fixing onLoad bug

This commit is contained in:
Chr1Z93 2022-11-14 00:29:18 +01:00
parent 7f9d70aa56
commit 510588c74c

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@ -9,15 +9,7 @@ DEBUG = false
COLLISION_ENABLED = false COLLISION_ENABLED = false
local COUNTER = getObjectFromGUID('f182ee') local COUNTER = getObjectFromGUID('f182ee')
local TOKEN_DATA = Global.getTable('TOKEN_DATA') local clueData = {}
local clueData = {
thickness = 0.1,
stackable = true,
type = 2,
image = TOKEN_DATA.clue.image,
image_bottom = TOKEN_DATA.doom.image
}
spawnedLocationGUIDs = {} spawnedLocationGUIDs = {}
--------------------------------------------------------- ---------------------------------------------------------
@ -30,6 +22,15 @@ function onLoad(save_state)
-- records locations we have spawned clues for -- records locations we have spawned clues for
spawnedLocationGUIDs = JSON.decode(save_state) or {} spawnedLocationGUIDs = JSON.decode(save_state) or {}
local TOKEN_DATA = Global.getTable('TOKEN_DATA')
clueData = {
thickness = 0.1,
stackable = true,
type = 2,
image = TOKEN_DATA.clue.image,
image_bottom = TOKEN_DATA.doom.image
}
local dataHelper = getObjectFromGUID('708279') local dataHelper = getObjectFromGUID('708279')
LOCATIONS = dataHelper.getTable('LOCATIONS_DATA') LOCATIONS = dataHelper.getTable('LOCATIONS_DATA')