Merge pull request #722 from argonui/helpers
New option: Enable all card helpers
This commit is contained in:
commit
1b02c61fed
@ -33,7 +33,7 @@
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"IgnoreFoW": false,
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"LayoutGroupSortIndex": 0,
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"Locked": false,
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"LuaScript": "require(\"playercards/cards/TheChthonianStone3\")",
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"LuaScript": "require(\"playercards/cards/TheChthonianStone\")",
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"LuaScriptState": "",
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"MeasureMovement": false,
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"Name": "Card",
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@ -1 +1 @@
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{"acknowledgedUpgradeVersions":[],"chaosTokensGUID":[],"optionPanel":{"cardLanguage":"en","changePlayAreaImage":false,"playAreaConnectionColor":{"a":1,"b":0.4,"g":0.4,"r":0.4},"playAreaConnections":true,"playAreaSnapTags":true,"showAttachmentHelper":false,"showCleanUpHelper":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":false,"showSearchAssistant":false,"showTitleSplash":true,"useClueClickers":false,"useResourceCounters":"disabled","useSnapTags":true}}
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{"acknowledgedUpgradeVersions":[],"chaosTokensGUID":[],"optionPanel":{"cardLanguage":"en","changePlayAreaImage":false,"enableCardHelpers":false,"playAreaConnectionColor":{"a":1,"b":0.4,"g":0.4,"r":0.4},"playAreaConnections":true,"playAreaSnapTags":true,"showAttachmentHelper":false,"showCleanUpHelper":false,"showCYOA":false,"showDisplacementTool":false,"showDrawButton":false,"showHandHelper":false,"showSearchAssistant":false,"showTitleSplash":true,"useClueClickers":false,"useResourceCounters":"disabled","useSnapTags":true}}
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@ -61,19 +61,26 @@ do
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-- are drawn or replaced a TTS bug can cause those tokens to vanish. Any functions which change the
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-- contents of the bag should check this method before doing so.
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-- This method will broadcast a message to all players if the bag is being searched.
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---@return any canTouch True if the bag is manipulated, false if it should be blocked.
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---@return any: True if the bag is manipulated, false if it should be blocked.
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ChaosBagApi.canTouchChaosTokens = function()
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return Global.call("canTouchChaosTokens")
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end
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-- called by playermats (by the "Draw chaos token" button)
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-- draws a chaos token to a playermat
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---@param mat tts__Object Playermat that triggered this
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---@param drawAdditional boolean Controls whether additional tokens should be drawn
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---@param tokenType? string Name of token (e.g. "Bless") to be drawn from the bag
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---@param guidToBeResolved? string GUID of the sealed token to be resolved instead of drawing a token from the bag
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---@param takeParameters? table Position and rotation of the location where the new token should be drawn to, usually to replace a returned token
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ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, guidToBeResolved)
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return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional, tokenType = tokenType, guidToBeResolved = guidToBeResolved, takeParameters = takeParameters})
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---@return tts__Object: Object reference to the token that was drawn
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ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, guidToBeResolved, takeParameters)
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return Global.call("drawChaosToken", {
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mat = mat,
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drawAdditional = drawAdditional,
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tokenType = tokenType,
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guidToBeResolved = guidToBeResolved,
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takeParameters = takeParameters
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})
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end
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-- returns a Table List of chaos token ids in the current chaos bag
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@ -83,4 +90,4 @@ do
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end
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return ChaosBagApi
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end
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end
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@ -155,6 +155,7 @@ function onLoad(savedData)
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end, 1)
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end
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-- provides a random seed (from 1 to 999) to be used by "linked" objects like the action tokens
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function getRandomSeed()
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return math.random(999)
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end
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@ -255,6 +256,7 @@ function findChaosBag()
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printToAll("Chaos bag couldn't be found.", "Red")
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end
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-- returns all chaos tokens to the bag
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function returnChaosTokens()
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local chaosBag = findChaosBag()
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for _, token in pairs(chaosTokens) do
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@ -267,15 +269,15 @@ end
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-- returns a single chaos token to the bag and calls respective functions
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function returnChaosTokenToBag(token)
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local name = token.getName()
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local guid = token.getGUID()
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local chaosBag = findChaosBag()
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chaosBag.putObject(token)
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tokenArrangerApi.layout()
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if name == "Bless" or name == "Curse" then
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blessCurseManagerApi.releasedToken(name, guid, true)
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blessCurseManagerApi.releasedToken(name, token.getGUID(), true)
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end
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end
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-- returns the index of a token in the chaosTokens table
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function getTokenIndex(token)
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for i, obj in ipairs(chaosTokens) do
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if obj == token then
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@ -284,12 +286,10 @@ function getTokenIndex(token)
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end
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end
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function activeRedrawEffect(originParams)
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redrawData = originParams
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makeButtonsToRedraw()
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end
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-- starts a redraw effect and displays buttons for a choice if needed
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function activeRedrawEffect(params)
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redrawData = params
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function makeButtonsToRedraw()
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if isTokenXMLActive == true then
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broadcastToAll("Clear already active buttons first, then try again", "Red")
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return
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@ -300,39 +300,38 @@ function makeButtonsToRedraw()
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return
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end
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local matchingTokensInPlay = {}
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-- nil handling
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redrawData.VALID_TOKENS = redrawData.VALID_TOKENS or {}
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redrawData.INVALID_TOKENS = redrawData.INVALID_TOKENS or {}
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-- determine if only some tokens are able to be returned to the bag
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local matchingTokensInPlay = {}
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for _, token in ipairs(chaosTokens) do
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local tokenName = getReadableTokenName(token.getName())
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-- allow valid tokens or not invalid tokens, also allow any token if both lists empty
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if (redrawData.VALID_TOKENS[tokenName] ~= nil and isTableEmpty(redrawData.INVALID_TOKENS)) or (isTableEmpty(redrawData.VALID_TOKENS) and not redrawData.INVALID_TOKENS[tokenName]) or
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(isTableEmpty(redrawData.VALID_TOKENS) and isTableEmpty(redrawData.INVALID_TOKENS)) then
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if (redrawData.VALID_TOKENS[tokenName] ~= nil and isTableEmpty(redrawData.INVALID_TOKENS)) or
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(isTableEmpty(redrawData.VALID_TOKENS) and not redrawData.INVALID_TOKENS[tokenName]) or
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(isTableEmpty(redrawData.VALID_TOKENS) and isTableEmpty(redrawData.INVALID_TOKENS)) then
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table.insert(matchingTokensInPlay, token)
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end
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end
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-- proceed according to number of matching tokens
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if #matchingTokensInPlay == 0 then
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broadcastToAll("No eligible token found in play area", "Red")
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return
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end
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if #matchingTokensInPlay > 1 then
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elseif #matchingTokensInPlay == 1 then
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returnAndRedraw(_, matchingTokensInPlay[1].getGUID())
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else
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-- draw XML to allow choosing the token to return to bag
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isTokenXMLActive = true
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for _, token in ipairs(matchingTokensInPlay) do
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-- draw XML to return token to bag
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token.UI.setXmlTable({
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{
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tag = "VerticalLayout",
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attributes = {
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height = 275,
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width = 275,
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spacing = 0,
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padding = "0 0 20 25",
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scale = "0.4 0.4 1",
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rotation = "0 0 180",
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@ -363,44 +362,52 @@ function makeButtonsToRedraw()
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}
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})
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end
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isTokenXMLActive = true
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-- no need to make buttons if there is only one eligible token to return and redraw
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else
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returnAndRedraw(_, matchingTokensInPlay[1].getGUID())
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end
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end
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-- returns a chaos token to the chaos bag and redraws another, always called by an XML button through makeButtonsToRedraw() above
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-- returns a chaos token to the chaos bag and redraws another
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function returnAndRedraw(_, tokenGUID)
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local takeParameters = {}
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local returnedToken = getObjectFromGUID(tokenGUID)
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local tokenName = returnedToken.getName()
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local indexOfReturnedToken = getTokenIndex(returnedToken)
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local matColor = playmatApi.getMatColorByPosition(returnedToken.getPosition())
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local mat = guidReferenceApi.getObjectByOwnerAndType(matColor, "Playermat")
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isTokenXMLActive = false
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trackChaosToken(returnedToken.getName(), mat.getGUID(), true)
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local indexOfReturnedToken = getTokenIndex(returnedToken)
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takeParameters.position = returnedToken.getPosition()
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local takeParameters = {
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position = returnedToken.getPosition(),
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rotation = returnedToken.getRotation()
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}
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if #chaosTokens > indexOfReturnedToken then
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takeParameters.rotation = mat.getRotation() + Vector(0, 0, -8)
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else
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takeParameters.rotation = returnedToken.getRotation()
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takeParameters.rotation = takeParameters.rotation + Vector(0, 0, -8)
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end
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-- perform the actual token replacing
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trackChaosToken(tokenName, mat.getGUID(), true)
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returnChaosTokenToBag(returnedToken)
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local params = { mat = mat, drawAdditional = true, takeParameters = takeParameters }
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if redrawData.redrawnTokenType ~= "random" then
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params.tokenType = redrawData.redrawnTokenType
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end
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chaosTokens[indexOfReturnedToken] = drawChaosToken(params)
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if redrawData.triggeringCard == "FalseCovenant" then
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blessCurseManagerApi.removeToken("Curse")
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chaosTokens[indexOfReturnedToken] = drawChaosToken({
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mat = mat,
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drawAdditional = true,
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tokenType = redrawData.DRAW_SPECIFIC_TOKEN, -- currently only used for Nkosi Mabati
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takeParameters = takeParameters
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})
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-- remove these tokens from the bag
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if redrawData.RETURN_TO_POOL then
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-- let the bless/curse manager handle these
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if tokenName == "Bless" or tokenName == "Curse" then
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blessCurseManagerApi.removeToken(tokenName)
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else
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local invertedTable = createChaosTokenNameLookupTable()
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removeChaosToken(invertedTable[tokenName])
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end
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end
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-- remove XML from tokens in play
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for _, token in ipairs(getChaosTokensinPlay()) do
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token.UI.setXml("")
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isTokenXMLActive = false
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for _, token in ipairs(chaosTokens) do
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token.UI.setXml("")
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end
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redrawData = {}
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@ -441,7 +448,6 @@ end
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function drawChaosToken(params)
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if not canTouchChaosTokens() then return end
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local tokenOffset = { -1.55, 0.25, -0.58 }
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local matGUID = params.mat.getGUID()
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-- return token(s) on other playmat first
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@ -452,37 +458,30 @@ function drawChaosToken(params)
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end
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chaosTokensLastMatGUID = matGUID
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-- if we have left clicked and have no tokens OR if we have right clicked
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if params.drawAdditional or #chaosTokens == 0 then
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local chaosBag = findChaosBag()
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if #chaosBag.getObjects() == 0 then return end
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chaosBag.shuffle()
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local takeParameters = {}
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-- add the token to the list, compute new position based on list length
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if params.takeParameters then
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takeParameters.position = params.takeParameters.position
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takeParameters.rotation = params.takeParameters.rotation
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else
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tokenOffset[1] = tokenOffset[1] + (0.17 * #chaosTokens)
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takeParameters.position = params.mat.positionToWorld(tokenOffset)
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takeParameters.rotation = params.mat.getRotation()
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end
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local tokenOffset = Vector(-1.55 + 0.17 * #chaosTokens, 0.25, -0.58)
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local takeParameters = params.takeParameters or {}
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takeParameters.position = takeParameters.position or params.mat.positionToWorld(tokenOffset)
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takeParameters.rotation = takeParameters.rotation or params.mat.getRotation()
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local token
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if params.guidToBeResolved then
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-- resolve a sealed token from a card
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token = getObjectFromGUID(params.guidToBeResolved)
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token.setPositionSmooth(takeParameters.position)
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local guid = token.getGUID()
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local tokenType = token.getName()
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if tokenType == "Bless" or tokenType == "Curse" then
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blessCurseManagerApi.releasedToken(tokenType, guid)
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end
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tokenArrangerApi.layout()
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local tokenName = token.getName()
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if tokenName == "Bless" or tokenName == "Curse" then
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blessCurseManagerApi.releasedToken(tokenName, token.getGUID())
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end
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else
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-- take a token from the bag, either specified or random
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if params.tokenType then
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@ -494,7 +493,7 @@ function drawChaosToken(params)
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end
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token = chaosBag.takeObject(takeParameters)
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end
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-- get data for token description
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local name = token.getName()
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local tokenData = mythosAreaApi.returnTokenData().tokenData or {}
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@ -502,12 +501,10 @@ function drawChaosToken(params)
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token.setDescription(specificData.description or "")
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trackChaosToken(name, matGUID)
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if params.takeParameters then
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return token
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else
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if not params.takeParameters then
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table.insert(chaosTokens, token)
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return token
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end
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return token
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else
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returnChaosTokens()
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end
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@ -533,9 +530,8 @@ function trackChaosToken(tokenName, matGUID, subtract)
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if not tokenDrawingStats[matGUID] then tokenDrawingStats[matGUID] = {} end
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-- increase stats by 1 (or decrease if token is returned)
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local modifier = (subtract and -1 or 1)
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local tokenName = getReadableTokenName(tokenName)
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local modifier = (subtract and -1 or 1)
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tokenName = getReadableTokenName(tokenName)
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tokenDrawingStats["Overall"][tokenName] = (tokenDrawingStats["Overall"][tokenName] or 0) + modifier
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tokenDrawingStats[matGUID][tokenName] = (tokenDrawingStats[matGUID][tokenName] or 0) + modifier
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end
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@ -556,7 +552,6 @@ function handleStatTrackerClick(_, _, isRightClick)
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playerColor = "White"
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playerName = "Overall"
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else
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-- get mat color
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local matColor = playmatApi.getMatColorByPosition(getObjectFromGUID(key).getPosition())
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playerColor = playmatApi.getPlayerColor(matColor)
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playerName = Player[playerColor].steam_name or playerColor
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@ -751,7 +746,7 @@ function getChaosTokensinPlay()
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return chaosTokens
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end
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-- returns a Table List of chaos token ids in the current chaos bag
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-- returns a table of chaos token ids in the current chaos bag
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---@api ChaosBag / ChaosBagApi
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function getChaosBagState()
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local tokens = {}
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@ -1491,7 +1486,9 @@ function playermatRemovalSelected(player, selectedIndex, id)
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if mat then
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-- confirmation dialog about deletion
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player.pingTable(mat.getPosition())
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player.showConfirmDialog("Do you really want to remove " .. matColor .. "'s playermat and related objects? This can't be reversed.", function() removePlayermat(matColor) end)
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player.showConfirmDialog(
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"Do you really want to remove " .. matColor .. "'s playermat and related objects? This can't be reversed.",
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function() removePlayermat(matColor) end)
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else
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-- info dialog that it is already deleted
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player.showInfoDialog(matColor .. "'s playermat has already been removed.")
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@ -1562,6 +1559,9 @@ function applyOptionPanelChange(id, state)
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local counter = guidReferenceApi.getObjectByOwnerAndType("Mythos", "MasterClueCounter")
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counter.setVar("useClickableCounters", state)
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elseif id == "enableCardHelpers" then
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toggleCardHelpers(state)
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-- option: Play area connection drawing
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elseif id == "playAreaConnections" then
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playAreaApi.setConnectionDrawState(state)
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@ -1577,7 +1577,7 @@ function applyOptionPanelChange(id, state)
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-- option: Show clean up helper
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elseif id == "showCleanUpHelper" then
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spawnOrRemoveHelper(state, "Clean Up Helper", { -66, 1.53, 46 })
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spawnOrRemoveHelper(state, "Clean Up Helper", { -66, 1.53, 46 })
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-- option: Show hand helper for each player
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elseif id == "showHandHelper" then
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@ -1686,6 +1686,7 @@ function onClick_defaultSettings()
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optionPanel = {
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cardLanguage = "en",
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changePlayAreaImage = false,
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enableCardHelpers = false,
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playAreaConnectionColor = { a = 1, b = 0.4, g = 0.4, r = 0.4 },
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playAreaConnections = true,
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playAreaSnapTags = true,
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@ -1734,6 +1735,13 @@ function titleSplash(scenarioName)
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end
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end
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-- instructs all card helpers to update their visibility
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function toggleCardHelpers(state)
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for _, obj in ipairs(getObjectsWithTag("CardWithHelper")) do
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obj.call("setHelperState", state)
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end
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end
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---------------------------------------------------------
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-- Update notification related functionality
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---------------------------------------------------------
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@ -1806,6 +1814,7 @@ end
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-- Utility functions
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---------------------------------------------------------
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-- removes a value from a table
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function removeValueFromTable(t, val)
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for i, v in ipairs(t) do
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if v == val then
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@ -1815,6 +1824,7 @@ function removeValueFromTable(t, val)
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end
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end
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-- checks if a table is empty
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function isTableEmpty(tbl)
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if next(tbl) == nil then
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return true
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|
@ -3,30 +3,27 @@ This file is used to add an XML button to a card, turned on via context menu.
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Valid options modify the appearance of the XML button, as well as the
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behavior of the return and redraw function. Set options before requiring this file.
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originParams{} --@type table
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- includes parameters for the return and redraw functions. Typically set VALID_TOKENS
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or INVALID_TOKENS, not both. If there are no restrictions on which tokens can be redrawn
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(e.g. Wendy Adams), do not include either parameter.
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* VALID_TOKENS --@type table
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- keyed table which lists all tokens that can be redrawn by the card
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- example usage: "False Covenant"
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> VALID_TOKENS = {
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> ["Curse"] = true
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> }
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* INVALID_TOKENS --@type table
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- keyed table which lists all tokens that cannot be redrawn by the card
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- example usage: "Custom Ammunition"
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> INVALID_TOKENS = {
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> ["Auto-fail"] = true
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> }
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Parameters for the return and redraw functions. Typically set VALID_TOKENS or INVALID_TOKENS, not both.
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If there are no restrictions on which tokens can be redrawn (e.g. Wendy Adams), keep both empty.
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* VALID_TOKENS --@type table
|
||||
- keyed table which lists all tokens that can be redrawn by the card
|
||||
- example usage: "False Covenant"
|
||||
> VALID_TOKENS = {
|
||||
> ["Curse"] = true
|
||||
> }
|
||||
|
||||
* redrawnTokenType --@type string ("random" or name of token)
|
||||
- determines which kind of token is drawn from the bag. Typically "random"
|
||||
but could be a set token name (e.g. Nkosi Mabati)
|
||||
* INVALID_TOKENS --@type table
|
||||
- keyed table which lists all tokens that cannot be redrawn by the card
|
||||
- example usage: "Custom Ammunition"
|
||||
> INVALID_TOKENS = {
|
||||
> ["Auto-fail"] = true
|
||||
> }
|
||||
|
||||
* triggeringCard --@type string (name of card button is on)
|
||||
- allows for the name of the card to be passed onto Global for any special handling
|
||||
* DRAW_SPECIFIC_TOKEN --@type string (name of token or nil)
|
||||
- if set, will attempt to draw that specific token
|
||||
|
||||
* RETURN_TO_POOL --@type string
|
||||
- allows for the name of the card to be passed onto Global for any special handling
|
||||
|
||||
The following parameters modify the appearence of the XML button and are not listed as part of a table.
|
||||
- buttonHeight (default is 450)
|
||||
@ -34,7 +31,7 @@ The following parameters modify the appearence of the XML button and are not lis
|
||||
- buttonPosition (default is "0 -55 -22")
|
||||
- buttonFontSize (default is 250)
|
||||
- buttonRotation (change if button is placed on an investigator cards)
|
||||
- buttonValue (to change the label of the button, default is "Redraw Token")
|
||||
- buttonLabel (default is "Redraw Token")
|
||||
- buttonIcon (to add an icon to the right)
|
||||
- buttonColor (default is "#77674DE6")
|
||||
|
||||
@ -47,70 +44,70 @@ As a nice reminder the XML button takes on the Frost color and icon with the tex
|
||||
> buttonColor = "#404450E6"
|
||||
> buttonFontSize = 300
|
||||
|
||||
> originParams = {
|
||||
> triggeringCard = "ClaypoolsFurs",
|
||||
> redrawnTokenType = "random",
|
||||
> VALID_TOKENS = {
|
||||
> ["Frost"] = true
|
||||
> }
|
||||
> VALID_TOKENS = {
|
||||
> ["Frost"] = true
|
||||
> }
|
||||
>
|
||||
> require...
|
||||
----------------------------------------------------------]]
|
||||
local turnOnHelper
|
||||
|
||||
function onSave()
|
||||
return JSON.encode(turnOnHelper)
|
||||
local isHelperEnabled = false
|
||||
|
||||
function updateSave()
|
||||
self.script_state = JSON.encode({ isHelperEnabled = isHelperEnabled })
|
||||
end
|
||||
|
||||
function onLoad(savedData)
|
||||
self.addContextMenuItem("Enable Helper", makeXMLButton)
|
||||
|
||||
self.addTag("CardWithHelper")
|
||||
if savedData and savedData ~= "" then
|
||||
turnOnHelper = JSON.decode(savedData)
|
||||
if turnOnHelper == true then
|
||||
makeXMLButton()
|
||||
end
|
||||
local loadedData = JSON.decode(savedData)
|
||||
isHelperEnabled = loadedData.isHelperEnabled
|
||||
end
|
||||
checkOptionPanel()
|
||||
createHelperXML()
|
||||
updateDisplay()
|
||||
end
|
||||
|
||||
function makeXMLButton()
|
||||
turnOnHelper = true
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Clear Helper", deleteButton)
|
||||
local xmlTable = {{
|
||||
tag = "Button",
|
||||
attributes = {
|
||||
height = buttonHeight or 450,
|
||||
width = buttonWidth or 1400,
|
||||
rotation = buttonRotation or "0 0 180",
|
||||
scale = "0.1 0.1 1",
|
||||
position = buttonPosition or "0 -55 -22",
|
||||
padding = "50 50 50 50",
|
||||
font = "font_teutonic-arkham",
|
||||
fontSize = buttonFontSize or 250,
|
||||
onClick = "triggerXMLTokenLabelCreation()",
|
||||
color = buttonColor or "#77674DE6",
|
||||
textColor = "White"
|
||||
},
|
||||
value = buttonValue or "Redraw Token"
|
||||
}}
|
||||
function createHelperXML()
|
||||
local xmlTable = { {
|
||||
tag = "Button",
|
||||
attributes = {
|
||||
active = "false",
|
||||
id = "Helper",
|
||||
height = buttonHeight or 450,
|
||||
width = buttonWidth or 1400,
|
||||
rotation = buttonRotation or "0 0 180",
|
||||
scale = "0.1 0.1 1",
|
||||
position = buttonPosition or "0 -55 -22",
|
||||
padding = "50 50 50 50",
|
||||
font = "font_teutonic-arkham",
|
||||
fontSize = buttonFontSize or 250,
|
||||
onClick = "triggerXMLTokenLabelCreation",
|
||||
color = buttonColor or "#77674DE6",
|
||||
textColor = "White"
|
||||
},
|
||||
value = buttonLabel or "Redraw Token"
|
||||
} }
|
||||
if buttonIcon then
|
||||
xmlTable[1].attributes.iconWidth = "400"
|
||||
xmlTable[1].attributes.iconAlignment = "Right"
|
||||
xmlTable[1].attributes.icon = buttonIcon
|
||||
xmlTable[1].attributes.iconWidth = "400"
|
||||
xmlTable[1].attributes.iconAlignment = "Right"
|
||||
xmlTable[1].attributes.icon = buttonIcon
|
||||
end
|
||||
self.UI.setXmlTable(xmlTable)
|
||||
end
|
||||
|
||||
function triggerXMLTokenLabelCreation()
|
||||
-- needs to be its own function in order to pass originParams as a table
|
||||
Global.call("activeRedrawEffect", originParams)
|
||||
function shutOff()
|
||||
self.UI.hide("Helper")
|
||||
end
|
||||
|
||||
-- Delete button
|
||||
function deleteButton()
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Enable Helper", makeXMLButton)
|
||||
self.UI.setXml("")
|
||||
turnOnHelper = false
|
||||
end
|
||||
function initialize()
|
||||
self.UI.show("Helper")
|
||||
end
|
||||
|
||||
function triggerXMLTokenLabelCreation()
|
||||
Global.call("activeRedrawEffect", {
|
||||
VALID_TOKENS = VALID_TOKENS,
|
||||
INVALID_TOKENS = INVALID_TOKENS,
|
||||
RETURN_TO_POOL = RETURN_TO_POOL
|
||||
})
|
||||
end
|
||||
|
40
src/playercards/CardsWithHelper.ttslua
Normal file
40
src/playercards/CardsWithHelper.ttslua
Normal file
@ -0,0 +1,40 @@
|
||||
local optionPanelApi = require("core/OptionPanelApi")
|
||||
|
||||
-- if the respective option is enabled in onLoad(), enable the helper
|
||||
function checkOptionPanel()
|
||||
local options = optionPanelApi.getOptions()
|
||||
if options.enableCardHelpers then
|
||||
setHelperState(true)
|
||||
end
|
||||
end
|
||||
|
||||
-- forces a new state
|
||||
function setHelperState(newState)
|
||||
isHelperEnabled = newState
|
||||
updateSave()
|
||||
updateDisplay()
|
||||
end
|
||||
|
||||
-- toggles the current state
|
||||
function toggleHelper()
|
||||
isHelperEnabled = not isHelperEnabled
|
||||
updateSave()
|
||||
updateDisplay()
|
||||
end
|
||||
|
||||
-- updates the visibility and calls events (after a small delay to allow XML being set)
|
||||
function updateDisplay()
|
||||
Wait.frames(actualDisplayUpdate, 5)
|
||||
end
|
||||
|
||||
function actualDisplayUpdate()
|
||||
if isHelperEnabled then
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Disable Helper", toggleHelper)
|
||||
if initialize then initialize() end
|
||||
else
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Enable Helper", toggleHelper)
|
||||
if shutOff then shutOff() end
|
||||
end
|
||||
end
|
@ -1,35 +1,42 @@
|
||||
require("playercards/CardsWithHelper")
|
||||
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
function onLoad(savedData)
|
||||
self.addContextMenuItem("Enable Helper", createButtons)
|
||||
if savedData ~= "" then
|
||||
local loadedData = JSON.decode(savedData)
|
||||
if loadedData.loopId then
|
||||
createButtons()
|
||||
end
|
||||
end
|
||||
local isHelperEnabled = false
|
||||
local loopId
|
||||
|
||||
function updateSave()
|
||||
self.script_state = JSON.encode({
|
||||
isHelperEnabled = isHelperEnabled,
|
||||
loopId = loopId
|
||||
})
|
||||
end
|
||||
|
||||
function deleteButtons()
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Enable Helper", createButtons)
|
||||
self.UI.setAttribute("inactives", "active", false)
|
||||
self.UI.setAttribute("actives", "active", false)
|
||||
function onLoad(savedData)
|
||||
self.addTag("CardWithHelper")
|
||||
if savedData and savedData ~= "" then
|
||||
local loadedData = JSON.decode(savedData)
|
||||
isHelperEnabled = loadedData.isHelperEnabled
|
||||
loopId = loadedData.loopId
|
||||
end
|
||||
checkOptionPanel()
|
||||
updateDisplay()
|
||||
end
|
||||
|
||||
-- hide buttons and stop monitoring
|
||||
function shutOff()
|
||||
self.UI.hide("Helper")
|
||||
if loopId then Wait.stop(loopId) end
|
||||
loopId = nil
|
||||
self.script_state = JSON.encode({ loopId = loopId })
|
||||
updateSave()
|
||||
end
|
||||
|
||||
-- create buttons and begin monitoring chaos bag for curse and bless tokens
|
||||
function createButtons()
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Clear Helper", deleteButtons)
|
||||
self.UI.setAttribute("inactives", "active", true)
|
||||
self.UI.setAttribute("actives", "active", true)
|
||||
-- show buttons and begin monitoring chaos bag for curse and bless tokens
|
||||
function initialize()
|
||||
self.UI.show("Helper")
|
||||
loopId = Wait.time(maybeUpdateButtonState, 1, -1)
|
||||
self.script_state = JSON.encode({ loopId = loopId })
|
||||
updateSave()
|
||||
end
|
||||
|
||||
function resolveToken(player, _, tokenType)
|
||||
|
@ -1,14 +1,11 @@
|
||||
buttonValue = "Cancel"
|
||||
buttonLabel = "Cancel"
|
||||
buttonIcon = "token-frost"
|
||||
buttonColor = "#404450E6"
|
||||
buttonFontSize = 300
|
||||
|
||||
originParams = {
|
||||
triggeringCard = "ClaypoolsFurs",
|
||||
redrawnTokenType = "random",
|
||||
VALID_TOKENS = {
|
||||
["Frost"] = true
|
||||
}
|
||||
VALID_TOKENS = {
|
||||
["Frost"] = true
|
||||
}
|
||||
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
require("playercards/CardsWithHelper")
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
|
@ -1,10 +1,6 @@
|
||||
originParams = {
|
||||
triggeringCard = "CustomModifications",
|
||||
redrawnTokenType = "random",
|
||||
VALID_TOKENS = {},
|
||||
INVALID_TOKENS = {
|
||||
["Auto-fail"] = true
|
||||
}
|
||||
INVALID_TOKENS = {
|
||||
["Auto-fail"] = true
|
||||
}
|
||||
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
require("playercards/CardsWithHelper")
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
|
@ -1,7 +1,5 @@
|
||||
-- this helper creates buttons to help the user track which hypothesis has been chosen each round
|
||||
-- (if user forgot to choose one at round start, the old one stays active)
|
||||
require("playercards/CardsWithHelper")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
local upgradeSheetLibrary = require("playercards/customizable/UpgradeSheetLibrary")
|
||||
|
||||
-- common button parameters
|
||||
local buttonParameters = {}
|
||||
@ -21,7 +19,7 @@ initialButtonPosition = buttonParameters.position.z
|
||||
local verticalOffset = 0.325
|
||||
|
||||
-- list of customizable labels
|
||||
local customizableList = {
|
||||
local customizableList = {
|
||||
'Run out of cards in hand',
|
||||
'Take damage/horror',
|
||||
'Discard treachery/enemy',
|
||||
@ -29,24 +27,41 @@ local customizableList = {
|
||||
}
|
||||
|
||||
-- index of the currently selected button (0-indexed from the top)
|
||||
local activeButtonIndex
|
||||
local activeButtonIndex = -1
|
||||
local isHelperEnabled = false
|
||||
local hypothesisList = {}
|
||||
|
||||
function onSave()
|
||||
return JSON.encode(activeButtonIndex)
|
||||
function updateSave()
|
||||
self.script_state = JSON.encode({
|
||||
isHelperEnabled = isHelperEnabled,
|
||||
activeButtonIndex = activeButtonIndex
|
||||
})
|
||||
end
|
||||
|
||||
function onLoad(savedData)
|
||||
self.addContextMenuItem("Enable Helper", createButtons)
|
||||
self.addContextMenuItem("Clear Helper", deleteButtons)
|
||||
|
||||
activeButtonIndex = JSON.decode(savedData)
|
||||
if activeButtonIndex and activeButtonIndex ~= "" then
|
||||
local tempButtonIndex = activeButtonIndex
|
||||
createButtons()
|
||||
if tempButtonIndex >= 0 then
|
||||
selectButton(tempButtonIndex)
|
||||
end
|
||||
self.addTag("CardWithHelper")
|
||||
if savedData and savedData ~= "" then
|
||||
local loadedData = JSON.decode(savedData)
|
||||
isHelperEnabled = loadedData.isHelperEnabled
|
||||
activeButtonIndex = loadedData.activeButtonIndex
|
||||
end
|
||||
checkOptionPanel()
|
||||
updateDisplay()
|
||||
|
||||
if activeButtonIndex > 0 then
|
||||
selectButton(activeButtonIndex)
|
||||
end
|
||||
end
|
||||
|
||||
function initialize()
|
||||
createButtons()
|
||||
end
|
||||
|
||||
function shutOff()
|
||||
self.clearButtons()
|
||||
|
||||
-- reset the z position
|
||||
buttonParameters.position.z = initialButtonPosition
|
||||
end
|
||||
|
||||
-- marks a button as active
|
||||
@ -54,32 +69,19 @@ end
|
||||
function selectButton(index)
|
||||
local lastindex = #hypothesisList - 1
|
||||
for i = 0, lastindex do
|
||||
local color = Color.Black
|
||||
local buttonColor = Color.Black
|
||||
if i == index then
|
||||
color = Color.Red
|
||||
buttonColor = Color.Red
|
||||
activeButtonIndex = i
|
||||
end
|
||||
self.editButton({ index = i, color = color })
|
||||
self.editButton({ index = i, color = buttonColor })
|
||||
end
|
||||
end
|
||||
|
||||
function deleteButtons()
|
||||
self.clearButtons()
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Enable Helper", createButtons)
|
||||
buttonParameters.position.z = initialButtonPosition -- reset the z position
|
||||
end
|
||||
|
||||
-- Create buttons based on the button parameters
|
||||
function createButtons()
|
||||
self.clearContextMenu()
|
||||
self.addContextMenuItem("Clear Helper", deleteButtons)
|
||||
|
||||
-- reset the list in case of addition of checkboxes or Refine
|
||||
hypothesisList = {
|
||||
'Succeed by 3 or more',
|
||||
'Fail by 2 or more'
|
||||
}
|
||||
hypothesisList = { 'Succeed by 3 or more', 'Fail by 2 or more' }
|
||||
|
||||
-- set activeButtonIndex to restore state onLoad ("-1" -> nothing selected)
|
||||
activeButtonIndex = -1
|
||||
@ -95,9 +97,9 @@ function createButtons()
|
||||
end
|
||||
|
||||
for i, label in ipairs(hypothesisList) do
|
||||
buttonParameters.label = label
|
||||
buttonParameters.click_function = "selectButton" .. i
|
||||
self.setVar(buttonParameters.click_function, function() selectButton(i - 1) end)
|
||||
buttonParameters.label = label
|
||||
self.createButton(buttonParameters)
|
||||
buttonParameters.position.z = buttonParameters.position.z + verticalOffset
|
||||
end
|
||||
@ -106,7 +108,7 @@ end
|
||||
function findUpgradeSheet()
|
||||
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
|
||||
local result = playmatApi.searchAroundPlaymat(matColor, "isCard")
|
||||
for j, card in ipairs(result) do
|
||||
for _, card in ipairs(result) do
|
||||
local metadata = JSON.decode(card.getGMNotes()) or {}
|
||||
if metadata.id == "09041-c" then
|
||||
return card
|
||||
|
@ -1,14 +1,12 @@
|
||||
buttonValue = "Cancel"
|
||||
buttonLabel = "Cancel"
|
||||
buttonIcon = "token-curse"
|
||||
buttonColor = "#633A84E6"
|
||||
buttonFontSize = 300
|
||||
|
||||
originParams = {
|
||||
triggeringCard = "FalseCovenant",
|
||||
redrawnTokenType = "random",
|
||||
VALID_TOKENS = {
|
||||
["Curse"] = true
|
||||
}
|
||||
RETURN_TO_POOL = true
|
||||
VALID_TOKENS = {
|
||||
["Curse"] = true
|
||||
}
|
||||
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
require("playercards/CardsWithHelper")
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
|
@ -1,17 +1,14 @@
|
||||
originParams = {
|
||||
triggeringCard = "HeavyFurs",
|
||||
redrawnTokenType = "random",
|
||||
VALID_TOKENS = {
|
||||
["Skull"] = true,
|
||||
["Tablet"] = true,
|
||||
["Elder Thing"] = true,
|
||||
["Cultist"] = true,
|
||||
["Frost"] = true,
|
||||
["Custom Token"] = true,
|
||||
["Elder Sign"] = true,
|
||||
["Bless"] = true,
|
||||
["Curse"] = true
|
||||
},
|
||||
VALID_TOKENS = {
|
||||
["Skull"] = true,
|
||||
["Tablet"] = true,
|
||||
["Elder Thing"] = true,
|
||||
["Cultist"] = true,
|
||||
["Frost"] = true,
|
||||
["Custom Token"] = true,
|
||||
["Elder Sign"] = true,
|
||||
["Bless"] = true,
|
||||
["Curse"] = true
|
||||
}
|
||||
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
require("playercards/CardsWithHelper")
|
||||
require("playercards/CardsThatRedrawTokens")
|
||||
|
@ -1,9 +1,8 @@
|
||||
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
||||
local guidReferenceApi = require("core/GUIDReferenceApi")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
require("playercards/CardsWithHelper")
|
||||
local chaosBagApi = require("chaosbag/ChaosBagApi")
|
||||
|
||||
-- XML background color for each token
|
||||
local tokenColor = {
|
||||
local tokenColor = {
|
||||
["Skull"] = "#4A0400E6",
|
||||
["Cultist"] = "#173B0BE6",
|
||||
["Tablet"] = "#1D2238E6",
|
||||
@ -89,11 +88,8 @@ function deleteButtons()
|
||||
end
|
||||
|
||||
function resolveSigil()
|
||||
local tokensInPlay = chaosBagApi.getTokensInPlay()
|
||||
local chaosbag = chaosBagApi.findChaosBag()
|
||||
|
||||
local match = false
|
||||
for _, obj in ipairs(chaosbag.getObjects()) do
|
||||
for _, obj in ipairs(chaosBagApi.findChaosBag().getObjects()) do
|
||||
-- if there are any sigils in the bag
|
||||
if obj.nickname == sigil then
|
||||
match = true
|
||||
@ -106,14 +102,12 @@ function resolveSigil()
|
||||
return
|
||||
end
|
||||
|
||||
originParams = {
|
||||
triggeringCard = "Nkosi",
|
||||
redrawnTokenType = sigil,
|
||||
Global.call("activeRedrawEffect", {
|
||||
DRAW_SPECIFIC_TOKEN = sigil,
|
||||
VALID_TOKENS = {
|
||||
["Tablet"] = true,
|
||||
["Elder Thing"] = true,
|
||||
["Cultist"] = true
|
||||
}
|
||||
}
|
||||
Global.call("activeRedrawEffect", originParams)
|
||||
end
|
||||
})
|
||||
end
|
||||
|
@ -1,8 +0,0 @@
|
||||
VALID_TOKENS = {
|
||||
["Skull"] = true,
|
||||
["Cultist"] = true,
|
||||
["Tablet"] = true,
|
||||
["Elder Thing"] = true,
|
||||
}
|
||||
|
||||
require("playercards/CardsThatSealTokens")
|
@ -1,10 +1,8 @@
|
||||
-- this script is shared between both the level 0 and the upgraded level 3 version of the card
|
||||
require("playercards/CardsWithHelper")
|
||||
local playmatApi = require("playermat/PlaymatApi")
|
||||
|
||||
local modValue, loopId
|
||||
local buttonParameters = {
|
||||
click_function = "toggleCounter",
|
||||
tooltip = "disable counter",
|
||||
click_function = "shutOff",
|
||||
function_owner = self,
|
||||
position = { 0.88, 0.5, -1.33 },
|
||||
font_size = 150,
|
||||
@ -12,7 +10,14 @@ local buttonParameters = {
|
||||
height = 175
|
||||
}
|
||||
|
||||
function onSave() return JSON.encode({ loopId = loopId }) end
|
||||
local modValue, loopId
|
||||
|
||||
function updateSave()
|
||||
self.script_state = JSON.encode({
|
||||
isHelperEnabled = isHelperEnabled,
|
||||
loopId = loopId
|
||||
})
|
||||
end
|
||||
|
||||
function onLoad(savedData)
|
||||
-- use metadata to detect level and adjust modValue accordingly
|
||||
@ -22,30 +27,31 @@ function onLoad(savedData)
|
||||
modValue = 4
|
||||
end
|
||||
|
||||
if savedData ~= "" then
|
||||
self.addTag("CardWithHelper")
|
||||
if savedData and savedData ~= "" then
|
||||
local loadedData = JSON.decode(savedData)
|
||||
if loadedData.loopId then
|
||||
self.createButton(buttonParameters)
|
||||
loopId = Wait.time(updateDisplay, 2, -1)
|
||||
end
|
||||
isHelperEnabled = loadedData.isHelperEnabled
|
||||
loopId = loadedData.loopId
|
||||
end
|
||||
|
||||
self.addContextMenuItem("Toggle Counter", toggleCounter)
|
||||
checkOptionPanel()
|
||||
updateDisplay()
|
||||
end
|
||||
|
||||
function toggleCounter()
|
||||
if loopId ~= nil then
|
||||
function initialize()
|
||||
self.createButton(buttonParameters)
|
||||
updateButton()
|
||||
loopId = Wait.time(updateButton, 2, -1)
|
||||
end
|
||||
|
||||
function shutOff()
|
||||
if loopId then
|
||||
Wait.stop(loopId)
|
||||
loopId = nil
|
||||
self.clearButtons()
|
||||
else
|
||||
self.createButton(buttonParameters)
|
||||
updateDisplay()
|
||||
loopId = Wait.time(updateDisplay, 2, -1)
|
||||
end
|
||||
self.clearButtons()
|
||||
end
|
||||
|
||||
function updateDisplay()
|
||||
function updateButton()
|
||||
local matColor = playmatApi.getMatColorByPosition(self.getPosition())
|
||||
local resources = playmatApi.getCounterValue(matColor, "ResourceCounter")
|
||||
local count = tostring(math.floor(resources / modValue))
|
||||
|
@ -4,9 +4,5 @@ buttonPosition = "70 -70 -22"
|
||||
buttonFontSize = 200
|
||||
buttonRotation = "0 0 90"
|
||||
|
||||
originParams = {
|
||||
triggeringCard = "Wendy",
|
||||
redrawnTokenType = "random",
|
||||
}
|
||||
|
||||
require("playercards/CardsWithHelper")
|
||||
require("playercards/CardsThatRedrawTokens")
|
@ -245,11 +245,11 @@ function discardListOfObjects(objList)
|
||||
deckLib.placeOrMergeIntoDeck(obj, ENCOUNTER_DISCARD_POSITION, { x = 0, y = -90, z = 0 })
|
||||
end
|
||||
|
||||
-- put chaos tokens back into bag (e.g. Unrelenting)
|
||||
-- put chaos tokens back into bag (e.g. Unrelenting)
|
||||
elseif tokenChecker.isChaosToken(obj) then
|
||||
chaosBagApi.returnChaosTokenToBag(obj)
|
||||
|
||||
-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
|
||||
-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
|
||||
elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
|
||||
ownedObjects.Trash.putObject(obj)
|
||||
end
|
||||
|
@ -161,6 +161,21 @@
|
||||
</Cell>
|
||||
</Row>
|
||||
|
||||
<!-- Option: Enable all card helpers -->
|
||||
<Row class="option-text"
|
||||
tooltip="Enable all card helpers (usually enabled via context menu entries).
Examples: False Covenant and Book of Living Myths">
|
||||
<Cell class="option-text">
|
||||
<Panel class="singleColumn-wrapper">
|
||||
<Text class="option-header">Enable all card helpers</Text>
|
||||
</Panel>
|
||||
</Cell>
|
||||
<Cell class="option-button">
|
||||
<Button class="optionToggle"
|
||||
id="enableCardHelpers"
|
||||
onClick="onClick_toggleOption"/>
|
||||
</Cell>
|
||||
</Row>
|
||||
|
||||
<!-- Group: play area settings -->
|
||||
<Row class="group-header">
|
||||
<Cell class="group-header">
|
||||
|
@ -13,18 +13,18 @@
|
||||
onClick="resolveToken"
|
||||
textColor="white"
|
||||
active="false"/>
|
||||
<Panel position="0 -55 -22"
|
||||
<TableLayout position="0 -55 -22"
|
||||
rotation="0 0 180"
|
||||
height="900"
|
||||
width="1400"
|
||||
scale="0.1 0.1 1"/>
|
||||
<TableLayout active="false"
|
||||
scale="0.1 0.1 1"
|
||||
cellSpacing="80"
|
||||
cellBackgroundColor="rgba(1,1,1,0)"/>
|
||||
</Defaults>
|
||||
|
||||
<Panel>
|
||||
<TableLayout id="actives">
|
||||
<Panel id="Helper"
|
||||
active="false">
|
||||
<TableLayout>
|
||||
<Row>
|
||||
<Cell>
|
||||
<Button id="Bless"
|
||||
@ -42,10 +42,7 @@
|
||||
</Cell>
|
||||
</Row>
|
||||
</TableLayout>
|
||||
</Panel>
|
||||
|
||||
<Panel>
|
||||
<TableLayout id="inactives">
|
||||
<TableLayout>
|
||||
<Row>
|
||||
<Cell>
|
||||
<Button id="inactiveBless"
|
||||
|
Loading…
Reference in New Issue
Block a user