collapsed originParams into table in Global
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99605b049a
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0f347b7574
@ -285,14 +285,11 @@ function getTokenIndex(token)
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end
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function activeRedrawEffect(originParams)
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triggeringCard = originParams.triggeringCard
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redrawEligibilty = originParams.redrawEligibilty
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redrawnTokenType = originParams.redrawnTokenType
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tokenList = originParams.tokenList
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dataFromLastReplacementEffect = originParams
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end
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function makeButtonsToRedraw()
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if isTokenXMLActive == true then
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if isTokenXMLActive == true then
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broadcastToAll("Clear already active buttons first, then try again", "Red")
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return
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end
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@ -306,17 +303,17 @@ function makeButtonsToRedraw()
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local chaosbag = findChaosBag()
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local matchingTokensInPlay = {}
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-- determine if only some tokens are able to be returned to the bag
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if redrawEligibilty == "ineligible" then
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if dataFromLastReplacementEffect.redrawEligibilty == "ineligible" then
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-- create list of tokens that should not get an XML button
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for _, token in ipairs(tokensInPlay) do
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if string.find(tokenList, token.getName(), 1, true) == nil then
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if string.find(dataFromLastReplacementEffect.tokenList, token.getName(), 1, true) == nil then
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matchingTokensInPlay[#matchingTokensInPlay + 1] = token
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end
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end
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elseif redrawEligibilty == "eligible" then
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elseif dataFromLastReplacementEffect.redrawEligibilty == "eligible" then
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-- cards that dictate only some tokens are eligible for replacement
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for _, token in ipairs(tokensInPlay) do
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if string.find(tokenList, token.getName()) then
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if string.find(dataFromLastReplacementEffect.tokenList, token.getName()) then
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matchingTokensInPlay[#matchingTokensInPlay + 1] = token
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end
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end
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@ -396,10 +393,10 @@ function returnAndRedraw(_, tokenGUID)
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end
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returnChaosTokenToBag(returnedToken)
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if redrawnTokenType == "random" then
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if dataFromLastReplacementEffect.redrawnTokenType == "random" then
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token = drawChaosToken({mat = mat, drawAdditional = true, takeParameters = takeParameters})
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else
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token = drawChaosToken({mat = mat, drawAdditional = true, takeParameters = takeParameters, tokenType = redrawnTokenType})
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token = drawChaosToken({mat = mat, drawAdditional = true, takeParameters = takeParameters, tokenType = dataFromLastReplacementEffect.redrawnTokenType})
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end
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chaosTokens[indexOfReturnedToken] = token
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@ -411,10 +408,7 @@ function returnAndRedraw(_, tokenGUID)
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token.UI.setXml("")
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end
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triggeringCard = nil
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redrawEligibilty = nil
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redrawnTokenType = nil
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tokenList = nil
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dataFromLastReplacementEffect = {}
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end
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