From 4c9b50b6834ba22f8724641b74c7658dc091074e Mon Sep 17 00:00:00 2001 From: Chr1Z93 Date: Thu, 16 Mar 2023 13:50:06 +0100 Subject: [PATCH] updated hand helper and search assistant --- src/accessories/HandHelper.ttslua | 12 ++++++----- src/accessories/SearchAssistant.ttslua | 28 ++++++++++++-------------- 2 files changed, 20 insertions(+), 20 deletions(-) diff --git a/src/accessories/HandHelper.ttslua b/src/accessories/HandHelper.ttslua index 21e2e586..b72c5ef5 100644 --- a/src/accessories/HandHelper.ttslua +++ b/src/accessories/HandHelper.ttslua @@ -1,4 +1,6 @@ -local playmatAPI = require("playermat/PlaymatApi") +local playmatApi = require("playermat/PlaymatApi") + +-- forward declaration of variables that are used across functions local matColor, handColor, loopId, hovering function onLoad() @@ -62,8 +64,8 @@ end -- updates the matcolor and handcolor variable function updateColors() - matColor = playmatAPI.getMatColorByPosition(self.getPosition()) - handColor = playmatAPI.getHandColor(matColor) + matColor = playmatApi.getMatColorByPosition(self.getPosition()) + handColor = playmatApi.getPlayerColor(matColor) self.setName(handColor .. " Hand Helper") end @@ -78,7 +80,7 @@ function updateValue(toggle) if Player[handColor].getHandCount() == 0 then return end -- get state of "Dream-Enhancing Serum" from playermat and update button label - local des = playmatAPI.isDES(matColor) + local des = playmatApi.isDES(matColor) if toggle then des = not des end self.editButton({ index = 1, label = "DES: " .. (des and "✓" or "✗") }) @@ -110,5 +112,5 @@ end -- discards a random non-hidden card from hand function discardRandom() - playmatAPI.doDiscardOne(matColor) + playmatApi.doDiscardOne(matColor) end diff --git a/src/accessories/SearchAssistant.ttslua b/src/accessories/SearchAssistant.ttslua index efba521e..e1f305c4 100644 --- a/src/accessories/SearchAssistant.ttslua +++ b/src/accessories/SearchAssistant.ttslua @@ -1,10 +1,7 @@ -local playmatAPI = require("playermat/PlaymatApi") +local playmatApi = require("playermat/PlaymatApi") -- forward declaration of variables that are used across functions -local matColor -local setAsidePosition -local setAsideRotation -local drawDeckPosition +local matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition local quickParameters = {} quickParameters.function_owner = self @@ -102,10 +99,11 @@ end -- start the search (change UI, set handCards aside, draw cards) function startSearch(messageColor, number) - matColor = playmatAPI.getMatColorByPosition(self.getPosition()) + matColor = playmatApi.getMatColorByPosition(self.getPosition()) + handColor = playmatApi.getPlayerColor(matColor) -- get draw deck - local drawDeck = playmatAPI.getDrawDeck(matColor) + local drawDeck = playmatApi.getDrawDeck(matColor) if drawDeck == nil then printToColor(matColor .. " draw deck could not be found!", messageColor, "Red") return @@ -121,8 +119,8 @@ function startSearch(messageColor, number) end -- get position and rotation for set aside cards - local handData = Player[matColor].getHandTransform() - local handCards = Player[matColor].getHandObjects() + local handData = Player[handColor].getHandTransform() + local handCards = Player[handColor].getHandObjects() setAsidePosition = handData.position + offset * handData.right setAsideRotation = { handData.rotation.x, handData.rotation.y + 180, 180 } @@ -136,18 +134,18 @@ function startSearch(messageColor, number) local object = v.hit_object if object.tag == "Card" and not object.is_face_down then object.flip() - Wait.time(function() drawDeck = playmatAPI.getDrawDeck(matColor) end, 1) + Wait.time(function() drawDeck = playmatApi.getDrawDeck(matColor) end, 1) break end end - Wait.time(function() drawDeck.deal(number, matColor) end, 1) + Wait.time(function() drawDeck.deal(number, handColor) end, 1) searchView() end -- place handCards back into deck and optionally shuffle function endSearch(_, _, isRightClick) - local handCards = Player[matColor].getHandObjects() + local handCards = Player[handColor].getHandObjects() for i = #handCards, 1, -1 do handCards[i].setPosition(drawDeckPosition + Vector(0, 6 - i * 0.3, 0)) @@ -156,7 +154,7 @@ function endSearch(_, _, isRightClick) if not isRightClick then Wait.time(function() - local deck = playmatAPI.getDrawDeck(matColor) + local deck = playmatApi.getDrawDeck(matColor) if deck ~= nil then deck.shuffle() end @@ -168,11 +166,11 @@ function endSearch(_, _, isRightClick) local obj = v.hit_object if obj.tag == "Deck" then Wait.time(function() - obj.deal(#obj.getObjects(), matColor) + obj.deal(#obj.getObjects(), handColor) end, 1) break elseif obj.tag == "Card" then - obj.setPosition(Player[matColor].getHandTransform().position) + obj.setPosition(Player[handColor].getHandTransform().position) obj.flip() break end