clean up helper update to dynamic references
This commit is contained in:
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3292f2a2d1
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@ -67,6 +67,7 @@
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore",
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"displacement_excluded"
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],
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"Tooltip": true,
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@ -44,6 +44,9 @@
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"Nickname": "Clue tokens",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": 2.857,
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@ -44,6 +44,9 @@
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"Nickname": "Connection markers",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -51,
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@ -67,6 +67,7 @@
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore",
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"displacement_excluded"
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],
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"Tooltip": true,
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@ -36,10 +36,14 @@
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"LuaScript": "require(\"core/DoomCounter\")",
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"LuaScriptState": "[0,{\"Agenda\":true,\"Playarea\":true,\"Playermats\":true}]",
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"MeasureMovement": false,
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"Memo": "{\"matColor\":\"Mythos\",\"type\":\"DoomCounter\"}",
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"Name": "Custom_Token",
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"Nickname": "Doom Counter",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -5.3,
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@ -44,6 +44,9 @@
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"Nickname": "Doom tokens",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -55.48,
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@ -44,6 +44,9 @@
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"Nickname": "Doom tokens",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": 2.761,
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@ -37,9 +37,12 @@
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"LuaScriptState": "false",
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"MeasureMovement": false,
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"Name": "Custom_Token",
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"Nickname": "Master Clue Counter\n",
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"Nickname": "Master Clue Counter",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": true,
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"Transform": {
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"posX": -5.3,
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@ -67,6 +67,9 @@
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"Nickname": "Mythos Area",
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"Snap": true,
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"Sticky": true,
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"Tags": [
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"CleanUpHelper_ignore"
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],
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"Tooltip": false,
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"Transform": {
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"posX": -1.309,
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@ -10,43 +10,15 @@ local playmatApi = require("playermat/PlaymatApi")
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local soundCubeApi = require("core/SoundCubeApi")
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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-- these objects will be ignored
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local IGNORE_GUIDS = {
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-- big playmat, change image panel and investigator counter
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"b7b45b", "f182ee", "721ba2",
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-- bless/curse manager
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"afa06b", "bd0253", "5933fb",
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-- stuff on mythos area
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"85c4c6", "4a3aa4", "fea079", "b015d8", "11e0cf", "9f334f", "70b9f6", "0a5a29",
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-- doom/location token bag
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"47ffc3", "170f10",
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-- table
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"4ee1f2"
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}
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-- objects with this tag will be ignored
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local IGNORE_TAG = "CleanUpHelper_ignore"
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-- colors and order for following tables
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local COLORS = { "White", "Orange", "Green", "Red", "Mythos" }
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-- counter GUIDS (4x damage and 4x horror)
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local DAMAGE_HORROR_GUIDS = {
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"eb08d6", "e64eec", "1f5a0a", "591a45",
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"468e88", "0257d9", "7b5729", "beb964",
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}
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local campaignLog
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local RESET_VALUES = {}
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-- GUIDS of objects (in order of ownership relating to 'COLORS')
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local PLAYERMAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
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local RESOURCE_GUIDS = { "4406f0", "816d84", "cd15ac", "a4b60d" }
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local TRACKER_GUIDS = { "e598c2", "b4a5f7", "af7ed7", "e74881" }
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local CLUE_GUIDS = { "d86b7c", "1769ed", "032300", "37be78" }
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local CLUE_CLICKER_GUIDS = { "db85d6", "3f22e5", "891403", "4111de" }
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local TRASHCAN_GUIDS = { "147e80", "f7b6c8", "5f896a", "4b8594", "70b9f6" }
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-- values for physics.cast (4 entries for player zones, 5th entry for mythos area, 6th for campaign log)
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local PHYSICS_POSITION = {
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{ -54.5, 2, 21 },
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@ -131,14 +103,6 @@ function onLoad(savedData)
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buttonParameters.position.z = 1.1
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buttonParameters.width = 1550
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self.createButton(buttonParameters)
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-- create single table for ignoring
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for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(CLUE_CLICKER_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(RESOURCE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(TRASHCAN_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(PLAYERMAT_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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for _, v in ipairs(DAMAGE_HORROR_GUIDS) do table.insert(IGNORE_GUIDS, v) end
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end
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---------------------------------------------------------
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@ -178,13 +142,8 @@ function cleanUp(_, color)
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getTrauma()
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-- delay to account for potential state change
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Wait.time(function()
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updateCounters(RESOURCE_GUIDS, 5, "Resource")
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updateCounters(CLUE_CLICKER_GUIDS, 0, "Clue clicker")
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updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
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end, 0.2)
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Wait.time(updateCounters, 0.2)
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resetSkillTrackers()
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resetDoomCounter()
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blessCurseManagerApi.removeAll(color)
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removeLines()
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@ -200,39 +159,20 @@ end
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-- modular functions, called by other functions
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---------------------------------------------------------
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function updateCounters(tableOfGUIDs, newValues, info)
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-- instead of a table, this will be used if just a single value is provided
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local singleValue = tonumber(newValues)
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function updateCounters()
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playmatApi.updateCounter("All", "ResourceCounter" , 5)
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playmatApi.updateCounter("All", "ClickableClueCounter" , 0)
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playmatApi.resetSkillTracker("All")
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for i, guid in ipairs(tableOfGUIDs) do
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local TOKEN = getObjectFromGUID(guid)
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local newValue = singleValue or newValues[i]
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if TOKEN ~= nil then
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TOKEN.call("updateVal", newValue)
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else
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printToAll(info .. ": No. " .. i .. " could not be found.", "Yellow")
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end
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end
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end
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-- set investigator skill trackers to "1, 1, 1, 1"
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function resetSkillTrackers()
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for i, guid in ipairs(TRACKER_GUIDS) do
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local obj = getObjectFromGUID(guid)
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if obj ~= nil then
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obj.call("updateStats", { 1, 1, 1, 1 })
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else
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printToAll("Skill tracker for " .. COLORS[i] .. " playmat could not be found.", "Yellow")
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end
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for i = 1, 4 do
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playmatApi.updateCounter(COLORS[i], "DamageCounter", RESET_VALUES.Damage[i])
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playmatApi.updateCounter(COLORS[i], "HorrorCounter", RESET_VALUES.Horror[i])
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end
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end
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-- reset doom on agenda
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function resetDoomCounter()
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local doomCounter = getObjectFromGUID("85c4c6")
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local doomCounter = Global.call("getObjectFromMemo", {matColor = "Mythos", type = "DoomCounter"})
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if doomCounter ~= nil then
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doomCounter.call("updateVal")
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else
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@ -240,19 +180,19 @@ function resetDoomCounter()
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end
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end
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-- gets the GUID of a custom data helper (if present) and adds it to the ignore list
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-- adds the ignore tag to the custom data helper
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function ignoreCustomDataHelper()
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local customDataHelper = playAreaApi.getCustomDataHelper()
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if customDataHelper then
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table.insert(IGNORE_GUIDS, customDataHelper.getGUID())
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customDataHelper.addTag(IGNORE_TAG)
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end
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end
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-- read values for trauma from campaign log if enabled
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function getTrauma()
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RESET_VALUES = {
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0, 0, 0, 0,
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0, 0, 0, 0
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Damage = { 0, 0, 0, 0 },
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Horror = { 0, 0, 0, 0 }
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}
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-- stop here if trauma import is disabled
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@ -279,7 +219,14 @@ function loadTrauma()
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if trauma ~= nil then
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printToAll("Trauma values found in campaign log!", "Green")
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RESET_VALUES = campaignLog.call("returnTrauma")
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trauma = campaignLog.call("returnTrauma")
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for i = 1, 8 do
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if i < 5 then
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RESET_VALUES.Damage[i] = trauma[i]
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else
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RESET_VALUES.Horror[i-4] = trauma[i]
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end
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end
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loadingFailedBefore = false
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elseif loadingFailedBefore then
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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@ -302,7 +249,7 @@ end
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-- remove drawn lines
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function removeLines()
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if options["removeDrawnLines"] then
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printToAll("Removing vector lines...", "White")
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printToAll("Removing global vector lines...", "White")
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Global.setVectorLines({})
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end
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end
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@ -311,30 +258,30 @@ end
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function discardHands()
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if not options["tidyPlayermats"] then return end
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for i = 1, 4 do
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
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if trashcan == nil then return end
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local trash = Global.call("getObjectFromMemo", {matColor = COLORS[i], type = "Trash"})
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if trash == nil then return end
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local hand = Player[playmatApi.getPlayerColor(COLORS[i])].getHandObjects()
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for j = #hand, 1, -1 do
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trashcan.putObject(hand[j])
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trash.putObject(hand[j])
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end
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end
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end
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-- clean up for play area
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function tidyPlayareaCoroutine()
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
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local PLAYMATZONE = getObjectFromGUID("a2f932")
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local trash = Global.call("getObjectFromMemo", {matColor = "Mythos", type = "Trash"})
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local playAreaZone = Global.call("getObjectFromMemo", {matColor = "Mythos", type = "PlayAreaZone"})
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if PLAYMATZONE == nil then
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if playAreaZone == nil then
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printToAll("Scripting zone for main play area could not be found!", "Red")
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elseif trashcan == nil then
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elseif trash == nil then
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printToAll("Trashcan for main play area could not be found!", "Red")
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else
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for _, obj in ipairs(PLAYMATZONE.getObjects()) do
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for _, obj in ipairs(playAreaZone.getObjects()) do
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-- ignore these elements
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if not tableContains(IGNORE_GUIDS, obj.getGUID()) and obj.hasTag(IGNORE_TAG) == false then
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if obj.hasTag(IGNORE_TAG) == false then
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coroutine.yield(0)
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trashcan.putObject(obj)
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trash.putObject(obj)
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end
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end
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end
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@ -352,34 +299,32 @@ function tidyPlayerMatCoroutine()
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-- delay for animation purpose
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for k = 1, 30 do coroutine.yield(0) end
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-- get respective trashcan
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local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[i])
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if trashcan == nil then
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-- get respective trash
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local trash = Global.call("getObjectFromMemo", {matColor = COLORS[i], type = "Trash"})
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if trash == nil then
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printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
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return 1
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end
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for _, entry in ipairs(findObjects(i)) do
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local obj = entry.hit_object
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local desc_low = string.lower(obj.getDescription())
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-- ignore these elements
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if not tableContains(IGNORE_GUIDS, obj.getGUID())
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and obj.hasTag(IGNORE_TAG) == false
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and desc_low ~= "chaos bag"
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and desc_low ~= "action token" then
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if obj.hasTag(IGNORE_TAG) == false
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and obj.hasTag("ActionToken") == false
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and obj.hasTag("chaosBag") == false then
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coroutine.yield(0)
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trashcan.putObject(obj)
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trash.putObject(obj)
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-- flip action tokens back to ready
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elseif desc_low == "action token" and obj.is_face_down then
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elseif obj.hasTag("ActionToken") == false and obj.is_face_down then
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obj.flip()
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end
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end
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-- reset "activeInvestigatorId"
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if i < 5 then
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local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
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local playermat = Global.call("getObjectFromMemo", {matColor = COLORS[i], type = "Playermat"})
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if playermat then
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playermat.setVar("activeInvestigatorId", "00000")
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end
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@ -387,7 +332,7 @@ function tidyPlayerMatCoroutine()
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end
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end
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local datahelper = getObjectFromGUID("708279")
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local datahelper = Global.call("getObjectFromMemo", {matColor = "Mythos", type = "DataHelper"})
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if datahelper then
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datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
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end
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@ -412,13 +357,3 @@ function findObjects(num)
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debug = false
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})
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end
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-- search a table for a value, return true if found (else returns false)
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function tableContains(table, value)
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for _, v in ipairs(table) do
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if v == value then
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return true
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end
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end
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return false
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end
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@ -16,8 +16,8 @@ function searchSelf()
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for _, obj in ipairs(searchArea(self.getPosition(), { 2.5, 0.5, 3.5 })) do
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local obj = obj.hit_object
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if obj.getCustomObject().image ==
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"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
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local image = obj.getCustomObject().image
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if image == "http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
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foundTokens = foundTokens + math.abs(obj.getQuantity())
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obj.destruct()
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elseif obj.getMemo() == "resourceCounter" then
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@ -47,7 +47,7 @@ end
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function takeAll(playerColor)
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searchSelf()
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local matColor = playmatApi.getMatColorByPosition(self.getPosition())
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playmatApi.gainResources(foundTokens, matColor)
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playmatApi.updateCounter(matColor, "ResourceCounter", foundTokens)
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if clickableResourceCounter then
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clickableResourceCounter.call("updateVal", 0)
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@ -42,7 +42,7 @@ function toggleCounter()
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if display then
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createUpdateDisplay()
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loopId = Wait.time(|| createUpdateDisplay(), 2, -1)
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loopId = Wait.time(createUpdateDisplay, 2, -1)
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else
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if loopId ~= nil then
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Wait.stop(loopId)
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@ -67,6 +67,5 @@ end
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function getPlayerResources()
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local matColor = playmatApi.getMatColorByPosition(self.getPosition())
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return playmatApi.getResourceCount(matColor)
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return playmatApi.getCounterValue(matColor, "ResourceCounter")
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end
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@ -63,6 +63,7 @@ activeInvestigatorId = "00000"
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-- table of type-object reference pairs of all owned objects
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local ownedObjects = {}
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local matColor = JSON.decode(self.getMemo()).matColor
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-- variable to track the status of the "Show Draw Button" option
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local isDrawButtonVisible = false
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@ -83,7 +84,6 @@ function onLoad(save_state)
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self.interactable = DEBUG
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-- get object references to owned objects
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local matColor= JSON.decode(self.getMemo()).matColor
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ownedObjects = Global.call("getObjectsForMatColor", matColor)
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-- button creation
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@ -392,10 +392,10 @@ function doUpkeep(_, clickedByColor, isRightClick)
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-- gain a resource (or two if playing Jenny Barnes)
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "02003" then
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gainResources(2)
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updateCounter({type = "ResourceCounter", modifier = 2})
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printToColor("Gaining 2 resources (Jenny)", messageColor)
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else
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gainResources(1)
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updateCounter({type = "ResourceCounter", modifier = 1})
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end
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-- draw a card (with handling for Patrice and Forced Learning)
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@ -421,18 +421,6 @@ function doUpkeep(_, clickedByColor, isRightClick)
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end
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end
|
||||
|
||||
-- adds the specified amount of resources to the resource counter
|
||||
function gainResources(amount)
|
||||
local count = ownedObjects.ResourceCounter.getVar("val")
|
||||
local add = tonumber(amount) or 0
|
||||
ownedObjects.ResourceCounter.call("updateVal", count + add)
|
||||
end
|
||||
|
||||
-- returns the resource counter amount
|
||||
function getResourceCount()
|
||||
return ownedObjects.ResourceCounter.getVar("val")
|
||||
end
|
||||
|
||||
-- function for "draw 1 button" (that can be added via option panel)
|
||||
function doDrawOne(_, color)
|
||||
-- send messages to player who clicked button if no seated player found
|
||||
@ -822,6 +810,40 @@ function setObjectState(obj, stateId)
|
||||
if obj.getStateId() ~= stateId then obj.setState(stateId) end
|
||||
end
|
||||
|
||||
---------------------------------------------------------
|
||||
-- manipulation of owned objects
|
||||
---------------------------------------------------------
|
||||
|
||||
-- updates the specific owned counter
|
||||
---@param param Table Contains the information to update:
|
||||
--- type: String Counter to target
|
||||
--- newValue: Number Value to set the counter to
|
||||
--- modifier: Number If newValue is not provided, the existing value will be adjusted by this modifier
|
||||
function updateCounter(param)
|
||||
local counter = ownedObjects[param.type]
|
||||
if counter ~= nil then
|
||||
counter.call("updateVal", param.newValue or (counter.getVar("val") + param.modifier))
|
||||
else
|
||||
printToAll(param.type .. " for " .. matColor .. " could not be found.", "Yellow")
|
||||
end
|
||||
end
|
||||
|
||||
-- returns the resource counter amount
|
||||
---@param type String Counter to target
|
||||
function getCounterValue(type)
|
||||
return ownedObjects.type.getVar("val")
|
||||
end
|
||||
|
||||
-- set investigator skill tracker to "1, 1, 1, 1"
|
||||
function resetSkillTracker()
|
||||
local obj = ownedObjects.InvestigatorSkillTracker
|
||||
if obj ~= nil then
|
||||
obj.call("updateStats", { 1, 1, 1, 1 })
|
||||
else
|
||||
printToAll("Skill tracker for " .. matColor .. " playmat could not be found.", "Yellow")
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------------------------------
|
||||
-- calls to 'Global' / functions for calls from outside
|
||||
---------------------------------------------------------
|
||||
|
@ -150,17 +150,34 @@ do
|
||||
return count
|
||||
end
|
||||
|
||||
-- Adds the specified amount of resources to the requested playermat's resource counter
|
||||
PlaymatApi.gainResources = function(amount, matColor)
|
||||
-- updates the specified owned counter
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will return all four mats.
|
||||
---@param type String Counter to target
|
||||
---@param newValue Number Value to set the counter to
|
||||
---@param modifier Number If newValue is not provided, the existing value will be adjusted by this modifier
|
||||
PlaymatApi.updateCounter = function(matColor, type, newValue, modifier)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
mat.call("gainResources", amount)
|
||||
mat.call("updateCounter", {type = type, newValue = newValue, modifier = modifier})
|
||||
end
|
||||
end
|
||||
|
||||
-- Returns the resource counter amount for the requested playermat
|
||||
PlaymatApi.getResourceCount = function(matColor)
|
||||
-- returns the resource counter amount
|
||||
---@param matColor String Color of the playermat
|
||||
---@param type String Counter to target
|
||||
PlaymatApi.getCounterValue = function(matColor, type)
|
||||
local mat = Global.call("getObjectFromMemo", {matColor = matColor, type = "Playermat"})
|
||||
return mat.call("getResourceCount")
|
||||
return mat.call("getCounterValue", type)
|
||||
end
|
||||
|
||||
|
||||
-- resets the specified skill tracker to "1, 1, 1, 1"
|
||||
---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
|
||||
-- accepts "All" as a special value which will return all four mats.
|
||||
PlaymatApi.resetSkillTracker = function(matColor)
|
||||
for _, mat in ipairs(internal.getMatForColor(matColor)) do
|
||||
mat.call("resetSkillTracker")
|
||||
end
|
||||
end
|
||||
|
||||
-- Discard a non-hidden card from the corresponding player's hand
|
||||
@ -186,17 +203,15 @@ do
|
||||
---@return: Array of playermat objects. If a single mat is requested, will return a single-element
|
||||
-- array to simplify processing by consumers.
|
||||
internal.getMatForColor = function(matColor)
|
||||
local targetMat = Global.call("getObjectFromMemo", {matColor = matColor, type = "Playermat"})
|
||||
if targetMat != nil then
|
||||
return { targetMatGuid }
|
||||
end
|
||||
if matColor == "All" then
|
||||
return {
|
||||
Global.call("getObjectFromMemo", {matColor = White, type = "Playermat"}),
|
||||
Global.call("getObjectFromMemo", {matColor = Orange, type = "Playermat"}),
|
||||
Global.call("getObjectFromMemo", {matColor = Green, type = "Playermat"}),
|
||||
Global.call("getObjectFromMemo", {matColor = Red, type = "Playermat"})
|
||||
Global.call("getObjectFromMemo", {matColor = "White", type = "Playermat"}),
|
||||
Global.call("getObjectFromMemo", {matColor = "Orange", type = "Playermat"}),
|
||||
Global.call("getObjectFromMemo", {matColor = "Green", type = "Playermat"}),
|
||||
Global.call("getObjectFromMemo", {matColor = "Red", type = "Playermat"})
|
||||
}
|
||||
else
|
||||
return { Global.call("getObjectFromMemo", {matColor = matColor, type = "Playermat"}) }
|
||||
end
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user