campaign exporter update
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@ -43,6 +43,7 @@ local campaignTokenData = {
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CastShadows = true
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}
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}
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local COLORS = { "White", "Orange", "Green", "Red" }
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function onLoad()
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self.createButton({
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@ -118,7 +119,7 @@ function placeCampaignFromToken(importData)
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getObjectFromGUID(importData["box"]).call("buttonClick_place")
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Wait.condition(
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function() createCampaignFromToken(importData) end,
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function() return findCampaignLog() ~= nil end,
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function() return findUniqueObjectWithTag("CampaignLog") ~= nil end,
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2,
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function() broadcastToAll("Error placing campaign box") end
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)
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@ -127,7 +128,7 @@ end
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-- After content is placed on table, conducts all the other import operations
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function createCampaignFromToken(importData)
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-- destroy existing campaign log and load saved campaign log
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findCampaignLog().destruct()
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findUniqueObjectWithTag("CampaignLog").destruct()
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spawnObjectData({ data = importData["log"] })
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chaosBagApi.setChaosBagState(importData["bag"])
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@ -145,24 +146,17 @@ function createCampaignFromToken(importData)
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playAreaApi.setInvestigatorCount(importData["clueCount"])
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-- set campaign guide page
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local guide = findCampaignGuide()
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local guide = findUniqueObjectWithTag("CampaignGuide")
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if guide then
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Wait.condition(
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-- Called after the condition function returns true
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function()
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log("Campaign Guide import successful!")
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end,
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function() log("Campaign Guide import successful!") end,
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-- Condition function that is called continiously until returs true or timeout is reached
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function()
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guide.Book.setPage(importData["guide"])
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return guide.Book.getPage() == importData["guide"]
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end,
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function() return guide.Book.setPage(importData["guide"]) end,
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-- Amount of time in seconds until the Wait times out
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1,
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-- Called if the Wait times out
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function()
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log("Campaign Guide import failed!")
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end
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function() log("Campaign Guide import failed!") end
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)
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end
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@ -183,26 +177,29 @@ function createCampaignToken(_, playerColor, _)
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blessCurseApi.removeAll(playerColor)
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chaosBagApi.releaseAllSealedTokens(playerColor)
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local campaignBoxGUID = ""
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-- find active campaign
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local campaignBox
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for _, obj in ipairs(getObjectsWithTag("CampaignBox")) do
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if obj.type == "Bag" and #obj.getObjects() == 0 then
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if campaignBoxGUID ~= "" then
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if not campaignBox then
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campaignBox = obj
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else
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broadcastToAll("Multiple empty campaign box detected; delete all but one.", Color.Red)
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return
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end
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campaignBoxGUID = obj.getGUID()
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end
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end
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if campaignBoxGUID == "" then
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if not campaignBox then
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broadcastToAll("Campaign box with all placed objects not found!", Color.Red)
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return
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end
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local campaignLog = findCampaignLog()
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local campaignLog = findUniqueObjectWithTag("CampaignLog")
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if campaignLog == nil then
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broadcastToAll("Campaign log not found!", Color.Red)
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return
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end
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local traumaValues = {
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0, 0, 0, 0,
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0, 0, 0, 0
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@ -218,13 +215,15 @@ function createCampaignToken(_, playerColor, _)
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printToAll("Trauma values could not be found in campaign log!", "Yellow")
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printToAll("Default values for health and sanity loaded.", "Yellow")
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end
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local campaignGuide = findCampaignGuide()
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local campaignGuide = findUniqueObjectWithTag("CampaignGuide")
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if campaignGuide == nil then
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broadcastToAll("Campaign guide not found!", Color.Red)
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return
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end
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local campaignData = {
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box = campaignBoxGUID,
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box = campaignBox.getGUID(),
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log = campaignLog.getData(),
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bag = chaosBagApi.getChaosBagState(),
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trauma = traumaValues,
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@ -235,7 +234,7 @@ function createCampaignToken(_, playerColor, _)
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playmat = playAreaApi.getSurface()
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}
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campaignTokenData.GMNotes = JSON.encode(campaignData)
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campaignTokenData.Nickname = os.date("%b %d ") .. getObjectFromGUID(campaignBoxGUID).getName() .. " Save"
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campaignTokenData.Nickname = os.date("%b %d ") .. campaignBox.getName() .. " Save"
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spawnObjectData({ data = campaignTokenData })
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broadcastToAll("Campaign successfully exported! Save coin object to import on a fresh save", Color.Green)
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end
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@ -244,30 +243,14 @@ end
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-- helper functions
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---------------------------------------------------------
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function findCampaignLog()
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local campaignLog = getObjectsWithTag("CampaignLog")
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if campaignLog then
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if #campaignLog == 1 then
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return campaignLog[1]
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else
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broadcastToAll("More than 1 campaign log detected; delete all but one.", Color.Red)
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return nil
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end
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else
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return nil
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end
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end
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function findUniqueObjectWithTag(tag)
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local objects = getObjectsWithTag(tag)
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if not objects then return end
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function findCampaignGuide()
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local campaignGuide = getObjectsWithTag("CampaignGuide")
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if campaignGuide then
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if #campaignGuide == 1 then
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return campaignGuide[1]
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else
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broadcastToAll("More than 1 campaign guide detected; delete all but one.", Color.Red)
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return nil
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end
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if #objects == 1 then
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return objects[1]
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else
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broadcastToAll("More than 1 " .. tag .. " detected; delete all but one.", Color.Red)
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return nil
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end
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end
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@ -58,36 +58,9 @@ end
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-- loadNewest: True if the most upgraded version of the deck should be loaded
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-- investigators: True if investigator cards should be spawned
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function setUiState(uiStateTable)
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-- Callback functions aren't triggered when editing buttons/inputs so values must be set manually
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if uiStateTable["greenDeck"] then
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greenDeckId = uiStateTable["greenDeck"]
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self.editInput({index=0, value=greenDeckId})
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end
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if uiStateTable["redDeck"] then
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redDeckId = uiStateTable["redDeck"]
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self.editInput({index=1, value=redDeckId})
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end
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if uiStateTable["whiteDeck"] then
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whiteDeckId = uiStateTable["whiteDeck"]
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self.editInput({index=2, value=whiteDeckId})
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end
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if uiStateTable["orangeDeck"]then
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orangeDeckId = uiStateTable["orangeDeck"]
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self.editInput({index=3, value=orangeDeckId})
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end
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if uiStateTable["private"] then
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privateDeck = uiStateTable["private"]
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self.editButton { index = 0, label = PRIVATE_TOGGLE_LABELS[privateDeck] }
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end
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if uiStateTable["loadNewest"] then
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loadNewestDeck = uiStateTable["loadNewest"]
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self.editButton { index = 1, label = UPGRADED_TOGGLE_LABELS[loadNewestDeck] }
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end
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if uiStateTable["investigators"] then
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loadInvestigators = uiStateTable["investigators"]
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self.editButton { index = 2, label = LOAD_INVESTIGATOR_TOGGLE_LABELS[loadInvestigators] }
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end
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self.clearButtons()
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self.clearInputs()
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initializeUi(uiStateTable)
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end
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-- Sets up the UI for the deck loader, populating fields from the given save state table decoded from onLoad()
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