPEN = true

View File

@ -2,7 +2,6 @@ VALID_TOKENS = {
["Bless"] = true
}
SHOW_SINGLE_RELEASE = true
SHOW_MULTI_SEAL = 2
MAX_SEALED = 10

View File

@ -3,8 +3,7 @@ VALID_TOKENS = {
}
KEEP_OPEN = true
SHOW_SINGLE_RELEASE = true
SHOW_UP_TO_MULTI_RELEASE = 3
SHOW_MULTI_RELEASE = 3
SHOW_MULTI_RETURN = 3
MAX_SEALED = 10

View File

@ -3,7 +3,6 @@ VALID_TOKENS = {
}
KEEP_OPEN = true
SHOW_SINGLE_RELEASE = true
MAX_SEALED = 5
require("playercards/CardsThatSealTokens")

View File

@ -2,7 +2,6 @@ VALID_TOKENS = {
["0"] = true
}
SHOW_SINGLE_RELEASE = true
MAX_SEALED = 4 -- Core Set is component-limited to 4 '0' tokens
require("playercards/CardsThatSealTokens")

View File

@ -3,7 +3,6 @@ VALID_TOKENS = {
}
KEEP_OPEN = true
SHOW_SINGLE_RELEASE = true
MAX_SEALED = 5
require("playercards/CardsThatSealTokens")

View File

@ -260,7 +260,7 @@ function discardListOfObjects(objList)
end
elseif tokenChecker.isChaosToken(obj) then
-- put chaos tokens back into bag (e.g. Unrelenting)
chaosBagApi.returnChaosTokenToBag(obj)
chaosBagApi.returnChaosTokenToBag(obj, false)
elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
ownedObjects.Trash.putObject(obj)
@ -878,7 +878,7 @@ function removeTokensFromObject(object)
for _, obj in ipairs(searchLib.onObject(object)) do
if tokenChecker.isChaosToken(obj) then
chaosBagApi.returnChaosTokenToBag(obj)
chaosBagApi.returnChaosTokenToBag(obj, false)
elseif obj.getGUID() ~= "4ee1f2" and -- table
obj ~= self and
obj.type ~= "Deck" and