Merge pull request #777 from argonui/weakness-importing
Updated random basic weakness drawing for deck importer
This commit is contained in:
commit
439548f139
@ -138,7 +138,7 @@
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"Playermat3Green.383d8b",
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"Playermat4Red.0840d5",
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"LeadInvestigator.acaa93",
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"ArkhamDBDeckImporter.a28140",
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"DeckImporter.a28140",
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"Configuration.03804b",
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"DrawingTool.280086",
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"PlayAreaImageSwapper.b7b45b",
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@ -6,5 +6,6 @@
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"traits": "Pact.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"modeRestriction": "Campaign",
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"cycle": "The Forgotten Age"
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}
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@ -5,5 +5,6 @@
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"traits": "Curse.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"modeRestriction": "Campaign",
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"cycle": "The Forgotten Age"
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}
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@ -5,5 +5,6 @@
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"traits": "Monster. Geist.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"classRestriction": "Mystic",
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"cycle": "The Scarlet Keys"
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}
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@ -5,5 +5,6 @@
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"traits": "Monster. Shoggoth.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"classRestriction": "Guardian",
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"cycle": "The Scarlet Keys"
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}
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@ -5,5 +5,6 @@
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"traits": "Pact.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"modeRestriction": "Campaign",
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"cycle": "Return to the Forgotten Age"
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}
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@ -6,5 +6,6 @@
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"traits": "Pact.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"classRestriction": "Rogue",
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"cycle": "The Scarlet Keys"
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}
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@ -6,5 +6,6 @@
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"traits": "Paradox.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"classRestriction": "Seeker",
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"cycle": "The Scarlet Keys"
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}
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@ -6,5 +6,6 @@
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"traits": "Blunder.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"classRestriction": "Survivor",
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"cycle": "The Scarlet Keys"
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}
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@ -5,6 +5,7 @@
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"traits": "Madness. Pact.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"modeRestriction": "Campaign",
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"hidden": true,
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"cycle": "Return to the Path to Carcosa"
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}
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@ -5,6 +5,7 @@
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"traits": "Madness. Pact.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"modeRestriction": "Campaign",
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"hidden": true,
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"cycle": "Return to the Path to Carcosa"
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}
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@ -5,6 +5,7 @@
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"traits": "Madness. Pact.",
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"weakness": true,
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"basicWeaknessCount": 1,
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"modeRestriction": "Campaign",
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"hidden": true,
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"cycle": "Return to the Path to Carcosa"
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}
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@ -1 +0,0 @@
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{"greenDeck":"","investigators":true,"loadNewest":true,"orangeDeck":"","privateDeck":true,"redDeck":"","whiteDeck":""}
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@ -19,7 +19,7 @@
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},
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"ImageScalar": 1,
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"ImageSecondaryURL": "",
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"ImageURL": "https://i.imgur.com/wDp1Woo.jpg",
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"ImageURL": "https://steamusercontent-a.akamaihd.net/ugc/2466368617691603054/ABA4AB3A811107629323CDA2765871EB36626242/",
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"WidthScale": 0
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},
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"Description": "",
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@ -34,10 +34,10 @@
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScript": "require(\"arkhamdb/DeckImporter\")",
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"LuaScriptState_path": "ArkhamDBDeckImporter.a28140.luascriptstate",
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"LuaScriptState_path": "DeckImporter.a28140.luascriptstate",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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"Nickname": "ArkhamDB Deck Importer",
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"Nickname": "Deck Importer",
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"Snap": false,
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"Sticky": true,
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"Tooltip": false,
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9
objects/DeckImporter.a28140.luascriptstate
Normal file
9
objects/DeckImporter.a28140.luascriptstate
Normal file
@ -0,0 +1,9 @@
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{
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"greenDeck": "",
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"loadNewest": true,
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"orangeDeck": "",
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"privateDeck": true,
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"redDeck": "",
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"standalone": false,
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"whiteDeck": ""
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}
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@ -40,7 +40,7 @@ do
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---@param deckId string ArkhamDB deck id to be loaded
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---@param isPrivate boolean Whether this deck is published or private on ArkhamDB
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---@param loadNewest boolean Whether the newest version of this deck should be loaded
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---@param loadInvestigators boolean Whether investigator cards should be loaded as part of this deck
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---@param standalone boolean Whether 'Campaign only' weaknesses should be exluded
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---@param callback function Callback which will be sent the results of this load
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--- Parameters to the callback will be:
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--- slots table A map of card ID to count in the deck
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@ -54,7 +54,7 @@ do
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deckId,
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isPrivate,
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loadNewest,
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loadInvestigators,
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standalone,
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callback)
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-- Get a simple card to see if the bag indexes are complete. If not, abort
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-- the deck load. The called method will handle player notification.
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@ -90,7 +90,7 @@ do
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return true, json
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end)
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deck:with(internal.onDeckResult, playerColor, loadNewest, loadInvestigators, callback)
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deck:with(internal.onDeckResult, playerColor, loadNewest, standalone, callback)
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end
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-- Logs that a card could not be loaded in the mod by printing it to the console in the given
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@ -125,7 +125,7 @@ do
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---@param deck table ArkhamImportDeck
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---@param playerColor string Color name of the player mat to place this deck on (e.g. "Red")
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---@param loadNewest boolean Whether the newest version of this deck should be loaded
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---@param loadInvestigators boolean Whether investigator cards should be loaded as part of this deck
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---@param standalone boolean Whether 'Campaign only' weaknesses should be exluded
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---@param callback function Callback which will be sent the results of this load.
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--- Parameters to the callback will be:
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--- slots table A map of card ID to count in the deck
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@ -134,7 +134,7 @@ do
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--- added from a parent bonded card.
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--- customizations table The decoded table of customization upgrades in this deck
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--- playerColor String. Color this deck is being loaded for
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internal.onDeckResult = function(deck, playerColor, loadNewest, loadInvestigators, callback)
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internal.onDeckResult = function(deck, playerColor, loadNewest, standalone, callback)
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-- Load the next deck in the upgrade path if the option is enabled
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if (loadNewest and deck.next_deck ~= nil and deck.next_deck ~= "") then
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buildDeck(playerColor, deck.next_deck)
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@ -147,13 +147,16 @@ do
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-- be changed, as later steps may act on cards added in each. For example, a random weakness or
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-- investigator may have bonded cards or taboo entries, and should be present
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local slots = deck.slots
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internal.maybeDrawRandomWeakness(slots, playerColor)
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-- get class for investigator to handle specific weaknesses
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local class
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local card = allCardsBagApi.getCardById(deck.investigator_code)
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if card and card.metadata then class = card.metadata.class end
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local restrictions = { class = class, standalone = standalone }
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internal.maybeDrawRandomWeakness(slots, playerColor, restrictions)
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-- handles alternative investigators (parallel, promo or revised art)
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local loadAltInvestigator = "normal"
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if loadInvestigators then
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loadAltInvestigator = internal.addInvestigatorCards(deck, slots)
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end
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local loadAltInvestigator = internal.addInvestigatorCards(deck, slots)
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internal.maybeModifyDeckFromDescription(slots, deck.description_md, playerColor)
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internal.maybeAddSummonedServitor(slots)
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@ -179,16 +182,20 @@ do
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--- of those cards which will be spawned
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---@param playerColor string Color of the player this deck is being loaded for. Used for broadcast
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--- if a weakness is added.
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internal.maybeDrawRandomWeakness = function(slots, playerColor)
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---@param restrictions table Additional restrictions:
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--- class string Class to restrict weakness to
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--- standalone boolean Whether 'Campaign only' weaknesses should be exluded
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--- traits? string Trait(s) to use as filter
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internal.maybeDrawRandomWeakness = function(slots, playerColor, restrictions)
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local randomWeaknessAmount = slots[RANDOM_WEAKNESS_ID] or 0
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slots[RANDOM_WEAKNESS_ID] = nil
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if randomWeaknessAmount > 0 then
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for i = 1, randomWeaknessAmount do
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local weaknessId = allCardsBagApi.getRandomWeaknessId()
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local weaknessIds = allCardsBagApi.getRandomWeaknessIds(randomWeaknessAmount, restrictions)
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for _, weaknessId in ipairs(weaknessIds) do
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slots[weaknessId] = (slots[weaknessId] or 0) + 1
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end
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internal.maybePrint("Added " .. randomWeaknessAmount .. " random basic weakness(es) to deck", playerColor)
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internal.maybePrint("Added " .. #weaknessIds .. " random basic weakness(es) to deck", playerColor)
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end
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end
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@ -21,18 +21,18 @@ local UPGRADED_TOGGLE_LABELS = {}
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UPGRADED_TOGGLE_LABELS[true] = "Upgraded"
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UPGRADED_TOGGLE_LABELS[false] = "Specific"
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local LOAD_INVESTIGATOR_TOGGLE_LABELS = {}
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LOAD_INVESTIGATOR_TOGGLE_LABELS[true] = "Yes"
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LOAD_INVESTIGATOR_TOGGLE_LABELS[false] = "No"
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local STANDALONE_TOGGLE_LABELS = {}
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STANDALONE_TOGGLE_LABELS[true] = "Yes"
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STANDALONE_TOGGLE_LABELS[false] = "No"
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local redDeckId = ""
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local orangeDeckId = ""
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local whiteDeckId = ""
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local greenDeckId = ""
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redDeckId = ""
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orangeDeckId = ""
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whiteDeckId = ""
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greenDeckId = ""
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local privateDeck = true
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local loadNewestDeck = true
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local loadInvestigators = false
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local standalone = false
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function onLoad(script_state)
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initializeUi(JSON.decode(script_state))
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@ -53,7 +53,7 @@ function getUiState()
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greenDeck = greenDeckId,
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privateDeck = privateDeck,
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loadNewest = loadNewestDeck,
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investigators = loadInvestigators
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standalone = standalone
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}
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end
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@ -74,7 +74,7 @@ function initializeUi(savedUiState)
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greenDeckId = savedUiState.greenDeck
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privateDeck = savedUiState.privateDeck
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loadNewestDeck = savedUiState.loadNewest
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loadInvestigators = savedUiState.investigators
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standalone = savedUiState.standalone
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end
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makeOptionToggles()
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@ -84,72 +84,74 @@ end
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function makeOptionToggles()
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-- common parameters
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local checkboxParameters = {}
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checkboxParameters.function_owner = self
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checkboxParameters.width = INPUT_FIELD_WIDTH
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checkboxParameters.height = INPUT_FIELD_HEIGHT
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checkboxParameters.scale = { 0.1, 0.1, 0.1 }
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checkboxParameters.font_size = 240
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checkboxParameters.hover_color = { 0.4, 0.6, 0.8 }
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checkboxParameters.color = FIELD_COLOR
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local cParams = {}
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cParams.function_owner = self
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cParams.width = 1750
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cParams.height = INPUT_FIELD_HEIGHT
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cParams.position = Vector( 0.22, 0.1, -0.102)
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cParams.scale = { 0.1, 0.1, 0.1 }
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cParams.font_size = 240
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cParams.hover_color = { 0.4, 0.6, 0.8 }
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cParams.color = FIELD_COLOR
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-- public / private deck
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checkboxParameters.click_function = "publicPrivateChanged"
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checkboxParameters.position = { 0.25, 0.1, -0.102 }
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checkboxParameters.tooltip = "Published or private deck?\n\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!"
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checkboxParameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]
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self.createButton(checkboxParameters)
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cParams.click_function = "publishedPrivateChanged"
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cParams.tooltip = "Published or private deck?\n\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!\n\nMake sure to enable deck sharing in your account settings.\n\nKeep this on 'Private' for arkham.build."
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cParams.label = PRIVATE_TOGGLE_LABELS[privateDeck]
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self.createButton(cParams)
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-- load upgraded?
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checkboxParameters.click_function = "loadUpgradedChanged"
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checkboxParameters.position = { 0.25, 0.1, -0.01 }
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checkboxParameters.tooltip = "Load newest upgrade or exact deck?"
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checkboxParameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]
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self.createButton(checkboxParameters)
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cParams.click_function = "loadUpgradedChanged"
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cParams.position.z = -0.01
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cParams.tooltip = "Load newest upgrade or exact deck?"
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cParams.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]
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self.createButton(cParams)
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-- load investigators?
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checkboxParameters.click_function = "loadInvestigatorsChanged"
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checkboxParameters.position = { 0.25, 0.1, 0.081 }
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checkboxParameters.tooltip = "Spawn investigator cards?"
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checkboxParameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]
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self.createButton(checkboxParameters)
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-- standalone mode?
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cParams.click_function = "standaloneChanged"
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cParams.position.z = 0.081
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cParams.tooltip = "Are you playing standalone mode? Enabling this will make all 'Campaign Only' weaknesses ineligible when determining the random basic weakness(es)."
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cParams.label = STANDALONE_TOGGLE_LABELS[standalone]
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self.createButton(cParams)
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end
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-- Create the four deck ID entry fields
|
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function makeDeckIdFields()
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local inputParameters = {}
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-- Parameters common to all entry fields
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inputParameters.function_owner = self
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inputParameters.scale = { 0.1, 0.1, 0.1 }
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inputParameters.width = INPUT_FIELD_WIDTH
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inputParameters.height = INPUT_FIELD_HEIGHT
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inputParameters.font_size = 320
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inputParameters.tooltip = "Deck ID from ArkhamDB URL of the deck\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\n\nAlso supports the deck ID from shared decks from arkham.build!"
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inputParameters.alignment = 3 -- Center
|
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inputParameters.color = FIELD_COLOR
|
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inputParameters.font_color = { 0, 0, 0 }
|
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inputParameters.validation = 4 -- alphanumeric (to support arkham.build IDs)
|
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local iParams = {}
|
||||
iParams.function_owner = self
|
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iParams.scale = { 0.1, 0.1, 0.1 }
|
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iParams.width = INPUT_FIELD_WIDTH
|
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iParams.height = INPUT_FIELD_HEIGHT
|
||||
iParams.font_size = 320
|
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iParams.tooltip = "Deck ID from ArkhamDB URL of the deck\nPublished URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\n\nAlso supports the deck ID from shared decks from arkham.build!"
|
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iParams.alignment = 3 -- Center
|
||||
iParams.color = FIELD_COLOR
|
||||
iParams.font_color = { 0, 0, 0 }
|
||||
iParams.validation = 4 -- alphanumeric (to support arkham.build IDs)
|
||||
|
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-- Green
|
||||
inputParameters.input_function = "greenDeckChanged"
|
||||
inputParameters.position = { -0.166, 0.1, 0.385 }
|
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inputParameters.value = greenDeckId
|
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self.createInput(inputParameters)
|
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iParams.input_function = "greenDeckChanged"
|
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iParams.position = { -0.16, 0.1, 0.385 }
|
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iParams.value = greenDeckId
|
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self.createInput(iParams)
|
||||
|
||||
-- Red
|
||||
inputParameters.input_function = "redDeckChanged"
|
||||
inputParameters.position = { 0.171, 0.1, 0.385 }
|
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inputParameters.value = redDeckId
|
||||
self.createInput(inputParameters)
|
||||
iParams.input_function = "redDeckChanged"
|
||||
iParams.position = { 0.165, 0.1, 0.385 }
|
||||
iParams.value = redDeckId
|
||||
self.createInput(iParams)
|
||||
|
||||
-- White
|
||||
inputParameters.input_function = "whiteDeckChanged"
|
||||
inputParameters.position = { -0.166, 0.1, 0.474 }
|
||||
inputParameters.value = whiteDeckId
|
||||
self.createInput(inputParameters)
|
||||
iParams.input_function = "whiteDeckChanged"
|
||||
iParams.position = { -0.16, 0.1, 0.474 }
|
||||
iParams.value = whiteDeckId
|
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self.createInput(iParams)
|
||||
|
||||
-- Orange
|
||||
inputParameters.input_function = "orangeDeckChanged"
|
||||
inputParameters.position = { 0.171, 0.1, 0.474 }
|
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inputParameters.value = orangeDeckId
|
||||
self.createInput(inputParameters)
|
||||
iParams.input_function = "orangeDeckChanged"
|
||||
iParams.position = { 0.165, 0.1, 0.474 }
|
||||
iParams.value = orangeDeckId
|
||||
self.createInput(iParams)
|
||||
end
|
||||
|
||||
-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic
|
||||
@ -172,7 +174,7 @@ function whiteDeckChanged(_, _, inputValue) whiteDeckId = inputValue end
|
||||
function greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end
|
||||
|
||||
-- Event handlers for toggle buttons
|
||||
function publicPrivateChanged()
|
||||
function publishedPrivateChanged()
|
||||
privateDeck = not privateDeck
|
||||
self.editButton({ index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] })
|
||||
end
|
||||
@ -182,25 +184,37 @@ function loadUpgradedChanged()
|
||||
self.editButton({ index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] })
|
||||
end
|
||||
|
||||
function loadInvestigatorsChanged()
|
||||
loadInvestigators = not loadInvestigators
|
||||
self.editButton({ index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] })
|
||||
function standaloneChanged()
|
||||
standalone = not standalone
|
||||
self.editButton({ index = 2, label = STANDALONE_TOGGLE_LABELS[standalone] })
|
||||
end
|
||||
|
||||
-- start the deck importing process
|
||||
function loadDecks()
|
||||
co = coroutine.create(loadDecksCoroutine)
|
||||
resumeLoadDecks()
|
||||
end
|
||||
|
||||
-- perform the deck importing (with a pause after each deck load)
|
||||
-- this pause will for example allow weaknesses to be spawned so that the RBW drawing can detect them
|
||||
function loadDecksCoroutine()
|
||||
if not allCardsBagApi.isIndexReady() then return end
|
||||
matsWithInvestigator = playermatApi.getUsedMatColors()
|
||||
if redDeckId ~= nil and redDeckId ~= "" then
|
||||
buildDeck("Red", redDeckId)
|
||||
|
||||
for _, matColor in ipairs({"White", "Orange", "Green", "Red"}) do
|
||||
local deckId = _G[string.lower(matColor) .. "DeckId"]
|
||||
if deckId ~= nil and deckId ~= "" then
|
||||
buildDeck(matColor, deckId)
|
||||
coroutine.yield()
|
||||
end
|
||||
if orangeDeckId ~= nil and orangeDeckId ~= "" then
|
||||
buildDeck("Orange", orangeDeckId)
|
||||
end
|
||||
if whiteDeckId ~= nil and whiteDeckId ~= "" then
|
||||
buildDeck("White", whiteDeckId)
|
||||
end
|
||||
if greenDeckId ~= nil and greenDeckId ~= "" then
|
||||
buildDeck("Green", greenDeckId)
|
||||
|
||||
-- resume the deck importing process
|
||||
function resumeLoadDecks()
|
||||
if co and coroutine.status(co) ~= "dead" then
|
||||
local status, err = coroutine.resume(co)
|
||||
if not status then error(err) end
|
||||
end
|
||||
end
|
||||
|
||||
@ -247,7 +261,7 @@ function buildDeck(playerColor, deckId)
|
||||
deckId,
|
||||
uiState.privateDeck,
|
||||
uiState.loadNewest,
|
||||
uiState.investigators,
|
||||
uiState.standalone,
|
||||
loadCards)
|
||||
end
|
||||
|
||||
@ -343,6 +357,7 @@ function loadCards(slots, investigatorId, bondedList, customizations, playerColo
|
||||
if (not hadError) then
|
||||
printToAll("Deck loaded successfully!", playerColor)
|
||||
end
|
||||
resumeLoadDecks()
|
||||
return 1
|
||||
end
|
||||
|
||||
|
@ -370,19 +370,45 @@ end
|
||||
-- Gets a random basic weakness from the bag. Once a given ID has been returned it will be
|
||||
-- removed from the list and cannot be selected again until a reload occurs or the indexes
|
||||
-- are rebuilt, which will refresh the list to include all weaknesses.
|
||||
---@return string: ID of the selected weakness
|
||||
function getRandomWeaknessId()
|
||||
local availableWeaknesses = buildAvailableWeaknesses()
|
||||
if #availableWeaknesses > 0 then
|
||||
return availableWeaknesses[math.random(#availableWeaknesses)]
|
||||
---@param params table Bundled parameters:
|
||||
--- count number Number of weaknesses
|
||||
--- restrictions table Additional restrictions:
|
||||
--- class string Class to restrict weakness to
|
||||
--- standalone boolean Whether 'Campaign only' weaknesses should be exluded
|
||||
--- traits? string Trait(s) to use as filter
|
||||
---@return table: Table with IDs of the selected weaknesses
|
||||
function getRandomWeaknessIds(params)
|
||||
params.count = params.count or 1
|
||||
local availableWeaknesses = buildAvailableWeaknesses(params.restrictions)
|
||||
|
||||
-- check if enough weaknesses are available
|
||||
local missingWeaknesses = params.count - #availableWeaknesses
|
||||
if missingWeaknesses > 0 then
|
||||
broadcastToAll("Not enough basic weaknesses available! (" .. missingWeaknesses .. " missing)", { 0.9, 0.2, 0.2 })
|
||||
end
|
||||
|
||||
local drawnWeaknesses = {}
|
||||
|
||||
-- Fisher-Yates shuffle algorithm
|
||||
local n = #availableWeaknesses
|
||||
for i = 1, math.min(params.count, n) do
|
||||
local index = math.random(i, n)
|
||||
table.insert(drawnWeaknesses, availableWeaknesses[index])
|
||||
availableWeaknesses[index], availableWeaknesses[i] = availableWeaknesses[i], availableWeaknesses[index]
|
||||
end
|
||||
|
||||
return drawnWeaknesses
|
||||
end
|
||||
|
||||
-- Constructs a list of available basic weaknesses by starting with the full pool of basic
|
||||
-- weaknesses then removing any which are currently in the play or deck construction areas
|
||||
---@param traits? string Trait(s) to use as filter
|
||||
---@param restrictions? table Additional restrictions:
|
||||
--- class string Class to restrict weakness to
|
||||
--- standalone boolean Whether 'Campaign only' weaknesses should be exluded
|
||||
--- traits? string Trait(s) to use as filter
|
||||
---@return table: Array of weakness IDs which are valid to choose from
|
||||
function buildAvailableWeaknesses(traits)
|
||||
function buildAvailableWeaknesses(restrictions)
|
||||
restrictions = restrictions or {}
|
||||
local weaknessesInPlay = {}
|
||||
local allObjects = getAllObjects()
|
||||
for _, object in ipairs(allObjects) do
|
||||
@ -400,10 +426,29 @@ function buildAvailableWeaknesses(traits)
|
||||
if (weaknessesInPlay[weaknessId] ~= nil and weaknessesInPlay[weaknessId] > 0) then
|
||||
weaknessesInPlay[weaknessId] = weaknessesInPlay[weaknessId] - 1
|
||||
else
|
||||
if traits then
|
||||
local eligible = true
|
||||
|
||||
-- disable 'Campaign only' weaknesses in standalone mode
|
||||
if restrictions.standalone then
|
||||
local card = cardIdIndex[weaknessId]
|
||||
if card.metadata.modeRestriction == "Campaign" then
|
||||
eligible = false
|
||||
end
|
||||
end
|
||||
|
||||
-- disable class restricted weaknesses
|
||||
if restrictions.class then
|
||||
local card = cardIdIndex[weaknessId]
|
||||
if card.metadata.classRestriction and card.metadata.classRestriction ~= restrictions.class then
|
||||
eligible = false
|
||||
end
|
||||
end
|
||||
|
||||
-- disable non-matching traits
|
||||
if restrictions.traits then
|
||||
-- split the string into separate traits (separated by "|")
|
||||
local allowedTraits = {}
|
||||
for str in traits:gmatch("([^|]+)") do
|
||||
for str in restrictions.traits:gmatch("([^|]+)") do
|
||||
-- remove dots
|
||||
str = str:gsub("[%.]", "")
|
||||
|
||||
@ -415,15 +460,24 @@ function buildAvailableWeaknesses(traits)
|
||||
table.insert(allowedTraits, str)
|
||||
end
|
||||
|
||||
local match = false
|
||||
|
||||
-- make sure the trait is present on the weakness
|
||||
local card = cardIdIndex[weaknessId]
|
||||
for _, allowedTrait in ipairs(allowedTraits) do
|
||||
if string.contains(string.lower(card.metadata.traits), allowedTrait) then
|
||||
table.insert(availableWeaknesses, weaknessId)
|
||||
match = true
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
if not match then
|
||||
eligible = false
|
||||
end
|
||||
end
|
||||
|
||||
-- add weakness to list if eligible
|
||||
if eligible then
|
||||
table.insert(availableWeaknesses, weaknessId)
|
||||
end
|
||||
end
|
||||
|
@ -28,9 +28,14 @@ do
|
||||
-- Gets a random basic weakness from the bag. Once a given ID has been returned it
|
||||
-- will be removed from the list and cannot be selected again until a reload occurs
|
||||
-- or the indexes are rebuilt, which will refresh the list to include all weaknesses.
|
||||
---@return string: ID of the selected weakness
|
||||
AllCardsBagApi.getRandomWeaknessId = function()
|
||||
return getAllCardsBag().call("getRandomWeaknessId")
|
||||
---@param count number Number of weaknesses
|
||||
---@param restrictions table Additional restrictions:
|
||||
--- class string Class to restrict weakness to
|
||||
--- standalone boolean Whether 'Campaign only' weaknesses should be exluded
|
||||
--- traits? string Trait(s) to use as filter
|
||||
---@return table: Table with IDs of the selected weaknesses
|
||||
AllCardsBagApi.getRandomWeaknessIds = function(count, restrictions)
|
||||
return returnCopyOfList(getAllCardsBag().call("getRandomWeaknessIds", {count = count, restrictions = restrictions}))
|
||||
end
|
||||
|
||||
AllCardsBagApi.isIndexReady = function()
|
||||
@ -82,10 +87,13 @@ do
|
||||
|
||||
-- Constructs a list of available basic weaknesses by starting with the full pool of basic
|
||||
-- weaknesses then removing any which are currently in the play or deck construction areas
|
||||
---@param traits? string Trait(s) to use as filter
|
||||
---@param restrictions table Additional restrictions:
|
||||
--- class string Class to restrict weakness to
|
||||
--- standalone boolean Whether 'Campaign only' weaknesses should be exluded
|
||||
--- traits? string Trait(s) to use as filter
|
||||
---@return table: Array of weakness IDs which are valid to choose from
|
||||
AllCardsBagApi.buildAvailableWeaknesses = function(traits)
|
||||
return returnCopyOfList(getAllCardsBag().call("buildAvailableWeaknesses", traits))
|
||||
AllCardsBagApi.buildAvailableWeaknesses = function(restrictions)
|
||||
return returnCopyOfList(getAllCardsBag().call("buildAvailableWeaknesses", restrictions))
|
||||
end
|
||||
|
||||
AllCardsBagApi.getUniqueWeaknesses = function()
|
||||
|
@ -782,21 +782,17 @@ function spawnRandomWeakness(_, playerColor, isRightClick)
|
||||
prepareToPlaceCards()
|
||||
|
||||
if not isRightClick then
|
||||
local weaknessId = allCardsBagApi.getRandomWeaknessId()
|
||||
if weaknessId == nil then
|
||||
broadcastToAll("All basic weaknesses are in play!", { 0.9, 0.2, 0.2 })
|
||||
else
|
||||
spawnSingleWeakness(weaknessId)
|
||||
local weaknessIds = allCardsBagApi.getRandomWeaknessIds(1)
|
||||
if weaknessIds[1] then
|
||||
spawnSingleWeakness(weaknessIds[1])
|
||||
end
|
||||
else
|
||||
Player[playerColor].showInputDialog("Specify a trait for the weakness (split multiple eligible traits with '|'):", lastWeaknessTrait,
|
||||
function(text)
|
||||
lastWeaknessTrait = text
|
||||
local availableWeaknesses = allCardsBagApi.buildAvailableWeaknesses(text)
|
||||
if #availableWeaknesses > 0 then
|
||||
spawnSingleWeakness(availableWeaknesses[math.random(#availableWeaknesses)])
|
||||
else
|
||||
broadcastToAll("No matching weakness available!", { 0.9, 0.2, 0.2 })
|
||||
local weaknessIds = allCardsBagApi.getRandomWeaknessIds(1, { traits = text })
|
||||
if weaknessIds[1] then
|
||||
spawnSingleWeakness(weaknessIds[1])
|
||||
end
|
||||
end)
|
||||
end
|
||||
@ -808,6 +804,6 @@ function spawnSingleWeakness(weaknessId)
|
||||
name = "randomWeakness",
|
||||
cards = { weaknessId },
|
||||
globalPos = self.positionToWorld(startPositions.randomWeakness),
|
||||
rotation = FACE_UP_ROTATION,
|
||||
rotation = FACE_UP_ROTATION
|
||||
})
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user