Stop event from firing multiple times for the same scenario

A card can collide with the area more than once; many of the campaign memory bags caused a double collision on placement, and it would happen if the user picked up or flipped the card.

This would cause any behavior that triggered from the event to each time, so suppress further events which don't actually change the scenario.
This commit is contained in:
Buhallin 2022-12-15 13:08:32 -08:00
parent 7339646ae7
commit 45a5870121
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@ -20,12 +20,14 @@ end
function onCollisionEnter(collisionInfo) function onCollisionEnter(collisionInfo)
local object = collisionInfo.collision_object local object = collisionInfo.collision_object
if object.getName() == "Scenario" then if object.getName() == "Scenario" then
log("Collision: " .. object.getGUID()) if currentScenario ~= object.getDescription() then
currentScenario = object.getDescription() currentScenario = object.getDescription()
fireScenarioChangedEvent() fireScenarioChangedEvent()
end end
end end
end
function fireScenarioChangedEvent() function fireScenarioChangedEvent()
log("Firing")
playAreaApi.onScenarioChanged(currentScenario) playAreaApi.onScenarioChanged(currentScenario)
end end