playermat token updates
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@ -48,7 +48,7 @@
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"posZ": 29.089,
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"posZ": 29.089,
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"rotX": 0,
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"rotX": 0,
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"rotY": 10,
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"rotY": 10,
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"rotZ": 1,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -48,7 +48,7 @@
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"posZ": -29.078,
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"posZ": -29.078,
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"rotX": 0,
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"rotX": 0,
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"rotY": 190,
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"rotY": 190,
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"rotZ": 0,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -48,7 +48,7 @@
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"posZ": -22.894,
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"posZ": -22.894,
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"rotX": 0,
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"rotX": 0,
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"rotY": 280,
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"rotY": 280,
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"rotZ": 0,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -48,7 +48,7 @@
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"posZ": 9.273,
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"posZ": 9.273,
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"rotX": 0,
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"rotX": 0,
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"rotY": 280,
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"rotY": 280,
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"rotZ": 0,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -48,7 +48,7 @@
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"posZ": -24.928,
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"posZ": -24.928,
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"rotX": 0,
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"rotX": 0,
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"rotY": 280,
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"rotY": 280,
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"rotZ": 0,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -48,7 +48,7 @@
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"posZ": 7.229,
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"posZ": 7.229,
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"rotX": 0,
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"rotX": 0,
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"rotY": 280,
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"rotY": 280,
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"rotZ": 0,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -48,7 +48,7 @@
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"posZ": 29.487,
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"posZ": 29.487,
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"rotX": 0,
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"rotX": 0,
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"rotY": 10,
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"rotY": 10,
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"rotZ": 1,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -48,7 +48,7 @@
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"posZ": -29.42,
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"posZ": -29.42,
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"rotX": 0,
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"rotX": 0,
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"rotY": 190,
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"rotY": 190,
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"rotZ": 0,
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"rotZ": 180,
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"scaleX": 0.3,
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"scaleX": 0.3,
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"scaleY": 1,
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"scaleY": 1,
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"scaleZ": 0.3
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"scaleZ": 0.3
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@ -14,10 +14,14 @@ function onLoad(savedData)
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local position = { 0, 0.06, 0 }
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local position = { 0, 0.06, 0 }
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-- set position of label depending on object
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-- set position of label depending on object
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if tokenType == "damage" or tokenType == "resource" or tokenType == "resourceCounter" then
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if tokenType == "damage" then
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position = { 0, 0.06, 0.1 }
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position = { 0.1, -0.07, 0.1 }
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rotation = { 180, 180, 0}
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elseif tokenType == "horror" then
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elseif tokenType == "horror" then
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position = { -0.025, 0.06, -0.025 }
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position = { -0.025, -0.07, 0.025 }
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rotation = { 180, 180, 0}
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elseif tokenType == "resource" or tokenType == "resourceCounter" then
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position = { 0, 0.06, 0.1 }
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elseif tokenType == "ElderSignCounter" or tokenType == "AutofailCounter" then
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elseif tokenType == "ElderSignCounter" or tokenType == "AutofailCounter" then
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position = { 0, 0.1, 0 }
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position = { 0, 0.1, 0 }
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end
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end
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@ -27,6 +31,7 @@ function onLoad(savedData)
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click_function = "addOrSubtract",
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click_function = "addOrSubtract",
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function_owner = self,
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function_owner = self,
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position = position,
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position = position,
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rotation = rotation or { 0, 0, 0 },
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height = 600,
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height = 600,
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width = 1000,
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width = 1000,
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scale = { 1.5, 1.5, 1.5 },
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scale = { 1.5, 1.5, 1.5 },
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