Update PlayermatApi.ttslua
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@ -406,7 +406,14 @@ do
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for guid, pos in pairs(storedPositions) do
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local obj = getObjectFromGUID(guid)
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obj.setPosition(mat.positionToWorld(pos))
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obj.setRotation(obj.getRotation():setAt("y", rotationY))
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-- offset the rotation by 180 degrees if the guid matches the player hand zones
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local finalRotationY = rotationY
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if guid == "0285cc" or guid == "a70eee" or guid == "5fe087" or guid == "be2f17" then
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newRotationY = rotationY - 180
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end
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obj.setRotation(obj.getRotation():setAt("y", finalRotationY))
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end
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end
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