update camera position

This commit is contained in:
Chr1Z93 2023-05-08 10:55:39 +02:00
parent ca79dcb1a0
commit 26c65700e7
3 changed files with 55 additions and 41 deletions

View File

@ -32,7 +32,7 @@
"IgnoreFoW": false,
"LayoutGroupSortIndex": 0,
"Locked": false,
"LuaScript": "require(\"core/NavigationOverlay\")",
"LuaScript": "",
"LuaScriptState": "",
"MeasureMovement": false,
"Name": "Custom_Tile",

View File

@ -641,7 +641,13 @@ function onClick_load()
UI.hide('load_button')
end
function onClick_toggleUi(_, title)
function onClick_toggleUi(color, title)
if title == "Navigation Overlay" then
local navigationOverlayHandler = getObjectFromGUID("797ede")
navigationOverlayHandler.call("cycleVisibility", color)
return
end
UI.hide('optionPanel')
UI.hide('load_ui')

View File

@ -39,34 +39,34 @@ playButtonData = {
playermatData = {
{
guid = '8b081b',
origin = { x = -54.42, y = 0, z = 20.96 },
scale = { x = 36.63, y = 5.10, z = 14.59 },
origin = { x = -55, y = 0, z = 21 },
scale = { x = 36.6, y = 5.10, z = 15 },
orientation = { x = 0, y = 270, z = 0 },
minX = -61.4,
maxX = -48.6,
minZ = -2.39,
maxZ = 24.53,
minZ = -2.4,
maxZ = 24.5,
xOffset = 0.07,
zOffset = 0.03,
zOffset = 0.02,
claims = { true, false, false, false }
},
{
guid = 'bd0ff4',
origin = { x = -54.42, y = 0, z = -20.96 },
scale = { x = 36.63, y = 5.10, z = 14.59 },
origin = { x = -55, y = 0, z = -21 },
scale = { x = 36.6, y = 5.1, z = 15 },
orientation = { x = 0, y = 270, z = 0 },
minX = -61.4,
maxX = -48.6,
minZ = -24.53,
maxZ = 2.39,
minZ = -24.5,
maxZ = 2.4,
xOffset = 0.07,
zOffset = 0.02,
claims = { false, true, false, false }
},
{
guid = '383d8b',
origin = { x = -25.00, y = 0, z = 26.20 },
scale = { x = 31.5, y = 5.10, z = 14.59 },
origin = { x = -25, y = 0, z = 26.5 },
scale = { x = 31.5, y = 5.1, z = 15 },
orientation = { x = 0, y = 0, z = 0 },
minX = -44.43,
maxX = -17.44,
@ -78,8 +78,8 @@ playermatData = {
},
{
guid = '0840d5',
origin = { x = -25.00, y = 0, z = -26.60 },
scale = { x = 31.5, y = 5.10, z = 14.59 },
origin = { x = -25, y = 0, z = -26.5 },
scale = { x = 31.5, y = 5.1, z = 15 },
orientation = { x = 0, y = 180, z = 0 },
minX = -44.43,
maxX = -17.44,
@ -112,13 +112,8 @@ defaultCameraParams = {
{ position = { -59.077, 1.462, -85.472 }, pitch = 74, yaw = 90, distance = 27 } -- 18. Additions
}
editing = false
claiming = false
selectedEditButton = -1
editPos = { 0, 0, 0 }
editPitch = 0
editYaw = 0
editDistance = 0
local editing = false
local claiming = false
function onSave()
local allclaims = {}
@ -228,6 +223,9 @@ function closeOverlay(_, color)
setVisibility("close", color)
end
function cycleVisibility(color)
setVisibility("next", color)
end
function setVisibility(type, color)
local colors = getColors(color)
local visibility
@ -242,6 +240,16 @@ function setVisibility(type, color)
for _, v in ipairs(colors) do
if v > 0 then
-- override visibility to cycle to the next
if type == "next" then
if fullVisibility[v] then
visibility = { full = false, play = true }
elseif playVisibility[v] then
visibility = { full = false, play = false }
else
visibility = { full = true, play = false }
end
end
fullVisibility[v] = visibility.full
playVisibility[v] = visibility.play
end
@ -573,32 +581,25 @@ function loadCamera(player, _, idValue)
end
end
local dx, dz, centerX, centerZ, yaw
local divisor
-- White/Orange
if index > 3 and index < 6 then
dx = maxX - minX
dz = (maxZ - minZ) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
yaw = playermatData[newMatIndex].orientation.y + 180
-- offset is to move it a bit up and right, so the cards/toolbar don't block anything
centerX = (minX + maxX) / 2 - dx * playermatData[newMatIndex].xOffset
centerZ = (minZ + maxZ) / 2 + dz * playermatData[newMatIndex].zOffset
if index == 3 or index == 4 then
divisor = {x = 1, z = 1.6 } -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
-- Green/Red
else
dx = (maxX - minX) / 1.6
dz = maxZ - minZ
yaw = playermatData[newMatIndex].orientation.y + 180
centerX = (minX + maxX) / 2 + dx * playermatData[newMatIndex].zOffset
centerZ = (minZ + maxZ) / 2 - dz * playermatData[newMatIndex].xOffset
divisor = {x = 1.6, z = 1}
end
local scale = math.max(dx, dz)
local d = 0.64 * scale + 7
-- need to wait if the player color changed
Wait.frames(
function() player.lookAt({ position = { centerX, 0, centerZ }, pitch = 75.823, yaw = yaw, distance = d }) end, 2)
function() player.lookAt({
position = { (minX + maxX) / 2, 0, (minZ + maxZ) / 2 },
pitch = 75.823,
yaw = playermatData[newMatIndex].orientation.y + 180,
distance = 0.64 * math.max((maxX - minX) / divisor.x, (maxZ - minZ) / divisor.z) + 7
})
end, 2)
else
Wait.frames(function() player.lookAt(cameraParams[newMatIndex][index]) end, 2)
end
@ -615,6 +616,13 @@ function beginSetCamera(object, color)
updateOverlay()
end
-- TO-DO: update this
editPos = { 0, 0, 0 }
editPitch = 0
editYaw = 0
editDistance = 0
selectedEditButton = -1
function updateEditCamera(params)
editPos = params[1]
editPitch = params[2]