Merge pull request #511 from argonui/playermat-hider
Playermat Hider: intercept clicks and hide token pools
This commit is contained in:
commit
3393001f95
@ -3,7 +3,6 @@
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"ComponentTags_path": "ComponentTags.json",
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"CustomUIAssets_path": "CustomUIAssets.json",
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"DecalPallet_path": "DecalPallet.json",
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"Decals": [],
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"GameComplexity": "",
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"GameMode": "Arkham Horror LCG - Super Complete Edition",
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"GameType": "",
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@ -172,6 +171,7 @@
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"TokenSpawnTracker.e3ffc9",
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"TokenSource.124381",
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"GameData.3dbe47",
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"PlayermatClickInterceptor.3dbe55",
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"SCEDTour.0e5aa8",
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"PlayerCards.2d30ee",
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"TokenRemover.39b175",
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45
objects/PlayermatClickInterceptor.3dbe55.json
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45
objects/PlayermatClickInterceptor.3dbe55.json
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@ -0,0 +1,45 @@
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{
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"AltLookAngle": {
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"x": 0,
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"y": 0,
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"z": 0
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},
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"Autoraise": true,
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"ColorDiffuse": {
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"b": 0,
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"g": 0,
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"r": 0
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},
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"Description": "This object is used to hide playmats beneath the table.",
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"DragSelectable": true,
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"GMNotes": "",
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"GUID": "3dbe55",
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"Grid": true,
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"GridProjection": false,
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"Hands": false,
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"HideWhenFaceDown": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": true,
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"LuaScriptState": "false",
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"LuaScript_path": "PlayermatClickInterceptor.3dbe55.ttslua",
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"MeasureMovement": false,
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"Name": "BlockSquare",
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"Nickname": "PlayermatClickInterceptor",
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"Snap": true,
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"Sticky": true,
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"Tooltip": false,
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"Transform": {
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"posX": -27.94,
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"posY": -0.5,
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"posZ": 0,
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"rotX": 0,
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"rotY": 270,
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"rotZ": 0,
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"scaleX": 84,
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"scaleY": 1.5,
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"scaleZ": 70
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},
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"Value": 0,
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"XmlUI": ""
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}
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15
objects/PlayermatClickInterceptor.3dbe55.ttslua
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15
objects/PlayermatClickInterceptor.3dbe55.ttslua
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@ -0,0 +1,15 @@
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local interactable = false
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function onSave() return JSON.encode(interactable) end
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function onLoad(savedData)
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if savedData and savedData ~= "" then
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interactable = JSON.encode(savedData)
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end
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self.interactable = interactable
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end
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function setState(state)
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interactable = state
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self.interactable = interactable
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end
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@ -17,4 +17,17 @@ function onClick_hideShow(player, matColor)
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obj.setLock(pos.y > 0)
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obj.setPosition(obj.getPosition() + Vector(0, mod, 0))
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end
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-- set state of interceptor block
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local allMats = guidReferenceApi.getObjectsByType("Playermat")
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local state = false
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for owner, mat in pairs(allMats) do
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if mat.getPosition().y < 0 then
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state = true
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break
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end
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end
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local interceptor = getObjectFromGUID("3dbe55")
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interceptor.call("setState", state)
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end
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@ -30,9 +30,15 @@ local GuidReferences = {
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HandZone = "0285cc",
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HorrorCounter = "7b5729",
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InvestigatorSkillTracker = "af7ed7",
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PoolResources = "0168ae",
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PoolDamage = "b0ef6c",
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PoolHorror = "ae1a4e",
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PoolClues = "fae2f6",
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PoolDoom = "16724b",
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Playermat = "383d8b",
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ResourceCounter = "cd15ac",
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TokenDiscardZone = "457de5",
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TokenRemover = "2ba7a5",
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Trash = "5f896a"
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},
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Red = {
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@ -42,9 +48,15 @@ local GuidReferences = {
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HandZone = "be2f17",
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HorrorCounter = "beb964",
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InvestigatorSkillTracker = "e74881",
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PoolResources = "fd617a",
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PoolDamage = "93f4a0",
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PoolHorror = "7bd2a0",
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PoolClues = "3b2550",
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PoolDoom = "16fcd6",
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Playermat = "0840d5",
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ResourceCounter = "a4b60d",
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TokenDiscardZone = "457de6",
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TokenRemover = "39b175",
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Trash = "4b8594"
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},
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Mythos = {
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