optimized code
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BIN
TTSModManager.exe
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BIN
TTSModManager.exe
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@ -27,7 +27,7 @@ local Y_VISIBLE = 0.25
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local Y_INVISIBLE = -0.5
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local Y_INVISIBLE = -0.5
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-- Variable to check whether UI finished loading
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-- Variable to check whether UI finished loading
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local isLoading = true;
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local isLoading = true
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-- Used for Summoned Servitor and Living Ink
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-- Used for Summoned Servitor and Living Ink
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local VECTOR_COLOR = {
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local VECTOR_COLOR = {
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@ -154,7 +154,7 @@ function createRowCheckboxes(rowIndex)
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end
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end
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function getCheckboxPosition(row, col)
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function getCheckboxPosition(row, col)
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return tostring((xInitial + col * xOffset) * -100) .. " " .. tostring(customizations[row].checkboxes.posZ * 100) .. " " .. tostring(-22)
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return translatePosition(xInitial + col * xOffset, customizations[row].checkboxes.posZ)
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end
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end
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function createRowTextField(rowIndex)
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function createRowTextField(rowIndex)
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@ -169,8 +169,7 @@ function createRowTextField(rowIndex)
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local func = function(player, value) clickTextbox(rowIndex, value) end
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local func = function(player, value) clickTextbox(rowIndex, value) end
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self.setVar(funcName, func)
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self.setVar(funcName, func)
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local posVector = Vector(textField.position)
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local actualPosition = translatePosition(textField.position[1], textField.position[3])
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local actualPosition = tostring(posVector.x * -100) .. " " .. tostring(posVector.z * 100) .. " " .. tostring(-22)
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local newTextbox = {
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local newTextbox = {
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tag = "InputField",
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tag = "InputField",
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attributes = {
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attributes = {
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@ -192,6 +191,14 @@ function createRowTextField(rowIndex)
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table.insert(xmlTable, newTextbox)
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table.insert(xmlTable, newTextbox)
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end
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end
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function translatePosition(posX, posZ)
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-- position values are made strings to be usabled by the XML, height (z) is always -22
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local translatedPosX = tostring(posX * -100)
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local translatedPosY = tostring(posZ * 100)
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local combinedPos = translatedPosX .. " " .. translatedPosY .. " " .. -22
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return combinedPos
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end
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function updateDisplay()
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function updateDisplay()
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for i = 1, #customizations do
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for i = 1, #customizations do
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updateRowDisplay(i)
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updateRowDisplay(i)
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@ -219,44 +226,10 @@ function updateCheckboxes(rowIndex)
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for col = 1, checkboxCount do
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for col = 1, checkboxCount do
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if col <= selected then
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if col <= selected then
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local identifier = tostring(rowIndex) .. " " .. tostring(col)
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local identifier = tostring(rowIndex) .. " " .. tostring(col)
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if isLoading then
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waitForUILoad(identifier, "color", "#000000")
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Wait.condition(
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function()
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Wait.frames(
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function()
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isLoading = false;
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self.UI.setAttribute(identifier, "color", "#000000")
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end,
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1
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)
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end,
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function()
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return not self.UI.loading
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end
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)
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else
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self.UI.setAttribute(identifier, "color", "#000000")
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end
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else
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else
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local identifier = tostring(rowIndex) .. " " .. tostring(col)
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local identifier = tostring(rowIndex) .. " " .. tostring(col)
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if isLoading then
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waitForUILoad(identifier, "color", "#48b02800")
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Wait.condition(
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function()
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Wait.frames(
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function()
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isLoading = false;
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self.UI.setAttribute(identifier, "color", "#48b02800")
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end,
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1
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)
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end,
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function()
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return not self.UI.loading
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end
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)
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else
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self.UI.setAttribute(identifier, "color", "#48b02800")
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end
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end
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end
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checkboxIndex = checkboxIndex + 1
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checkboxIndex = checkboxIndex + 1
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end
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end
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@ -265,24 +238,28 @@ end
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function updateTextField(rowIndex)
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function updateTextField(rowIndex)
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local inputIndex = rowInputIndex[rowIndex]
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local inputIndex = rowInputIndex[rowIndex]
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if selectedUpgrades[rowIndex] ~= nil and selectedUpgrades[rowIndex].text ~= nil then
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if selectedUpgrades[rowIndex] ~= nil and selectedUpgrades[rowIndex].text ~= nil then
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if isLoading then
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waitForUILoad(rowIndex, "text", selectedUpgrades[rowIndex].text)
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Wait.condition(
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end
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function()
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end
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Wait.frames(
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function()
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function waitForUILoad(id, attribute, value)
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isLoading = false;
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if isLoading then
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self.UI.setAttribute(rowIndex, "text", " " .. selectedUpgrades[rowIndex].text)
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Wait.condition(
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end,
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function()
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1
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Wait.frames(
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)
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function()
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end,
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isLoading = false;
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function()
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self.UI.setAttribute(id, attribute, value)
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return not self.UI.loading
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end,
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end
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1
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)
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)
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else
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end,
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self.UI.setAttribute(rowIndex, "text", " " .. selectedUpgrades[rowIndex].text)
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function()
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end
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return not self.UI.loading
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end
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)
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else
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self.UI.setAttribute(id, attribute, value)
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end
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end
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end
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end
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