update camera position
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@ -32,7 +32,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "require(\"core/NavigationOverlay\")",
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"LuaScript": "",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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@ -641,7 +641,13 @@ function onClick_load()
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UI.hide('load_button')
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end
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function onClick_toggleUi(_, title)
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function onClick_toggleUi(color, title)
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if title == "Navigation Overlay" then
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local navigationOverlayHandler = getObjectFromGUID("797ede")
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navigationOverlayHandler.call("cycleVisibility", color)
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return
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end
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UI.hide('optionPanel')
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UI.hide('load_ui')
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@ -39,34 +39,34 @@ playButtonData = {
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playermatData = {
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{
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guid = '8b081b',
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origin = { x = -54.42, y = 0, z = 20.96 },
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scale = { x = 36.63, y = 5.10, z = 14.59 },
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origin = { x = -55, y = 0, z = 21 },
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scale = { x = 36.6, y = 5.10, z = 15 },
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orientation = { x = 0, y = 270, z = 0 },
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minX = -61.4,
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maxX = -48.6,
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minZ = -2.39,
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maxZ = 24.53,
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minZ = -2.4,
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maxZ = 24.5,
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xOffset = 0.07,
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zOffset = 0.03,
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zOffset = 0.02,
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claims = { true, false, false, false }
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},
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{
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guid = 'bd0ff4',
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origin = { x = -54.42, y = 0, z = -20.96 },
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scale = { x = 36.63, y = 5.10, z = 14.59 },
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origin = { x = -55, y = 0, z = -21 },
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scale = { x = 36.6, y = 5.1, z = 15 },
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orientation = { x = 0, y = 270, z = 0 },
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minX = -61.4,
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maxX = -48.6,
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minZ = -24.53,
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maxZ = 2.39,
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minZ = -24.5,
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maxZ = 2.4,
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xOffset = 0.07,
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zOffset = 0.02,
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claims = { false, true, false, false }
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},
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{
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guid = '383d8b',
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origin = { x = -25.00, y = 0, z = 26.20 },
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scale = { x = 31.5, y = 5.10, z = 14.59 },
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origin = { x = -25, y = 0, z = 26.5 },
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scale = { x = 31.5, y = 5.1, z = 15 },
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orientation = { x = 0, y = 0, z = 0 },
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minX = -44.43,
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maxX = -17.44,
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@ -78,8 +78,8 @@ playermatData = {
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},
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{
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guid = '0840d5',
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origin = { x = -25.00, y = 0, z = -26.60 },
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scale = { x = 31.5, y = 5.10, z = 14.59 },
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origin = { x = -25, y = 0, z = -26.5 },
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scale = { x = 31.5, y = 5.1, z = 15 },
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orientation = { x = 0, y = 180, z = 0 },
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minX = -44.43,
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maxX = -17.44,
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@ -112,13 +112,8 @@ defaultCameraParams = {
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{ position = { -59.077, 1.462, -85.472 }, pitch = 74, yaw = 90, distance = 27 } -- 18. Additions
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}
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editing = false
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claiming = false
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selectedEditButton = -1
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editPos = { 0, 0, 0 }
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editPitch = 0
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editYaw = 0
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editDistance = 0
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local editing = false
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local claiming = false
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function onSave()
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local allclaims = {}
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@ -228,6 +223,9 @@ function closeOverlay(_, color)
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setVisibility("close", color)
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end
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function cycleVisibility(color)
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setVisibility("next", color)
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end
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function setVisibility(type, color)
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local colors = getColors(color)
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local visibility
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@ -242,6 +240,16 @@ function setVisibility(type, color)
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for _, v in ipairs(colors) do
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if v > 0 then
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-- override visibility to cycle to the next
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if type == "next" then
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if fullVisibility[v] then
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visibility = { full = false, play = true }
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elseif playVisibility[v] then
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visibility = { full = false, play = false }
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else
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visibility = { full = true, play = false }
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end
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end
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fullVisibility[v] = visibility.full
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playVisibility[v] = visibility.play
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end
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@ -573,32 +581,25 @@ function loadCamera(player, _, idValue)
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end
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end
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local dx, dz, centerX, centerZ, yaw
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local divisor
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-- White/Orange
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if index > 3 and index < 6 then
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dx = maxX - minX
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dz = (maxZ - minZ) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
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yaw = playermatData[newMatIndex].orientation.y + 180
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-- offset is to move it a bit up and right, so the cards/toolbar don't block anything
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centerX = (minX + maxX) / 2 - dx * playermatData[newMatIndex].xOffset
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centerZ = (minZ + maxZ) / 2 + dz * playermatData[newMatIndex].zOffset
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-- Green/Red
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if index == 3 or index == 4 then
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divisor = {x = 1, z = 1.6 } -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
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-- Green/Red
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else
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dx = (maxX - minX) / 1.6
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dz = maxZ - minZ
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yaw = playermatData[newMatIndex].orientation.y + 180
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centerX = (minX + maxX) / 2 + dx * playermatData[newMatIndex].zOffset
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centerZ = (minZ + maxZ) / 2 - dz * playermatData[newMatIndex].xOffset
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divisor = {x = 1.6, z = 1}
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end
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local scale = math.max(dx, dz)
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local d = 0.64 * scale + 7
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-- need to wait if the player color changed
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Wait.frames(
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function() player.lookAt({ position = { centerX, 0, centerZ }, pitch = 75.823, yaw = yaw, distance = d }) end, 2)
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function() player.lookAt({
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position = { (minX + maxX) / 2, 0, (minZ + maxZ) / 2 },
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pitch = 75.823,
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yaw = playermatData[newMatIndex].orientation.y + 180,
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distance = 0.64 * math.max((maxX - minX) / divisor.x, (maxZ - minZ) / divisor.z) + 7
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})
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end, 2)
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else
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Wait.frames(function() player.lookAt(cameraParams[newMatIndex][index]) end, 2)
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end
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@ -615,6 +616,13 @@ function beginSetCamera(object, color)
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updateOverlay()
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end
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-- TO-DO: update this
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editPos = { 0, 0, 0 }
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editPitch = 0
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editYaw = 0
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editDistance = 0
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selectedEditButton = -1
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function updateEditCamera(params)
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editPos = params[1]
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editPitch = params[2]
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