added option
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@ -33,6 +33,11 @@ SHOW_MULTI_RETURN --@type: number (amount of tokens to return to pool at once)
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- fails if not enough tokens are sealed
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- example usage: "Nephthys" (to return 3 bless tokens at once)
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SHOW_RETURN_ALL --@boolean:
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- enables an entry in the context menu
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- this entry allows returning all sealed tokens to the token pool
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- example usage: "Radiant Smite" (to return whatever number of bless tokens that are sealed at once)
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SHOW_MULTI_SEAL --@type: number (amount of tokens to seal at once)
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- enables an entry in the context menu
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- this entry allows sealing of multiple tokens at once
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@ -137,11 +142,14 @@ function generateContextMenu()
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self.addContextMenuItem("Resolve " .. firstTokenType, resolveSealed)
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end
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-- conditional release option
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if SHOW_MULTI_RETURN then
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self.addContextMenuItem("Return " .. SHOW_MULTI_RETURN .. " token(s)", returnMultipleTokens)
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end
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if SHOW_RETURN_ALL then
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self.addContextMenuItem("Return all tokens", returnAllTokens)
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end
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-- main context menu options to seal tokens
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for _, map in pairs(ID_URL_MAP) do
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if (VALID_TOKENS[map.name] ~= nil) or (UPDATE_ON_HOVER and tokensInBag[map.name] and not INVALID_TOKENS[map.name]) then
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@ -289,20 +297,30 @@ function releaseAllTokens(playerColor)
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Player[playerColor].clearSelectedObjects()
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end
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-- returns multiple tokens at once to the token pool
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-- returns multiple tokens at once to the token pool (with minimum)
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function returnMultipleTokens(playerColor)
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if SHOW_MULTI_RETURN <= #sealedTokens then
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for i = 1, SHOW_MULTI_RETURN do
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returnToken(table.remove(sealedTokens))
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end
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updateSave()
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printToColor("Returning " .. SHOW_MULTI_RETURN .. " tokens", playerColor)
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printToColor("Returning " .. SHOW_MULTI_RETURN .. " tokens to the token pool", playerColor)
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else
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printToColor("Not enough tokens sealed.", playerColor)
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end
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Player[playerColor].clearSelectedObjects()
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end
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-- returns all sealed tokens to the token pool
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function returnAllTokens(playerColor)
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printToColor("Returning " .. #sealedTokens .. " tokens to the token pool", playerColor)
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for i = 1, #sealedTokens do
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returnToken(table.remove(sealedTokens))
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end
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updateSave()
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Player[playerColor].clearSelectedObjects()
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end
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-- returns the token (referenced by GUID) to the chaos bag
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function putTokenAway(guid)
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local token = getObjectFromGUID(guid)
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@ -4,5 +4,6 @@ VALID_TOKENS = {
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KEEP_OPEN = true
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MAX_SEALED = 3
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SHOW_RETURN_ALL = true
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require("playercards/CardsThatSealTokens")
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