resolving review comments
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@ -134,8 +134,8 @@ function doRemove(color)
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broadcastToColor("Removed " .. count.Bless .. " Bless and " ..
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broadcastToColor("Removed " .. count.Bless .. " Bless and " ..
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count.Curse .. " Curse tokens from the chaos bag.", color, "White")
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count.Curse .. " Curse tokens from the chaos bag.", color, "White")
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broadcastToColor("Removed " .. removeType("Bless") .. " Bless and " ..
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broadcastToColor("Removed " .. removeTakenTokens("Bless") .. " Bless and " ..
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removeType("Curse") .. " Curse tokens from play.", color, "White")
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removeTakenTokens("Curse") .. " Curse tokens from play.", color, "White")
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doReset(color)
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doReset(color)
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end
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end
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@ -150,7 +150,7 @@ function doReset(color)
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end
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end
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-- removing tokens that were 'taken'
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-- removing tokens that were 'taken'
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function removeType(type)
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function removeTakenTokens(type)
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local count = 0
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local count = 0
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for _, guid in ipairs(tokensTaken[type]) do
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for _, guid in ipairs(tokensTaken[type]) do
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local token = getObjectFromGUID(guid)
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local token = getObjectFromGUID(guid)
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@ -268,10 +268,10 @@ function releasedToken(param)
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end
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end
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if not updating then
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if not updating then
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updating = true
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updating = true
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Wait.time(function()
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Wait.frames(function()
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broadcastCount(param.type)
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broadcastCount(param.type)
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updating = false
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updating = false
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end, 0.1)
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end, 1)
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end
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end
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end
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end
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@ -69,7 +69,7 @@ local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local sealedTokens = {}
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local sealedTokens = {}
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local ID_URL_MAP = {}
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local ID_URL_MAP = {}
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tokensInBag = {}
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local tokensInBag = {}
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function onSave() return JSON.encode(sealedTokens) end
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function onSave() return JSON.encode(sealedTokens) end
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@ -189,6 +189,7 @@ function releaseMultipleTokens(playerColor)
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printToColor("Not enough " .. name .. " tokens sealed.", playerColor)
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printToColor("Not enough " .. name .. " tokens sealed.", playerColor)
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end
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end
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end
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end
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-- releases all sealed tokens
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-- releases all sealed tokens
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function releaseAllTokens(playerColor)
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function releaseAllTokens(playerColor)
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if not Global.call("canTouchChaosTokens") then return end
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if not Global.call("canTouchChaosTokens") then return end
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