Merge branch 'argonui:main' into main
This commit is contained in:
commit
392c7f94b0
@ -57,6 +57,7 @@ local locationData
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local currentScenario
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local currentScenario
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local missingData = {}
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local missingData = {}
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local countedVP = {}
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---------------------------------------------------------
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---------------------------------------------------------
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-- general code
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-- general code
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@ -569,6 +570,9 @@ function countVP()
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local cardVP = tonumber(metadata.victory) or 0
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local cardVP = tonumber(metadata.victory) or 0
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if cardVP ~= 0 and not cardHasClues(cardId) then
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if cardVP ~= 0 and not cardHasClues(cardId) then
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totalVP = totalVP + cardVP
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totalVP = totalVP + cardVP
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if cardVP >0 then
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table.insert(countedVP, getObjectFromGUID(cardId))
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end
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end
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end
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end
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end
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end
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end
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@ -617,6 +621,22 @@ function highlightMissingData(state)
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end
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end
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end
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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function highlightCountedVP(state)
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for i, obj in pairs(countedVP) do
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if obj ~= nil then
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if state then
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obj.highlightOff("Green")
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else
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obj.highlightOn("Green")
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end
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else
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countedVP[i] = nil
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end
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end
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end
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-- rebuilds local snap points (could be useful in the future again)
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-- rebuilds local snap points (could be useful in the future again)
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function buildSnaps()
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function buildSnaps()
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local upperleft = { x = 1.53, z = -1.09}
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local upperleft = { x = 1.53, z = -1.09}
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@ -66,6 +66,12 @@ do
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return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
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return getObjectFromGUID(PLAY_AREA_GUID).call("highlightMissingData", state)
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end
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end
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-- highlights all locations in the play area with VP
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---@param state Boolean True if highlighting should be enabled
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PlayAreaApi.highlightCountedVP = function(state)
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return getObjectFromGUID(PLAY_AREA_GUID).call("highlightCountedVP", state)
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end
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-- Checks if an object is in the play area (returns true or false)
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-- Checks if an object is in the play area (returns true or false)
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PlayAreaApi.isInPlayArea = function(object)
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PlayAreaApi.isInPlayArea = function(object)
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return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
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return getObjectFromGUID(PLAY_AREA_GUID).call("isInPlayArea", object)
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@ -1,8 +1,10 @@
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local playAreaApi = require("core/PlayAreaApi")
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local playAreaApi = require("core/PlayAreaApi")
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local pendingCall = false
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local pendingCall = false
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local messageSent = {}
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local messageSent = {}
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local currentlyHighlighting = false
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local missingData = {}
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local missingData = {}
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local countedVP = {}
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local highlightMissing = false
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local highlightCounted = false
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-- button creation when loading the game
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-- button creation when loading the game
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function onLoad()
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function onLoad()
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@ -27,7 +29,7 @@ function onLoad()
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buttonParameters.position.x = 1.69
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buttonParameters.position.x = 1.69
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self.createButton(buttonParameters)
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self.createButton(buttonParameters)
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-- index 3: highlighting button
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-- index 3: highlighting button (missing data)
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self.createButton({
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self.createButton({
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label = "!",
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label = "!",
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click_function = "highlightMissingData",
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click_function = "highlightMissingData",
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@ -41,6 +43,22 @@ function onLoad()
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font_color = { 1, 1, 1 },
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font_color = { 1, 1, 1 },
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position = { x = 1.82, y = 0.06, z = -1.32 }
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position = { x = 1.82, y = 0.06, z = -1.32 }
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})
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})
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-- index 4: highlighting button (counted VP)
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self.createButton({
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label = "?",
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click_function = "highlightCountedVP",
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tooltip = "Enable highlighting of cards with VP.",
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function_owner = self,
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scale = { 0.15, 0.15, 0.15 },
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color = { 0, 1, 0 },
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width = 700,
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height = 800,
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font_size = 700,
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font_color = { 1, 1, 1 },
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position = { x = 1.5, y = 0.06, z = -1.32 }
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})
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-- update the display label once
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-- update the display label once
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Wait.time(updateCount, 1)
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Wait.time(updateCount, 1)
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end
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end
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@ -121,6 +139,7 @@ end
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-- counts the VP in the victory display and request the VP count from the play area
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-- counts the VP in the victory display and request the VP count from the play area
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function updateCount()
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function updateCount()
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missingData = {}
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missingData = {}
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countedVP = {}
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local victoryPoints = {}
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local victoryPoints = {}
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victoryPoints.display = 0
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victoryPoints.display = 0
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victoryPoints.playArea = playAreaApi.countVP()
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victoryPoints.playArea = playAreaApi.countVP()
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@ -131,12 +150,24 @@ function updateCount()
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-- check metadata for VP
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-- check metadata for VP
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if obj.tag == "Card" then
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if obj.tag == "Card" then
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victoryPoints.display = victoryPoints.display + getCardVP(obj, JSON.decode(obj.getGMNotes()))
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local VP = getCardVP(obj, JSON.decode(obj.getGMNotes()))
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victoryPoints.display = victoryPoints.display + VP
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if VP > 0 then
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table.insert(countedVP, obj)
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end
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-- handling for stacked cards
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-- handling for stacked cards
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elseif obj.tag == "Deck" then
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elseif obj.tag == "Deck" then
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local VP = 0
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for _, deepObj in ipairs(obj.getObjects()) do
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for _, deepObj in ipairs(obj.getObjects()) do
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victoryPoints.display = victoryPoints.display + getCardVP(obj, JSON.decode(deepObj.gm_notes))
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local deepVP = getCardVP(obj, JSON.decode(deepObj.gm_notes))
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victoryPoints.display = victoryPoints.display + deepVP
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if deepVP > 0 then
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VP = VP + 1
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end
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end
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if VP > 0 then
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table.insert(countedVP, obj)
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end
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end
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end
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end
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end
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end
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@ -166,6 +197,9 @@ function getCardVP(obj, notes)
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cardVP = tonumber(notes.locationBack.victory)
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cardVP = tonumber(notes.locationBack.victory)
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end
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end
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end
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end
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if cardVP > 0 then
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table.insert(countedVP, obj)
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end
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else
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else
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table.insert(missingData, obj)
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table.insert(missingData, obj)
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end
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end
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@ -176,20 +210,40 @@ end
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function highlightMissingData()
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function highlightMissingData()
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self.editButton({
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self.editButton({
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index = 3,
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index = 3,
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tooltip = (currentlyHighlighting and "Enable" or "Disable") ..
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tooltip = (highlightMissing and "Enable" or "Disable") ..
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" highlighting of cards without metadata (VP on these is not counted)."
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" highlighting of cards without metadata (VP on these is not counted)."
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})
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})
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for _, obj in pairs(missingData) do
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for _, obj in pairs(missingData) do
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if obj ~= nil then
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if obj ~= nil then
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if currentlyHighlighting then
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if highlightMissing then
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obj.highlightOff("Red")
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obj.highlightOff("Red")
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else
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else
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obj.highlightOn("Red")
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obj.highlightOn("Red")
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end
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end
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end
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end
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end
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end
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playAreaApi.highlightMissingData(currentlyHighlighting)
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playAreaApi.highlightMissingData(highlightMissing)
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currentlyHighlighting = not currentlyHighlighting
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highlightMissing = not highlightMissing
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end
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-- toggles the highlight for objects that were counted
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function highlightCountedVP()
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self.editButton({
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index = 4,
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tooltip = (highlightCounted and "Enable" or "Disable") ..
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" highlighting of cards with VP."
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})
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for _, obj in pairs(countedVP) do
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if obj ~= nil then
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if highlightCounted then
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obj.highlightOff("Green")
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else
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obj.highlightOn("Green")
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end
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end
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end
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playAreaApi.highlightCountedVP(highlightCounted)
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highlightCounted = not highlightCounted
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end
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end
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---------------------------------------------------------
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---------------------------------------------------------
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