context menu functions
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@ -33,8 +33,8 @@
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"IgnoreFoW": false,
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"Locked": false,
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"LuaScript": "",
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"LuaScriptState": "",
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"LuaScriptState": "",
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"LuaScript_path": "AllPlayerCards.15bb07/FamilyInheritance.394603.ttslua",
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"MeasureMovement": false,
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"MeasureMovement": false,
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"Name": "Card",
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"Name": "Card",
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"Nickname": "Family Inheritance",
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"Nickname": "Family Inheritance",
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@ -0,0 +1,76 @@
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local tokenManager = require("core/token/TokenManager")
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local playmatApi = require("playermat/PlaymatApi")
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local clickableResourceCounter = nil
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local foundTokens = 0
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function onLoad()
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self.addContextMenuItem("Add 4 resources", function(playerColor) add4(playerColor) end)
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self.addContextMenuItem("Take all resources", function(playerColor) takeAll(playerColor) end)
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self.addContextMenuItem("Discard all resources", function(playerColor) loseAll(playerColor) end)
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end
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function searchSelf()
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clickableResourceCounter = nil
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foundTokens = 0
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for _, obj in ipairs(searchArea(self.getPosition(), { 2.5, 0.5, 3.5 })) do
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local obj = obj.hit_object
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if obj.getCustomObject().image ==
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"http://cloud-3.steamusercontent.com/ugc/1758068501357192910/11DDDC7EF621320962FDCF3AE3211D5EDC3D1573/" then
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foundTokens = foundTokens + math.abs(obj.getQuantity())
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obj.destruct()
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elseif obj.getMemo() == "resourceCounter" then
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foundTokens = obj.getVar("val")
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clickableResourceCounter = obj
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return
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end
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end
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end
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function add4(playerColor)
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searchSelf()
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local newCount = foundTokens + 4
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if clickableResourceCounter then
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clickableResourceCounter.call("updateVal", newCount)
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else
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if newCount > 12 then
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printToColor("Count increased to " .. newCount .. " resources. Spawning clickable counter instead.", playerColor)
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tokenManager.spawnResourceCounterToken(self, newCount)
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else
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tokenManager.spawnTokenGroup(self, "resource", newCount)
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end
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end
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end
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function takeAll(playerColor)
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searchSelf()
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local matColor = playmatApi.getMatColorByPosition(self.getPosition())
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playmatApi.gainResources(foundTokens, matColor)
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if clickableResourceCounter then
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clickableResourceCounter.call("updateVal", 0)
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end
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printToColor("Moved " .. foundTokens .. " resource(s) to " .. matColor .. "'s resource pool.", playerColor)
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end
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function loseAll(playerColor)
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searchSelf()
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if clickableResourceCounter then
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clickableResourceCounter.call("updateVal", 0)
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end
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printToColor("Discarded " .. foundTokens .. " resource(s).", playerColor)
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end
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function searchArea(origin, size)
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return Physics.cast({
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origin = origin,
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direction = { 0, 1, 0 },
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orientation = PLAY_ZONE_ROTATION,
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type = 3,
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size = size,
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max_distance = 1
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})
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end
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@ -287,13 +287,12 @@ function doUpkeep(_, color, alt_click)
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end
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end
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end
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end
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-- gain a resource
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-- gain a resource (or two if playing Jenny Barnes)
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RESOURCE_COUNTER.call("addOrSubtract")
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-- gain an additional resource for Jenny Barnes
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "02003" then
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if string.match(activeInvestigatorId, "%d%d%d%d%d") == "02003" then
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RESOURCE_COUNTER.call("addOrSubtract")
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gainResources(2)
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printToColor("Gaining 2 resources (Jenny)", messageColor)
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printToColor("Gaining 2 resources (Jenny)", messageColor)
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else
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gainResources(1)
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end
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end
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-- draw a card (with handling for Patrice and Forced Learning)
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-- draw a card (with handling for Patrice and Forced Learning)
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@ -316,6 +315,13 @@ function doUpkeep(_, color, alt_click)
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end
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end
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end
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end
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-- adds the specified amount of resources to the resource counter
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function gainResources(amount)
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local count = RESOURCE_COUNTER.getVar("val")
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local add = tonumber(amount) or 0
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RESOURCE_COUNTER.call("updateVal", count + add)
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end
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-- function for "draw 1 button" (that can be added via option panel)
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-- function for "draw 1 button" (that can be added via option panel)
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function doDrawOne(_, color)
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function doDrawOne(_, color)
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setMessageColor(color)
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setMessageColor(color)
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@ -109,6 +109,13 @@ do
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return count
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return count
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end
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end
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-- Adds the specified amount of resources to the requested playermat's resource counter
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PlaymatApi.gainResources = function(amount, matColor)
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for _, mat in ipairs(internal.getMatForColor(matColor)) do
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mat.call("gainResources", amount)
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end
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end
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-- Convenience function to look up a mat's object by color, or get all mats.
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-- Convenience function to look up a mat's object by color, or get all mats.
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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---@param matColor String for one of the active player colors - White, Orange, Green, Red. Also
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-- accepts "All" as a special value which will return all four mats.
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-- accepts "All" as a special value which will return all four mats.
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