diff --git a/src/playermat/InvestigatorSkillTracker.ttslua b/src/playermat/InvestigatorSkillTracker.ttslua index 5abf7b19..1f20685c 100644 --- a/src/playermat/InvestigatorSkillTracker.ttslua +++ b/src/playermat/InvestigatorSkillTracker.ttslua @@ -1,62 +1,56 @@ -local BUTTON_PARAMETERS = {} -BUTTON_PARAMETERS.function_owner = self -BUTTON_PARAMETERS.height = 650 -BUTTON_PARAMETERS.width = 700 -BUTTON_PARAMETERS.position = { x = -4.775, y = 0.1, z = -0.03 } -BUTTON_PARAMETERS.color = { 0, 0, 0, 0 } -BUTTON_PARAMETERS.font_color = { 0, 0, 0, 100 } -BUTTON_PARAMETERS.font_size = 450 +local buttonParameters = {} +buttonParameters.function_owner = self +buttonParameters.height = 650 +buttonParameters.width = 700 +buttonParameters.position = { x = -4.775, y = 0.1, z = -0.03 } +buttonParameters.color = { 0, 0, 0, 0 } +buttonParameters.font_color = { 0, 0, 0, 100 } +buttonParameters.font_size = 450 function onSave() return JSON.encode(stats) end -- load stats and make buttons (left to right) -function onLoad(saved_data) - stats = JSON.decode(saved_data) or { 1, 1, 1, 1 } +function onLoad(savedData) + stats = JSON.decode(savedData) or { 1, 1, 1, 1 } - for i = 1, 4 do - BUTTON_PARAMETERS.label = stats[i] .. " " - BUTTON_PARAMETERS.position.x = BUTTON_PARAMETERS.position.x + 1.91 - BUTTON_PARAMETERS.click_function = attachIndex("button_click", i) - self.createButton(BUTTON_PARAMETERS) + for index = 1, 4 do + local fnName = "buttonClick" .. index + _G[fnName] = function(_, _, isRightClick) buttonClick(isRightClick, index) end + buttonParameters.click_function = fnName + buttonParameters.position.x = buttonParameters.position.x + 1.91 + self.createButton(buttonParameters) + updateButtonLabel(index) end self.addContextMenuItem("Reset to 1s", function() updateStats({ 1, 1, 1, 1 }) end) end --- helper function to carry index -function attachIndex(click_function, index) - local fn_name = click_function .. index - _G[fn_name] = function(obj, player_color, isRightClick) - _G[click_function](obj, player_color, isRightClick, index) - end - return fn_name -end - -function button_click(_, _, isRightClick, index) +function buttonClick(isRightClick, index) stats[index] = math.min(math.max(stats[index] + (isRightClick and -1 or 1), 0), 99) - changeButton(index) + updateButtonLabel(index) end -function changeButton(index) - local font_size = BUTTON_PARAMETERS.font_size +-- sync the button label to the internal value +function updateButtonLabel(index) + local fontSize = buttonParameters.font_size local whitespace = " " if stats[index] > 9 then - font_size = BUTTON_PARAMETERS.font_size * 0.65 + fontSize = buttonParameters.font_size * 0.65 whitespace = " " end - self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = font_size }) + self.editButton({ index = index - 1, label = stats[index] .. whitespace, font_size = fontSize }) end --- formatting of "newStats": {Willpower, Intellect, Fight, Agility} +-- update the stats to the provided values +---@param newStats Table Contains the new values for the stats: {Willpower, Intellect, Fight, Agility} function updateStats(newStats) if newStats and #newStats == 4 then stats = newStats + + for i = 1, 4 do updateButtonLabel(i) end elseif newStats then printToAll("Provided new stats are incomplete or incorrectly formatted.", "Red") - return end - - for i = 1, 4 do changeButton(i) end end