introducing soundcubeapi
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@ -6,6 +6,7 @@ Cleans up the table for the next scenario in a campaign:
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--]]
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local tokenSpawnTrackerApi = require("core/token/TokenSpawnTrackerApi")
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local soundCubeApi = require("core/SoundCubeApi")
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-- enable this for debugging
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local SHOW_RAYS = false
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@ -165,7 +166,7 @@ function cleanUp(_, color)
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printToAll("Clean up started!", "Orange")
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printToAll("Resetting counters...", "White")
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triggerSoundCube()
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soundCubeApi.playSoundByName("Vacuum")
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ignoreCustomDataHelper()
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getTrauma()
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updateCounters(DAMAGE_HORROR_GUIDS, RESET_VALUES, "Damage / Horror")
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@ -185,14 +186,6 @@ end
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---------------------------------------------------------
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-- modular functions, called by other functions
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---------------------------------------------------------
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function triggerSoundCube()
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local soundCube = getObjectsWithTag("SoundCube")[1]
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if soundCube then
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soundCube.AssetBundle.playTriggerEffect(0)
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end
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end
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function updateCounters(tableOfGUIDs, tableOfNewValues, info)
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if tonumber(tableOfNewValues) then
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local value = tableOfNewValues
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@ -34,6 +34,7 @@ local hideTitleSplashWaitFunctionId = nil
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local playmatApi = require("playermat/PlaymatApi")
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local tokenManager = require("core/token/TokenManager")
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local playAreaAPI = require("core/PlayAreaApi")
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local soundCubeApi = require("core/SoundCubeApi")
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---------------------------------------------------------
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-- data for tokens
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@ -1021,10 +1022,6 @@ function titleSplash(scenarioName)
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hideTitleSplashWaitFunctionId = nil
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end, 4)
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-- play bell sound from soundCube
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local soundCube = getObjectsWithTag("SoundCube")[1]
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if soundCube then
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soundCube.AssetBundle.playTriggerEffect(1)
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end
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soundCubeApi.playSoundByName("Deep Bell")
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end
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end
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17
src/core/SoundCubeApi.ttslua
Normal file
17
src/core/SoundCubeApi.ttslua
Normal file
@ -0,0 +1,17 @@
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do
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local SoundCubeApi = {}
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-- this table links the name of a trigger effect to its index
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local soundIndices = {
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["Vacuum"] = 0,
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["Deep Bell"] = 1
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}
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-- plays the by name requested sound
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---@param soundName String Name of the sound to play
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SoundCubeApi.playSoundByName = function(soundName)
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getObjectsWithTag("SoundCube")[1].AssetBundle.playTriggerEffect(soundIndices[soundName])
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end
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return SoundCubeApi
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end
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