fixed xml buttons
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a74ced8c7f
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@ -37,12 +37,12 @@
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{
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"Name": "OverlayLarge",
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"Type": 0,
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"URL": "http://cloud-3.steamusercontent.com/ugc/1745699502804112656/A34D1F30E0DA0E283F300AE6D6B63F59FFC97730/"
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"URL": "http://cloud-3.steamusercontent.com/ugc/2021591230441678995/7B413A821136969D8723687A2AD66773B3F8FEED/"
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},
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{
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"Name": "OverlaySmall",
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"Type": 0,
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"URL": "http://cloud-3.steamusercontent.com/ugc/1745699502804112719/CFFC89BF9FB8439204EE19CF94180EC99450CD38/"
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"URL": "http://cloud-3.steamusercontent.com/ugc/2021591230447630077/18C86248B9BDAF1DE01B67791439A39EE4F97B60/"
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},
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{
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"Name": "option-gear",
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@ -18,22 +18,9 @@
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"Type": 0
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},
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"ImageScalar": 1,
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"ImageSecondaryURL": "http://cloud-3.steamusercontent.com/ugc/2021591230456185506/15AF790F0622B57C1F629DB3A8C38F2A99D0EB1B/",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/2021591230456185506/15AF790F0622B57C1F629DB3A8C38F2A99D0EB1B/",
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"WidthScale": 0
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},
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"CustomUIAssets": [
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{
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"Name": "OverlayLarge",
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"Type": 0,
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"URL": "http://cloud-3.steamusercontent.com/ugc/2021591230441678995/7B413A821136969D8723687A2AD66773B3F8FEED/"
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},
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{
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"Name": "OverlaySmall",
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"Type": 0,
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"URL": "http://cloud-3.steamusercontent.com/ugc/2021591230447630077/18C86248B9BDAF1DE01B67791439A39EE4F97B60/"
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}
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],
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"Description": "",
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"DragSelectable": true,
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"GMNotes": "",
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@ -45,7 +32,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "require(\"accessories/NavigationOverlay\")",
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"LuaScript": "require(\"core/NavigationOverlay\")",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Custom_Tile",
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@ -65,5 +52,5 @@
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"scaleZ": 3
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},
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"Value": 0,
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"XmlUI_path": "OptionPanelSource.830bd0/NavigationOverlay.a8affa/NavigationOverlayTile.9f2481.xml"
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"XmlUI": ""
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}
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@ -37,19 +37,6 @@ playButtonData = {
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}
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playermatData = {
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{
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guid = '383d8b',
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origin = { x = -25.00, y = 0, z = 26.20 },
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scale = { x = 31.5, y = 5.10, z = 14.59 },
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orientation = { x = 0, y = 0, z = 0 },
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minX = -44.43,
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maxX = -17.44,
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minZ = 20.17,
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maxZ = 32.97,
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xOffset = -0.07,
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zOffset = 0.00,
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claims = { true, false, false, false }
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},
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{
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guid = '8b081b',
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origin = { x = -54.42, y = 0, z = 20.96 },
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@ -61,7 +48,7 @@ playermatData = {
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maxZ = 24.53,
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xOffset = 0.07,
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zOffset = 0.03,
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claims = { false, true, false, false }
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claims = { true, false, false, false }
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},
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{
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guid = 'bd0ff4',
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@ -74,6 +61,19 @@ playermatData = {
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maxZ = 2.39,
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xOffset = 0.07,
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zOffset = 0.02,
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claims = { false, true, false, false }
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},
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{
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guid = '383d8b',
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origin = { x = -25.00, y = 0, z = 26.20 },
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scale = { x = 31.5, y = 5.10, z = 14.59 },
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orientation = { x = 0, y = 0, z = 0 },
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minX = -44.43,
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maxX = -17.44,
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minZ = 20.17,
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maxZ = 32.97,
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xOffset = -0.07,
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zOffset = 0.00,
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claims = { false, false, true, false }
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},
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{
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@ -233,9 +233,9 @@ function setVisibility(type, color)
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local visibility
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if type == "full" then
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visibility = {full = true, play = false}
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visibility = { full = true, play = false }
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elseif type == "play" then
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visibility = {full = false, play = true}
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visibility = { full = false, play = true }
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else
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visibility = { full = false, play = false }
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end
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@ -316,27 +316,50 @@ function updateOverlay()
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end
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end
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self.UI.setAttribute("navPanelFull", "visibility", fullColors)
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self.UI.setAttribute("navPanelPlay", "visibility", playColors)
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if fullColors then
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updateXMLbuttons("full")
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UI.setAttribute("navPanelFull", "visibility", fullColors)
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UI.show("navPanelFull")
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else
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UI.hide("navPanelFull")
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end
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updateXMLbuttons("full")
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updateXMLbuttons("play")
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if playColors then
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updateXMLbuttons("play")
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UI.setAttribute("navPanelPlay", "visibility", playColors)
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UI.show("navPanelPlay")
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else
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UI.hide("navPanelPlay")
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end
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end
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function updateXMLbuttons(type)
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local data, id
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local data, id, overlay, color
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if type == "full" then
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data = fullButtonData
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id = "navPanelFull"
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overlay = "OverlayLarge"
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else
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data = playButtonData
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id = "navPanelPlay"
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overlay = "OverlaySmall"
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end
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-- XML button creation
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local color
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local xml = findTagWithId(self.UI.getXmlTable(), id)
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local guid = self.getGUID()
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local ui = UI.getXmlTable()
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local xml = findTagWithId(ui, id)
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-- add basic image
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xml.children = { {
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tag = "image",
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attributes = {
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id = "backgroundImage",
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image = overlay
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}
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} }
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-- add all buttons
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for _, d in ipairs(data) do
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local buttonID = tonumber(d.id)
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@ -358,10 +381,10 @@ function updateXMLbuttons(type)
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color = "rgba(0,1,0,0)"
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end
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table.insert(xml, {
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table.insert(xml.children, {
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tag = "button",
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attributes = {
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onClick = "buttonClicked",
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onClick = guid .. "/buttonClicked",
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id = d.id,
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height = d.height,
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width = d.width,
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@ -371,14 +394,14 @@ function updateXMLbuttons(type)
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})
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end
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self.UI.setXmlTable(xml)
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UI.setXmlTable(ui)
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end
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function findTagWithId(ui, id)
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for _, obj in ipairs(ui) do
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if obj.attributes and obj.attributes.id and obj.attributes.id == id then return obj end
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if obj.children then
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local result = find_tag_with_id(obj.children, id)
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local result = findTagWithId(obj.children, id)
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if result then return result end
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end
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end
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@ -489,7 +512,7 @@ function loadCamera(player, _, idValue)
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if minX < 100 then
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local dx = maxX - minX
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local dz = (maxZ - minZ) / (1.6) -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
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local dz = (maxZ - minZ) / 1.6 -- screen ratio * 1.2 (for my macbook pro, no idea how to generalize this)
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local centerX = (minX + maxX) / 2 -- offset is to move it a bit up, so the cards don't block anything
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local centerZ = (minZ + maxZ) / 2
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local scale = math.max(dx, dz)
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@ -561,7 +584,7 @@ function loadCamera(player, _, idValue)
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-- offset is to move it a bit up and right, so the cards/toolbar don't block anything
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centerX = (minX + maxX) / 2 - dx * playermatData[newMatIndex].xOffset
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centerZ = (minZ + maxZ) / 2 + dz * playermatData[newMatIndex].zOffset
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-- Green/Red
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-- Green/Red
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else
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dx = (maxX - minX) / 1.6
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dz = maxZ - minZ
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@ -622,6 +645,7 @@ function resetClaimColors(object, color)
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end
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end
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-- helper functions
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function getPlayerCount()
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local playerCount = 0
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local playerColors = {}
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@ -645,26 +669,16 @@ function getPlayerCount()
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end
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function getPlayerColorForIndex(index)
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if index < 0 or index > 4 then
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return nil
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end
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local guid = playermatData[index]['guid']
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if guid ~= nil then
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local mat = getObjectFromGUID(guid)
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return mat.getVar("playerColor")
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end
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local color = { "White", "Orange", "Green", "Red" }
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return color[index]
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end
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function getIndexForPlayerColor(color)
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for i = 1, 4 do
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local mat = getObjectFromGUID(playermatData[i].guid)
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if mat ~= nil then
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if mat.getVar('playerColor') == color then
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return i
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end
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end
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end
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local index = { White = 1, Orange = 2, Green = 3, Red = 4 }
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return -1
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if index[color] then
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return index[color]
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else
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return -1
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end
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end
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@ -123,3 +123,4 @@
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<Include src="OptionPanel.xml"/>
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<Include src="UpdateNotification.xml"/>
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<Include src="NavigationOverlay.xml"/>
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@ -1,9 +1,10 @@
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<!-- Defaults -->
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<Defaults>
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<Panel class="navPanel"
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active="false"
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allowDragging="true"
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returnToOriginalPositionWhenReleased="false"
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rectAlignment="LowerRight"
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returnToOriginalPositionWhenReleased="false"
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offsetXY="-40 0">
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</Panel>
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</Defaults>
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@ -13,8 +14,6 @@
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height="358"
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width="455"
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class="navPanel">
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<image id="backgroundImage"
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image="OverlayLarge" />
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</Panel>
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<!-- Play Area only -->
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@ -22,6 +21,4 @@
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height="208"
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width="205"
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class="navPanel">
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<image id="backgroundImage"
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image="OverlaySmall" />
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</Panel>
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