discard function and color detection updates
This commit is contained in:
parent
c68667a2ce
commit
4884899f30
@ -22,7 +22,7 @@
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
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"WidthScale": 0
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},
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"Description": "- Displays the hand size (total or by title for \"Dream Enhancing Serum\"), hover over it to briefly toggle counting method\n\n- Adds a context menu to \"Short Supply\" for the 1st turn\n\n- Allows you to randomly discard a card from your hand\n\nSee context menu for additional information.",
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"Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\"), hover over it to briefly toggle counting method.\n\nAllows you to randomly discard a card from your hand.",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "450688",
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@ -34,7 +34,7 @@
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "require(\"accessories/HandHelper\")",
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"LuaScriptState": "[\"Green\",false]",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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"Nickname": "Hand Helper",
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@ -1,194 +1,110 @@
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local playmatAPI = require("playermat/PlaymatApi")
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local matColor
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local handColor
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local loopId
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local buttonParamaters = {}
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buttonParamaters.function_owner = self
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function onLoad()
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local buttonParamaters = {}
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buttonParamaters.function_owner = self
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-- saving "playerColor" and "des"
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function onSave() return JSON.encode({ playerColor, des}) end
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-- index 0: button as hand size label
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buttonParamaters.hover_color = "White"
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buttonParamaters.click_function = "none"
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buttonParamaters.position = { 0, 0.11, -0.4 }
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buttonParamaters.height = 0
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buttonParamaters.width = 0
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buttonParamaters.font_size = 500
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buttonParamaters.font_color = "White"
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self.createButton(buttonParamaters)
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function onLoad(saved_data)
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-- loading saved data
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local loaded_data = JSON.decode(saved_data)
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playerColor = loaded_data[1] or Player.getAvailableColors()[1]
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des = loaded_data[2] or false
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-- index 1: button to toggle "des"
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buttonParamaters.label = "DES: ✗"
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buttonParamaters.click_function = "none"
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buttonParamaters.position = { 0, 0.11, 0.25 }
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buttonParamaters.height = 0
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buttonParamaters.width = 0
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buttonParamaters.font_size = 120
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self.createButton(buttonParamaters)
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-- index 0: button as hand size label
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buttonParamaters.hover_color = "White"
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buttonParamaters.click_function = "none"
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buttonParamaters.position = { 0, 0.11, -0.4 }
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buttonParamaters.height = 0
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buttonParamaters.width = 0
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buttonParamaters.font_size = 500
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buttonParamaters.font_color = "White"
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self.createButton(buttonParamaters)
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-- index 2: button to discard a card
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buttonParamaters.label = "discard random card"
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buttonParamaters.click_function = "discardRandom"
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buttonParamaters.position = { 0, 0.11, 0.7 }
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buttonParamaters.height = 175
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buttonParamaters.width = 900
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buttonParamaters.font_size = 90
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buttonParamaters.font_color = "Black"
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self.createButton(buttonParamaters)
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-- index 1: button to toggle "des"
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buttonParamaters.label = "DES: " .. (des and "✓" or "✗")
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buttonParamaters.click_function = "toggleDES"
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buttonParamaters.position = { 0.475, 0.11, 0.25 }
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buttonParamaters.height = 175
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buttonParamaters.width = 440
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buttonParamaters.font_size = 90
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buttonParamaters.font_color = "Black"
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self.createButton(buttonParamaters)
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updateColors()
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-- index 2: button to discard a card
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buttonParamaters.label = "discard random card"
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buttonParamaters.click_function = "discardRandom"
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buttonParamaters.position = { 0, 0.11, 0.7 }
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buttonParamaters.width = 900
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self.createButton(buttonParamaters)
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-- index 3: button to select color
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buttonParamaters.label = playerColor
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buttonParamaters.color = playerColor
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buttonParamaters.hover_color = playerColor
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buttonParamaters.click_function = "changeColor"
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buttonParamaters.tooltip = "change color"
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buttonParamaters.position = { -0.475, 0.11, 0.25 }
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buttonParamaters.width = 440
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self.createButton(buttonParamaters)
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-- start loop to update card count
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loopId = Wait.time(||updateValue(), 1, -1)
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-- context menu to quickly bind color
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self.addContextMenuItem("Bind to my color", function(color)
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changeColor(_, _, _, color)
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end)
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-- context menu to display additional information
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self.addContextMenuItem("More Information", function()
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printToAll("------------------------------", "White")
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printToAll("Hand Helper by Chr1Z", "Orange")
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printToAll("original by Tikatoy", "White")
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printToAll("Note: 'Hidden' cards can't be randomly discarded.", "Yellow")
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printToAll("Set them aside beforehand!", "Yellow")
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end)
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-- initialize the pseudo random number generator
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math.randomseed(os.time())
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-- start loop to update card count
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loopId = Wait.time(updateValue, 1, -1)
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end
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-- updates colors when object is dropped somewhere
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function onDrop() updateColors() end
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-- toggles counting method briefly
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function onObjectHover(hover_color, obj)
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-- only continue if correct player hovers over "self"
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if obj ~= self or hover_color ~= playerColor then return end
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-- only continue if correct player hovers over "self"
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if obj ~= self or hover_color ~= handColor then return end
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-- stop loop, toggle "des" and displayed value briefly, then start new loop
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Wait.stop(loopId)
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des = not des
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updateValue()
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des = not des
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loopId = Wait.time(||updateValue(), 1, -1)
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-- stop loop, toggle "des" and displayed value briefly, then start new loop after 2s
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Wait.stop(loopId)
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updateValue(true)
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Wait.time(function() loopId = Wait.time(updateValue, 1, -1) end, 2)
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end
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-- toggle "des" and update button label
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function toggleDES()
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des = not des
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self.editButton({index = 1, label = "DES: " .. (des and "✓" or "✗")})
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updateValue()
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-- updates the matcolor and handcolor variable
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function updateColors()
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matColor = playmatAPI.getMatColorByPosition(self.getPosition())
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handColor = playmatAPI.getHandColor(matColor)
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self.setName(handColor .. " Hand Helper")
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end
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-- count cards in hand (by name for DES)
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function updateValue()
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if not playerExists(playerColor) then return end
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function updateValue(toggle)
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-- update colors if handColor doesn't own a handzone
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if Player[handColor].getHandCount() == 0 then
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updateColors()
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end
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local hand = Player[playerColor].getHandObjects()
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local size = 0
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-- if there is still no handzone, then end here
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if Player[handColor].getHandCount() == 0 then return end
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if des then
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local cardHash = {}
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then
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local name = obj.getName()
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local title = string.match(name, '(.+)(%s%(%d+%))') or name
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cardHash[title] = obj
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end
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end
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for _, obj in pairs(cardHash) do
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size = size + 1
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end
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else
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then size = size + 1 end
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end
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-- get state of "Dream-Enhancing Serum" from playermat and update button label
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local des = playmatAPI.isDES(matColor)
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if toggle then des = not des end
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self.editButton({ index = 1, label = "DES: " .. (des and "✓" or "✗") })
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-- count cards in hand
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local hand = Player[handColor].getHandObjects()
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local size = 0
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if des then
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local cardHash = {}
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then
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local name = obj.getName()
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local title = string.match(name, '(.+)(%s%(%d+%))') or name
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cardHash[title] = true
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end
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end
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-- change button label and color
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self.editButton({index = 0, font_color = des and "Green" or "White", label = size})
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end
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-- allows change of color via external call
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function externalColorChange(newColor)
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changeColor(_, _, _, newColor)
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end
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-- get index of current color and move up one step (or down for right-click)
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function changeColor(_, _, isRightClick, color)
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if color then
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playerColor = color
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else
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local COLORS = Player.getAvailableColors()
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local pos = indexOf(COLORS, playerColor)
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if isRightClick then
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if pos == nil or pos == 1 then pos = #COLORS
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else pos = pos - 1 end
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else
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if pos == nil or pos == #COLORS then pos = 1
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else pos = pos + 1 end
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end
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-- update playerColor
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playerColor = COLORS[pos]
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for _, title in pairs(cardHash) do
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size = size + 1
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end
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-- update "change color" button (note: remove and create instantly updates hover_color)
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buttonParamaters.label = playerColor
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buttonParamaters.color = playerColor
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buttonParamaters.hover_color = playerColor
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self.removeButton(3)
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self.createButton(buttonParamaters)
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else
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then size = size + 1 end
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end
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end
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-- update button label and color
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self.editButton({ index = 0, font_color = des and "Green" or "White", label = size })
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end
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---------------------------------------------------------
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-- discards a random card from hand
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---------------------------------------------------------
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-- discards a random non-hidden card from hand
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function discardRandom()
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if not playerExists(playerColor) then return end
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-- error handling: hand is empty
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local hand = Player[playerColor].getHandObjects()
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if #hand == 0 then
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broadcastToAll("Cannot discard from empty hand!", "Red")
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else
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local searchPos = Player[playerColor].getHandTransform().position
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local discardPos = playmatAPI.getDiscardPosition(playmatAPI.getMatColorByPosition(searchPos))
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if discardPos == nil then
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broadcastToAll("Couldn't retrieve discard position from playermat!", "Red")
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return
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end
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local num = math.random(1, #hand)
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hand[num].setPosition(discardPos)
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broadcastToAll(playerColor .. " randomly discarded card " .. num .. "/" .. #hand .. ".", "White")
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end
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end
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---------------------------------------------------------
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-- helper functions
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---------------------------------------------------------
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-- helper to search array
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function indexOf(array, value)
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for i, v in ipairs(array) do
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if v == value then return i end
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end
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end
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-- helper to check if player exists
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function playerExists(color)
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local COLORS = Player.getAvailableColors()
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return indexOf(COLORS, color) and true or false
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playmatAPI.doDiscardOne(matColor)
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end
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@ -925,9 +925,7 @@ function spawnHelperObject(name, position, rotation, color)
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local spawnTable = {
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position = position,
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callback_function = function(object)
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if name == "Hand Helper" then
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Wait.time(function() object.call("externalColorChange", color) end, 0.1)
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elseif name == "Token Arranger" then
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if name == "Token Arranger" then
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Wait.time(function() object.call("layout") end, 0.1)
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end
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end
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@ -5,7 +5,7 @@ local tokenChecker = require("core/token/TokenChecker")
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local DEBUG = false
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-- we use this to turn off collision handling until onLoad() is complete
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local COLLISION_ENABLED = false
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local collisionEnabled = false
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-- position offsets relative to mat [x, y, z]
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local DRAWN_ENCOUNTER_CARD_OFFSET = {1.365, 0.5, -0.635}
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@ -62,6 +62,9 @@ local RESOURCE_COUNTER
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activeInvestigatorId = "00000"
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local isDrawButtonVisible = false
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-- global variable to report "Dream-Enhancing Serum" status
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isDES = false
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function onSave()
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return JSON.encode({
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zoneID = zoneID,
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@ -122,7 +125,9 @@ function onLoad(save_state)
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showDrawButton(isDrawButtonVisible)
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if getObjectFromGUID(zoneID) == nil then spawnDeckZone() end
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COLLISION_ENABLED = true
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collisionEnabled = true
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math.randomseed(os.time())
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end
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---------------------------------------------------------
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@ -409,6 +414,51 @@ function shuffleDiscardIntoDeck()
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discardPile = nil
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end
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-- discard a random non-hidden card from hand
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function doDiscardOne()
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local handColor = getHandColor()
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local hand = Player[handColor].getHandObjects()
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if #hand == 0 then
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broadcastToAll("Cannot discard from empty hand!", "Red")
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else
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local choices = {}
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for i = 1, #hand do
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local notes = JSON.decode(hand[i].getGMNotes())
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if notes ~= nil then
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if notes.hidden ~= true then
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table.insert(choices, i)
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end
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else
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table.insert(choices, i)
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end
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end
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if #choices == 0 then
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broadcastToAll("Hidden cards can't be randomly discarded.", "Orange")
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return
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end
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-- get a random non-hidden card (from the "choices" table)
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local num = math.random(1, #choices)
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hand[choices[num]].setPosition(returnGlobalDiscardPosition())
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broadcastToAll(handColor .. " randomly discarded card " .. choices[num] .. "/" .. #hand .. ".", "White")
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end
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end
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-- gets the hand color of the closest seated player (by roughly cutting the table into quarters)
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function getHandColor()
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for _, handColor in ipairs(Player.getAvailableColors()) do
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local handPosition = Player[handColor].getHandTransform().position
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if (PLAYER_COLOR == "White" and handPosition.x < -42 and handPosition.z > 0)
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or (PLAYER_COLOR == "Orange" and handPosition.x < -42 and handPosition.z < 0)
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or (PLAYER_COLOR == "Green" and handPosition.x > -42 and handPosition.z > 0)
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or (PLAYER_COLOR == "Red" and handPosition.x > -42 and handPosition.z < 0) then
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return handColor
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end
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end
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end
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---------------------------------------------------------
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-- playmat token spawning
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---------------------------------------------------------
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@ -493,9 +543,14 @@ function spawnTokensFor(object)
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end
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function onCollisionEnter(collision_info)
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if not COLLISION_ENABLED then return end
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local object = collision_info.collision_object
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-- detect if "Dream-Enhancing Serum" is placed
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if object.getName() == "Dream-Enhancing Serum" then isDES = true end
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-- only continue if loading is completed
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if not collisionEnabled then return end
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-- only continue for cards
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if object.name ~= "Card" and object.name ~= "CardCustom" then return end
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@ -509,6 +564,11 @@ function onCollisionEnter(collision_info)
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end
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end
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-- detect if "Dream-Enhancing Serum" is removed
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function onCollisionExit(collision_info)
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if collision_info.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
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end
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function shouldSpawnTokens(card)
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if card.is_face_down then
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return false
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@ -41,6 +41,20 @@ do
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end
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end
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-- Returns the color of the player's hand that is seated next to the playermat
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---@param matColor String Color of the playermat
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PlaymatApi.getHandColor = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.call("getHandColor")
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end
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-- Returns if there is the card"Dream-Enhancing Serum" on the requested playermat
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---@param matColor String Color of the playermat
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PlaymatApi.isDES = function(matColor)
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local mat = getObjectFromGUID(MAT_IDS[matColor])
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return mat.getVar("isDES")
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end
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-- Returns the draw deck of the requested playmat
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---@param matColor String Color of the playermat
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PlaymatApi.getDrawDeck = function(matColor)
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@ -116,6 +130,13 @@ do
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end
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end
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-- Discard a non-hidden card from the corresponding player's hand
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PlaymatApi.doDiscardOne = function(matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("doDiscardOne")
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end
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end
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will return all four mats.
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