updated more code

This commit is contained in:
Chr1Z93 2024-11-19 15:01:01 +01:00
parent 05e375074a
commit 2006ec85ec
4 changed files with 37 additions and 55 deletions

View File

@ -76,19 +76,6 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
return
end
-- initialize list of objects to move (and store local position + rotation)
local additionalObjects = {}
for _, obj in ipairs(searchLib.onObject(hoveredObject, "isTileOrToken")) do
if not obj.locked then
local data = {
object = obj,
localPos = hoveredObject.positionToLocal(obj.getPosition()),
localRot = obj.getRotation() - cardRot
}
table.insert(additionalObjects, data)
end
end
-- get the rotation of the owning playermat (or Mythos)
local cardOwner = guidReferenceApi.getOwnerOfObject(hoveredObject)
local ownerRotation = Vector(0, 270, 0)
@ -101,17 +88,7 @@ function takeCardIntoThreatArea(playerColor, hoveredObject)
local newCardRot = cardRot:setAt("y", matRotation.y + cardRot.y - ownerRotation.y)
-- move the main card to threat area
hoveredObject.setRotation(newCardRot)
hoveredObject.setPosition(threatAreaPos)
-- move tokens/tiles (to new global position)
for _, data in ipairs(additionalObjects) do
data.object.setPosition(hoveredObject.positionToWorld(data.localPos))
local newRot = data.localRot + Vector(0, newCardRot.y, 0)
newRot.y = roundToMultiple(newRot.y, 45)
data.object.setRotation(newRot)
end
GlobalApi.moveCardWithTokens(hoveredObject, threatAreaPos, newCardRot)
-- contruct feedback message (hide name when face-down + enabled setting)
local cardName = hoveredObject.getName()

View File

@ -180,9 +180,10 @@ function getRandomSeed()
return math.random(999)
end
function onObjectDrop(playerColor, object)
if object.type ~= "Card" then return end
handleCardDropping({ player = Player[playerColor], card = object })
function onObjectDrop(_, object)
if object.type == "Card" or object.type == "Deck" then
moveCardWithTokens({ card = object })
end
end
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
@ -214,7 +215,7 @@ function tryObjectEnterContainer(container, object)
if object.hasTag("Minicard") and container.hasTag("Minicard") then
return false
elseif object.type == "Card" then
handleCardResting({ card = object })
finishCardMoving(object)
end
playAreaApi.tryObjectEnterContainer(container, object)
@ -2841,23 +2842,36 @@ function tableContains(thisTable, thisElement)
return false
end
function handleCardDropping(params)
function moveCardWithTokens(params)
local card = params.card
local player = params.player
local position = params.position
local rotation = params.rotation
-- store local position/rotation of tokens
cardTokens[card] = {}
local cardRot = card.getRotation()
for _, token in ipairs(searchLib.onObject(card, "isTileOrToken", 0.95)) do
cardTokens[card].token = token
cardTokens[card].localPos = card.positionToLocal(token.getPosition())
cardTokens[card].localRot = token.getRotation() - cardRot
if not token.locked then
cardTokens[card].token = token
cardTokens[card].localPos = card.positionToLocal(token.getPosition())
cardTokens[card].localRot = token.getRotation() - cardRot
end
end
if position then
card.setPositionSmooth(position)
end
if rotation then
card.setRotationSmooth(rotation)
end
-- wait for the card to finish moving
Wait.condition(
function() handleCardResting({ card = card }) end,
function() finishCardMoving(card) end,
function()
if card ~= nil and player ~= nil and player.seated then
return card.resting and not tableContains(player.getHoldingObjects(), card)
if card ~= nil then
return card.resting and card.isSmoothMoving()
else
return true
end
@ -2865,8 +2879,7 @@ function handleCardDropping(params)
)
end
function handleCardResting(params)
local card = params.card
function finishCardMoving(card)
if card == nil or cardTokens[card] == nil or #cardTokens[card] == 0 then return end
local cardRot = card.getRotation()

View File

@ -60,6 +60,14 @@ do
Global.call("removeTokensFromObject", { object = object, owner = owner })
end
-- moves a card with tokens on it
---@param card tts__Object Card that should get moved
---@param position? tts__Vector Target position
---@param rotation? tts__Vector Target rotation
function GlobalApi.moveCardWithTokens(card, position, rotation)
Global.call("moveCardWithTokens", { card = card, position = position, rotation = rotation })
end
-- loads saved options
---@param options table Set a new state for the option table
function GlobalApi.loadOptionPanelSettings(options)

View File

@ -360,23 +360,7 @@ function discardOrMove(_, playerColor, isRightClick)
for _, obj in ipairs(searchResult) do
if obj.type == "Card" or obj.type == "Deck" then
-- initialize list of objects to move (and store local position + rotation)
local additionalObjects = {}
for _, tokenOnCard in ipairs(searchLib.onObject(obj, "isTileOrToken")) do
if not tokenOnCard.locked then
local data = {
object = tokenOnCard,
localPos = obj.positionToLocal(tokenOnCard.getPosition()),
}
table.insert(additionalObjects, data)
end
end
obj.setPosition(threatAreaPos)
-- move tokens/tiles (to new global position)
for _, data in ipairs(additionalObjects) do
data.object.setPosition(obj.positionToWorld(data.localPos))
end
GlobalApi.moveCardWithTokens(obj, threatAreaPos)
end
end
else