updated code to update onHover

This commit is contained in:
Chr1Z93 2024-06-05 23:43:03 +02:00
parent 52c19cd6dd
commit 2f21b2f2cf
4 changed files with 37 additions and 16 deletions

View File

@ -22,7 +22,7 @@
"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/", "ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
"WidthScale": 0 "WidthScale": 0
}, },
"Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\" - hover over it to temporarily to see the regular count).\n\nWill detect if DES is present during each Upkeep.\n\nAllows you to randomly discard a card from your hand.", "Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\" - hover over it to see the regular count).\n\nAllows you to randomly discard a card from your hand.",
"DragSelectable": true, "DragSelectable": true,
"GMNotes": "", "GMNotes": "",
"GUID": "450688", "GUID": "450688",

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@ -1,7 +1,7 @@
local playmatApi = require("playermat/PlaymatApi") local playmatApi = require("playermat/PlaymatApi")
-- forward declaration of variables that are used across functions -- forward declaration of variables that are used across functions
local matColor, handColor, loopId, hovering local matColor, handColor, hovering
function onLoad() function onLoad()
local buttonParamaters = {} local buttonParamaters = {}
@ -10,7 +10,7 @@ function onLoad()
-- index 0: button as hand size label -- index 0: button as hand size label
buttonParamaters.hover_color = "White" buttonParamaters.hover_color = "White"
buttonParamaters.click_function = "none" buttonParamaters.click_function = "none"
buttonParamaters.position = { 0, 0.11, -0.4 } buttonParamaters.position = Vector(0, 0.11, -0.4)
buttonParamaters.height = 0 buttonParamaters.height = 0
buttonParamaters.width = 0 buttonParamaters.width = 0
buttonParamaters.font_size = 500 buttonParamaters.font_size = 500
@ -19,17 +19,14 @@ function onLoad()
-- index 1: button to toggle "des" -- index 1: button to toggle "des"
buttonParamaters.label = "DES: ✗" buttonParamaters.label = "DES: ✗"
buttonParamaters.click_function = "none" buttonParamaters.position.z = 0.25
buttonParamaters.position = { 0, 0.11, 0.25 }
buttonParamaters.height = 0
buttonParamaters.width = 0
buttonParamaters.font_size = 120 buttonParamaters.font_size = 120
self.createButton(buttonParamaters) self.createButton(buttonParamaters)
-- index 2: button to discard a card -- index 2: button to discard a card
buttonParamaters.label = "discard random card" buttonParamaters.label = "Discard Random Card"
buttonParamaters.click_function = "discardRandom" buttonParamaters.click_function = "discardRandom"
buttonParamaters.position = { 0, 0.11, 0.7 } buttonParamaters.position.z = 0.7
buttonParamaters.height = 175 buttonParamaters.height = 175
buttonParamaters.width = 900 buttonParamaters.width = 900
buttonParamaters.font_size = 90 buttonParamaters.font_size = 90
@ -51,11 +48,11 @@ function onObjectHover(hoverColor, object)
if object == self then if object == self then
hovering = true hovering = true
playmatApi.checkForDES(matColor)
updateValue()
else else
hovering = false hovering = false
end end
updateValue()
end end
-- updates the matcolor and handcolor variable -- updates the matcolor and handcolor variable
@ -75,10 +72,10 @@ function updateValue()
-- if there is still no handzone, then end here -- if there is still no handzone, then end here
if Player[handColor].getHandCount() == 0 then return end if Player[handColor].getHandCount() == 0 then return end
-- get state of "Dream-Enhancing Serum" from playermat and update button label -- get state of "Dream-Enhancing Serum" from playermat
local hasDES = playmatApi.hasDES(matColor) local hasDES = playmatApi.hasDES(matColor)
-- get opposite value if currently hovered -- default to regular count if hovered
if hovering then if hovering then
hasDES = false hasDES = false
end end

View File

@ -295,8 +295,8 @@ function doUpkeep(_, clickedByColor, isRightClick)
updateMessageColor(clickedByColor) updateMessageColor(clickedByColor)
-- unexhaust cards in play zone, flip action tokens and find Forced Learning / Dream-Enhancing Serum -- unexhaust cards in play zone, flip action tokens and find Forced Learning / Dream-Enhancing Serum
checkForDES()
local forcedLearning = false local forcedLearning = false
hasDES = false
local rot = self.getRotation() local rot = self.getRotation()
for _, obj in ipairs(searchAroundSelf()) do for _, obj in ipairs(searchAroundSelf()) do
if obj.getDescription() == "Action Token" and obj.is_face_down then if obj.getDescription() == "Action Token" and obj.is_face_down then
@ -326,8 +326,6 @@ function doUpkeep(_, clickedByColor, isRightClick)
-- detect Forced Learning to handle card drawing accordingly -- detect Forced Learning to handle card drawing accordingly
if cardMetadata.id == "08031" then if cardMetadata.id == "08031" then
forcedLearning = true forcedLearning = true
elseif cardMetadata.id == "06159" then
hasDES = true
end end
-- maybe replenish uses on certain cards -- maybe replenish uses on certain cards
@ -541,6 +539,23 @@ function doDiscardOne()
end end
end end
-- checks if DES is present
function checkForDES()
hasDES = false
for _, obj in ipairs(searchAroundSelf()) do
if obj.type == "Card" then
local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
-- position is used to exclude deck / discard
local cardPos = self.positionToLocal(obj.getPosition())
if cardMetadata.id == "06159" and cardPos.x < 1 then
hasDES = true
break
end
end
end
end
--------------------------------------------------------- ---------------------------------------------------------
-- slot symbol displaying -- slot symbol displaying
--------------------------------------------------------- ---------------------------------------------------------

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@ -47,8 +47,17 @@ do
end end
end end
-- Instructs a playmat to check for DES
---@param matColor string Color of the playmat - White, Orange, Green, Red or All
PlaymatApi.checkForDES = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do
mat.call("checkForDES")
end
end
-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat -- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All") ---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
---@return boolean: whether DES is present on the playmat
PlaymatApi.hasDES = function(matColor) PlaymatApi.hasDES = function(matColor)
for _, mat in pairs(getMatForColor(matColor)) do for _, mat in pairs(getMatForColor(matColor)) do
return mat.getVar("hasDES") return mat.getVar("hasDES")