optimized code
This commit is contained in:
parent
8f7cac79aa
commit
4733a9ef4a
BIN
TTSModManager.exe
Normal file
BIN
TTSModManager.exe
Normal file
Binary file not shown.
@ -27,7 +27,7 @@ local Y_VISIBLE = 0.25
|
||||
local Y_INVISIBLE = -0.5
|
||||
|
||||
-- Variable to check whether UI finished loading
|
||||
local isLoading = true;
|
||||
local isLoading = true
|
||||
|
||||
-- Used for Summoned Servitor and Living Ink
|
||||
local VECTOR_COLOR = {
|
||||
@ -154,7 +154,7 @@ function createRowCheckboxes(rowIndex)
|
||||
end
|
||||
|
||||
function getCheckboxPosition(row, col)
|
||||
return tostring((xInitial + col * xOffset) * -100) .. " " .. tostring(customizations[row].checkboxes.posZ * 100) .. " " .. tostring(-22)
|
||||
return translatePosition(xInitial + col * xOffset, customizations[row].checkboxes.posZ)
|
||||
end
|
||||
|
||||
function createRowTextField(rowIndex)
|
||||
@ -169,8 +169,7 @@ function createRowTextField(rowIndex)
|
||||
local func = function(player, value) clickTextbox(rowIndex, value) end
|
||||
self.setVar(funcName, func)
|
||||
|
||||
local posVector = Vector(textField.position)
|
||||
local actualPosition = tostring(posVector.x * -100) .. " " .. tostring(posVector.z * 100) .. " " .. tostring(-22)
|
||||
local actualPosition = translatePosition(textField.position[1], textField.position[3])
|
||||
local newTextbox = {
|
||||
tag = "InputField",
|
||||
attributes = {
|
||||
@ -192,6 +191,14 @@ function createRowTextField(rowIndex)
|
||||
table.insert(xmlTable, newTextbox)
|
||||
end
|
||||
|
||||
function translatePosition(posX, posZ)
|
||||
-- position values are made strings to be usabled by the XML, height (z) is always -22
|
||||
local translatedPosX = tostring(posX * -100)
|
||||
local translatedPosY = tostring(posZ * 100)
|
||||
local combinedPos = translatedPosX .. " " .. translatedPosY .. " " .. -22
|
||||
return combinedPos
|
||||
end
|
||||
|
||||
function updateDisplay()
|
||||
for i = 1, #customizations do
|
||||
updateRowDisplay(i)
|
||||
@ -219,44 +226,10 @@ function updateCheckboxes(rowIndex)
|
||||
for col = 1, checkboxCount do
|
||||
if col <= selected then
|
||||
local identifier = tostring(rowIndex) .. " " .. tostring(col)
|
||||
if isLoading then
|
||||
Wait.condition(
|
||||
function()
|
||||
Wait.frames(
|
||||
function()
|
||||
isLoading = false;
|
||||
self.UI.setAttribute(identifier, "color", "#000000")
|
||||
end,
|
||||
1
|
||||
)
|
||||
end,
|
||||
function()
|
||||
return not self.UI.loading
|
||||
end
|
||||
)
|
||||
else
|
||||
self.UI.setAttribute(identifier, "color", "#000000")
|
||||
end
|
||||
waitForUILoad(identifier, "color", "#000000")
|
||||
else
|
||||
local identifier = tostring(rowIndex) .. " " .. tostring(col)
|
||||
if isLoading then
|
||||
Wait.condition(
|
||||
function()
|
||||
Wait.frames(
|
||||
function()
|
||||
isLoading = false;
|
||||
self.UI.setAttribute(identifier, "color", "#48b02800")
|
||||
end,
|
||||
1
|
||||
)
|
||||
end,
|
||||
function()
|
||||
return not self.UI.loading
|
||||
end
|
||||
)
|
||||
else
|
||||
self.UI.setAttribute(identifier, "color", "#48b02800")
|
||||
end
|
||||
waitForUILoad(identifier, "color", "#48b02800")
|
||||
end
|
||||
checkboxIndex = checkboxIndex + 1
|
||||
end
|
||||
@ -265,24 +238,28 @@ end
|
||||
function updateTextField(rowIndex)
|
||||
local inputIndex = rowInputIndex[rowIndex]
|
||||
if selectedUpgrades[rowIndex] ~= nil and selectedUpgrades[rowIndex].text ~= nil then
|
||||
if isLoading then
|
||||
Wait.condition(
|
||||
function()
|
||||
Wait.frames(
|
||||
function()
|
||||
isLoading = false;
|
||||
self.UI.setAttribute(rowIndex, "text", " " .. selectedUpgrades[rowIndex].text)
|
||||
end,
|
||||
1
|
||||
)
|
||||
end,
|
||||
function()
|
||||
return not self.UI.loading
|
||||
end
|
||||
)
|
||||
else
|
||||
self.UI.setAttribute(rowIndex, "text", " " .. selectedUpgrades[rowIndex].text)
|
||||
end
|
||||
waitForUILoad(rowIndex, "text", selectedUpgrades[rowIndex].text)
|
||||
end
|
||||
end
|
||||
|
||||
function waitForUILoad(id, attribute, value)
|
||||
if isLoading then
|
||||
Wait.condition(
|
||||
function()
|
||||
Wait.frames(
|
||||
function()
|
||||
isLoading = false;
|
||||
self.UI.setAttribute(id, attribute, value)
|
||||
end,
|
||||
1
|
||||
)
|
||||
end,
|
||||
function()
|
||||
return not self.UI.loading
|
||||
end
|
||||
)
|
||||
else
|
||||
self.UI.setAttribute(id, attribute, value)
|
||||
end
|
||||
end
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user