Merge pull request #693 from argonui/hand-helper
Updated DES detection for Hand Helper // Increased search area
This commit is contained in:
commit
1621be3594
@ -22,7 +22,7 @@
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
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"ImageURL": "http://cloud-3.steamusercontent.com/ugc/1704036721123215146/E44A3B99EACF310E49E94977151A03C9A3DC7F17/",
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"WidthScale": 0
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"WidthScale": 0
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},
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},
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"Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\"), hover over it to briefly toggle counting method.\n\nAllows you to randomly discard a card from your hand.",
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"Description": "Displays the hand size (total or by title for \"Dream Enhancing Serum\" - hover over it to see the regular count).\n\nAllows you to randomly discard a card from your hand.",
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"DragSelectable": true,
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"DragSelectable": true,
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"GMNotes": "",
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"GMNotes": "",
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"GUID": "450688",
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"GUID": "450688",
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@ -1,7 +1,7 @@
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local playmatApi = require("playermat/PlaymatApi")
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local playmatApi = require("playermat/PlaymatApi")
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-- forward declaration of variables that are used across functions
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-- forward declaration of variables that are used across functions
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local matColor, handColor, loopId, hovering
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local matColor, handColor, hovering
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function onLoad()
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function onLoad()
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local buttonParamaters = {}
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local buttonParamaters = {}
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@ -10,7 +10,7 @@ function onLoad()
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-- index 0: button as hand size label
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-- index 0: button as hand size label
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buttonParamaters.hover_color = "White"
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buttonParamaters.hover_color = "White"
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buttonParamaters.click_function = "none"
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buttonParamaters.click_function = "none"
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buttonParamaters.position = { 0, 0.11, -0.4 }
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buttonParamaters.position = Vector(0, 0.11, -0.4)
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buttonParamaters.height = 0
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buttonParamaters.height = 0
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buttonParamaters.width = 0
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buttonParamaters.width = 0
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buttonParamaters.font_size = 500
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buttonParamaters.font_size = 500
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@ -19,17 +19,14 @@ function onLoad()
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-- index 1: button to toggle "des"
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-- index 1: button to toggle "des"
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buttonParamaters.label = "DES: ✗"
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buttonParamaters.label = "DES: ✗"
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buttonParamaters.click_function = "none"
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buttonParamaters.position.z = 0.25
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buttonParamaters.position = { 0, 0.11, 0.25 }
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buttonParamaters.height = 0
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buttonParamaters.width = 0
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buttonParamaters.font_size = 120
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buttonParamaters.font_size = 120
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self.createButton(buttonParamaters)
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self.createButton(buttonParamaters)
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-- index 2: button to discard a card
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-- index 2: button to discard a card
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buttonParamaters.label = "discard random card"
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buttonParamaters.label = "Discard Random Card"
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buttonParamaters.click_function = "discardRandom"
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buttonParamaters.click_function = "discardRandom"
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buttonParamaters.position = { 0, 0.11, 0.7 }
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buttonParamaters.position.z = 0.7
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buttonParamaters.height = 175
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buttonParamaters.height = 175
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buttonParamaters.width = 900
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buttonParamaters.width = 900
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buttonParamaters.font_size = 90
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buttonParamaters.font_size = 90
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@ -39,27 +36,24 @@ function onLoad()
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updateColors()
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updateColors()
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-- start loop to update card count
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-- start loop to update card count
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loopId = Wait.time(updateValue, 1, -1)
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playmatApi.checkForDES(matColor)
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Wait.time(updateValue, 1, -1)
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end
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end
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-- updates colors when object is dropped somewhere
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-- updates colors when object is dropped somewhere
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function onDrop() updateColors() end
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function onDrop() updateColors() end
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-- toggles counting method briefly
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-- disables DES counting while hovered
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function onObjectHover(hover_color, obj)
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function onObjectHover(hoverColor, object)
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-- only continue if correct player hovers over "self"
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if hoverColor ~= handColor then return end
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if obj ~= self or hover_color ~= handColor or hovering then return end
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-- toggle this flag so this doesn't get executed multiple times during the delay
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if object == self then
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hovering = true
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hovering = true
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playmatApi.checkForDES(matColor)
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-- stop loop, toggle "des" and displayed value briefly, then start new loop after 2s
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updateValue()
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Wait.stop(loopId)
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else
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updateValue(true)
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Wait.time(function()
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loopId = Wait.time(updateValue, 1, -1)
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hovering = false
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hovering = false
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end, 1)
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end
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end
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end
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-- updates the matcolor and handcolor variable
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-- updates the matcolor and handcolor variable
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@ -70,7 +64,7 @@ function updateColors()
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end
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end
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-- count cards in hand (by name for DES)
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-- count cards in hand (by name for DES)
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function updateValue(toggle)
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function updateValue()
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-- update colors if handColor doesn't own a handzone
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-- update colors if handColor doesn't own a handzone
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if Player[handColor].getHandCount() == 0 then
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if Player[handColor].getHandCount() == 0 then
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updateColors()
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updateColors()
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@ -79,19 +73,24 @@ function updateValue(toggle)
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-- if there is still no handzone, then end here
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-- if there is still no handzone, then end here
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if Player[handColor].getHandCount() == 0 then return end
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if Player[handColor].getHandCount() == 0 then return end
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-- get state of "Dream-Enhancing Serum" from playermat and update button label
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-- get state of "Dream-Enhancing Serum" from playermat
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local des = playmatApi.isDES(matColor)
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local hasDES = playmatApi.hasDES(matColor)
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if toggle then des = not des end
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self.editButton({ index = 1, label = "DES: " .. (des and "✓" or "✗") })
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-- default to regular count if hovered
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if hovering then
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hasDES = false
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end
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self.editButton({ index = 1, label = "DES: " .. (hasDES and "✓" or "✗") })
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-- count cards in hand
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-- count cards in hand
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local hand = Player[handColor].getHandObjects()
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local hand = Player[handColor].getHandObjects()
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local size = 0
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local size = 0
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if des then
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if hasDES then
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local cardHash = {}
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local cardHash = {}
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for _, obj in pairs(hand) do
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then
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if obj.type == "Card" then
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local name = obj.getName()
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local name = obj.getName()
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local title = string.match(name, '(.+)(%s%(%d+%))') or name
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local title = string.match(name, '(.+)(%s%(%d+%))') or name
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cardHash[title] = true
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cardHash[title] = true
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@ -102,12 +101,14 @@ function updateValue(toggle)
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end
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end
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else
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else
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for _, obj in pairs(hand) do
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for _, obj in pairs(hand) do
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if obj.tag == "Card" then size = size + 1 end
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if obj.type == "Card" then
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size = size + 1
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end
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end
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end
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end
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end
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-- update button label and color
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-- update button label and color
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self.editButton({ index = 0, font_color = des and "Green" or "White", label = size })
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self.editButton({ index = 0, font_color = hasDES and "Green" or "White", label = size })
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end
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end
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-- discards a random non-hidden card from hand
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-- discards a random non-hidden card from hand
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@ -16,6 +16,7 @@ local DISCARD_BUTTON_X_START = -1.365
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local DISCARD_BUTTON_X_OFFSET = 0.455
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local DISCARD_BUTTON_X_OFFSET = 0.455
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local SEARCH_AROUND_SELF_X_BUFFER = 8
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local SEARCH_AROUND_SELF_X_BUFFER = 8
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local SEARCH_AROUND_SELF_Z_BUFFER = 1.75
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-- defined areas for object searching
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-- defined areas for object searching
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local MAIN_PLAY_AREA = {
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local MAIN_PLAY_AREA = {
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@ -87,7 +88,7 @@ activeInvestigatorId = "00000"
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local isDrawButtonVisible = false
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local isDrawButtonVisible = false
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-- global variable to report "Dream-Enhancing Serum" status
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-- global variable to report "Dream-Enhancing Serum" status
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isDES = false
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hasDES = false
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-- table of type-object reference pairs of all owned objects
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-- table of type-object reference pairs of all owned objects
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local ownedObjects = {}
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local ownedObjects = {}
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@ -166,17 +167,23 @@ end
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-- finds all objects on the playmat and associated set aside zone.
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-- finds all objects on the playmat and associated set aside zone.
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function searchAroundSelf(filter)
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function searchAroundSelf(filter)
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local scale = self.getScale()
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local bounds = self.getBoundsNormalized()
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local bounds = self.getBoundsNormalized()
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-- Increase the width to cover the set aside zone
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-- Increase the width to cover the set aside zone
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bounds.size.x = bounds.size.x + SEARCH_AROUND_SELF_X_BUFFER
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bounds.size.x = bounds.size.x + SEARCH_AROUND_SELF_X_BUFFER
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bounds.size.y = 1
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bounds.size.y = 1
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-- Since the cast is centered on the position, shift left or right to keep the non-set aside edge
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bounds.size.z = bounds.size.z + SEARCH_AROUND_SELF_Z_BUFFER
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-- of the cast at the edge of the playmat
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-- setAsideDirection accounts for the set aside zone being on the left or right, depending on the
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-- 'setAsideDirection' accounts for the set aside zone being on the left or right,
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-- table position of the playmat
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-- depending on the table position of the playmat
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local setAsideDirection = bounds.center.z > 0 and 1 or -1
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local setAsideDirection = bounds.center.z > 0 and 1 or -1
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-- Since the cast is centered on the position, shift left or right to keep
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-- the non-set aside edge of the cast at the edge of the playmat
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local localCenter = self.positionToLocal(bounds.center)
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local localCenter = self.positionToLocal(bounds.center)
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localCenter.x = localCenter.x + setAsideDirection * SEARCH_AROUND_SELF_X_BUFFER / 2 / self.getScale().x
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localCenter.x = localCenter.x + setAsideDirection * SEARCH_AROUND_SELF_X_BUFFER / 2 / scale.x
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localCenter.z = localCenter.z - SEARCH_AROUND_SELF_Z_BUFFER / 2 / scale.z
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return searchArea(self.positionToWorld(localCenter), bounds.size, filter)
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return searchArea(self.positionToWorld(localCenter), bounds.size, filter)
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end
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end
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@ -287,7 +294,8 @@ function doUpkeep(_, clickedByColor, isRightClick)
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updateMessageColor(clickedByColor)
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updateMessageColor(clickedByColor)
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-- unexhaust cards in play zone, flip action tokens and find forcedLearning
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-- unexhaust cards in play zone, flip action tokens and find Forced Learning / Dream-Enhancing Serum
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checkForDES()
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local forcedLearning = false
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local forcedLearning = false
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local rot = self.getRotation()
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local rot = self.getRotation()
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for _, obj in ipairs(searchAroundSelf()) do
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for _, obj in ipairs(searchAroundSelf()) do
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@ -315,7 +323,7 @@ function doUpkeep(_, clickedByColor, isRightClick)
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obj.setRotation({ rot.x, rot.y + yRotDiff, rot.z })
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obj.setRotation({ rot.x, rot.y + yRotDiff, rot.z })
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end
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end
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-- detect forced learning to handle card drawing accordingly
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-- detect Forced Learning to handle card drawing accordingly
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if cardMetadata.id == "08031" then
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if cardMetadata.id == "08031" then
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forcedLearning = true
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forcedLearning = true
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end
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end
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@ -531,6 +539,23 @@ function doDiscardOne()
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end
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end
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end
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end
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-- checks if DES is present
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function checkForDES()
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hasDES = false
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for _, obj in ipairs(searchAroundSelf()) do
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if obj.type == "Card" then
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local cardMetadata = JSON.decode(obj.getGMNotes()) or {}
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-- position is used to exclude deck / discard
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local cardPos = self.positionToLocal(obj.getPosition())
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if cardMetadata.id == "06159" and cardPos.x > -1 then
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hasDES = true
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break
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end
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end
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end
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end
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---------------------------------------------------------
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---------------------------------------------------------
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-- slot symbol displaying
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-- slot symbol displaying
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---------------------------------------------------------
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---------------------------------------------------------
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@ -750,9 +775,6 @@ function onCollisionEnter(collisionInfo)
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-- only continue for cards
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-- only continue for cards
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if object.type ~= "Card" then return end
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if object.type ~= "Card" then return end
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-- detect if "Dream-Enhancing Serum" is placed
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if object.getName() == "Dream-Enhancing Serum" then isDES = true end
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maybeUpdateActiveInvestigator(object)
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maybeUpdateActiveInvestigator(object)
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syncCustomizableMetadata(object)
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syncCustomizableMetadata(object)
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@ -765,11 +787,6 @@ function onCollisionEnter(collisionInfo)
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end
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end
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end
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end
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-- detect if "Dream-Enhancing Serum" is removed
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function onCollisionExit(collisionInfo)
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if collisionInfo.collision_object.getName() == "Dream-Enhancing Serum" then isDES = false end
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end
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-- checks if tokens should be spawned for the provided card
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-- checks if tokens should be spawned for the provided card
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function shouldSpawnTokens(card)
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function shouldSpawnTokens(card)
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if card.is_face_down then
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if card.is_face_down then
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@ -47,11 +47,20 @@ do
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end
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end
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end
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end
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-- Instructs a playmat to check for DES
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---@param matColor string Color of the playmat - White, Orange, Green, Red or All
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PlaymatApi.checkForDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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mat.call("checkForDES")
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end
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end
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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-- Returns if there is the card "Dream-Enhancing Serum" on the requested playmat
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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---@param matColor string Color of the playmat - White, Orange, Green or Red (does not support "All")
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PlaymatApi.isDES = function(matColor)
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---@return boolean: whether DES is present on the playmat
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PlaymatApi.hasDES = function(matColor)
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for _, mat in pairs(getMatForColor(matColor)) do
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for _, mat in pairs(getMatForColor(matColor)) do
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return mat.getVar("isDES")
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return mat.getVar("hasDES")
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end
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end
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end
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end
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