SCED Intro Tour, Part 2

This updates the Tour to work for each player independently.  There is still some refinement to be done, but the basic implementation is there.
This commit is contained in:
Buhallin 2022-12-12 14:52:04 -08:00
parent 586ba5bef9
commit 1c3260edf3
No known key found for this signature in database
GPG Key ID: DB3C362823852294

View File

@ -19,16 +19,14 @@ do
z = 0, z = 0,
} }
-- Trackers for the current state. -- Tracks the current state of the tours. Keyed by player color to keep each player's tour
-- separate, will hold the camera hook and current card.
local tourState = { } local tourState = { }
local cameraHookGuid = { }
local currentCardIndex = { }
-- Kicks off the tour by initializing the card and camera hook. A callback on the hook creation -- Kicks off the tour by initializing the card and camera hook. A callback on the hook creation
-- will then show the first card. -- will then show the first card.
-- @param playerColor Player color to start the tour for ---@param playerColor Player color to start the tour for
TourManager.startTour = function(playerColor) TourManager.startTour = function(playerColor)
log(playerColor)
tourState[playerColor] = { tourState[playerColor] = {
currentCardIndex = 1 currentCardIndex = 1
} }
@ -39,7 +37,8 @@ do
Player[playerColor].lookAt({position={-22.265,-2.5,5.2575},pitch=64.343,yaw=90.333,distance=104.7}) Player[playerColor].lookAt({position={-22.265,-2.5,5.2575},pitch=64.343,yaw=90.333,distance=104.7})
Wait.time(function() Wait.time(function()
internal.createTourCard(playerColor) internal.createTourCard(playerColor)
-- XML update takes a few frames to load, wait for it to finish then create the hook -- XML update to add the new card takes a few frames to load, wait for it to finish then
-- create the hook
Wait.condition( Wait.condition(
function() function()
internal.createCameraHook(playerColor) internal.createCameraHook(playerColor)
@ -53,7 +52,7 @@ do
-- Shows the next card in the tour script. This method is exposed (rather than being part of -- Shows the next card in the tour script. This method is exposed (rather than being part of
-- internal) because the XMLUI callbacks expect the method to be on the object directly. -- internal) because the XMLUI callbacks expect the method to be on the object directly.
-- @param player Player object to show the next card for, provided by XMLUI callback ---@param player Player object to show the next card for, provided by XMLUI callback
function nextCard(player) function nextCard(player)
internal.hideCard(player.color) internal.hideCard(player.color)
Wait.time(function() Wait.time(function()
@ -68,7 +67,7 @@ do
-- Ends the tour and cleans up the camera. This method is exposed (rather than being part of -- Ends the tour and cleans up the camera. This method is exposed (rather than being part of
-- internal) because the XMLUI callbacks expect the method to be on the object directly. -- internal) because the XMLUI callbacks expect the method to be on the object directly.
-- @param player Player object to end the tour for, provided by XMLUI callback ---@param player Player object to end the tour for, provided by XMLUI callback
function stopTour(player) function stopTour(player)
internal.hideCard(player.color) internal.hideCard(player.color)
Wait.time(function() Wait.time(function()
@ -78,7 +77,7 @@ do
-- Updates the card UI for the script at the current index, moves the camera to the proper -- Updates the card UI for the script at the current index, moves the camera to the proper
-- position, and shows the card. -- position, and shows the card.
-- @param playerColor Player color to show the current card for ---@param playerColor Player color to show the current card for
internal.showCurrentCard = function(playerColor) internal.showCurrentCard = function(playerColor)
internal.updateCardDisplay(playerColor) internal.updateCardDisplay(playerColor)
local hook = getObjectFromGUID(tourState[playerColor].cameraHookGuid) local hook = getObjectFromGUID(tourState[playerColor].cameraHookGuid)
@ -97,7 +96,7 @@ do
-- Hides the current card being shown to a player. This can be in preparation for showing the -- Hides the current card being shown to a player. This can be in preparation for showing the
-- next card, or ending the tour. -- next card, or ending the tour.
-- @param playerColor Player color to hide the current card for ---@param playerColor Player color to hide the current card for
internal.hideCard = function(playerColor) internal.hideCard = function(playerColor)
Global.UI.hide(internal.getUiId(CARD_ID, playerColor)) Global.UI.hide(internal.getUiId(CARD_ID, playerColor))
end end
@ -105,7 +104,7 @@ do
-- Cleans up all the various resources associated with the tour, and (hopefully) resets the -- Cleans up all the various resources associated with the tour, and (hopefully) resets the
-- camera to the default position. Camera handling is erratic, the final card in the script -- camera to the default position. Camera handling is erratic, the final card in the script
-- should include instructions for the player to fix it. -- should include instructions for the player to fix it.
-- @param playerColor Player color to clean up ---@param playerColor Player color to clean up
internal.finalizeTour = function(playerColor) internal.finalizeTour = function(playerColor)
local cameraHook = getObjectFromGUID(tourState[playerColor].cameraHookGuid) local cameraHook = getObjectFromGUID(tourState[playerColor].cameraHookGuid)
cameraHook.destruct() cameraHook.destruct()
@ -119,7 +118,7 @@ do
end end
-- Updates the card UI to show the appropriate narrator and text. -- Updates the card UI to show the appropriate narrator and text.
-- @param playerColor Player color to update card for ---@param playerColor Player color to update card for
internal.updateCardDisplay = function(playerColor) internal.updateCardDisplay = function(playerColor)
local index = tourState[playerColor].currentCardIndex local index = tourState[playerColor].currentCardIndex
Global.UI.setAttribute(internal.getUiId(NARRATOR_ID, playerColor), "image", TOUR_SCRIPT[index].narrator) Global.UI.setAttribute(internal.getUiId(NARRATOR_ID, playerColor), "image", TOUR_SCRIPT[index].narrator)
@ -130,10 +129,8 @@ do
-- user's view around the table. This should be called only at the beginning of the tour. Once -- user's view around the table. This should be called only at the beginning of the tour. Once
-- creation is complete the user's camera will be attached to the hook and the first card will be -- creation is complete the user's camera will be attached to the hook and the first card will be
-- shown. -- shown.
-- @param playerColor Player color to create the hook for ---@param playerColor Player color to create the hook for
internal.createCameraHook = function(playerColor) internal.createCameraHook = function(playerColor)
log("Creating")
log(playerColor)
local hookData = { local hookData = {
Name = "BlockSquare", Name = "BlockSquare",
Transform = { Transform = {
@ -162,11 +159,9 @@ do
-- Callback for creation of the camera hook object. Will attach the camera and show the current -- Callback for creation of the camera hook object. Will attach the camera and show the current
-- (presumably first) card. -- (presumably first) card.
-- @param hook Created object ---@param hook Created object
internal.onHookCreated = function(hook) internal.onHookCreated = function(hook)
local playerColor = hook.getGMNotes() local playerColor = hook.getGMNotes()
log("Hook created")
log(playerColor)
tourState[playerColor].cameraHookGuid = hook.getGUID() tourState[playerColor].cameraHookGuid = hook.getGUID()
Player[playerColor].attachCameraToObject({ Player[playerColor].attachCameraToObject({
object = hook, object = hook,
@ -177,17 +172,12 @@ do
-- Creates an XMLUI entry in Global for a player-specific tour card. Dynamically creating this -- Creates an XMLUI entry in Global for a player-specific tour card. Dynamically creating this
-- is somewhat complex, but ensures we can properly handle any player color. -- is somewhat complex, but ensures we can properly handle any player color.
-- @param playerColor Player color to create the card for ---@param playerColor Player color to create the card for
internal.createTourCard = function(playerColor) internal.createTourCard = function(playerColor)
-- Make sure the card doesn't exist before we create a new one -- Make sure the card doesn't exist before we create a new one
if Global.UI.getAttributes(internal.getUiId(CARD_ID, playerColor)) ~= nil then if Global.UI.getAttributes(internal.getUiId(CARD_ID, playerColor)) ~= nil then
return return
end end
CARD_ID = CARD_ID .. "_" .. playerColor
NARRATOR_ID = NARRATOR_ID .. "_" .. playerColor
TEXT_ID = TEXT_ID .. "_" .. playerColor
NEXT_BUTTON_ID = NEXT_BUTTON_ID .. "_" .. playerColor
STOP_BUTTON_ID = STOP_BUTTON_ID .. "_" .. playerColor
tourCardTemplate.attributes.id = internal.getUiId(CARD_ID, playerColor) tourCardTemplate.attributes.id = internal.getUiId(CARD_ID, playerColor)
tourCardTemplate.attributes.visibility = playerColor tourCardTemplate.attributes.visibility = playerColor
tourCardTemplate.children[1].attributes.id = internal.getUiId(NARRATOR_ID, playerColor) tourCardTemplate.children[1].attributes.id = internal.getUiId(NARRATOR_ID, playerColor)