updated investigator scaling
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21cbeb220d
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4928822051
@ -6,8 +6,8 @@ local SPREAD_X_SHIFT = -3.66
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Spawner = { }
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-- Spawns a list of cards at the given position/rotation. This will separate cards by size -
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-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If
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-- Spawns a list of cards at the given position/rotation. This will separate cards by size -
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-- investigator, standard, and mini, spawning them in that order with larger cards on bottom. If
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-- there are different types, the provided callback will be called once for each type as it spawns
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-- either a card or deck.
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---@param cardList table A list of Player Card data structures (data/metadata)
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@ -33,8 +33,8 @@ Spawner.spawnCards = function(cardList, pos, rot, sort, callback)
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table.insert(standardCards, card)
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end
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end
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-- Spawn each of the three types individually. Each Y position shift accounts for the thickness
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-- of the spawned deck
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-- Spawn each of the three types individually. Y position accounts for the thickness of the spawned deck
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local position = { x = pos.x, y = pos.y, z = pos.z }
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Spawner.spawn(investigatorCards, position, rot, callback)
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@ -52,7 +52,7 @@ Spawner.spawnCardSpread = function(cardList, startPos, maxCols, rot, sort, callb
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local position = { x = startPos.x, y = startPos.y, z = startPos.z }
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-- Special handle the first row if we have less than a full single row, but only if there's a
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-- reasonable max column count. Single-row spreads will send a large value for maxCols
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-- reasonable max column count. Single-row spreads will send a large value for maxCols
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if maxCols < 100 and #cardList < maxCols then
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position.z = startPos.z + ((maxCols - #cardList) / 2 * SPREAD_Z_SHIFT)
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end
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@ -75,7 +75,7 @@ Spawner.spawnCardSpread = function(cardList, startPos, maxCols, rot, sort, callb
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end
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end
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-- Spawn a specific list of cards. This method is for internal use and should not be called
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-- Spawn a specific list of cards. This method is for internal use and should not be called
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-- directly, use spawnCards instead.
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---@param cardList table A list of Player Card data structures (data/metadata)
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---@param pos table Position where the cards should be spawned (global)
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@ -90,25 +90,18 @@ Spawner.spawn = function(cardList, pos, rot, callback)
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if cardList[1].data.SidewaysCard then
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rot = { rot.x, rot.y - 90, rot.z }
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end
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spawnObjectData({
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return spawnObjectData({
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data = cardList[1].data,
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position = pos,
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rotation = rot,
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callback_function = callback
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})
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return
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end
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-- For multiple cards, construct a deck and spawn that
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local deck = Spawner.buildDeckDataTemplate()
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-- Decks won't inherently scale to the cards in them. The card list being spawned should be all
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-- the same type/size by this point, so use the first card to set the size
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deck.Transform = {
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scaleX = cardList[1].data.Transform.scaleX,
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scaleY = 1,
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scaleZ = cardList[1].data.Transform.scaleZ
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}
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local deckScaleX = cardList[1].data.Transform.scaleX
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local deckScaleZ = cardList[1].data.Transform.scaleZ
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local deck = Spawner.buildDeckDataTemplate(deckScaleX, deckScaleZ)
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local sidewaysDeck = true
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for _, spawnCard in ipairs(cardList) do
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@ -123,7 +116,7 @@ Spawner.spawn = function(cardList, pos, rot, callback)
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rot = { rot.x, rot.y - 90, rot.z }
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end
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spawnObjectData({
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return spawnObjectData({
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data = deck,
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position = pos,
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rotation = rot,
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@ -131,12 +124,12 @@ Spawner.spawn = function(cardList, pos, rot, callback)
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})
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end
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-- Inserts a card into the given deck. This does three things:
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-- Inserts a card into the given deck. This does three things:
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-- 1. Add the card's data to ContainedObjects
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-- 2. Add the card's ID (the TTS CardID, not the Arkham ID) to the deck's
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-- ID list. Note that the deck's ID list is "DeckIDs" even though it
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-- ID list. Note that the deck's ID list is "DeckIDs" even though it
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-- contains a list of card Ids
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-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's
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-- 3. Extract the card's CustomDeck table and add it to the deck. The deck's
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-- "CustomDeck" field is a list of all CustomDecks used by cards within the
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-- deck, keyed by the DeckID and referencing the custom deck table
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---@param deck table TTS deck data structure to add to
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@ -176,20 +169,22 @@ end
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-- creates a new table on each call without using metatables or previous
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-- definitions because we can't be sure that TTS doesn't modify the structure
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---@return table deck Table containing the minimal TTS deck data structure
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Spawner.buildDeckDataTemplate = function()
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Spawner.buildDeckDataTemplate = function(deckScaleX, deckScaleZ)
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local deck = {}
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deck.Name = "Deck"
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-- Card data. DeckIDs and CustomDeck entries will be built from the cards
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-- Card data. DeckIDs and CustomDeck entries will be built from the cards
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deck.ContainedObjects = {}
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deck.DeckIDs = {}
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deck.CustomDeck = {}
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-- Transform is required, Position and Rotation will be overridden by the spawn call so can be omitted here
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-- Decks won't inherently scale to the cards in them. The card list being spawned should be all
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-- the same type/size by this point, so use the first card to set the size
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deck.Transform = {
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scaleX = 1,
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scaleX = deckScaleX or 1,
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scaleY = 1,
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scaleZ = 1,
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scaleZ = deckScaleZ or 1,
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}
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return deck
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@ -220,14 +215,14 @@ Spawner.getpbcn = function(metadata)
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end
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end
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-- Comparison function used to sort the cards in a deck. Groups bonded or
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-- Comparison function used to sort the cards in a deck. Groups bonded or
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-- permanent cards first, then sorts within theose types by name/subname.
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-- Normal cards will sort in standard alphabetical order, while
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-- permanent/bonded/customizable will be in reverse alphabetical order.
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--
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-- Since cards spawn in the order provided by this comparator, with the first
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-- cards ending up at the bottom of a pile, this ordering will spawn in reverse
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-- alphabetical order. This presents the cards in order for non-face-down
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-- alphabetical order. This presents the cards in order for non-face-down
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-- areas, and presents them in order when Searching the face-down deck.
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Spawner.cardComparator = function(card1, card2)
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local pbcn1 = Spawner.getpbcn(card1.metadata)
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@ -887,8 +887,15 @@ function maybeUpdateActiveInvestigator(card)
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return
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end
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-- set proper scale for the card
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card.setScale({1.15, 1, 1.15})
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-- set proper scale for investigators
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local cardData = card.getData()
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if cardData["SidewaysCard"] == true then
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-- 115% for easier readability
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card.setScale({ 1.15, 1, 1.15 })
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else
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-- Zoop-exported investigators are horizontal cards and TTS scales them differently
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card.setScale({ 0.825, 1, 0.825 })
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end
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-- remove old action tokens
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for _, obj in ipairs(searchAroundSelf("isUniversalToken")) do
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