Merge pull request #27 from argonui/toolupdates

updating various of my tools
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Chr1Z 2022-11-16 00:49:00 +01:00 committed by GitHub
commit 2ebc7a7d50
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5 changed files with 320 additions and 250 deletions

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@ -3,35 +3,50 @@
-- original by: - -- original by: -
-- description: displays cards in it with cost/skill icons -- description: displays cards in it with cost/skill icons
information = { information = {
version = "1.4", version = "1.6",
last_updated = "10.10.2022" last_updated = "09.11.2022"
}
option_text = {
"Ancestral Knowledge",
"Astronomical Atlas",
"Crystallizer of Dreams",
"Diana Stanley",
"Gloria Goldberg",
"Sefina Rousseau",
"Wooden Sledge"
}
imageList = {
-- Ancestral Knowledge
"http://cloud-3.steamusercontent.com/ugc/1915746489207287888/2F9F6F211ED0F98E66C9D35D93221E4C7FB6DD3C/",
-- Astronomical Atlas
"http://cloud-3.steamusercontent.com/ugc/1754695853007989004/9153BC204FC707AE564ECFAC063A11CB8C2B5D1E/",
-- Crystallizer of Dreams
"http://cloud-3.steamusercontent.com/ugc/1915746489207280958/100F16441939E5E23818651D1EB5C209BF3125B9/",
-- Diana Stanley
"http://cloud-3.steamusercontent.com/ugc/1754695635919071208/1AB7222850201630826BFFBA8F2BD0065E2D572F/",
-- Gloria Goldberg
"http://cloud-3.steamusercontent.com/ugc/1754695635919102502/453D4426118C8A6DE2EA281184716E26CA924C84/",
-- Sefina Rousseau
"http://cloud-3.steamusercontent.com/ugc/1754695635919099826/3C3CBFFAADB2ACA9957C736491F470AE906CC953/",
-- Wooden Sledge
"http://cloud-3.steamusercontent.com/ugc/1750192233783143973/D526236AAE16BDBB98D3F30E27BAFC1D3E21F4AC/"
} }
-- save state and options to restore onLoad -- save state and options to restore onLoad
function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end function onSave() return JSON.encode({ cardsInBag, showCost, showIcons }) end
-- load variables and create context menu -- load variables and create context menu
function onload(saved_data) function onLoad(saved_data)
if saved_data ~= "" and saved_data ~= nil then
local loaded_data = JSON.decode(saved_data) local loaded_data = JSON.decode(saved_data)
cardsInBag = loaded_data[1] cardsInBag = loaded_data[1] or {}
showCost = loaded_data[2] showCost = loaded_data[2] or true
showIcons = loaded_data[3] showIcons = loaded_data[3] or true
else
cardsInBag = {}
showCost = true
showIcons = true
end
recreateButtons() recreateButtons()
self.addContextMenuItem("More Information", function() self.addContextMenuItem("Select image", selectImage)
printToAll("------------------------------", "White")
printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("original by: bankey", "White")
printToAll("last updated: " .. information["last_updated"], "White")
end)
self.addContextMenuItem("Toggle cost", function(color) self.addContextMenuItem("Toggle cost", function(color)
showCost = not showCost showCost = not showCost
printToColor("Show cost of cards: " .. tostring(showCost), color, "White") printToColor("Show cost of cards: " .. tostring(showCost), color, "White")
@ -43,6 +58,22 @@ function onload(saved_data)
printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White") printToColor("Show skill icons of cards: " .. tostring(showIcons), color, "White")
refresh() refresh()
end) end)
self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White")
printToAll("Attachment Helper v" .. information["version"] .. " by Chr1Z", "Orange")
printToAll("original by: bankey", "White")
printToAll("last updated: " .. information["last_updated"], "White")
end)
end
function selectImage(color)
Player[color].showOptionsDialog("Select image:", option_text, 1, function(_, option_index)
local customInfo = self.getCustomObject()
customInfo.diffuse = imageList[option_index]
self.setCustomObject(customInfo)
self.reload()
end)
end end
-- called for every card that enters -- called for every card that enters
@ -80,10 +111,7 @@ function findCard(guid, name, GMNotes)
local metadata = {} local metadata = {}
if name == nil or name == "" then name = "unnamed" end if name == nil or name == "" then name = "unnamed" end
if showCost or showIcons then metadata = JSON.decode(GMNotes) end
if showCost or showIcons then
metadata = JSON.decode(GMNotes)
end
if showCost then if showCost then
if GMNotes ~= "" then cost = metadata.cost end if GMNotes ~= "" then cost = metadata.cost end
@ -96,11 +124,11 @@ function findCard(guid, name, GMNotes)
icons[1] = metadata.wildIcons icons[1] = metadata.wildIcons
icons[2] = metadata.willpowerIcons icons[2] = metadata.willpowerIcons
icons[3] = metadata.intellectIcons icons[3] = metadata.intellectIcons
icons[4] = metadata.fightIcons icons[4] = metadata.combatIcons
icons[5] = metadata.agilityIcons icons[5] = metadata.agilityIcons
end end
local IconTypes = { "Wild", "Willpower", "Intellect", "Fight", "Agility" } local IconTypes = { "Wild", "Willpower", "Intellect", "Combat", "Agility" }
local found = false local found = false
for i = 1, 5 do for i = 1, 5 do
if icons[i] ~= nil and icons[i] ~= "" then if icons[i] ~= nil and icons[i] ~= "" then
@ -113,7 +141,6 @@ function findCard(guid, name, GMNotes)
end end
end end
end end
table.insert(cardsInBag, { name = name, id = guid }) table.insert(cardsInBag, { name = name, id = guid })
end end
@ -124,9 +151,7 @@ function recreateButtons()
for _, card in ipairs(cardsInBag) do for _, card in ipairs(cardsInBag) do
if _G['removeCard' .. card.id] == nil then if _G['removeCard' .. card.id] == nil then
_G['removeCard' .. card.id] = function() _G['removeCard' .. card.id] = function() removeCard(card.id) end
removeCard(card.id)
end
end end
self.createButton({ self.createButton({
@ -138,22 +163,21 @@ function recreateButtons()
width = 1200, width = 1200,
font_size = string.len(card.name) > 20 and 75 or 100 font_size = string.len(card.name) > 20 and 75 or 100
}) })
verticalPosition = verticalPosition - 0.5 verticalPosition = verticalPosition - 0.5
end end
local countLabel = '\nAttachment\nHelper\nv' .. information["version"] local countLabel = '\nAttachment\nHelper\n' .. information["version"]
if #cardsInBag ~= 0 then countLabel = #cardsInBag end if #cardsInBag ~= 0 then countLabel = #cardsInBag end
self.createButton({ self.createButton({
label = countLabel, label = countLabel,
click_function = 'none', click_function = "none",
function_owner = self, function_owner = self,
position = { 0, 0, -1.35 }, position = { 0, 0, -1.35 },
height = 0, height = 0,
width = 0, width = 0,
font_size = 225, font_size = 225,
font_color = { 1, 1, 1 } font_color = { 1, 1, 1, 1 }
}) })
end end

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@ -1,10 +1,9 @@
-- Chaos Bag Manager -- Chaos Bag Manager
-- made by: Chr1Z -- made by: Chr1Z
-- based on: Bless/Curse Manager
-- description: for easier managing of the chaos bag (adding / removing tokens) -- description: for easier managing of the chaos bag (adding / removing tokens)
information = { information = {
version = "1.3", version = "1.4",
last_updated = "10.10.2022" last_updated = "12.11.2022"
} }
local TOKEN_URL = { local TOKEN_URL = {
@ -45,48 +44,45 @@ local BUTTON_TOOLTIP = {
"Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail" "Elder Sign", "Skull", "Cultist", "Tablet", "Elder Thing", "Auto-fail"
} }
y0 = 0 local tokenarranger = getObjectFromGUID("022907")
z1 = -0.778 local z = { -0.778, 0, 0.75 }
z2 = 0
z3 = 0.75
local BUTTON_POSITION = { local BUTTON_POSITION = {
-- first row -- first row
{ -1.90, y0, z1 }, { -1.90, 0, z[1] },
{ -1.14, y0, z1 }, { -1.14, 0, z[1] },
{ -0.38, y0, z1 }, { -0.38, 0, z[1] },
{ 0.38, y0, z1 }, { 0.38, 0, z[1] },
{ 1.14, y0, z1 }, { 1.14, 0, z[1] },
{ 1.90, y0, z1 }, { 1.90, 0, z[1] },
-- second row -- second row
{ -1.90, y0, z2 }, { -1.90, 0, z[2] },
{ -1.14, y0, z2 }, { -1.14, 0, z[2] },
{ -0.38, y0, z2 }, { -0.38, 0, z[2] },
{ 0.38, y0, z2 }, { 0.38, 0, z[2] },
{ 1.90, y0, z2 }, { 1.90, 0, z[2] },
-- third row -- third row
{ -1.90, y0, z3 }, { -1.90, 0, z[3] },
{ -1.14, y0, z3 }, { -1.14, 0, z[3] },
{ -0.38, y0, z3 }, { -0.38, 0, z[3] },
{ 0.38, y0, z3 }, { 0.38, 0, z[3] },
{ 1.14, y0, z3 }, { 1.14, 0, z[3] },
{ 1.90, y0, z3 }, { 1.90, 0, z[3] },
} }
-- common button parameters -- common button parameters
local BUTTON_PARAMETERS = {} local buttonParameters = {}
BUTTON_PARAMETERS.function_owner = self buttonParameters.function_owner = self
BUTTON_PARAMETERS.color = { 0, 0, 0, 0 } buttonParameters.color = { 0, 0, 0, 0 }
BUTTON_PARAMETERS.width = 300 buttonParameters.width = 300
BUTTON_PARAMETERS.height = 300 buttonParameters.height = 300
function onload() function onLoad()
-- create buttons for tokens -- create buttons for tokens
for i = 1, #BUTTON_POSITION do for i = 1, #BUTTON_POSITION do
BUTTON_PARAMETERS.position = BUTTON_POSITION[i] buttonParameters.position = BUTTON_POSITION[i]
BUTTON_PARAMETERS.click_function = attachIndex("button_click", i) buttonParameters.click_function = attachIndex("button_click", i)
BUTTON_PARAMETERS.tooltip = BUTTON_TOOLTIP[i] buttonParameters.tooltip = BUTTON_TOOLTIP[i]
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
self.addContextMenuItem("More Information", function() self.addContextMenuItem("More Information", function()
@ -139,7 +135,7 @@ function button_click(obj, player_color, alt_click, index)
name = BUTTON_TOOLTIP[index] name = BUTTON_TOOLTIP[index]
tokens = {} tokens = {}
for i, v in ipairs(chaosbag.getObjects()) do for _, v in ipairs(chaosbag.getObjects()) do
if v.name == name then table.insert(tokens, v.guid) end if v.name == name then table.insert(tokens, v.guid) end
end end
@ -174,9 +170,11 @@ function button_click(obj, player_color, alt_click, index)
obj.setCustomObject({ obj.setCustomObject({
type = 2, type = 2,
image = TOKEN_URL[token], image = TOKEN_URL[token],
thickness = 0.10 thickness = 0.1
}) })
end end
updateTokenArranger()
end end
function remove_callback(obj) function remove_callback(obj)
@ -189,3 +187,14 @@ function spawn_callback(obj)
obj.setName(name) obj.setName(name)
printToAll("Adding " .. name .. " token (in bag: " .. #tokens + 1 .. ")", "White") printToAll("Adding " .. name .. " token (in bag: " .. #tokens + 1 .. ")", "White")
end end
UPDATING = false
function updateTokenArranger()
if tokenarranger and not UPDATING then
UPDATING = true
Wait.time(function()
UPDATING = false
tokenarranger.call("layout")
end, 1.5)
end
end

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@ -5,15 +5,15 @@
-- - puts everything on playmats and hands into respective trashcans -- - puts everything on playmats and hands into respective trashcans
-- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore") -- - use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
information = { information = {
version = "2.0", version = "2.3",
last_updated = "10.10.2022" last_updated = "15.11.2022"
} }
-- enable this for debugging -- enable this for debugging
SHOW_RAYS = false local SHOW_RAYS = false
-- these objects will be ignored -- these objects will be ignored
IGNORE_GUIDS = { local IGNORE_GUIDS = {
-- big playmat, change image panel and investigator counter -- big playmat, change image panel and investigator counter
"b7b45b"; "f182ee"; "721ba2"; "b7b45b"; "f182ee"; "721ba2";
-- bless/curse manager -- bless/curse manager
@ -30,76 +30,70 @@ IGNORE_GUIDS = {
IGNORE_TAG = "CleanUpHelper_ignore" IGNORE_TAG = "CleanUpHelper_ignore"
-- colors and order for following tables -- colors and order for following tables
COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" } local COLORS = { "White"; "Orange"; "Green"; "Red"; "Agenda" }
-- counter GUIDS (4x damage, 4x sanity, 4x resource and 1x doom) -- counter GUIDS (4x damage, 4x sanity and 4x resource)
TOKEN_GUIDS = { local TOKEN_GUIDS = {
"eb08d6"; "e64eec"; "1f5a0a"; "591a45"; "eb08d6"; "e64eec"; "1f5a0a"; "591a45";
"468e88"; "0257d9"; "7b5729"; "beb964"; "468e88"; "0257d9"; "7b5729"; "beb964";
"4406f0"; "816d84"; "cd15ac"; "a4b60d"; "4406f0"; "816d84"; "cd15ac"; "a4b60d"
"85c4c6"
} }
-- default values (4x damage, 4x horror, 4x resources, 1x doom) -- default values (4x damage, 4x horror, 4x resources)
DEFAULT_VALUES = { DEFAULT_VALUES = {
0; 0; 0; 0; 0; 0; 0; 0;
0; 0; 0; 0; 0; 0; 0; 0;
5; 5; 5; 5; 5; 5; 5; 5
0
} }
PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" } local PLAYERMAT_GUIDS = { "8b081b"; "bd0ff4"; "383d8b"; "0840d5" }
CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" } local TRACKER_GUIDS = { "e598c2"; "b4a5f7"; "af7ed7"; "e74881" }
TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" } local CLUE_GUIDS = { "d86b7c"; "1769ed"; "032300"; "37be78" }
local TRASHCAN_GUIDS = { "147e80"; "f7b6c8"; "5f896a"; "4b8594"; "70b9f6" }
PLAYMATZONE = getObjectFromGUID("a2f932")
-- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log) -- values for physics.cast (4 entries for player zones, 5th entry for agenda/act deck, 6th for campaign log)
PHYSICS_POSITION = { local PHYSICS_POSITION = {
{ x = -54.5, y = 2, z = 21 }; { -54.5, 2, 21 };
{ x = -54.5, y = 2, z = -21 }; { -54.5, 2, -21 };
{ x = -25.0, y = 2, z = 26 }; { -25.0, 2, 26 };
{ x = -25.0, y = 2, z = -26 }; { -25.0, 2, -26 };
{ x = -02.0, y = 2, z = 10 }; { -02.0, 2, 10 };
{ x = -00.0, y = 2, z = -27 } { -00.0, 2, -27 }
} }
PHYSICS_ROTATION = { local PHYSICS_ROTATION = { 270, 270, 0, 180, 270, 0 }
{ x = 0, y = 270, z = 0 };
{ x = 0, y = 270, z = 0 }; local PHYSICS_SCALE = {
{ x = 0, y = 000, z = 0 }; { 36.6, 1, 14.5 };
{ x = 0, y = 180, z = 0 }; { 36.6, 1, 14.5 };
{ x = 0, y = 270, z = 0 }; { 28.0, 1, 14.5 };
{ x = 0, y = 000, z = 0 } { 28.0, 1, 14.5 };
{ 55.0, 1, 13.5 };
{ 05.0, 1, 05.0 }
} }
PHYSICS_SCALE = { local tidyPlayermats = true
{ x = 36.6, y = 1, z = 14.5 }; local importTrauma = true
{ x = 36.6, y = 1, z = 14.5 }; local resetResources = true
{ x = 28.0, y = 1, z = 14.5 };
{ x = 28.0, y = 1, z = 14.5 };
{ x = 55.0, y = 1, z = 13.5 };
{ x = 05.0, y = 1, z = 05.0 }
}
local BUTTON_PARAMETERS = {} local buttonParameters = {}
BUTTON_PARAMETERS.function_owner = self buttonParameters.function_owner = self
-- saving the options ---------------------------------------------------------
function onSave() return JSON.encode({ tidy_playermats, import_trauma, reset_resources }) end -- option loading and GUI setup
---------------------------------------------------------
function onSave() return JSON.encode({ tidyPlayermats, importTrauma, resetResources }) end
function onLoad(saved_data) function onLoad(saved_data)
local loaded_data = JSON.decode(saved_data) local loaded_data = JSON.decode(saved_data)
if loaded_data ~= nil then if loaded_data ~= nil then
tidy_playermats = loaded_data[1] tidyPlayermats = loaded_data[1]
import_trauma = loaded_data[2] importTrauma = loaded_data[2]
reset_resources = loaded_data[3] resetResources = loaded_data[3]
else
tidy_playermats = true
import_trauma = true
reset_resources = true
end end
-- context menu and buttons
self.addContextMenuItem("More Information", function() self.addContextMenuItem("More Information", function()
printToAll("------------------------------", "White") printToAll("------------------------------", "White")
printToAll("Clean Up Helper v" .. information["version"] .. " by Chr1Z", "Orange") printToAll("Clean Up Helper v" .. information["version"] .. " by Chr1Z", "Orange")
@ -109,44 +103,44 @@ function onLoad(saved_data)
end) end)
-- index 0: button as label -- index 0: button as label
BUTTON_PARAMETERS.label = "Clean Up Helper v" .. information["version"] buttonParameters.label = "Clean Up Helper v" .. information["version"]
BUTTON_PARAMETERS.click_function = "none" buttonParameters.click_function = "none"
BUTTON_PARAMETERS.position = { x = 0, y = 0.1, z = -1.525 } buttonParameters.position = { x = 0, y = 0.1, z = -1.525 }
BUTTON_PARAMETERS.height = 0 buttonParameters.height = 0
BUTTON_PARAMETERS.width = 0 buttonParameters.width = 0
BUTTON_PARAMETERS.font_size = 165 buttonParameters.font_size = 165
BUTTON_PARAMETERS.font_color = "Black" buttonParameters.font_color = "Black"
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 1: option button for playermats -- index 1: option button for playermats
BUTTON_PARAMETERS.label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗") buttonParameters.label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗")
BUTTON_PARAMETERS.color = { 0, 0, 0, 0.95 } buttonParameters.color = { 0, 0, 0, 0.95 }
BUTTON_PARAMETERS.click_function = "toggle1" buttonParameters.click_function = "toggle_tidyPlayermats"
BUTTON_PARAMETERS.position.z = -0.8 buttonParameters.position.z = buttonParameters.position.z + 0.7
BUTTON_PARAMETERS.height = 275 buttonParameters.height = 275
BUTTON_PARAMETERS.width = 1550 buttonParameters.width = 1550
BUTTON_PARAMETERS.font_size = 165 buttonParameters.font_size = 165
BUTTON_PARAMETERS.font_color = "White" buttonParameters.font_color = "White"
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 2: option button for trauma import -- index 2: option button for trauma import
BUTTON_PARAMETERS.label = "Import trauma: " .. (import_trauma and "✓" or "✗") buttonParameters.label = "Import trauma: " .. (importTrauma and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggle2" buttonParameters.click_function = "toggle_importTrauma"
BUTTON_PARAMETERS.position.z = -0.1 buttonParameters.position.z = buttonParameters.position.z + 0.7
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 3: option button for resources -- index 3: option button for resources
BUTTON_PARAMETERS.label = "Reset resources: " .. (reset_resources and "✓" or "✗") buttonParameters.label = "Reset resources: " .. (resetResources and "✓" or "✗")
BUTTON_PARAMETERS.click_function = "toggle3" buttonParameters.click_function = "toggle_resetResources"
BUTTON_PARAMETERS.position.z = 0.6 buttonParameters.position.z = buttonParameters.position.z + 0.7
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- index 4: start button -- index 4: start button
BUTTON_PARAMETERS.label = "Start!" buttonParameters.label = "Start!"
BUTTON_PARAMETERS.click_function = "cleanUp" buttonParameters.click_function = "cleanUp"
BUTTON_PARAMETERS.position.z = 1.3 buttonParameters.position.z = buttonParameters.position.z + 0.7
BUTTON_PARAMETERS.width = 775 buttonParameters.width = 775
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
-- create single table for ignoring -- create single table for ignoring
for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end for _, v in ipairs(CLUE_GUIDS) do table.insert(IGNORE_GUIDS, v) end
@ -158,19 +152,20 @@ end
--------------------------------------------------------- ---------------------------------------------------------
-- click functions for option buttons -- click functions for option buttons
--------------------------------------------------------- ---------------------------------------------------------
function toggle1()
tidy_playermats = not tidy_playermats function toggle_tidyPlayermats()
self.editButton({ index = 1, label = "Tidy playermats: " .. (tidy_playermats and "✓" or "✗") }) tidyPlayermats = not tidyPlayermats
self.editButton({ index = 1, label = "Tidy playermats: " .. (tidyPlayermats and "✓" or "✗") })
end end
function toggle2() function toggle_importTrauma()
import_trauma = not import_trauma importTrauma = not importTrauma
self.editButton({ index = 2, label = "Import trauma: " .. (import_trauma and "✓" or "✗") }) self.editButton({ index = 2, label = "Import trauma: " .. (importTrauma and "✓" or "✗") })
end end
function toggle3() function toggle_resetResources()
reset_resources = not reset_resources resetResources = not resetResources
self.editButton({ index = 3, label = "Reset resources: " .. (reset_resources and "✓" or "✗") }) self.editButton({ index = 3, label = "Reset resources: " .. (resetResources and "✓" or "✗") })
end end
--------------------------------------------------------- ---------------------------------------------------------
@ -184,6 +179,7 @@ function cleanUp()
getTrauma() getTrauma()
resetCounters() resetCounters()
removeBlessCurse()
printToAll("Discarding player hands...", "White") printToAll("Discarding player hands...", "White")
discardHands() discardHands()
@ -200,7 +196,7 @@ end
function resetCounters() function resetCounters()
for i, guid in ipairs(TOKEN_GUIDS) do for i, guid in ipairs(TOKEN_GUIDS) do
-- skip this step for resource tokens when option disabled (token number 9-12) -- skip this step for resource tokens when option disabled (token number 9-12)
if reset_resources or (i < 9 or i > 12) then if resetResources or (i < 9 or i > 12) then
local TOKEN = getObjectFromGUID(guid) local TOKEN = getObjectFromGUID(guid)
if TOKEN ~= nil then if TOKEN ~= nil then
TOKEN.setVar("val", RESET_VALUES[i]) TOKEN.setVar("val", RESET_VALUES[i])
@ -211,6 +207,21 @@ function resetCounters()
end end
end end
end end
-- reset doom on agenda
local doomcounter = getObjectFromGUID("85c4c6")
if doomcounter ~= nil then
doomcounter.call("setToZero")
end
for i, guid in ipairs(TRACKER_GUIDS) do
local obj = getObjectFromGUID(guid)
if obj ~= nil then
obj.call("updateStats", { 1, 1, 1, 1 })
else
printToAll("Stat tracker number " .. i .. " could not be found and was skipped.", "Yellow")
end
end
end end
-- read values for trauma from campaign log if enabled -- read values for trauma from campaign log if enabled
@ -222,21 +233,21 @@ function getTrauma()
end end
-- stop here if trauma import is disabled -- stop here if trauma import is disabled
if not import_trauma then if not importTrauma then
printToAll("Default values for health and sanity loaded.", "Yellow") printToAll("Default values for health and sanity loaded.", "Yellow")
return return
end end
-- get campaign log -- get campaign log
local c_log = findObjects(6)[1] local campaignLog = findObjects(6)[1]
if c_log == nil then if campaignLog == nil then
printToAll("Campaign log not found in standard position!", "Yellow") printToAll("Campaign log not found in standard position!", "Yellow")
printToAll("Default values for health and sanity loaded.", "Yellow") printToAll("Default values for health and sanity loaded.", "Yellow")
return return
end end
-- get data from campaign log if possible -- get data from campaign log if possible
local counterData = c_log.hit_object.getVar("ref_buttonData") local counterData = campaignLog.hit_object.getVar("ref_buttonData")
if counterData ~= nil then if counterData ~= nil then
printToAll("Trauma values found in campaign log!", "Green") printToAll("Trauma values found in campaign log!", "Green")
for i = 1, 10, 3 do for i = 1, 10, 3 do
@ -249,6 +260,14 @@ function getTrauma()
end end
end end
-- get rid of bless/curse tokens via bless / curse manager
function removeBlessCurse()
local BlessCurseManager = getObjectFromGUID("5933fb")
if BlessCurseManager ~= nil then
BlessCurseManager.call("doRemove", "White")
end
end
-- discard all hand objects -- discard all hand objects
function discardHands() function discardHands()
for i = 1, 4 do for i = 1, 4 do
@ -262,6 +281,7 @@ end
-- clean up for big playmat -- clean up for big playmat
function tidyPlaymatCoroutine() function tidyPlaymatCoroutine()
local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5]) local trashcan = getObjectFromGUID(TRASHCAN_GUIDS[5])
local PLAYMATZONE = getObjectFromGUID("a2f932")
if PLAYMATZONE == nil then if PLAYMATZONE == nil then
printToAll("Scripting zone for big playmat could not be found!", "Red") printToAll("Scripting zone for big playmat could not be found!", "Red")
@ -276,6 +296,12 @@ function tidyPlaymatCoroutine()
end end
end end
end end
local PLAYMAT = getObjectFromGUID('721ba2')
if PLAYMAT then
PLAYMAT.setTable("SPAWNED_LOCATION_GUIDS", {})
end
printToAll("Tidying playermats and agenda mat...", "White") printToAll("Tidying playermats and agenda mat...", "White")
startLuaCoroutine(self, "tidyPlayerMatCoroutine") startLuaCoroutine(self, "tidyPlayerMatCoroutine")
return 1 return 1
@ -285,7 +311,7 @@ end
function tidyPlayerMatCoroutine() function tidyPlayerMatCoroutine()
for i = 1, 5 do for i = 1, 5 do
-- skip playermat (1-4) if option disabled -- skip playermat (1-4) if option disabled
if tidy_playermats or i == 5 then if tidyPlayermats or i == 5 then
-- delay for animation purpose -- delay for animation purpose
for k = 1, 30 do coroutine.yield(0) end for k = 1, 30 do coroutine.yield(0) end
@ -312,8 +338,22 @@ function tidyPlayerMatCoroutine()
obj.flip() obj.flip()
end end
end end
-- reset "activeInvestigatorId"
if i < 5 then
local playermat = getObjectFromGUID(PLAYERMAT_GUIDS[i])
if playermat then
playermat.setVar("activeInvestigatorId", "00000")
end end
end end
end
end
local datahelper = getObjectFromGUID("708279")
if datahelper then
datahelper.setTable("SPAWNED_PLAYER_CARD_GUIDS", {})
end
printToAll("Clean up completed!", "Green") printToAll("Clean up completed!", "Green")
return 1 return 1
end end
@ -326,11 +366,11 @@ end
function findObjects(num) function findObjects(num)
return Physics.cast({ return Physics.cast({
direction = { 0, 1, 0 }, direction = { 0, 1, 0 },
max_distance = 2, max_distance = 1,
type = 3, type = 3,
size = PHYSICS_SCALE[num], size = PHYSICS_SCALE[num],
origin = PHYSICS_POSITION[num], origin = PHYSICS_POSITION[num],
orientation = PHYSICS_ROTATION[num], orientation = { 0, PHYSICS_ROTATION[num], 0 },
debug = SHOW_RAYS debug = SHOW_RAYS
}) })
end end

View File

@ -33,7 +33,7 @@
"IgnoreFoW": false, "IgnoreFoW": false,
"LayoutGroupSortIndex": 0, "LayoutGroupSortIndex": 0,
"Locked": false, "Locked": false,
"LuaScriptState": "{\"playerColor\":\"White\"}", "LuaScriptState": "\"White\"",
"LuaScript_path": "Fan-MadeAccessories.aa8b38/SearchAssistant.17aed0.ttslua", "LuaScript_path": "Fan-MadeAccessories.aa8b38/SearchAssistant.17aed0.ttslua",
"MeasureMovement": false, "MeasureMovement": false,
"Name": "Custom_Tile", "Name": "Custom_Tile",

View File

@ -3,37 +3,36 @@
-- original by: Tikatoy -- original by: Tikatoy
-- description: search the top X cards of your deck -- description: search the top X cards of your deck
information = { information = {
version = "1.3", version = "1.4",
last_updated = "26.09.2022" last_updated = "12.11.2022"
} }
MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" } MAT_GUIDS = { "8b081b", "bd0ff4", "383d8b", "0840d5" }
-- common parameters -- common parameters
local BUTTON_PARAMETERS = {} local buttonParameters = {}
BUTTON_PARAMETERS.function_owner = self buttonParameters.function_owner = self
BUTTON_PARAMETERS.font_size = 125 buttonParameters.font_size = 125
BUTTON_PARAMETERS.width = 650 buttonParameters.width = 650
BUTTON_PARAMETERS.height = 225 buttonParameters.height = 225
local INPUT_PARAMETERS = {} local inputParameters = {}
INPUT_PARAMETERS.function_owner = self inputParameters.function_owner = self
INPUT_PARAMETERS.input_function = "updateSearchNumber" inputParameters.input_function = "updateSearchNumber"
INPUT_PARAMETERS.tooltip = "number of cards to search" inputParameters.tooltip = "number of cards to search"
INPUT_PARAMETERS.label = "#" inputParameters.label = "#"
INPUT_PARAMETERS.font_size = 175 inputParameters.font_size = 175
INPUT_PARAMETERS.width = 400 inputParameters.width = 400
INPUT_PARAMETERS.height = INPUT_PARAMETERS.font_size + 23 inputParameters.height = inputParameters.font_size + 23
INPUT_PARAMETERS.position = { 0, 0.1, 0 } inputParameters.position = { 0, 0.11, 0 }
INPUT_PARAMETERS.alignment = 3 inputParameters.alignment = 3
INPUT_PARAMETERS.validation = 2 inputParameters.validation = 2
function onSave() return JSON.encode(playerColor) end
function onLoad(save_state) function onLoad(save_state)
if save_state ~= nil then if save_state ~= nil then
local loaded_data = JSON.decode(save_state) playerColor = JSON.decode(save_state)
if loaded_data.playerColor ~= nil then
playerColor = loaded_data.playerColor
end
end end
if playerColor == nil then if playerColor == nil then
@ -50,10 +49,6 @@ function onLoad(save_state)
end) end)
end end
function onSave()
return JSON.encode({ playerColor = playerColor })
end
-- regular view with search box and color switcher -- regular view with search box and color switcher
function normalView() function normalView()
self.clearButtons() self.clearButtons()
@ -61,7 +56,7 @@ function normalView()
createSearchButton() createSearchButton()
changeColor("initialize") changeColor("initialize")
self.createInput(INPUT_PARAMETERS) self.createInput(inputParameters)
end end
-- view during a search with "done" buttons -- view during a search with "done" buttons
@ -74,58 +69,64 @@ function searchView()
end end
-- change color (or initialize button) -- change color (or initialize button)
function changeColor(arg) function changeColor(arg, _, isRightClick)
if arg ~= "initialize" then if arg ~= "initialize" then
-- update table with colors -- update table with colors
COLORS = Player.getAvailableColors() COLORS = Player.getAvailableColors()
table.insert(COLORS, COLORS[1])
-- get index of current color and move up one step
local pos = indexOf(COLORS, playerColor) local pos = indexOf(COLORS, playerColor)
if pos == nil then pos = 0 end
playerColor = COLORS[pos + 1] if isRightClick then
if pos == nil or pos == 1 then pos = #COLORS
else pos = pos - 1 end
else
if pos == nil or pos == #COLORS then pos = 1
else pos = pos + 1 end
end
-- update playerColor
playerColor = COLORS[pos]
-- remove button and recreate it afterwards -- remove button and recreate it afterwards
self.removeButton(1) self.removeButton(1)
end end
BUTTON_PARAMETERS.click_function = "changeColor" buttonParameters.click_function = "changeColor"
BUTTON_PARAMETERS.tooltip = "change color" buttonParameters.tooltip = "change color"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 } buttonParameters.position = { 0, 0.11, -0.65 }
BUTTON_PARAMETERS.label = playerColor buttonParameters.label = playerColor
BUTTON_PARAMETERS.color = Color.fromString(playerColor) buttonParameters.color = Color.fromString(playerColor)
BUTTON_PARAMETERS.hover_color = BUTTON_PARAMETERS.color buttonParameters.hover_color = buttonParameters.color
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
-- create the search button -- create the search button
function createSearchButton() function createSearchButton()
BUTTON_PARAMETERS.click_function = "startSearch" buttonParameters.click_function = "startSearch"
BUTTON_PARAMETERS.tooltip = "start the search" buttonParameters.tooltip = "start the search"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 } buttonParameters.position = { 0, 0.11, 0.65 }
BUTTON_PARAMETERS.label = "Search" buttonParameters.label = "Search"
BUTTON_PARAMETERS.color = Color.fromString("White") buttonParameters.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil buttonParameters.hover_color = nil
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
-- create the done buttons (with and without shuffle) -- create the done buttons (with and without shuffle)
function createDoneButton(arg) function createDoneButton(arg)
if arg then if arg then
BUTTON_PARAMETERS.click_function = "endSearch1" buttonParameters.click_function = "endSearch1"
BUTTON_PARAMETERS.tooltip = "Done (Shuffle)" buttonParameters.tooltip = "Done (Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, -0.65 } buttonParameters.position = { 0, 0.11, -0.65 }
BUTTON_PARAMETERS.label = "Shuffle" buttonParameters.label = "Shuffle"
else else
BUTTON_PARAMETERS.click_function = "endSearch2" buttonParameters.click_function = "endSearch2"
BUTTON_PARAMETERS.tooltip = "Done (No Shuffle)" buttonParameters.tooltip = "Done (No Shuffle)"
BUTTON_PARAMETERS.position = { 0, 0.1, 0.65 } buttonParameters.position = { 0, 0.11, 0.65 }
BUTTON_PARAMETERS.label = "No Shuffle" buttonParameters.label = "No Shuffle"
end end
BUTTON_PARAMETERS.color = Color.fromString("White") buttonParameters.color = Color.fromString("White")
BUTTON_PARAMETERS.hover_color = nil buttonParameters.hover_color = nil
self.createButton(BUTTON_PARAMETERS) self.createButton(buttonParameters)
end end
-- get the draw deck from the player mat -- get the draw deck from the player mat
@ -136,12 +137,12 @@ end
-- input_function to get number of cards to search -- input_function to get number of cards to search
function updateSearchNumber(_, _, input) function updateSearchNumber(_, _, input)
INPUT_PARAMETERS.value = tonumber(input) inputParameters.value = tonumber(input)
end end
-- start the search (change UI, set hand aside, draw cards) -- start the search (change UI, set hand aside, draw cards)
function startSearch(_, color) function startSearch(_, color)
if INPUT_PARAMETERS.value == nil then if inputParameters.value == nil then
printToColor("Enter the number of cards to search in the textbox.", color, "Orange") printToColor("Enter the number of cards to search in the textbox.", color, "Orange")
return return
end end
@ -194,29 +195,22 @@ function startSearch(_, color)
searchView() searchView()
-- handling for Norman Withers -- handling for Norman Withers
for i, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do for _, object in ipairs(getObjectFromGUID(zoneID).getObjects()) do
if self.positionToLocal(object.getPosition()).z < 0.5 and object.tag == "Card" and not object.is_face_down then local pos = self.positionToLocal(object.getPosition())
if pos.z < -0.5 and object.tag == "Card" and not object.is_face_down then
object.flip() object.flip()
Wait.time(function() Wait.time(function() drawDeck = getDrawDeck() end, 1)
drawDeck = getDrawDeck()
end, 1)
break break
end end
end end
Wait.time(function() Wait.time(function() drawDeck.deal(inputParameters.value, playerColor) end, 1)
drawDeck.deal(INPUT_PARAMETERS.value, playerColor)
end, 1)
end end
-- place hand back into deck and optionally shuffle -- place hand back into deck and optionally shuffle
function endSearch1() function endSearch1() endSearch(true) end
endSearch("true")
end
function endSearch2() function endSearch2() endSearch(false) end
endSearch("false")
end
function endSearch(shuffle) function endSearch(shuffle)
local hand = Player[playerColor].getHandObjects() local hand = Player[playerColor].getHandObjects()
@ -226,7 +220,7 @@ function endSearch(shuffle)
hand[i].setRotation(deck_rotation) hand[i].setRotation(deck_rotation)
end end
if shuffle == "true" then if shuffle then
Wait.time(function() Wait.time(function()
local deck = getDrawDeck() local deck = getDrawDeck()
if deck ~= nil then if deck ~= nil then
@ -238,18 +232,23 @@ function endSearch(shuffle)
-- draw set aside cards (from the ground!) -- draw set aside cards (from the ground!)
local objs = Physics.cast({ local objs = Physics.cast({
origin = set_aside_pos - Vector(0, 5, 0), origin = set_aside_pos - Vector(0, 5, 0),
direction = { x = 0, y = 1, z = 0 }, direction = { 0, 1, 0 },
type = 3, type = 3,
size = { 2, 2, 2 } size = { 2, 2, 2 },
max_distance = 0
}) })
for i, v in ipairs(objs) do for _, v in ipairs(objs) do
local obj = v.hit_object local obj = v.hit_object
if obj.tag == "Deck" then if obj.tag == "Deck" then
Wait.time(function() Wait.time(function()
obj.deal(#obj.getObjects(), playerColor) obj.deal(#obj.getObjects(), playerColor)
end, 1) end, 1)
break break
elseif obj.tag == "Card" then
obj.setPosition(Player[playerColor].getHandTransform().position)
obj.flip()
break
end end
end end
@ -259,8 +258,6 @@ end
-- helper to search array -- helper to search array
function indexOf(array, value) function indexOf(array, value)
for i, v in ipairs(array) do for i, v in ipairs(array) do
if v == value then if v == value then return i end
return i
end
end end
end end