fixing position
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d2db6a49d9
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31e6dbf969
@ -175,7 +175,7 @@ function makeDiscardHandlerFor(searchPosition, discardPosition)
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local obj = hitObj.hit_object
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local obj = hitObj.hit_object
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if obj.tag == "Deck" or obj.tag == "Card" then
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if obj.tag == "Deck" or obj.tag == "Card" then
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if obj.hasTag("PlayerCard") then
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if obj.hasTag("PlayerCard") then
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obj.setPositionSmooth(DISCARD_PILE_POSITION, false, true)
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obj.setPositionSmooth(self.positionToWorld(DISCARD_PILE_POSITION), false, true)
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obj.setRotation(PLAY_ZONE_ROTATION)
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obj.setRotation(PLAY_ZONE_ROTATION)
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else
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else
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obj.setPositionSmooth(discardPosition, false, true)
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obj.setPositionSmooth(discardPosition, false, true)
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