added topcard flipping
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c18ab6384e
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@ -1,7 +1,7 @@
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local playmatApi = require("playermat/PlaymatApi")
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-- forward declaration of variables that are used across functions
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local matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition
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local matColor, handColor, setAsidePosition, setAsideRotation, drawDeckPosition, topCardDetected
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local quickParameters = {}
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quickParameters.function_owner = self
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@ -101,6 +101,7 @@ end
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function startSearch(messageColor, number)
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matColor = playmatApi.getMatColorByPosition(self.getPosition())
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handColor = playmatApi.getPlayerColor(matColor)
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topCardDetected = false
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-- get draw deck
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local drawDeck = playmatApi.getDrawDeck(matColor)
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@ -134,6 +135,7 @@ function startSearch(messageColor, number)
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local object = v.hit_object
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if object.tag == "Card" and not object.is_face_down then
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object.flip()
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topCardDetected = true
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Wait.time(function() drawDeck = playmatApi.getDrawDeck(matColor) end, 1)
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break
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end
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@ -177,6 +179,14 @@ function endSearch(_, _, isRightClick)
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end
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normalView()
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-- Norman Withers handling
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if topCardDetected then
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local deck = playmatApi.getDrawDeck(matColor)
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if deck then
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deck.takeObject({ position = deck.getPosition() + Vector(0, 1, 0), flip = true })
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end
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end
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end
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-- utility function
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@ -421,6 +421,7 @@ function drawCardsWithReshuffle(numCards)
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getDrawDiscardDecks()
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-- Norman Withers handling
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local topCardDrawn = false
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "08004" then
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local harbinger = false
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if topCard ~= nil and topCard.getName() == "The Harbinger" then
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@ -438,7 +439,8 @@ function drawCardsWithReshuffle(numCards)
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end
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if topCard ~= nil then
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topCard.deal(numCards, playerColor)
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topCard.deal(1, playerColor)
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topCardDrawn = true
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numCards = numCards - 1
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if numCards == 0 then return end
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end
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@ -462,6 +464,14 @@ function drawCardsWithReshuffle(numCards)
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Wait.time(|| drawCards(numCards - deckSize), 1)
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end
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printToColor("Take 1 horror (drawing card from empty deck)", messageColor)
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-- more Norman Withers handling
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if topCardDrawn then
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getDrawDiscardDecks()
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if drawDeck then
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drawDeck.takeObject({ position = drawDeck.getPosition() + Vector(0, 1, 0), flip = true })
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end
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end
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end
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-- get the draw deck and discard pile objects
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