Merge pull request #875 from argonui/adran-import
Fixed playermat script states + Deck Importer Bug
This commit is contained in:
commit
54ef77d3ae
@ -1,7 +1,8 @@
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{
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"activeInvestigatorData": {
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"class": "Neutral",
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"id": "00000"
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"id": "00000",
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"miniId": "00000-m"
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},
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"isClassTextureEnabled": true,
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"isDrawButtonVisible": false,
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@ -1,7 +1,8 @@
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{
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"activeInvestigatorData": {
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"class": "Neutral",
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"id": "00000"
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"id": "00000",
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"miniId": "00000-m"
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},
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"isClassTextureEnabled": true,
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"isDrawButtonVisible": false,
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@ -1,7 +1,8 @@
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{
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"activeInvestigatorData": {
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"class": "Neutral",
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"id": "00000"
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"id": "00000",
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"miniId": "00000-m"
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},
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"isClassTextureEnabled": true,
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"isDrawButtonVisible": false,
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@ -1,7 +1,8 @@
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{
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"activeInvestigatorData": {
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"class": "Neutral",
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"id": "00000"
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"id": "00000",
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"miniId": "00000-m"
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},
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"isClassTextureEnabled": true,
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"isDrawButtonVisible": false,
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@ -487,6 +487,7 @@ function removeBusyZones(playerColor, zoneDecks)
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zoneDecks["SetAside" .. i] = nil
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zoneDecks["Blank" .. i] = nil
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end
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zoneDecks["UnderSetAside3"] = nil
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zoneDecks["Deck"] = nil
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printToAll("Skipped deck import", playerColor)
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end
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