fixed alphabetizing et al
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@ -69,8 +69,8 @@ do
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-- called by playermats (by the "Draw chaos token" button)
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-- called by playermats (by the "Draw chaos token" button)
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---@param mat tts__Object Playermat that triggered this
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---@param mat tts__Object Playermat that triggered this
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---@param drawAdditional boolean Controls whether additional tokens should be drawn
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---@param drawAdditional boolean Controls whether additional tokens should be drawn
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---@param tokenType string Name of token (e.g. "Bless") to be drawn from the bag (optional)
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---@param? tokenType string Name of token (e.g. "Bless") to be drawn from the bag
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---@param sealedToken string GUID of the sealed token to be resolved instead of drawing a token from the bag
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---@param? sealedToken string GUID of the sealed token to be resolved instead of drawing a token from the bag
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ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, cardSealedToken)
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ChaosBagApi.drawChaosToken = function(mat, drawAdditional, tokenType, cardSealedToken)
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return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional, tokenType = tokenType, sealedToken = guidToBeResolved})
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return Global.call("drawChaosToken", {mat = mat, drawAdditional = drawAdditional, tokenType = tokenType, sealedToken = guidToBeResolved})
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end
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end
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@ -75,9 +75,9 @@ Thus it should be implemented like this:
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local playmatApi = require("playermat/PlaymatApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local guidReferenceApi = require("core/GUIDReferenceApi")
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local playmatApi = require("playermat/PlaymatApi")
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local tokenArrangerApi = require("accessories/TokenArrangerApi")
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local sealedTokens = {}
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local sealedTokens = {}
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local ID_URL_MAP = {}
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local ID_URL_MAP = {}
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@ -284,4 +284,4 @@ function resolveSealed()
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local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
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local mat = guidReferenceApi.getObjectByOwnerAndType(closestMatColor, "Playermat")
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guidToBeResolved = table.remove(sealedTokens)
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guidToBeResolved = table.remove(sealedTokens)
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chaosBagApi.drawChaosToken(mat, true, _, guidToBeResolved)
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chaosBagApi.drawChaosToken(mat, true, _, guidToBeResolved)
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end
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end
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@ -109,9 +109,9 @@ end
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function errorMessage ()
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function errorMessage ()
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if currentState == "Empty" then
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if currentState == "Empty" then
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broadcastToAll("There are no Bless or Curse tokens in the chaos bag.","Red")
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broadcastToAll("There are no Bless or Curse tokens in the chaos bag.","Red")
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elseif currentState =="More Bless" then
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elseif currentState == "More Bless" then
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broadcastToAll("There are more Bless tokens than Curse tokens in the chaos bag.","Red")
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broadcastToAll("There are more Bless tokens than Curse tokens in the chaos bag.","Red")
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else
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else
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broadcastToAll("There are more Curse tokens than Bless tokens in the chaos bag.","Red")
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broadcastToAll("There are more Curse tokens than Bless tokens in the chaos bag.","Red")
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end
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end
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end
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end
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