Merge branch 'main' into weakness-importing
This commit is contained in:
commit
4071545d96
@ -69,6 +69,11 @@ do
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deckId
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}
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-- use secondary api (arkham.build) if deckid is too long
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if string.len(deckId) == 15 then
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deckUri = { configuration.api_uri2, deckId }
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end
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local deck = Request.start(deckUri, function(status)
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if string.find(status.text, "<!DOCTYPE html>") then
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internal.maybePrint("Private deck ID " .. deckId .. " is not shared.", playerColor)
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@ -94,7 +99,7 @@ do
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---@param cardId string ArkhamDB ID of the card that could not be found
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---@param playerColor string Color of the player's deck that had the problem
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ArkhamDb.logCardNotFound = function(cardId, playerColor)
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local request = Request.start({
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Request.start({
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configuration.api_uri,
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configuration.cards,
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cardId
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@ -360,8 +365,8 @@ do
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---@param slots table The slot list for cards in this deck. Table key is the cardId, value is the number of those cards which will be spawned
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internal.extractBondedCards = function(slots)
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-- Create a list of bonded cards first so we don't modify slots while iterating
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local bondedCards = { }
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local bondedList = { }
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local bondedCards = {}
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local bondedList = {}
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for cardId, cardCount in pairs(slots) do
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local card = allCardsBagApi.getCardById(cardId)
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if card ~= nil and card.metadata.bonded ~= nil then
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@ -534,8 +539,7 @@ do
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if self.is_successful then
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callback(self.content, table.unpack(arguments))
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end
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end, function() return self.is_done
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end)
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end, function() return self.is_done end)
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end
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return ArkhamDb
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@ -1,9 +1,9 @@
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---@type table Contains fields used by the deck importer
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configuration = {
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api_uri = "https://arkhamdb.com/api/public",
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api_uri2 = "https://api.arkham.build/v1/public/share",
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public_deck = "decklist",
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private_deck = "deck",
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cards = "card",
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taboo = "taboos",
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card_bag_guid = "15bb07"
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taboo = "taboos"
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}
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@ -84,85 +84,85 @@ end
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function makeOptionToggles()
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-- common parameters
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local checkbox_parameters = {}
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checkbox_parameters.function_owner = self
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checkbox_parameters.width = INPUT_FIELD_WIDTH
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checkbox_parameters.height = INPUT_FIELD_HEIGHT
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checkbox_parameters.scale = { 0.1, 0.1, 0.1 }
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checkbox_parameters.font_size = 240
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checkbox_parameters.hover_color = { 0.4, 0.6, 0.8 }
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checkbox_parameters.color = FIELD_COLOR
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local checkboxParameters = {}
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checkboxParameters.function_owner = self
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checkboxParameters.width = INPUT_FIELD_WIDTH
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checkboxParameters.height = INPUT_FIELD_HEIGHT
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checkboxParameters.scale = { 0.1, 0.1, 0.1 }
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checkboxParameters.font_size = 240
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checkboxParameters.hover_color = { 0.4, 0.6, 0.8 }
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checkboxParameters.color = FIELD_COLOR
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-- public / private deck
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checkbox_parameters.click_function = "publicPrivateChanged"
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checkbox_parameters.position = { 0.25, 0.1, -0.102 }
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checkbox_parameters.tooltip = "Published or private deck?\n\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!"
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checkbox_parameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]
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self.createButton(checkbox_parameters)
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checkboxParameters.click_function = "publicPrivateChanged"
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checkboxParameters.position = { 0.25, 0.1, -0.102 }
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checkboxParameters.tooltip = "Published or private deck?\n\nPLEASE USE A PRIVATE DECK IF JUST FOR TTS TO AVOID FLOODING ARKHAMDB PUBLISHED DECK LISTS!"
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checkboxParameters.label = PRIVATE_TOGGLE_LABELS[privateDeck]
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self.createButton(checkboxParameters)
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-- load upgraded?
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checkbox_parameters.click_function = "loadUpgradedChanged"
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checkbox_parameters.position = { 0.25, 0.1, -0.01 }
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checkbox_parameters.tooltip = "Load newest upgrade or exact deck?"
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checkbox_parameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]
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self.createButton(checkbox_parameters)
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checkboxParameters.click_function = "loadUpgradedChanged"
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checkboxParameters.position = { 0.25, 0.1, -0.01 }
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checkboxParameters.tooltip = "Load newest upgrade or exact deck?"
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checkboxParameters.label = UPGRADED_TOGGLE_LABELS[loadNewestDeck]
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self.createButton(checkboxParameters)
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-- load investigators?
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checkbox_parameters.click_function = "loadInvestigatorsChanged"
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checkbox_parameters.position = { 0.25, 0.1, 0.081 }
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checkbox_parameters.tooltip = "Spawn investigator cards?"
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checkbox_parameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]
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self.createButton(checkbox_parameters)
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checkboxParameters.click_function = "loadInvestigatorsChanged"
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checkboxParameters.position = { 0.25, 0.1, 0.081 }
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checkboxParameters.tooltip = "Spawn investigator cards?"
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checkboxParameters.label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators]
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self.createButton(checkboxParameters)
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end
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-- Create the four deck ID entry fields
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function makeDeckIdFields()
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local input_parameters = {}
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local inputParameters = {}
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-- Parameters common to all entry fields
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input_parameters.function_owner = self
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input_parameters.scale = { 0.1, 0.1, 0.1 }
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input_parameters.width = INPUT_FIELD_WIDTH
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input_parameters.height = INPUT_FIELD_HEIGHT
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input_parameters.font_size = 320
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input_parameters.tooltip = "Deck ID from ArkhamDB URL of the deck\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'"
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input_parameters.alignment = 3 -- Center
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input_parameters.color = FIELD_COLOR
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input_parameters.font_color = { 0, 0, 0 }
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input_parameters.validation = 2 -- Integer
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inputParameters.function_owner = self
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inputParameters.scale = { 0.1, 0.1, 0.1 }
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inputParameters.width = INPUT_FIELD_WIDTH
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inputParameters.height = INPUT_FIELD_HEIGHT
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inputParameters.font_size = 320
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inputParameters.tooltip = "Deck ID from ArkhamDB URL of the deck\nPublic URL: 'https://arkhamdb.com/decklist/view/101/knowledge-overwhelming-solo-deck-1.0' = '101'\nPrivate URL: 'https://arkhamdb.com/deck/view/102' = '102'\n\nAlso supports the deck ID from shared decks from arkham.build!"
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inputParameters.alignment = 3 -- Center
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inputParameters.color = FIELD_COLOR
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inputParameters.font_color = { 0, 0, 0 }
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inputParameters.validation = 4 -- alphanumeric (to support arkham.build IDs)
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-- Green
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input_parameters.input_function = "greenDeckChanged"
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input_parameters.position = { -0.166, 0.1, 0.385 }
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input_parameters.value = greenDeckId
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self.createInput(input_parameters)
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inputParameters.input_function = "greenDeckChanged"
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inputParameters.position = { -0.166, 0.1, 0.385 }
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inputParameters.value = greenDeckId
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self.createInput(inputParameters)
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-- Red
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input_parameters.input_function = "redDeckChanged"
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input_parameters.position = { 0.171, 0.1, 0.385 }
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input_parameters.value = redDeckId
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self.createInput(input_parameters)
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inputParameters.input_function = "redDeckChanged"
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inputParameters.position = { 0.171, 0.1, 0.385 }
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inputParameters.value = redDeckId
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self.createInput(inputParameters)
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-- White
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input_parameters.input_function = "whiteDeckChanged"
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input_parameters.position = { -0.166, 0.1, 0.474 }
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input_parameters.value = whiteDeckId
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self.createInput(input_parameters)
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inputParameters.input_function = "whiteDeckChanged"
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inputParameters.position = { -0.166, 0.1, 0.474 }
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inputParameters.value = whiteDeckId
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self.createInput(inputParameters)
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-- Orange
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||||
input_parameters.input_function = "orangeDeckChanged"
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input_parameters.position = { 0.171, 0.1, 0.474 }
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input_parameters.value = orangeDeckId
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self.createInput(input_parameters)
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inputParameters.input_function = "orangeDeckChanged"
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inputParameters.position = { 0.171, 0.1, 0.474 }
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inputParameters.value = orangeDeckId
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self.createInput(inputParameters)
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end
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-- Create the Build All button. This is a transparent button which covers the Build All portion of the background graphic
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function makeBuildButton()
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local button_parameters = {}
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button_parameters.click_function = "loadDecks"
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button_parameters.function_owner = self
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button_parameters.position = { 0, 0.1, 0.71 }
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button_parameters.width = 320
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button_parameters.height = 30
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button_parameters.color = { 0, 0, 0, 0 }
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button_parameters.tooltip = "Click to build all four decks!"
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self.createButton(button_parameters)
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local buttonParameters = {}
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buttonParameters.click_function = "loadDecks"
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buttonParameters.function_owner = self
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buttonParameters.position = { 0, 0.1, 0.71 }
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buttonParameters.width = 320
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buttonParameters.height = 30
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buttonParameters.color = { 0, 0, 0, 0 }
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buttonParameters.tooltip = "Click to build all four decks!"
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self.createButton(buttonParameters)
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end
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-- Event handlers for deck ID change
|
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@ -174,17 +174,17 @@ function greenDeckChanged(_, _, inputValue) greenDeckId = inputValue end
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-- Event handlers for toggle buttons
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function publicPrivateChanged()
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privateDeck = not privateDeck
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self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }
|
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self.editButton({ index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] })
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end
|
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|
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function loadUpgradedChanged()
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loadNewestDeck = not loadNewestDeck
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self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }
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self.editButton({ index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] })
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end
|
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function loadInvestigatorsChanged()
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loadInvestigators = not loadInvestigators
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self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }
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self.editButton({ index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] })
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end
|
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|
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function loadDecks()
|
||||
@ -360,9 +360,9 @@ function deckSpawned(deck, playerColor)
|
||||
|
||||
-- Process in reverse order so taking cards out doesn't upset the indexing
|
||||
for i = #deckCards, 1, -1 do
|
||||
local cardMetadata = JSON.decode(deckCards[i].GMNotes) or { }
|
||||
local cardMetadata = JSON.decode(deckCards[i].GMNotes) or {}
|
||||
if cardMetadata.startsInHand then
|
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deck.takeObject({ index = i - 1, position = handPos, flip = true, smooth = true})
|
||||
deck.takeObject({ index = i - 1, position = handPos, flip = true, smooth = true })
|
||||
end
|
||||
end
|
||||
|
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@ -556,6 +556,7 @@ function handleHunchDeck(investigatorId, cardList, bondedList, playerColor)
|
||||
table.insert(insightList, i)
|
||||
end
|
||||
end
|
||||
|
||||
-- Process cards to move them to the hunch deck. This is done in reverse order because the sorting needs
|
||||
-- to be reversed (deck sorts for face down). Performance here may be an issue, as table.remove() is an O(n)
|
||||
-- operation which makes the full shift O(n^2). But keep it simple unless it becomes a problem
|
||||
@ -663,7 +664,7 @@ function handleCustomizableUpgrades(cardList, customizations)
|
||||
row = tonumber(str) + 1
|
||||
elseif counter == 2 then
|
||||
if selectedUpgrades[row] == nil then
|
||||
selectedUpgrades[row] = { }
|
||||
selectedUpgrades[row] = {}
|
||||
end
|
||||
selectedUpgrades[row].xp = tonumber(str)
|
||||
elseif counter == 3 and str ~= "" then
|
||||
@ -674,7 +675,7 @@ function handleCustomizableUpgrades(cardList, customizations)
|
||||
elseif baseId == "09079" then -- Living Ink skill selection
|
||||
-- All skills, regardless of row, are placed in upgrade slot 1 as a comma-delimited list
|
||||
if selectedUpgrades[1] == nil then
|
||||
selectedUpgrades[1] = { }
|
||||
selectedUpgrades[1] = {}
|
||||
end
|
||||
if selectedUpgrades[1].text == nil then
|
||||
selectedUpgrades[1].text = str
|
||||
|
@ -103,9 +103,11 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
|
||||
modifierY = -90
|
||||
end
|
||||
|
||||
-- contruct feedback message
|
||||
local cardName = hoveredObject.getName()
|
||||
if cardName == "" then cardName = "card" end
|
||||
broadcastToAll("Moved " .. cardName .. " to " .. getColoredName(playerColor) .. "'s threat area.", "White")
|
||||
if cardName == "" then cardName = "a card" end
|
||||
local playerName = getColoredName(playerColor)
|
||||
broadcastToAll("Moved " .. cardName .. " to " .. playerName .. "'s threat area.", "White")
|
||||
|
||||
-- get new rotation (rounded)
|
||||
local cardRot = hoveredObject.getRotation()
|
||||
@ -266,27 +268,66 @@ function removeOneUse(playerColor, hoveredObject)
|
||||
if hoveredObject.type == "Tile" then
|
||||
targetObject = hoveredObject
|
||||
elseif hoveredObject.type == "Card" then
|
||||
-- grab the first use type from the metadata (or nil)
|
||||
local notes = JSON.decode(hoveredObject.getGMNotes()) or {}
|
||||
local usesData = notes.uses or {}
|
||||
local useInfo = usesData[1] or {}
|
||||
local searchForType = useInfo.type
|
||||
if searchForType then searchForType = searchForType:lower() end
|
||||
local searchResult = searchLib.onObject(hoveredObject, "isTileOrToken")
|
||||
|
||||
for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do
|
||||
if not obj.locked and obj.memo ~= "resourceCounter" then
|
||||
-- check for matching object, otherwise use the first hit
|
||||
if obj.memo and obj.memo == searchForType then
|
||||
if #searchResult == 0 then
|
||||
broadcastToColor("No tokens found!", playerColor, "Yellow")
|
||||
return
|
||||
end
|
||||
|
||||
-- index the found tokens by memo (only the first of each type)
|
||||
local indexByMemo = {}
|
||||
for _, obj in ipairs(searchResult) do
|
||||
if not obj.locked then
|
||||
if obj.memo and indexByMemo[obj.memo] == nil then
|
||||
indexByMemo[obj.memo] = obj
|
||||
elseif indexByMemo["NO_MEMO"] == nil then
|
||||
indexByMemo["NO_MEMO"] = obj
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- use metadata (if present) to determine targetObject
|
||||
local usesAreTypeOfResource = false
|
||||
local notes = JSON.decode(hoveredObject.getGMNotes()) or {}
|
||||
for _, useInfo in ipairs(notes.uses or {}) do
|
||||
if useInfo.type then
|
||||
local discardMemo = useInfo.type:lower()
|
||||
if indexByMemo[discardMemo] then
|
||||
targetObject = indexByMemo[discardMemo]
|
||||
break
|
||||
end
|
||||
end
|
||||
if useInfo.token == "resource" then
|
||||
usesAreTypeOfResource = true
|
||||
end
|
||||
end
|
||||
|
||||
-- check for alternatives (check resources first if tokens are a type of resource)
|
||||
if not targetObject then
|
||||
if usesAreTypeOfResource and indexByMemo["resource"] then
|
||||
targetObject = indexByMemo["resource"]
|
||||
else
|
||||
for memo, obj in pairs(indexByMemo) do
|
||||
if memo ~= "resourceCounter" and memo ~= "NO_MEMO" then
|
||||
targetObject = obj
|
||||
break
|
||||
elseif not targetObject then
|
||||
targetObject = obj
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- error handling
|
||||
-- if there's still not a target check for clickable counter and token without memo
|
||||
if not targetObject then
|
||||
if indexByMemo["resourceCounter"] then
|
||||
indexByMemo["resourceCounter"].call("modifyValue", -1)
|
||||
return
|
||||
elseif indexByMemo["NO_MEMO"] then
|
||||
targetObject = indexByMemo["NO_MEMO"]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not targetObject then
|
||||
broadcastToColor("No tokens found!", playerColor, "Yellow")
|
||||
return
|
||||
@ -307,6 +348,16 @@ function removeOneUse(playerColor, hoveredObject)
|
||||
end
|
||||
|
||||
-- feedback message
|
||||
local cardName
|
||||
if hoveredObject.type == "Card" then
|
||||
cardName = hoveredObject.getName()
|
||||
else
|
||||
local searchResult = searchLib.belowPosition(targetObject.getPosition(), "isCard")
|
||||
if #searchResult > 0 then
|
||||
cardName = searchResult[1].getName()
|
||||
end
|
||||
end
|
||||
|
||||
local tokenName = targetObject.getName()
|
||||
if tokenName == "" then
|
||||
if targetObject.memo ~= "" then
|
||||
@ -317,15 +368,23 @@ function removeOneUse(playerColor, hoveredObject)
|
||||
else
|
||||
tokenName = "Clue"
|
||||
end
|
||||
elseif targetObject.memo == "resourceCounter" then
|
||||
tokenName = "Resource Counter"
|
||||
else
|
||||
tokenName = titleCase(targetObject.memo)
|
||||
end
|
||||
else
|
||||
tokenName = "Unknown"
|
||||
tokenName = "unknown token"
|
||||
end
|
||||
end
|
||||
|
||||
broadcastToAll(getColoredName(playerColor) .. " removed a token: " .. tokenName, playerColor)
|
||||
-- construct feedback message
|
||||
local playerName = getColoredName(playerColor)
|
||||
local cardInfo = ""
|
||||
if cardName and cardName ~= "" then
|
||||
cardInfo = " from " .. cardName
|
||||
end
|
||||
broadcastToAll(playerName .. " removed a token (" .. tokenName .. ")".. cardInfo .. ".", "White")
|
||||
|
||||
local discardForMatColor = getColorToDiscardFor(hoveredObject, playerColor)
|
||||
playermatApi.discardListOfObjects(discardForMatColor, { targetObject })
|
||||
@ -437,7 +496,7 @@ function takeClueFromLocation(playerColor, hoveredObject)
|
||||
end
|
||||
elseif hoveredObject.type == "Infinite" and hoveredObject.getName() == "Clue tokens" then
|
||||
clue = hoveredObject.takeObject()
|
||||
cardName = "token pool"
|
||||
cardName = "the token pool"
|
||||
else
|
||||
broadcastToColor("Hover a clue or card with clues and try again.", messageColor, "Yellow")
|
||||
return
|
||||
@ -470,11 +529,13 @@ function takeClueFromLocation(playerColor, hoveredObject)
|
||||
clue.setRotation(rot)
|
||||
end
|
||||
|
||||
if cardName then
|
||||
broadcastToAll(getColoredName(playerColor) .. " took one clue from " .. cardName .. ".", "White")
|
||||
else
|
||||
broadcastToAll(getColoredName(playerColor) .. " took one clue.", "White")
|
||||
-- construct feedback message
|
||||
local playerName = getColoredName(playerColor)
|
||||
local cardInfo = ""
|
||||
if cardName and cardName ~= "" then
|
||||
cardInfo = " from " .. cardName
|
||||
end
|
||||
broadcastToAll(playerName .. " took one clue" .. cardInfo .. ".", "White")
|
||||
|
||||
victoryDisplayApi.update()
|
||||
end
|
||||
|
@ -49,6 +49,10 @@ function updateVal(newVal)
|
||||
end
|
||||
|
||||
function addOrSubtract(_, _, isRightClick)
|
||||
val = math.min(math.max(val + (isRightClick and -1 or 1), MIN_VALUE), MAX_VALUE)
|
||||
modifyValue(isRightClick and -1 or 1)
|
||||
end
|
||||
|
||||
function modifyValue(mod)
|
||||
val = math.min(math.max(val + tonumber(mod), MIN_VALUE), MAX_VALUE)
|
||||
self.editButton({ index = 0, label = tostring(val) })
|
||||
end
|
||||
|
@ -114,7 +114,7 @@ function addUseToCard(card, useType)
|
||||
end
|
||||
|
||||
local match = false
|
||||
for _, useInfo in ipairs(metadata.uses) do
|
||||
for _, useInfo in ipairs(metadata.uses or {}) do
|
||||
if useInfo.token == useType then
|
||||
-- artificially create replenish data to re-use that existing functionality
|
||||
useInfo.count = 999
|
||||
|
Loading…
Reference in New Issue
Block a user