updated clean up helper
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@ -1,7 +1,7 @@
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--[[ Cleans up the table for the next scenario in a campaign:
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- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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- puts everything on playmats and hands into respective trashcans
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- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")]]
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-- Cleans up the table for the next scenario in a campaign:
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-- sets counters to default values (resources and doom) or trauma values (health and sanity, if not disabled) from campaign log
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-- puts everything on playmats and hands into respective trashcans
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-- use the IGNORE_TAG to exclude objects from tidying (default: "CleanUpHelper_Ignore")
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local blessCurseManagerApi = require("chaosbag/BlessCurseManagerApi")
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local chaosBagApi = require("chaosbag/ChaosBagApi")
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@ -30,7 +30,6 @@ options["removeDrawnLines"] = false
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local buttonParameters = {}
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buttonParameters.function_owner = self
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---------------------------------------------------------
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-- option loading and GUI setup
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---------------------------------------------------------
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@ -114,7 +113,7 @@ function cleanUp(_, color)
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ignoreCustomDataHelper()
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getTrauma()
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-- delay to account for potential state change
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-- delay to account for potential state change of campaign log
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Wait.time(updateCounters, 0.2)
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resetDoomCounter()
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@ -279,7 +278,7 @@ function tidyPlayerMatCoroutine()
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-- get respective trash
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local trash = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Trash")
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if trash == nil then
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printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found!", "Red")
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printToAll("Trashcan for " .. COLORS[i] .. " playmat could not be found! Skipping this playermat.", "Yellow")
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goto continue
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end
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@ -301,23 +300,36 @@ function tidyPlayerMatCoroutine()
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coroutine.yield(0)
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trash.putObject(obj)
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-- flip action tokens back to ready
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elseif obj.getDescription() == "Action Token" and obj.is_face_down then
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obj.flip()
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end
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end
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-- action token handling
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elseif obj.getDescription() == "Action Token" then
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-- move the small action token to the proper position
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if obj.getScale().x < 0.4 then
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local pos = playmatApi.transformLocalPosition(Vector(-0.865, 0.1, -0.28), COLORS[i])
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obj.setPosition(pos)
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end
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-- reset "activeInvestigatorId"
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if i < 5 then
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local playermat = guidReferenceApi.getObjectByOwnerAndType(COLORS[i], "Playermat")
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if playermat then
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playermat.setVar("activeInvestigatorId", "00000")
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-- flip action tokens back to ready
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if obj.is_face_down then
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obj.flip()
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end
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-- reset action token state
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local stateId = obj.getStateId()
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if stateId ~= -1 and stateId ~= 6 then
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obj.setState(6)
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end
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end
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end
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end
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::continue::
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end
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-- reset "activeInvestigatorId"
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local playerMats = guidReferenceApi.getObjectsByType("Playermat")
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for _, mat in pairs(playerMats) do
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mat.setVar("activeInvestigatorId", "00000")
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end
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-- reset spawned data
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tokenSpawnTrackerApi.resetAll()
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local datahelper = guidReferenceApi.getObjectByOwnerAndType("Mythos", "DataHelper")
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