error handling
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@ -31,10 +31,10 @@ function generate(_, playerColor)
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idList = {}
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idList = {}
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for _, obj in ipairs(searchLib.onObject(self, "isCardOrDeck")) do
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for _, obj in ipairs(searchLib.onObject(self, "isCardOrDeck")) do
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if obj.type == "Card" then
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if obj.type == "Card" then
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processCard(JSON.decode(obj.getGMNotes()), obj.getName(), playerColor)
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processCard(obj.getGMNotes(), obj.getName(), playerColor)
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elseif obj.type == "Deck" then
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elseif obj.type == "Deck" then
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for _, deepObj in ipairs(obj.getData().ContainedObjects) do
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for _, deepObj in ipairs(obj.getData().ContainedObjects) do
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processCard(JSON.decode(deepObj.GMNotes), deepObj.Nickname, playerColor)
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processCard(deepObj.GMNotes, deepObj.Nickname, playerColor)
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end
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end
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end
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end
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end
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end
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@ -69,14 +69,12 @@ function getIdFromData(metadata)
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end
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end
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end
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end
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function processCard(metadata, name, playerColor)
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function processCard(notes, name, playerColor)
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if metadata then
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local id = getIdFromData(JSON.decode(notes) or {})
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local id = getIdFromData(metadata)
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if id then
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if id then
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table.insert(idList, {id = id, name = name})
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table.insert(idList, {id = id, name = name})
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else
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else
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broadcastToColor("Couldn't get ID for " .. name .. ".", playerColor, "Red")
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broadcastToColor("Couldn't get ID for " .. name .. ".", playerColor, "Red")
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end
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end
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end
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end
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end
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