Merge pull request #1021 from argonui/token-moving

Removed token moving from TTS events
This commit is contained in:
dscarpac 2024-11-21 07:43:00 -06:00 committed by GitHub
commit 13153befb4
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9 changed files with 9 additions and 66 deletions

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@ -245,7 +245,7 @@
0,
0
],
"SaveName": "Arkham SCE - 4.0.1",
"SaveName": "Arkham SCE - 4.0.2",
"Sky": "Sky_Museum",
"SkyURL": "https://i.imgur.com/GkQqaOF.jpg",
"SnapPoints_path": "SnapPoints.json",

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@ -85,7 +85,7 @@
},
"tooltip": "None",
"value": [
"Arkham Horror LCG SCE 4.0.1 - 11/20/2024"
"Arkham Horror LCG SCE 4.0.2 - 11/21/2024"
]
},
{
@ -124,7 +124,7 @@
},
"tooltip": "None",
"value": [
"Changes from 4.0.1\n- added handling for moving cards with tokens on them\n- added ability for 'number typing' to the chaos token draw button\n- added \"0 uses\" metadata for Charles Ross\n- added \"imprinting\" to Charisma / Relic Hunter (drop them on a playermat!)\n- turned \"randomize\" feature of action / ability tokens into a context menu entry\n- turned upgradesheets into XML and their boxes into crosses\n- fixed Clean Up Helper toggling the \"subtract doom\" feature\n- fixed DES scripting\n- fixed error with Navigation Overlay\n- fixed error with investigator placing on playermats\n- fixed error with Kohaku feedback messages\n- fixed issues with Campaign Importer / Exporter\n- fixed handling for cards with attachments (Deck Importer)\n\nHighlights from 4.0.0\n\nNew Stuff\n- added Parallel Mateo\n- added a global UI for the Bless / Curse manager\n- added a \"shuffle discard into deck\" button to playermats (for example for the mulligan)\n- added XML helper for \"Stella Clark\", \"The Red Clock\" and \"Elle Rubash\"\n- added \"clickability\" to damage / horror tokens and updated the font / image\n- added investigator specific things spawning when placing (e.g. Bounty tokens for Tony)\n- added a right-click function to the left-most \"Discard\" button on playermats\n- added ability for the \"doom in play\" counter to subtract from the total (e.g. Longest Night)\n\nBugfixes\n- fixed hotkey for multi-handed Upkeep\n- fixed wrong visibility of playermat option panels after loading\n- fixed issues with token redrawing\n- fixed issues with scenario reference card detection\n- updated Navigation Overlay to not break with removed playermats\n- Clean Up Helper: 'nil' handling for scenario, mini card detection and action token resetting\n\nThe campaigns were also updated with improved helpers and upgraded campaign logs!\nPreviewed / spoiled cards for the upcoming cycle \"The Drowned City\" can be accessed\nvia the download menu (bottom right corner of your screen).\n"
"Changes from 4.0.2\n- added ability for 'number typing' to the chaos token draw button\n- added \"0 uses\" metadata for Charles Ross\n- added \"imprinting\" to Charisma / Relic Hunter (drop them on a playermat!)\n- turned \"randomize\" feature of action / ability tokens into a context menu entry\n- turned upgradesheets into XML and their boxes into crosses\n- fixed Clean Up Helper toggling the \"subtract doom\" feature\n- fixed DES scripting\n- fixed error with Navigation Overlay\n- fixed error with investigator placing on playermats\n- fixed error with Kohaku feedback messages\n- fixed issues with Campaign Importer / Exporter\n- fixed handling for cards with attachments (Deck Importer)\n\nHighlights from 4.0.0\n\nNew Stuff\n- added Parallel Mateo\n- added a global UI for the Bless / Curse manager\n- added a \"shuffle discard into deck\" button to playermats (for example for the mulligan)\n- added XML helper for \"Stella Clark\", \"The Red Clock\" and \"Elle Rubash\"\n- added \"clickability\" to damage / horror tokens and updated the font / image\n- added investigator specific things spawning when placing (e.g. Bounty tokens for Tony)\n- added a right-click function to the left-most \"Discard\" button on playermats\n- added ability for the \"doom in play\" counter to subtract from the total (e.g. Longest Night)\n\nBugfixes\n- fixed hotkey for multi-handed Upkeep\n- fixed wrong visibility of playermat option panels after loading\n- fixed issues with token redrawing\n- fixed issues with scenario reference card detection\n- updated Navigation Overlay to not break with removed playermats\n- Clean Up Helper: 'nil' handling for scenario, mini card detection and action token resetting\n\nThe campaigns were also updated with improved helpers and upgraded campaign logs!\nPreviewed / spoiled cards for the upcoming cycle \"The Drowned City\" can be accessed\nvia the download menu (bottom right corner of your screen).\n"
]
}
],

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@ -34,6 +34,6 @@ ENCOUNTER_DECK_POS = Vector(-3.93, 1.5, 5.76)
ENCOUNTER_DISCARD_POSITION = Vector(-3.85, 1.5, 10.38)
-- online functionality related variables
MOD_VERSION = "4.0.1"
MOD_VERSION = "4.0.2"
SOURCE_REPO = "https://github.com/Chr1Z93/SCED-downloads/releases/latest/download/"
--SOURCE_REPO = "https://github.com/Chr1Z93/SCED-downloads/releases/download/v1.0.1/"

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@ -264,7 +264,7 @@ function removeOneUse(playerColor, hoveredObject)
local indexByMemo = {}
local distanceByMemo = {}
for _, obj in ipairs(searchResult) do
if obj.memo or not obj.locked then
if not obj.locked then
local objPos = obj.getPosition()
local distance = Vector.between(cardPos, objPos):magnitude()
local memo = obj.memo or "NO_MEMO"

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@ -180,18 +180,6 @@ function getRandomSeed()
return math.random(999)
end
function onObjectDrop(_, object)
if object.type == "Card" or object.type == "Deck" then
moveCardWithTokens({ card = object })
end
end
function onObjectRotate(object, _, flip, _, _, oldFlip)
if flip ~= oldFlip then
stopTokenTransformUpdating(object)
end
end
-- Event hook for any object search. When chaos tokens are manipulated while the chaos bag
-- container is being searched, a TTS bug can cause tokens to duplicate or vanish. We lock the
-- chaos bag during search operations to avoid this.
@ -312,12 +300,6 @@ function onPlayerAction(player, action, targets)
trash.putObject(target)
end
return false
elseif action == Player.Action.PickUp then
for _, target in ipairs(targets) do
if target.type == "Card" or target.type == "Deck" then
storeTokenTransform(target)
end
end
end
end
@ -2897,7 +2879,7 @@ function storeTokenTransform(card)
cardTokens[card] = {}
local cardRot = card.getRotation()
for _, token in ipairs(searchLib.onObject(card, "isTileOrToken", 0.95)) do
if token.memo or not token.locked then
if not token.locked then
-- offset to stop the token from colliding with the card
local tokenPos = token.getPosition() + Vector(0, 0.05, 0)
token.setPosition(tokenPos)
@ -2933,24 +2915,6 @@ function stopTokenTransformUpdating(card)
card.use_hands = true
end
function unregisterCard(card)
cardTokens[card] = nil
end
function unregisterTokenFromCard(params)
local card = params.card
local token = params.token
if cardTokens[card] == nil then return end
for i, tokenData in ipairs(cardTokens[card] or {}) do
if tokenData.token == token then
table.remove(cardTokens[card], i)
break
end
end
end
-- removes tokens from the provided card/deck
function removeTokensFromObject(params)
local object = params.object

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@ -68,13 +68,6 @@ do
Global.call("moveCardWithTokens", { card = card, position = position, rotation = rotation })
end
-- unregisters a token from a card
---@param card tts__Object Card that might have this token added
---@param token tts__Object Token that should get unregistered
function GlobalApi.unregisterTokenFromCard(card, token)
Global.call("unregisterTokenFromCard", { card = card, token = token })
end
-- loads saved options
---@param options table Set a new state for the option table
function GlobalApi.loadOptionPanelSettings(options)

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@ -297,7 +297,7 @@ function discardListOfObjects(objList)
elseif tokenChecker.isChaosToken(obj) then
-- put chaos tokens back into bag (e.g. Unrelenting)
chaosBagApi.returnChaosTokenToBag(obj, false)
elseif (obj.memo or not obj.getLock()) and not obj.hasTag("DontDiscard") then
elseif not obj.getLock() and not obj.hasTag("DontDiscard") then
-- don't touch locked objects (like the table etc.) or specific objects (like key tokens)
ownedObjects.Trash.putObject(obj)
end

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@ -6,7 +6,7 @@ do
isCardOrDeck = function(x) return x.type == "Card" or x.type == "Deck" end,
isClue = function(x) return x.memo == "clueDoom" and x.is_face_down == false end,
isDoom = function(x) return x.memo == "clueDoom" and x.is_face_down == true end,
isTileOrToken = function(x) return (x.type == "Tile" or x.type == "Generic") and x.interactable end,
isTileOrToken = function(x) return x.type == "Tile" or x.type == "Generic" end,
isUniversalToken = function(x) return x.getMemo() == "universalActionAbility" end,
}
@ -31,7 +31,7 @@ do
-- filter the result for matching objects
local objList = {}
for _, v in ipairs(searchResult) do
if not filter or filterFunc(v.hit_object) then
if (not filter or filterFunc(v.hit_object)) and v.hit_object.interactable then
table.insert(objList, v.hit_object)
end
end

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@ -9,17 +9,3 @@ function emptyTrash()
self.takeObject().destruct()
end
end
function onObjectLeaveContainer(container, object)
if container == self then
object.locked = false
if object.type == "Card" then
object.use_hands = true
end
if object.type == "Card" or object.type == "Deck" then
Global.call("unregisterCard", object)
end
end
end